Balaam

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Balaam
Race: Ocaithe, Class: Fighter (5th), Champion, Barbarian (1st)
Background: Folk Hero, Alignment: Neutral Good
Patron Deity:
Factions: None
Ability Scores
Strength 16 (+3), Dexterity 16 (+3), Constitution 12 (+1);
Intelligence 10 (+0), Wisdom 12 (+1), Charisma 9 (-1)
Proficiencies
Bonus: +3
Saving Throws: Strength, Constitution
Skills: Animal Handling, Athletics, Perception, Acrobatics, Survival
Tools: Smith's Tools
Languages: Common
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Traits
Darkvision 60', Camouflage, Rustic Hospitality
Feats
Spear Mastery
Combat
Attacks: •Spear +5, 1d6+5,thrown 20/60, Versatile (1d8)

•Longbow +5, 1d8+3, Ammunition (range 150/600), heavy, two-handed
Armor Class: 17, Initiative: +3, Speed: 35 ft
Hit Points: 54, Hit Dice: 5d10+1d12

Social
Personality Traits:
Ideals: "Me against my brother, my brother and I against the Tribe. The Tribe and I against the World."

"We have awoken to Pursue Perfection."
Bonds: Enlil-Bani
Flaws: Stubborn

[edit] Traits

[edit] Racial Traits

  • Fleet Footed: Speed 35
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: Proficiency in short bow and long bow
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

[edit] Class Traits

[edit] Fighter

  • Second Wind
  • Action Surge
  • Extra Attack
  • Fighting Style: Duelling
  • Martial Archtype - Champion
    • Improved Critical

[edit] Barbarian

  • Rage
  • Unarmored Defense

[edit] Specialization Traits

None

[edit] Background Traits

  • Feature: Rustic Hospitality Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

[edit] Feats

  • Spear Mastery

[edit] Resources

[edit] Magic Items

+1 Spear

[edit] Worn/Carried Possessions

x

Personal tools
Game Calendar
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Josh's Campaigns
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