https://oakthorne.net/wiki/api.php?action=feedcontributions&user=Frost72&feedformat=atomOakthorneWiki - User contributions [en]2024-03-28T09:23:01ZUser contributionsMediaWiki 1.33.1https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=33782L4N-T152016-04-12T22:42:56Z<p>Frost72: /* Background */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 790<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 305)<br />
|SpentXP=415 (65 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 came online at a XX factory producing Assault Droids for the Imperial Navy; Though not a standard Assault Droid. L4 was created by special request of a client, YY, along with 14 other models. Designed to be Modular and Highly upgradable for testing and modification purposes. Each of the 15 Prototype Droids was modified with different software and hardware combinations to test various experimental technologies currently in development.<br />
<br />
Of the 15, 3 exploded attempting to use experimental weaponry, 2 were destroyed by other droids testing weaponry, 2 more fried every circuit in their bodies due to faulty software, 2… violently destroyed themselves.. screaming in ‘agony’, and 1 went missing outright from the testing facility after testing experimental stealth technology. The remaining 5 survived their “birth”, and the subsequent tests. Unfortunately, before the technology could be put into production, YY’s creditors caught up with them and the company was ordered liquidated to pay its debts. No one was willing to risk the credits they were owed on untested technology so the Droids were slated to be decommissioned and sold off as well. The news that the droids were to be dismantled did not sit well with, Tawin Mar, the Lead Programmer on the L4N Project. Mar was furious at the notion that all his years of hard work were about to be torn into pieces before his eyes over some credits. <br />
<br />
He rushed to the Lab upon hearing the news of the foreclosure and began frantically attempting to alter and reprogram the surviving L4N’s to disguise them as anything else. 4 of the 5 Droids were easily altered, being not much larger than your average Protocol Droid in bulk. T15 was another story; Easily larger than even an average Assault droid. Tawin Mar barely had time to finish reworking the first four when Security Forces arrived to secure YY’s assets for sale. Mar hurriedly secured the labs blast doors and rushed to alter T15’s programming to the only thing at hand; A large Mechanic/Lifter Droid.<br />
<br />
It worked. T15 was listed as a Mechanic and sold as such to a Droid Dealer in the Durallian Sector. However, things weren’t quite so smooth for T15 in his new life. His prototype Frame contained several sealed systems that frustrated every attempt to open, examine, or remove. Originally to prevent industrial espionage, they were now saving T15 from being lost to oblivion. Unfortunately, the prototype system, seeing the altered programming (and restraining bolt) as an Error, kept trying to override them and return T15’s systems to their original state. This caused no end of frustration to the poor Droid Dealer who couldn’t keep this strange Droid in line. T15’s talent with all things mechanical was the only thing keeping him from the scrap heap, but after a particularly violent attempt to open/remove one of T15’s Secure Systems (with a spanner-wrench), the Droid Dealer had finally had enough and sold T15 off to the next person through the door. A Bothan Starship Captain, who wasn’t even looking for a Droid, just some replacement parts. The sucker had no idea what he’d just gotten himself into.<br />
<br />
Since then L4N-T15 has been working quite well aboard the “Lucky Break” (Just as soon as Captain Koth stopped trying to keep a restraining bolt on T15), but the more time passes, the more T15’s Processing Core “repairs the Bad Sectors” in his programming, and the more of his Original Programming surfaces. What this means for T15 and the Crew of the Lucky Break remains to be seen. And what about Tawin Mar? Has he given up on his Dream, and T15?<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=33781L4N-T152016-04-12T22:26:54Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 790<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 305)<br />
|SpentXP=415 (65 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 came online at a XX factory producing Assault Droids for the Imperial Navy; Though not a standard Assault Droid. L4 was created by special request of a client, YY, along with 14 other models. Designed to be Modular and Highly upgradable for testing and modification purposes. Each of the 15 Prototype Droids was modified with different software and hardware combinations to test various experimental technologies currently in development.<br />
<br />
Of the 15, 3 exploded attempting to use experimental weaponry, 2 were destroyed by other droids testing weaponry, 2 more fried every circuit in their bodies due to faulty software, 2… violently destroyed themselves.. screaming in ‘agony’, and 1 went missing outright from the testing facility after testing experimental stealth technology. The remaining 5 survived their “birth”, and the subsequent tests. Unfortunately, before the technology could be put into production, YY’s creditors caught up with them and the company was ordered liquidated to pay its debts. No one was willing to risk the credits they were owed on untested technology so the Droids were slated to be decommissioned and sold off as well. The news that the droids were to be dismantled did not sit well with, ZZ, the Lead Programmer on the L4N Project. ZZ was furious at the notion that all his years of hard work were about to be torn into pieces before his eyes over some credits. <br />
<br />
He rushed to the Lab upon hearing the news of the foreclosure and began franticly attempting to alter and reprogram the surviving L4N’s to disguise them as anything else. 4 of the 5 Droids were easily altered, being not much larger than your average Protocol Droid in bulk. T15 was another story; Easily larger than even an average Assault droid. ZZ barely had time to finish reworking the first four when Security Forces arrived to secure YY’s assets for sale. ZZ hurriedly secured the labs blast doors and rushed to alter T15’s programming to the only thing at hand; A large Mechanic/Lifter Droid.<br />
<br />
It worked. T15 was listed as a Mechanic and sold as such to a Droid Dealer in the Durallian Sector. However, things weren’t quite so smooth for T15 in his new life. His prototype Frame contained several sealed systems that frustrated every attempt to open, examine, or remove. Originally to prevent industrial espionage, they were now saving T15 from being lost to oblivion. Unfortunately, the prototype system, seeing the altered programming (and restraining bolt) as an Error, kept trying to override them and return T15’s systems to their original state. This caused no end of frustration to the poor Droid Dealer who couldn’t keep this strange Droid in line. T15’s talent with all things mechanical was the only think keeping him from the scrap heap, but after a particularly violent attempt to open/remove one of T15’s Secure Systems (with a spanner-wrench), the Droid Dealer had finally had enough and sold T15 off to the next person through the door. A Bothan Starship Captain, who wasn’t even looking for a Droid, just some replacement parts. The sucker had no idea what he’d just gotten himself into.<br />
<br />
Since then L4N-T15 has been working quite well aboard the “Lucky Break” (Just as soon as Captain Koth stopped trying to keep a restraining bolt on T15), but the more time passes, the more T15’s Processing Core “repairs the Bad Sectors” in his programming, and the more of his Original Programming surfaces. What this means for T15 and the Crew of the Lucky Break remains to be seen. And what about ZZ? Has he given up on his Dream?<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=33251L4N-T152016-03-20T19:06:47Z<p>Frost72: /* Background */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 790<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 came online at a XX factory producing Assault Droids for the Imperial Navy; Though not a standard Assault Droid. L4 was created by special request of a client, YY, along with 14 other models. Designed to be Modular and Highly upgradable for testing and modification purposes. Each of the 15 Prototype Droids was modified with different software and hardware combinations to test various experimental technologies currently in development.<br />
Of the 15, 3 exploded attempting to use experimental weaponry, 2 were destroyed by other droids testing weaponry, 2 more fried every circuit in their bodies due to faulty software, 2… violently destroyed themselves.. screaming in ‘agony’, and 1 went missing outright from the testing facility after testing experimental stealth technology. The remaining 5 survived their “birth”, and the subsequent tests. Unfortunately, before the technology could be put into production, YY’s creditors caught up with them and the company was ordered liquidated to pay its debts. No one was willing to risk the credits they were owed on untested technology so the Droids were slated to be decommissioned and sold off as well. The news that the droids were to be dismantled did not sit well with, ZZ, the Lead Programmer on the L4N Project. ZZ was furious at the notion that all his years of hard work were about to be torn into pieces before his eyes over some credits. He rushed to the Lab upon hearing the news of the foreclosure and began franticly attempting to alter and reprogram the surviving L4N’s to disguise them as anything else. 4 of the 5 Droids were easily altered, being not much larger than your average Protocol Droid in bulk. T15 was another story; Easily larger than even an average Assault droid. ZZ barely had time to finish reworking the first four when Security Forces arrived to secure YY’s assets for sale. ZZ hurriedly secured the labs blast doors and rushed to alter T15’s programming to the only thing at hand; A large Mechanic/Lifter Droid.<br />
It worked. T15 was listed as a Mechanic and sold as such to a Droid Dealer in the Durallian Sector. However, things weren’t quite so smooth for T15 in his new life. His prototype Frame contained several sealed systems that frustrated every attempt to open, examine, or remove. Originally to prevent industrial espionage, they were now saving T15 from being lost to oblivion. Unfortunately, the prototype system, seeing the altered programming (and restraining bolt) as an Error, kept trying to override them and return T15’s systems to their original state. This caused no end of frustration to the poor Droid Dealer who couldn’t keep this strange Droid in line. T15’s talent with all things mechanical was the only think keeping him from the scrap heap, but after a particularly violent attempt to open/remove one of T15’s Secure Systems (with a spanner-wrench), the Droid Dealer had finally had enough and sold T15 off to the next person through the door. A Bothan Starship Captain, who wasn’t even looking for a Droid, just some replacement parts. The sucker had no idea what he’d just gotten himself into.<br />
Since then L4N-T15 has been working quite well aboard the “Lucky Break” (Just as soon as Captain Koth stopped trying to keep a restraining bolt on T15), but the more time passes, the more T15’s Processing Core “repairs the Bad Sectors” in his programming, and the more of his Original Programming surfaces. What this means for T15 and the Crew of the Lucky Break remains to be seen. And what about ZZ? Has he given up on his Dream?<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=33250L4N-T152016-03-20T18:57:03Z<p>Frost72: /* Background */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 790<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 came online at a XX factory producing Assault Droids for the Imperial Navy; Though not a standard Assault Droid. L4 was created by special request of a client, YY, along with 14 other models. Designed to be Modular and Highly upgradable for testing and modification purposes. Each of the 15 Prototype Droids was modified with different software and hardware combinations to test various experimental technologies currently in development.<br />
Of the 15, 3 exploded attempting to use experimental weaponry, 2 were destroyed by other droids testing weaponry, 2 more fried every circuit in their bodies due to faulty software, 2… violently destroyed themselves.. screaming in ‘agony’, and 1 went missing outright from the testing facility after testing experimental stealth technology. The remaining 5 survived their “birth”, and the subsequent tests. Unfortunately, before the technology could be put into production, YY’s creditors caught up with them and the company was ordered liquidated to pay its debts. No one was willing to risk the credits they were owed on untested technology so the Droids were slated to be decommissioned and sold off as well. The news that the droids were to be dismantled did not sit well with, ZZ, the Lead Programmer on the L4N Project. ZZ was furious at the notion that all his years of hard work were about to be torn into pieces before his eyes over some credits. He rushed to the Lab upon hearing the news of the foreclosure and began franticly attempting to alter and reprogram the surviving L4N’s to disguise them as anything else. 4 of the 5 Droids were easily altered, being not much larger than your average Protocol Droid in bulk. T15 was another story; Easily larger than even an average Assault droid. ZZ barely had time to finish reworking the first four when Security Forces arrived to secure YY’s assets for sale. ZZ hurriedly secured the labs blast doors and rushed to alter T15’s programming to the only thing at hand; A large Mechanic/Lifter Droid.<br />
It worked. T15 was listed as a Mechanic and sold as such to a Droid Dealer in the Durallian Sector. However, things weren’t quite so smooth for T15 in his new life. His prototype Frame contained several sealed systems that frustrated every attempt to open, examine, or remove. Originally to prevent industrial espionage, they were now saving T15 from being lost to oblivion. Unfortunately, the prototype system, seeing the altered programming (and restraining bolt) as an Error, kept trying to override them and return T15’s systems to their original state. This caused no end of frustration to the poor Droid Dealer who couldn’t keep this strange Droid in line. T15’s talent with all things mechanical was the only think keeping him from the scrap heap, but after a particularly violent attempt to open/remove one of T15’s Secure Systems (with a spanner-wrench), the Droid Dealer had finally had enough and sold T15 off to the next person through the door. A Bothan Starship Captain, who wasn’t even looking for a Droid, just some replacement parts. The sucker had no idea what he’d just gotten himself into.<br />
Since then L4N-T15 has been working quite well aboard the “Lucky Break” (Just as soon as Captain Koth stopped trying to keep a restraining bolt on T15), but the more time passes, the more T15’s Processing Core “repairs the Bad Sectors” in his programming, and the more of his Original Programming surfaces. What this means for T15 and the Crew of the Lucky Break remains to be seen. And what about ZZ? Has he given up on his Dream?<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32596L4N-T152016-02-21T00:43:20Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 790<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32595L4N-T152016-02-21T00:42:29Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= - 1<br />
|Kn-Xenology= -<br />
|Kn-Droids= - 1<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32594L4N-T152016-02-21T00:33:26Z<p>Frost72: /* Experience Expenditures */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16<br><br />
<br><br />
Base Droid: 175<br><br />
*Characteristics: 90<br><br />
*Skills: 30<br><br />
*Talents: 55<br><br />
<br><br />
Spent Experience: 220<br><br />
*Characteristics: 80 [Brawn 3, Agility 3, Cunning 2]<br><br />
*Skills: 55 [Mechanics 3, Cool 1, Discipline 1, Vigilance 1, Ranged (Light) 1, Ranged (Heavy) 1, Warfare 1, Ranged (Heavy) 2, <br><br />
*Talents: 55. [Barrage 2, Enduring 3, Gearhead 2, Solid Repairs 1, Solid Repairs 3<br></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32593L4N-T152016-02-20T23:56:01Z<p>Frost72: /* Experience Expenditures */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 02/20/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32592L4N-T152016-02-20T23:54:55Z<p>Frost72: /* Gear */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Updated: 02/20/16<br><br />
Utility Belt (installed):[ Emergency Repair Kit (6), Tool Kit, ], Jet Pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32581L4N-T152016-02-20T04:31:02Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, <br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 2<br />
|Resilience= -1<br />
|Skullduggery= * 1<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance= 1<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=8<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=17<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=390 (5 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>'''Solid Repairs''' (''x2'')+1 Hull Trauma repaired per rank<br> '''Enduring:''' +1 Soak per Level<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:'''(''x2'')+1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle:''' Damage - 9, Crit - 3, Long Range, Stun Settings [HP 4: Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Damage - 11, Pierce 1, Crit - 2, Long Range, Autofire (+1 diff for +1 Full Dam/2 Adv), Cumbersome 4, [''HP: 4'', Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance)]<br><br />
'''Ion Blaster (L arm):''' Damage - 10, Crit - 5, Disorient 5, Stun Damage (Droid Only), [HP 3]<br><br />
'''Flame projector (R arm):''' Damage - 8, Crit - 2, Short Range, Burn 3 (DoT Rounds),Blast 8 (Damage to cone, can still Blast on a miss w/3 Adv), [HP 2]<br><br />
<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1 [HP 1]<br><br />
'''Laminate Plates''' Defense 0, Soak 2, [HP: 3, ComLink, Environment, Vision Mag]<br><br />
<br />
==Gear==<br />
Utility Belt (installed): Emergency Repair Kit (6), Tool Kit, ], jet pack (installed): ''Silhouette 1, Speed 2, Handling 0, Strain 3''<br />
<br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32490L4N-T152016-02-16T22:26:45Z<p>Frost72: /* Gear */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 1<br />
|Resilience= -1<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' +1 Hull Trauma repaired per rank<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=6<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=16<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=3 (0 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br> '''Solid Repairs:''' +1 Hull Trauma repaired per rank <br> ''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance <br />
'''Ion Blaster'''<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1<br><br />
'''Laminate Plates''' Defense 0, Soak 2<br><br />
* (''ComLink, Environment, Vision Mag'')<br />
<br />
==Gear==<br />
Tool Kit (internal), Utility Belt (installed), Emergency Repair Kit (6), jet pack (installed)<br />
<br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=32489L4N-T152016-02-16T22:20:45Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 1<br />
|Resilience= -1<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' +1 Hull Trauma repaired per rank<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=6<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=16<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=395 (Racial 175 • Current Game 220)<br />
|SpentXP=3 (0 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br> '''Solid Repairs:''' +1 Hull Trauma repaired per rank <br> ''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance <br />
'''Ion Blaster'''<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1<br><br />
'''Laminate Plates''' Defense 0, Soak 2<br><br />
* (''ComLink, Environment, Vision Mag'')<br />
<br />
==Gear==<br />
Tool Kit (internal), Utility Belt (installed), Emergency Repair Kit (6 ub), <br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=31150L4N-T152016-01-04T22:12:41Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= *<br />
|Athletics= -<br />
|Brawl= * 1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= * 1<br />
|Cool= 1<br />
|Coordination= * 1<br />
|Deception= - <br />
|Discipline= * 1<br />
|Gunnery= * 1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= * 1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= ** '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= ** 1<br />
|Pilot-Planet= * 1<br />
|Pilot-Space= * 1<br />
|Ranged-Light= 1<br />
|Ranged-Heavy= * 1<br />
|Resilience= -1<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' +1 Hull Trauma repaired per rank<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=6<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=16<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=255 (Racial 175 • Current Game 160)<br />
|SpentXP=335 (0 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br> '''Solid Repairs:''' +1 Hull Trauma repaired per rank <br> ''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance <br />
'''Ion Blaster'''<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1<br><br />
'''Laminate Plates''' Defense 0, Soak 2<br><br />
* (''ComLink, Environment, Vision Mag'')<br />
<br />
==Gear==<br />
Tool Kit (internal), Utility Belt (installed), Emergency Repair Kit (6 ub), <br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=31149L4N-T152016-01-04T22:05:14Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 140<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=3<br />
|Agility=3<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -1<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics=** - '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light= -1<br />
|Ranged-Heavy= *1<br />
|Resilience= -1<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br />
'''Solid Repairs''' +1 Hull Trauma repaired per rank<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=6<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=16<br />
|StrainThreshold=12<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip)<br> '''Ion Blaster''' <br> '''Light Repeating Blaster''' (Augmented Spin Barrel, Weapon Harness) <br> '''Flame Projector'''<br />
|EarnedXP=255 (Racial 175 • Current Game 160)<br />
|SpentXP=335 (0 Remaining)<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''x2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br> '''Solid Repairs:''' +1 Hull Trauma repaired per rank <br> ''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br> '''Burly''' -1 Encumbrance per rank<br />
<br />
==Weapons & Armor==<br />
'''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: Mods: +2 Damage, Accuracy +1, Piercing +1, Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot(+1acc,+1dam)]<br> <br />
'''Light Repeating Blaster:''' Augmented Spin Barrel (+2 Damage, +1 Accuracy, +1 Piercing), Weapon Harness (-2 Encumbrance <br />
'''Ion Blaster'''<br><br />
'''Armor "Clothing'''' Defense 1, Soak 1<br><br />
'''Laminate Plates''' Defense 0, Soak 2<br><br />
* (''ComLink, Environment, Vision Mag'')<br />
<br />
==Gear==<br />
Tool Kit (internal), Utility Belt (installed), Emergency Repair Kit (6 ub), <br />
==Experience Expenditures==<br />
Updated: 01/04/16</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=30237L4N-T152015-10-13T03:36:47Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 2940<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -1<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Warfare= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics=** - '''3'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light= -1<br />
|Ranged-Heavy= *1<br />
|Resilience= -<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=3(+3)<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=14<br />
|StrainThreshold=14<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, Augmented Spin Barrel, Foregrip ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
|EarnedXP=223 (Racial 175 • Current Game 48)<br />
|SpentXP=xxx<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
<br />
==Weapons & Gear==<br />
'''Blaster Rifle''' [Telescopic Sight: -1 Range Difficulty Die, Augmented Spin Barrel: +1 Damage (+1 Damage Mod), Foregrip: -1 difficulty die PB Range (Accuracy +1, Point Blank Shot,''QuickDraw'' Sling]<br> '''Ion Blaster'''<br />
Armor= Armor "Clothing" (1/1) [1], Laminate Plates (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
Tool Kit, Utility Belt, Emergency Repair Kit (4), <br />
==Experience Expenditures==</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=29711L4N-T152015-09-23T05:43:30Z<p>Frost72: /* Background */</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 2940<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics=** - '''2'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light=<br />
|Ranged-Heavy= *1<br />
|Resilience= -<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=3(+3)<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=14<br />
|StrainThreshold=14<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
|EarnedXP=223 (Racial 175 • Current Game 48)<br />
|SpentXP=xxx<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military.<br> After a massive scandal within the corporation all of its assets were sold off; including LN.<br> A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind",<br> but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
<br />
==Weapons & Gear==<br />
'''Blaster Rifle''' (Telescopic Sight, ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
Armor= Armor "Clothing" (1/1) [1], Laminate Plates (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
Tool Kit, Utility Belt, Emergency Repair Kit (4), <br />
==Experience Expenditures==</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=29710L4N-T152015-09-23T05:42:14Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician<br><br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 2940<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics=** - '''2'''<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light=<br />
|Ranged-Heavy= *1<br />
|Resilience= -<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
|Soak=3(+3)<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=14<br />
|StrainThreshold=14<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
|EarnedXP=223 (Racial 175 • Current Game 48)<br />
|SpentXP=xxx<br />
|}}<br />
==Background==<br />
L4N-T15 was built as an Assault Droid, but was transferred to a private corporation for advanced AI testing for the Military. After a massive scandal within the corporation all of its assets were sold off; including LN. A rushed Memory Wipe, coupled with hasty Skill has left L4 with many holes in his "Mind", but his advanced learning algorithms are quickly locating the bad sectors and repairing them.<br />
<br />
==Talents==<br />
''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damaging system<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
<br />
==Weapons & Gear==<br />
'''Blaster Rifle''' (Telescopic Sight, ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
Armor= Armor "Clothing" (1/1) [1], Laminate Plates (0/2) [3] (''ComLink, Environment, Vision Mag'')<br />
Tool Kit, Utility Belt, Emergency Repair Kit (4), <br />
==Experience Expenditures==</div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=29709L4N-T152015-09-23T05:09:09Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician <br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Emancipation • '''Obligations:''' ''Debt:'' 10, ''Favor:'' 5<br>'''Credits:''' 2940<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= -**2<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light=<br />
|Ranged-Heavy= *1<br />
|Resilience= -<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
Warfare= -<br />
|Talents=''Droid: Core''<br> '''Enduring:''' +1 Soak per Level<br>''Mechanic: Core'' p.89<br> '''Gearhead:'''(''2'') -1 ■ to Mechanics (half cost attachments)<br> '''Toughened:''' +2 Wound Threshold<br> '''Redundant Systems:''' Easy Check to harvest parts without damage<br> '''Fine Tuning:''' +1 Strain removed per check<br>''Heavy: Hired Gun'' p.31 <br> '''Toughened:''' +2 Strain Threshold<br> '''Barrage:''' +1 Damage at ''Long'' and ''Extreme'' Range<br><br />
|ForcePowers=Not Applicable <br />
|Armor= Armor Clothing (1/1) [1], Laminate (0/2) [3] (''ComLink, Environment, Vision Mag)<br />
|Soak=3(+3)<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=14<br />
|StrainThreshold=14<br />
|Weapons= '''Blaster Rifle''' (Telescopic Sight, ''QuickDraw'' Sling)<br> '''Ion Blaster'''<br />
|EarnedXP=xxx (Racial 175 • Current Game 34)<br />
|SpentXP=xxx<br />
|}}<br />
==Background==<br />
<br />
<br />
==Talents==<br />
<br />
<br />
==Weapons & Gear==<br />
<br />
<br />
==Experience Expenditures==</div>Frost72https://oakthorne.net/wiki/index.php?title=File:L4N-T15.jpg&diff=29629File:L4N-T15.jpg2015-09-22T03:01:39Z<p>Frost72: </p>
<hr />
<div></div>Frost72https://oakthorne.net/wiki/index.php?title=L4N-T15&diff=29628L4N-T152015-09-22T02:59:04Z<p>Frost72: New page: __NOTOC__ {{FAD-StarWars-CharSheet |CharacterName=L4N-T15 |Image=350px |Race=Droid |Career=Technician |Specializations=Mechanic/Heavy |OtherTraits='''Motivati...</p>
<hr />
<div>__NOTOC__<br />
{{FAD-StarWars-CharSheet<br />
|CharacterName=L4N-T15<br />
|Image=[[Image:L4N-T15.jpg|center|350px]]<br />
|Race=Droid<br />
|Career=Technician <br />
|Specializations=Mechanic/Heavy<br />
|OtherTraits='''Motivation:''' Freedom • '''Obligations:''' ''Debt:'' 10<br>'''Credits:''' 840<br />
|Brawn=2<br />
|Agility=2<br />
|Intellect=3<br />
|Cunning=2<br />
|Willpower=2<br />
|Presence=1<br />
|Force=-<br />
|Astrogation= -*<br />
|Athletics= -<br />
|Brawl= -*1<br />
|Charm= - <br />
|Coercion= -<br />
|Computers= -*1<br />
|Cool= -<br />
|Coordination= - *1<br />
|Deception= - <br />
|Discipline= -*1<br />
|Gunnery= -*1<br />
|Kn-Core-Worlds= -<br />
|Kn-Education= -<br />
|Kn-Lore= -<br />
|Kn-Outer-Rim= -*1<br />
|Kn-Underworld= -<br />
|Kn-Xenology= -<br />
|Leadership= -<br />
|Lightsaber= -<br />
|Mechanics= -**2<br />
|Medicine= -<br />
|Melee= -<br />
|Negotiation= -<br />
|Perception= -**1<br />
|Pilot-Planet= *1<br />
|Pilot-Space= -*1<br />
|Ranged-Light=<br />
|Ranged-Heavy= *1<br />
|Resilience= -<br />
|Skullduggery= *<br />
|Stealth= -<br />
|Streetwise=<br />
|Survival= -<br />
|Vigilance=<br />
|Talents='''xxx:''' Talents Go Here<br><br />
|ForcePowers=None<br />
|Soak=1(+2) <br />
|Armor= Armor Clothing 1/1, Laminate 0/2<br />
|RangedDefense=1<br />
|MeleeDefense=1<br />
|WoundThreshold=14<br />
|StrainThreshold=14<br />
|Weapons= Blaster Rifle<br />
|EarnedXP=xxx (Racial 175 • Current Game 34)<br />
|SpentXP=xxx<br />
|}}<br />
==Background==<br />
* He used to be an intelligence agent for his Family.<br />
* Koth has always had a severe gambling problem. <br />
* Koth<br />
* Family<br />
** Ota Vulk'lya<br />
<br />
==Talents==<br />
* Convincing Demeanor (2 Ranks) - Remove 2 Setback Dice from Deception of Skulduggery checks. <br />
* Black Market Contacts - When purchasing Illegal Goods may reduce RarityPer Rank of Black Market Contacts, Increasing Cost by 50 Percent of Base Cost Per Reduction. <br />
* Quick Draw - Once per Round, draw or Holster a weapon or accessible item as an Incidental. <br />
* Rapid Reaction (1 Rank) - Suffer a number of Strain to add an Equal number of Successes to Initiative checks. Strain cannot exceed ranks in rapid reaction. <br />
* Quick Strike (1 Rank) - Add 1 Boost die Per Rank of Quick Strike to Combat Checks against targets that have not acted yet this encounter. <br />
* Hidden Storage -<br />
* Side Step (1 Rank) - Once per round on the character's turn, the character may perform a Side Step maneuver to try to avoid incoming ranged attacks. He then suffers a number of strain no greater than his ranks in Side Step. Until the start of the character's next turn, upgrade the difficulty of all ranged combat checks targeting the character a number of times equal to the strain suffered by the character.<br />
<br />
==Weapons & Gear==<br />
'''Encumbrance:''' 2<br />
* Heavy Blaster Pistol (Dam 7, Crit 3, Medium Range, Encum 2, Stun Setting, 2 Hard Points)<br />
* Heavy Clothing, ''Encum 1'' <br />
* Commlink (handheld) <br />
* Sabacc Deck<br />
* The Lucky Break - YT-1000 Freighter<br />
<br />
==Experience Expenditures==<br />
* Knowledge Underworld 2 - 10<br />
* Side Step 1 - 15</div>Frost72https://oakthorne.net/wiki/index.php?title=Star_Wars:_Durallian_Delinquency&diff=29627Star Wars: Durallian Delinquency2015-09-22T02:48:06Z<p>Frost72: </p>
<hr />
<div>It is a dark time for the... wait.<br><br />
It's been a dark damn time, for a long damn time.<br><br />
People seem to think that the end of the Republic<br><br />
a decade and a half or so ago, was some tragic and<br><br />
horrific and historic event.<br><br />
But out on the edges of the galaxy, the Republic<br><br />
never had much influence... and now-a-days the<br><br />
only difference is the Imperials are more likely<br><br />
to dust you if they catch you.<br><br />
<br><br />
==Player Characters==<br />
{| align="center" border="0" style="background: white"<br />
| [[Image:Deeleet-thumb.jpg|left|thumb|[[Deeleet]], Rodian Demolitionist<br>Played by [[User:Chillos|Chillos]]]]||[[Image:Chanda-thumb.jpg|left|thumb|[[Chanda Aziva]], Togruta Performer<br>Played by [[User:Oakthorne|Joe]]]]||[[Image:M7-D2-thumb.jpg|left|thumb|[[M7-D2]], Droid Slicer<br>Played by Dave]]<br />
|-<br />
|[[Image:L4N-T15thumb.png|left|thumb|[[L4N-T15]], Former Assault Droid-now Mechanic Droid<br>Played by Chris]]||[[Image:Koth.jpg|left|thumb|[[Koth Vulk'lya]]<br>Played by [[User:Tabrumj|Jeff]]]]||[[Image:Anzo-thumb.jpg|left|thumb|[[Anzo]]<br>Played by Jamie]]<br />
|-<br />
|}<br />
<br />
==Character Obligations==<br />
{| class="wikitable" style="margin: 1em auto 1em auto;"<br />
! width="100" | d100 Roll || width="150" | Character || width="100" | Value || width="150" | Obligation<br />
|- align="center" style="background:paleturquoise;"<br />
| 01 - 10 || Group || 10 || Bounty<br />
|- align="center"<br />
| 11 - 15 || Chanda Aziva (Joe) || 5 || Fame<br />
|- align="center" style="background:paleturquoise;"<br />
| 16 - 20 || M7-D2 (Dave) || 5 || Bad Reputation<br />
|- align="center"<br />
| 21 - 25 || Deeleet (Chillos) || 5 || Family<br />
|- align="center" style="background:paleturquoise;"<br />
| 26 - 35 || Koth Vulk'lya (Jeff) || 10 || Betrayal<br />
|- align="center"<br />
| 36 - 40 || M7-D2 (Dave) || 5 || High Risk<br />
|- align="center" style="background:paleturquoise;"<br />
| 41 - 45 || Chanda Aziva (Joe) || 5 || Oath (Revenge)<br />
|- align="center"<br />
| 46 - 48 || M7-D2 (Dave) || 3 || Favor<br />
|- align="center" style="background:paleturquoise;"<br />
| 49 - 58 || Anzo (Jamie) || 10 || Deserter<br />
|- align="center"<br />
| 59 - 64 || LN-T15 (Chris) || 5 || XXX<br />
|-<br />
|}<br />
<br />
==Player Resources==<br />
* '''Group Ship:''' The [[Lucky Break]], a YT-1000 Stock Light Freighter<br />
* [[Character Questionnaire]]<br />
* [[Obligation Guide]]<br />
* [[Morality in Edge of the Empire]]<br />
* [[Starship Modifications]]<br />
* [[Payouts and Gear]]<br />
* [[All your Base...: Bases and Homesteads]]<br />
<br />
==The Durallian Sector==<br />
[[Image:Correllian-Run.jpg|right|400px]]<br />
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. <br />
It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. <br />
But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.<br />
===Stellar Geography===<br />
A Note on Locations: While the game rules as written doesn't specifically call it out, Planets have Qualities. These Qualities, some of which I will be creating, affect certain actions that are taken while within those areas. Rather than creating a singular list and then requiring players to flip back and forth between the various pages, I will include the details of the appropriate Qualities at the bottom of the Sub-Sector entries.<br><br />
<br><br />
[[The Gateway Subsector]] - Notable for its proximity to Ryloth and the Corellian Run, the Gateway Subsector includes both the City-World of Durall, and the Imperial Stronghold of Tinann. The Empire maintains a strong presence here, with patrols along all major hyperspace lines and inspection at all major starports and space stations.<br><br><br />
[[The Dontal Subsector]] Located approximately halfway between Durall than the Klet Nebula, the Dontal Subsector takes its name from the massive deep space Dontal Station. This area also includes much of the industrial infrastructure of the region.<br><br><br />
[[The Klet Subsector]] - At the far end of the Sector, near its boarders of Wildspace, the Klet subsector is home to the expansive Stellar Nebula known as Klet. Here the most violent and dangerous individuals make their home, far away from the scrutiny of the more civilized Gateway and Dontal regions. While the Imperial Navy rarely makes a sizable presence here, the Hutt Cartel and the Crimson Corsairs both use their influence to keep the region from falling into complete chaos.<br><br></div>Frost72https://oakthorne.net/wiki/index.php?title=File:L4N-T15thumb.png&diff=29625File:L4N-T15thumb.png2015-09-22T02:32:02Z<p>Frost72: </p>
<hr />
<div></div>Frost72https://oakthorne.net/wiki/index.php?title=Star_Wars:_Durallian_Delinquency&diff=29624Star Wars: Durallian Delinquency2015-09-22T02:30:26Z<p>Frost72: </p>
<hr />
<div>It is a dark time for the... wait.<br><br />
It's been a dark damn time, for a long damn time.<br><br />
People seem to think that the end of the Republic<br><br />
a decade and a half or so ago, was some tragic and<br><br />
horrific and historic event.<br><br />
But out on the edges of the galaxy, the Republic<br><br />
never had much influence... and now-a-days the<br><br />
only difference is the Imperials are more likely<br><br />
to dust you if they catch you.<br><br />
<br><br />
==Player Characters==<br />
{| align="center" border="0" style="background: white"<br />
| [[Image:Deeleet-thumb.jpg|left|thumb|[[Deeleet]], Rodian Demolitionist<br>Played by [[User:Chillos|Chillos]]]]||[[Image:Chanda-thumb.jpg|left|thumb|[[Chanda Aziva]], Togruta Performer<br>Played by [[User:Oakthorne|Joe]]]]||[[Image:M7-D2-thumb.jpg|left|thumb|[[M7-D2]], Droid Slicer<br>Played by Dave]]<br />
|-<br />
|[[Image:L4N-T15thumb.png|left|thumb|L4N-T15<br>Played by Chris]]||[[Image:Koth.jpg|left|thumb|[[Koth Vulk'lya]]<br>Played by [[User:Tabrumj|Jeff]]]]||[[Image:Anzo-thumb.jpg|left|thumb|[[Anzo]]<br>Played by Jamie]]<br />
|-<br />
|}<br />
<br />
==Character Obligations==<br />
{| class="wikitable" style="margin: 1em auto 1em auto;"<br />
! width="100" | d100 Roll || width="150" | Character || width="100" | Value || width="150" | Obligation<br />
|- align="center" style="background:paleturquoise;"<br />
| 01 - 10 || Group || 10 || Bounty<br />
|- align="center"<br />
| 11 - 15 || Chanda Aziva (Joe) || 5 || Fame<br />
|- align="center" style="background:paleturquoise;"<br />
| 16 - 20 || M7-D2 (Dave) || 5 || Bad Reputation<br />
|- align="center"<br />
| 21 - 25 || Deeleet (Chillos) || 5 || Family<br />
|- align="center" style="background:paleturquoise;"<br />
| 26 - 35 || Koth Vulk'lya (Jeff) || 10 || Betrayal<br />
|- align="center"<br />
| 36 - 40 || M7-D2 (Dave) || 5 || High Risk<br />
|- align="center" style="background:paleturquoise;"<br />
| 41 - 45 || Chanda Aziva (Joe) || 5 || Oath (Revenge)<br />
|- align="center"<br />
| 46 - 48 || M7-D2 (Dave) || 3 || Favor<br />
|- align="center" style="background:paleturquoise;"<br />
| 49 - 58 || Anzo (Jamie) || 10 || Deserter<br />
|- align="center"<br />
| 59 - 64 || LN-T15 (Chris) || 5 || XXX<br />
|-<br />
|}<br />
<br />
==Player Resources==<br />
* '''Group Ship:''' The [[Lucky Break]], a YT-1000 Stock Light Freighter<br />
* [[Character Questionnaire]]<br />
* [[Obligation Guide]]<br />
* [[Morality in Edge of the Empire]]<br />
* [[Starship Modifications]]<br />
* [[Payouts and Gear]]<br />
* [[All your Base...: Bases and Homesteads]]<br />
<br />
==The Durallian Sector==<br />
[[Image:Correllian-Run.jpg|right|400px]]<br />
Tucked away in an obscure slice of the Outer Rim, a few short jumps from Ryloth, is the Durallian Sector. <br />
It is comprised of several thousand Star Systems, but only a tiny fraction are mapped and explored, fewer still are inhabited. <br />
But while the region is somewhat obscure; it is, in no way, an entirely lawless backwater. However, even its defacto capital world, boasting billions of residents, has little political power. Most people of never heard of the Sector, owing largely to the fact that it's neighbors include such legendary places like Tatooine, Christophsis, Rodia, Geonosis, and Arkanis. It's physical position is just off the Corellian Run, south of the Pelgrin Sector.<br />
===Stellar Geography===<br />
A Note on Locations: While the game rules as written doesn't specifically call it out, Planets have Qualities. These Qualities, some of which I will be creating, affect certain actions that are taken while within those areas. Rather than creating a singular list and then requiring players to flip back and forth between the various pages, I will include the details of the appropriate Qualities at the bottom of the Sub-Sector entries.<br><br />
<br><br />
[[The Gateway Subsector]] - Notable for its proximity to Ryloth and the Corellian Run, the Gateway Subsector includes both the City-World of Durall, and the Imperial Stronghold of Tinann. The Empire maintains a strong presence here, with patrols along all major hyperspace lines and inspection at all major starports and space stations.<br><br><br />
[[The Dontal Subsector]] Located approximately halfway between Durall than the Klet Nebula, the Dontal Subsector takes its name from the massive deep space Dontal Station. This area also includes much of the industrial infrastructure of the region.<br><br><br />
[[The Klet Subsector]] - At the far end of the Sector, near its boarders of Wildspace, the Klet subsector is home to the expansive Stellar Nebula known as Klet. Here the most violent and dangerous individuals make their home, far away from the scrutiny of the more civilized Gateway and Dontal regions. While the Imperial Navy rarely makes a sizable presence here, the Hutt Cartel and the Crimson Corsairs both use their influence to keep the region from falling into complete chaos.<br><br></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29473Bastion2015-09-14T02:20:30Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarma=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br> ''Flashbang:''10S, 10m, -4AP<br> ''HE Grenade:''16P, -2/m, -2AP<br> ''Incindeary Grenade:''4P, 10m, for 10min<br> ''Thermal Smoke:''4 turns+<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach,<br>''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4(6) (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc.<br> <br />
<br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)</div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29469Bastion2015-09-14T02:01:36Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarma=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br> ''Flashbang:''10S, 10m, -4AP<br> ''HE Grenade:''16P, -2/m, -2AP<br> ''Incindeary Grenade:''4P, 10m, for 10min<br> ''Thermal Smoke:''4 turns+<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach,<br>''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc.<br> <br />
<br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)</div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29468Bastion2015-09-14T01:42:52Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarma=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br> ''Flashbang:''10S, 10m, -4AP<br> ''HE Grenade:''16P, -2/m, -2AP<br> ''Incindeary Grenade:''4P, 10m, for 10min<br> ''Thermal Smoke:''4 turns+<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach,<br>''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29467Bastion2015-09-14T01:36:10Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarma=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach,<br>''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29466Bastion2015-09-14T01:02:02Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarma=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach, ''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=File:BastionTroll.jpg&diff=29465File:BastionTroll.jpg2015-09-14T01:00:05Z<p>Frost72: </p>
<hr />
<div></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29464Bastion2015-09-14T00:58:28Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:BastionTroll.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarmaSpent=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach, ''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29463Bastion2015-09-14T00:40:42Z<p>Frost72: </p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:Catharwren1.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarmaSpent=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=''Ceramic Bone Lacing''(2), ''Ulysses Longcoat'' (10)(Chem 4, -2to Conceal), ''Actioneer Business Clothing'' (9) (Concealed Holster), ''Formfitting Bodyarmor'' (8), ''Gel Packs'' ((+1))x2<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Smart Firing Platform:''Pilot (Device Rating 3), Targeting Autosoft (Rating 3) Recoil Compensation 5, Initiative = Pilotx2 4D6, Wireless:fire remotely through Smartlink<br>''Collapsable Strength Bow'' (24 Normal Arrows(Rating+2P), Acc 6, -(Rating/4)AP, 3 Explosive Arrows(16)P -2/m, -2AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach, ''Fangs:''(Str/2)P, ''Horns:''(Str/2+1)P, ''H2H:''(Str/2+2)P<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=''Skillwire''(3), ''Ceramic Bone Lacing'', ''Modular Full Left Arm'' [15]:Hardening(6), Cyber Holster [5], Auto-Injector [2], Agility [3], Strength [3], GRAPPLE HAND, CRAWLER HAND<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=Bastion&diff=29462Bastion2015-09-14T00:05:42Z<p>Frost72: New page: __NOTOC__ {{SR5CharacterSheet |Image=350px |CharacterName=Bastion Fox |LegalName=Sebastion Creed |Metatype=Troll |Ethnicity=Caucasian |Age=45 |Sex=Male |He...</p>
<hr />
<div>__NOTOC__<br />
{{SR5CharacterSheet<br />
|Image=[[Image:Catharwren1.jpg|center|350px]]<br />
|CharacterName=Bastion Fox<br />
|LegalName=Sebastion Creed<br />
|Metatype=Troll<br />
|Ethnicity=Caucasian<br />
|Age=45<br />
|Sex=Male<br />
|Height=9'3"<br />
|Weight=320 lb<br />
|StreetCred=5<br />
|Notoriety=0<br />
|PublicAwareness=0<br />
|CurrentKarma=6<br />
|TotalKarmaSpent=50<br />
|PrimaryLifestyle=Medium for 2<br />
|Nuyen=2657<br />
|Licenses=''Sebastian:''Cybernetics Permit(r), Firearms Permit(R), CCW Permit(R)<br> ''Bastion:''Cybernetics Permit 4, Firearms Permit 4, CCW permit 4<br />
|OtherIdentities=Cat Dugen (Fake SIN Rating 3)<br />
|Armor=Ulysses Longcoat ((10))(Chem 4, -2to Conceal), Actioneer Business Clothing ((9)) (Concealed Holster), Formfitting Bodyarmor ((8)), Gel Packs ((+1)) OO<br />
|RangedWeapon=''Ares Predator V'' (8P): Acc 7(9), Smartlink +2(+4), -1AP, SA, 15c<br> ''Ares Alpha w/Grenade Launcher'' (11P), Acc 7(9), Smartlink +2(+4), -2AP, SA/BF/FA, RC2, 42c<br>''Ares Desert Strike w/imaging scope [3]'' (13P), Acc 7, AP-4, SA, RC2, 14c<br>Foregrip 1 RC, Collapsable Stock 1 RC<br>''Collapsable Strength Bow'' (Normal Arrows(Rating+2P), Explosive Arrows(16)P -2/m, -2AP), Acc 6, -(Rating/4)AP<br />
|MeleeWeapon=Cougar Long Fineblade Knife ((str/2+2)P) -1AP, Nodachi ((Str/2+4)P) -2AP 2 Reach<br />
|PhysicalMonitor=10 <br />
|StunMonitor=9<br />
|Overflow=2<br />
|Body=9<br />
|Agility=6 (L)6<br />
|Reaction=4 (L)6<br />
|Strength=7 (L)6<br />
|Willpower=2<br />
|Logic=1<br />
|Intuition=2<br />
|Charisma=1<br />
|Edge=2<br />
|Essence=3.975<br />
|Initiative=6+3d6<br />
|Composure=11<br />
|JudgeIntentions=13<br />
|Memory=6<br />
|LiftCarry=2 (15kg+15kg/hit)<br />
|Movement=Walk 6, Run 12, Sprint +2m/hit<br />
|PhysicalLimit=9<br />
|MentalLimit=2<br />
|SocialLimit=3<br />
|ActiveSkills=''Groups:'' <br>''Agility:'' Pistols 3, Automatics 3, Longarms 2, Archery 2, Heavy Weapons 2, Throwing Weapons 2 <br>''Reaction:'' Pilot Ground Craft 2 <br>''Close Combat:'' Blades 2, Unarmed 2<br>''Charisma:'' Intimidation 2<br>''Intuition'' Perception 1<br>''Logic'' Demolitions 2<br><br />
|KnowledgeSkills=<br>''Academic (Log):'' <br>''Street (Int):'' Corp (Security) 1, Criminal Orginizations 1, Bodyguard Tactics 1, Seattle Streets 1, Seattle Shadows 1<br><br />
|Languages=English (N), Sperenthiel 1<br />
|PositiveQualities=Type O System (30)<br />
|NegativeQualities=Corp SIN (15), Mild Allergy to Silver (5), Distinctive Style 'Well-Dressed' Troll (5), <br />
|Augmentations=<br />
|Vehicle=GMC Bulldog<br />
|OtherLabel=<br />
|OtherTraits=<br />
}}<br />
<br />
<br />
==History==<br />
'''Poor Little Rich Girl''' <br><br />
[[Image:Catharwren2.jpg|center|350px]]<br><br />
Catharwren grew up in a life of privilege that many did not even dream existed. Born into one of the Danaan families, Catharwren’s father was an executive of the Wuxing Inc. As his only child Catharwren learned at a young age how to bat her eyelashes and get what she wanted. When she was 10 Catharwren was tested as part of her birthday celebration and showed as awakened. Her father sent her off to the best school to develop her skills. It was at school that Catharwren learned that all she had known about her father and her background was a lie. As Catharwren began to improve her skill at working with spirits she started to be harassed by one in particular. The spirit kept telling her she was only half of what she was before. Messages and visions from the spirit haunted Catharwrens dreams, she would wake up in the middle of the night screaming that she was being ripped in half. Then one day she met (Chris' PC) and almost immediately it all came together. Immediately she could sense there was something different about him, a kinship that she did not feel with any other she had met before. The spirits shoved the two together.<br> <br />
<br> <br />
They did not immediately understand why, and they spent some time arguing and sniping at each other, there was the occasional trip to the Head Magicians office for playing cruel practical jokes on each other. It was during one punishment that they were locked in a room together to read excerpts of long boring magical texts when they finally put together, with the aide of a helpful spirit, that not only were they related, but they were twins.<br> <br />
Through the combined abilities of their awakened skills, and some mundane sleuthing, they discovered that (Chris's PC) mother and Catharwren's father were married through an arranged marriage of their two families. Chris's PC's mother was still completing her collegiate studies in Magical research, and Catharwren's father had just completed his business degrees and was starting work with Wuxing, Inc.<br> <br />
<br> <br />
After their mother finished college she went on to work for Wuxing also as a magical researcher. When she become pregnant with the twins the two started fighting a great deal, she wished to continue her working and following her research. Their father felt that it was her obligation to support him in his career and take care of their children. It all came to a head the day she went back to work and left the twins with a nanny. Their father erupted and went down to the research lab. That day was the last day the two ever spoke. The agreed that she would take the boy and he would keep the girl, he had pressed for the girl hoping that as she grew up she would become his female hostess to his social advancement. He did not need another male in the house and their mother seemed to prefer the boy over the girl. It was agreed, and their marriage ended.<br> <br />
<br> <br />
Catharwren kept this knowledge from her father for a few years. One time she snuck away from school and went to the lab where her mother worked. She spent half the day stalking around the facility getting small glimpses of the women she had been previously told was dead. When she finally did speak with her mother the distance was palatable. Her mother quickly cut short the conversation and told Catharwren to not reach out to her again, that her father had forced her mother to agree to never communicate with Catharwren and she was afraid if she broke that agreement he would use his influence within Wuxing to ruin her career. <br><br />
<br> <br />
Since then Catharwren has started to act out against her father. Chris's PC was helpful in that regard, since their mother was often not around he grew up tending to himself, more a street kid than a privileged kid like her. He introduced her to all the wrong sort of people, and Shadowrunning. She started to enjoy the rush of living on the edge. When Catharwren did not join her father's side in Wuxing after completing school he cut her off financially. After that she has only increased her shadow activities.<br><br />
<br />
==Combat Gear==<br />
===Armor===<br />
* '''Armored Coat:''' AR 9<br />
* '''Armor Jacket:''' AR 12<br />
===Unarmed Weapons===<br />
===Automatic Weapons===<br />
===Pistol Weapons===<br />
==Augmentations==<br />
===Cyberware===<br />
===Bioware===<br />
==Biotech Gear==<br />
<br />
<br />
<br />
==Lifestyle & Identity==<br />
===Clothing===<br />
===Electronics===<br />
===SINs===<br />
* '''Cat Dugeb:''' Fake SIN (3)<br />
<br />
==Spells===<br />
* Analyze Truth – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Range: T Duration: S Drain: F – 2 <br />
** The subject can tell whether a target’s statements are the truth (or at least if the subject honestly believes them to be true).The spell needs at least 1 net hit to determine validity of a selected statement. The spell does not work on written materials or items recorded through any sort of technological medium. The subject must hear a statement in person (with the target within range) to be able to judge its truth. <br />
* Detect Guns – Detection (ACTIVE, AREA) <br />
** Type: P Range: T Duration: S Drain: F – 2 <br />
** The subject detects all of a specific type of object within range of the sense and knows their number and relative location. Each type of object requires a separate spell (Detect Guns, Detect Computers, Detect Explosives, and so forth). These spells must all be learned and cast separately. <br />
* Mindlink – Dectection (ACTIVE, PSYCHIC) <br />
** Type: M Range: T Duration: S Drain: F – 1 <br />
** Mindlink allows the magician and one voluntary subject to communicate mentally, exchanging conversation, emotions, and mental images. One hit on the Spellcasting Test is enough to establish the link. The subject must remain within range of the magician for the Mindlink to work. <br />
* Mind Probe – Detection (ACTIVE, DIRECTIONAL) <br />
** Type: M Duration: S Range: T Drain: F <br />
** This spell allows the subject to telepathically probe the mind of a specific target within range of the sense (chosen when the spell is cast). The target is aware of the probing, though they may not know the source of the spell. The number of net hits you get on the spell determines what kind of information the subject can read, given on the table. The subject may probe for one piece of information per Complex Action while the spell is sustained. Additional uses of Mind Probe against the same target within a number of hours equal to the target’s Willpower inflict a –2 dice pool modifier on the Spellcasting attempt. <br />
* Heal (ESSENCE) <br />
** Type: M Duration: P Range: T Drain: F – 4 <br />
** Heal repairs physical injuries. It heals a number of boxes of Physical damage equal to the spell’s hits from the Spellcasting Test. Hits can also be used to reduce the base time for the spell to become permanent; each hit spent this way shaves off 1 Combat Turn (you can split hits between healing and reducing time). Any boxes of Physical damage your target still has after any boxes are healed magically can only be healed by time and rest. <br />
* Agony - Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: M Duration: S Range: LOS Drain: F – 4 <br />
** A favorite of mages going through bad break-ups, Agony inflicts an illusion of terrible pain on the target. Each net hit scored by the magician temporarily inflicts 1 box of Physical and 1 box of Stun damage on the target. It is not actual damage, only a measure of the effect of the spell. The target is affected the same as if the damage were real, with the usual injury penalties. If the target’s damage boxes are completely filled, he is racked with pain, unable to move or act. Once the spell is ended, the pain and damage boxes immediately go away. Agony affects a single target, while Mass Agony is an area spell. <br />
* Improved Invisibility – Illusion (REALISTIC, SINGLE-SENSE) <br />
** Type: P Duration: S Range: LOS Drain: F - 1 <br />
** This spell makes the subject more difficult to detect by normal visual senses (including low-light, thermographic, and other senses that rely on the visual spectrum). The subject is completely tangible and detectable by the other senses (hearing, smell, touch, and even taste, if it somehow comes to that). Her aura is still visible to astral perception. Anyone who might be in a position to perceive the subject must first successfully resist the spell. Simply make one Spellcasting Test and use the hits scored as the threshold for anyone that resists at a later point. Even if the spell is resisted, the subject might remain undetected if she’s good enough with her Sneaking Test. An invisible character may still be detected by non-visual means, such as hearing or smell. Attacks against invisible targets suffer the Blind Fire modifier if the attacker is unable to see or otherwise sense the subject of the spell. Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
Invisibility affects the minds of viewers. Improved Invisibility mimics the subject’s surroundings from all angles and affects technological sensors as well. <br />
* Silence – Illusion (REALISTIC, SINGLE-SENSE, AREA) <br />
** Type: P Duration: S Range: LOS (A) Drain: F - 1 <br />
** These spells create an area that dampens sound. <br />
** Sonic attacks into or out of the field, as well as critter powers using a sonic medium (such as Paralyzing Howl), are reduced by –1 per hit on the Spellcasting Test. Anyone attempting to hear a sound from within or across the silenced area must successfully resist the spell. <br />
Hush is a mana spell and so only affects living beings and magic sonic attacks. Silence affects technological devices and is useful for jamming alarms, detection devices, sonar, and tactical communications, as well as technological sonic weapons. <br />
* Influence – Manipulation (MENTAL) <br />
** Type: M Duration: P Range: LOS Drain: F – 1 <br />
** You implant a single suggestion in the victim’s mind, like a powerful post-hypnotic command. For example, you might have your target think that FizzyFluid is the best drink on the market, or that he can’t remember his best friend’s name, or that he should let you past a locked door. The target carries out this suggestion as if it were his own idea. If confronted with the wrongness of the suggestion (like when the reality of the flavor of FizzyFluid in his mouth contrasts with his belief that it’s good), the subject can attempt to overcome it using the rules for overcoming mental manipulations (p. 292). In any case, the suggestion fades naturally after a number of minutes equal to your net hits. <br />
* Lightning Bolt – Combat (INDIRECT, ELEMENTAL) <br />
** Type: P Range: LOS Damage: P Duration: I Drain: F – 3 <br />
** These spells create and direct vicious strikes of electricity that cause Electricity damage (p. 170). Lightning Bolt is a single target spell. Ball Lightning is an area spell. <br />
*** ELECTRICITY DAMAGE <br />
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun or Physical damage depending on the source and/or target. The Non-conductivity armor upgrade (p. 438) adds its full rating to the Armor value. The gamemaster can also decide which (if any) other factors may modify the target’s damage, such as extra conductivity for a character covered in water. <br />
<br> <br />
An Electricity attack that does damage can stun and incapacitate the target as well, though if there is no damage, there is no secondary effect at all. Secondary effects for characters injured by Electricity damage include a –1 dice pool penalty on all actions and Defense Tests, but not Damage Resistance Tests, for 1 Combat Turn and an immediate Initiative Score reduction of 5. The dice pool penalty and Initiative Score reduction do not accumulate with multiple attacks, but the length of the penalty is extended by 1 Combat Turn for each successful damaging attack while a character is affected. If the character’s Initiative Score is reduced to 0 or below, they lose their last action. If they have no Initiative Score left the reduction comes on the start of the next Combat Turn. <br />
<br> <br />
Electronic equipment and drones can also be affected by Electricity damage. They never suffer Stun damage so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage. <br />
<br> <br />
The secondary effect for electronics and drones damaged by Electricity damage is shorting out or overloading. In game terms this is reflected as secondary Matrix damage equal to half the Physical damage rounded down. <br />
<br> <br />
Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of vehicles can be targeted by a Called Shots (p. 195). <br></div>Frost72https://oakthorne.net/wiki/index.php?title=Sweet_Dreams&diff=29458Sweet Dreams2015-09-13T22:50:27Z<p>Frost72: /* Characters */</p>
<hr />
<div>'' Sweet dreams are made of this <br> ''<br />
''Who am I to disagree? <br> ''<br />
''I travel the world <br> ''<br />
''And the seven seas, <br> ''<br />
''Everybody's looking for something. <br> ''<br />
<br><br />
''Some of them want to use you <br> ''<br />
''Some of them want to get used by you <br> ''<br />
''Some of them want to abuse you <br> ''<br />
''Some of them want to be abused. <br> ''<br />
<br />
'''A Shadowrun 5th Edition Chronicle set in Seattle.''' [[SR Media| Shadowrun Inspirational Viewing]]<br />
<br />
== Characters ==<br />
*[[Caduceus]] Combat Medic and Rigger. Played by [[User:Oakthorne | Joe]].<br />
*[[Arc]] Physical Adept. Played by [[User:Chillos|Chillos]].<br />
*[[G8Cr@shR]]. Hacker - Played by Jack<br />
*[[Hel]] Magical Researcher. Played by Rhiannon<br />
*[[Catharwen O'Conner]] . Played by Kari<br />
*[[Bastion]]. Played by Chris<br />
<br />
== Locations == <br />
[[SR Seattle Redmond|Redmond Barrens]]<br />
<br />
== Episodes == <br />
* [[Sweet Dreams 101 | 101 ]]<br />
<br />
== House Rules == <br />
[[SR5 Flashbacks | Planning and Flashbacks ]]<br />
{{SR-Seattle}}</div>Frost72