Businesses of Waterdeep

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Cost (Coins)

: Very inexpensive. Goods tend to be very cheap, up to 50 - 75% the normal cost of such goods, with a corresponding drop in quality, of course.
: Inexpensive. Goods tend to be very reasonable, ranging between 80 - 90% of the normal cost of such goods. Quality is near or even at average for those goods.
: Fairly priced. Goods tend to be of average price and quality.
: Spendy. Goods tend to be of higher cost, ranging between 110 - 125% of normal cost. Quality may be somewhat higher than normal, but may also simply be because of more luxurious location or clientele.
: Extravagant. Goods tend to be 125 - 150% of normal cost, and are always of better quality. Such establishments inevitably boast a fine location and exclusive clientele, as well.

The City of Splendors
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[edit] Castle Ward

  • Aurora's Waterdeep Way Shop: Shop (Curios & Exotica). xxx
  • Crommor's Warehouse: Warehouse. A warehouse owned by House Crommor, with crates of brazengoods.
  • The Curious Past: Shop (Historical Curios & Books) • (3c). A long-standing shop focused on historical relics and books of history.
  • Danimar Fine Wines: Shop (Wine) • (3c - 4c). The Danimar family was once the oldest holders of licenses by House Melshimber to sell its wines in the city of Waterdeep. With the plunge of Melshimber fortunes in the Wailing Years, however, several of the other vintner houses attempted to poach the Danimar family's loyalty. The canny merchants maneuvered well, and end up holding licenses to sell the vintages of several of the Houses. Today, they are an incredible wine-shop, with a small tasting counter and bottle room for Amcathra, Rosznar, and Sandhor wines. With the Melshimber re-entry into the wine trade of late, the Danimars have offered the House excellent terms for selling their goods once more, but the Melshimbers have snubbed them.
  • Eilean's Maztican Delights: Shop (Maztican Food) • (3c). xxx
  • Halambar Lute & Harps: Shop (Stringed Musical Instruments) • (4c) The premiere place to find any stringed instrument of the Realms (expect to pay dearly for quality). It is also host to a magical harp that sings by itself and is rumored to have connections to the Harpers in some capacity.
  • Halls of Hilmer: Shop (Armor) • (4c). The work of Master Hilmer was, in his day, unmatched. Today, the craft-descendants (that is, those who apprenticed to him in his craft, rather than blood relations) continue to run the shop, notable for its front of polished plate armor. Several masters use the space, all of them inheritors to the unique smithing craft of old Master Hilmer, and continuing to pass it down today. All armor sold here is premade, but crafted in such a way to allow for a single day's customization, even with the heaviest of armors.
    • Hilmer Warehouse: Warehouse (Halls of Hilmer). The warehouse for the Halls of HIlmer, where the raw materials for the work in the smithy is delivered and stored until needed. It is said that a trio of magical, animated swords act as guards for the establishment, which is a rich target for burglars thanks to the profusion of rare metals and precious alloys kept here.
  • Melshimber Offices: Sage Consultation • (4c). xxx
  • Mother Tamra's House of Graces: School (Grace, Etiquette, Comportment) • (5c) A "finishing school" that caters to young ladies of ambitious families, being taught how to wash and groom themselves, how to develop a fashion sense and how to keep a wardrobe looking fresh (including washing and sewing for repairs), etiquette and carriage (how to walk, sit, hold one's hands, etc), how to write polite messages, how to politely and with dignity encourage or discourage social entreaties, dancing and the right things to say in difficult situations.
  • The Market: The largest open area of the city that plays host to hundreds of stalls and camped vendors able to sell nearly anything in the Realms, and many thieves to relieve one of same.
  • Nureene's Marvelous Masks: Shop (Masks) • (3c). A mask shop still owned by Nureene's great-grandson, where masks of all sorts can be both purchased off of shelves, and specially commissioned.
  • Old Temple Lot Warehouse: Warehouse • (1c). xxx
  • Rebeleigh's Elegant Headware: Shop (Hats) • (2c) A habidasher that has seen better days, most of what is in here is second-hand goods, and the original pieces are somewhat shabby, sad to say.
  • Velstrode the Venturer's: Shop (Adventuring Goods) • (3c) Though a bit spendier than most caravans and mercenary companies are usually willing to entertain, Velstrode's is a good place to get high quality goods for adventuring companies and individual sellswords looking to make an impression.

[edit] Sea Ward

  • Halazar'’s Fine Gems: Shop (Jewelry) (5c). A jewelry shop that prides itself as much on its expensive prices as its magically shining black walls.
  • Melvar's Chapbooks & Folios: Shop (Books) • (4c). An upscale tomeshop, with a wide variety of books, and a vast catalogue of those which do not fit in their shop, but which the business has access to.
  • Velatha's Delights: Shop (Luxuries) (5c). A Sea Ward landmark, Velatha's has served as the setting for several steamy romance novels about Waterdhavian nobles, and over the years has gained a reputation as a place where one comes to socialize as much as shop – as long as one has gold in-purse.
  • Sarenda's Triumphant Arms: Shop (Light Arms & Armor) (4c). A shop located near the Field of Triumph that caters to the fighters and athletes who compete in the Field. Run by the crafswoman Sarenda. (formerly Lavah's)


  • Selchoun’s Sundries: Shop (General Goods) (4c). A shop filled with trinkets both useful (twine, flint, etc) and useless (childrens' tabards marked as "Junior Watch Member" or "Waterdeep Griffon Cub Patrol").
  • Gerin's Breads: Shop (Bread)
  • Tartel's House of the Sword: School (Fencing). A school for persons desiring to learn how to fence or defend themselves with or against a light longsword or smaller blade, and a dagger.
  • Tammerbund's Glasswares: Shop (Glass)
  • Antonyn's Imports: Shop (Imports)

[edit] North Ward

  • Bhephel's Bottles, Exotic Wines & Cordials: Shop (Wines & Alcohol) (5c). One of the finest spirits shops in Waterdeep, specializing in having the widest offerings from around Faerûn. Their small size belies their actual business, for many of their customers simply have them ship their purchases directly from warehouse to residences, without ever entering the shop.
  • Corondorr's Countinghouse: School (Finances). A school that caters to young guild members and unguilded shopkeepers desiring to learn number skills and "how business is really practices" from a cynical, veteran clerk-of-coin retired from Piergeiron's Palace.
  • Downybeard Tobacconist: Shop (Tobacco). A small, aromatic shop with a wide variety of pipeweed, tobacco and snuff. Its owner Lucilla Downybeard is descended from the original Kro Downybeard, a halfling from Luiren. She makes good coin on a made-to-order service offering wooden pipes with hand-carved crests and symbols on them.
  • Hriiat Fine Pastries: Shop (Bread) (3c). A wondrous bakery run by a family long of the Bakers' Guild, with constant crowds forming when the smells of new pastries roll out into the streets. Its meat and vegetable meal loaf is a savory meal for those on the go.
  • Sulmest's Splendid Shoes & Boots: Shop (Shoes) (5c). A frighteningly expensive shop for footwear, but their guarantees on craftsmanship bear up as well as their fashionable boots do.
  • Three Moves Ahead: Shop (Games). A shop owned by the elven artisan Eatiel, a well-known craftsman and collector. The proprietor established his shop in the mid-1300s, and continues to run it even today.
  • The Tirelessly Turning Wheel: Shop (Curios from around Faerûn) (4c). A vast and wonderful curio shop, with oddities and interesting gew-gaws from around most of the known world, and a few other places besides.


  • The Bent Nail: Shop (Ironmongery)
  • Fallen Stars Fish: Shop (Fish). A small shop that sells fresh fish "from the Sea of Fallen Stars" - and naturalists have verified the fish are the sorts native to that area. Many pay Gatos Firlack's exorbitant prices for cleaned and gutted fish apparently no more than a few hours old (many whisper of magical gates that grant him access to his mysterious suppliers).
  • Meraedos Fine Furs: Shop (Furs) (4c). The furs shop of the Gentleman Keeper (Guild Contact) of the Solemn Order of Recognized Furriers and Woolmen, Shalrin Meraedos, revered for the fine quality and affordability of his wares.
  • Millomyr Harps: Shop (Stringed Musical Instruments)
  • Ragathan Furriers: Shop (Furs)
  • Sarsantyr's Tapestries & Draperies: Shop (Tapestries) (4c)
  • Taurntyrith Adornments: Shop (Jewelry & Accessories) (4c)

[edit] Trades Ward

  • The Riven Shield: Shop (Shields) (3c). Shop famous in the Sword Coast region for affordable second-hand weaponry and, more crucial to its notoriety, various magical or historical weapons and armor. Rumors abound of who actually owns the shop these days, with suggestions ranging from one of the Masked Lords to one of the noble Houses to a shadowy smuggling organization!
  • Saern’s Fine Swords: Shop (Weapons) (4c). A miniature castle and an expensive place to shop for a sword, but the Tethyrian craftsmanship in all the swords is beyond compare. The shop's fortifications have made it an acceptable emergency guard post for the Watch in the past, such that when its old owner Saern sought to sell it, a group of smiths for the Watch pooled their coin to buy it for themselves, splitting the profit among them. It is still owned by their families today, though they all keep the old owner's name to the place.
  • Thentavva’s Boots: Store (Shoes) (4c). A tiny out-of-the-way shop more easily spotted by the smell of tanned leather than its decorative pegasi. The prices here are steep and the wait for boots and slippers is long, but the beautiful work holds up for years. It has been owned by the Thentavvas family for quite a few generations, although they left Waterdeep for two generations or so during the Wailing Years, renting the place out. They returned in the 1470s, restoring its name and operations.
  • Mofandar's’ Fine Imports: Store (General Goods) (4c). An overpriced shop filled with rare imports from across (and under, some say) the Realms, with a major side business in authentic costuming for nobles' parties. The shop has changed hands several times over the many years of its existence.
  • Riautar’s Weaponry: Shop (Weapons) (4c). An excellent source of secondhand weapons and "the best bows & arrows in the North". Easily found by looking for a low building with a petrified harpy on the roof.
  • Rejviikson Mortuary: Mortuary (3c). A run-of-the-mill morticians' business, run by the Rejviikson family. They both sell coffins and prepare corpses for burial.
  • Three Winds Teahouse: Teahouse (3c). Located right in the Aumardinn neighborhood where a great many Shou have settled in Waterdeep, Three Winds is a delightful teahouse that specializes in the teas and tea traditions of Shou Lung. It is a favorite place by the locals to use for business meetings.


  • Khammeral's Coins: Shop (Rare Coins)
  • Patient Fingers Finework: Shop (Woodcrafts)
  • Thond Glass and Glazing: Shop (Glass)
  • Meiroth’s Fine Silks: Shop (Cloth)
  • Henndever's Coffins & Coffers: Shop (Woodworks)
  • Dunblast Roofing Co.: Roofers.
  • Belmonder’s Meats: Shop (Butcher) (3c). The most popular butcher shop in the city with its wide variety of fresh meats (and a small concession of fried meat scraps for a quick lunch).
  • Surthlan’s Metalwares: Shop (Metalwork)
  • The Golden Horn: Gambling House (4c). Once a crimson den of vice with a sinister reputation, the Golden Horn is now a well-regarded gambling establishment (NOW A FESTHALL)

[edit] South Ward

  • Pelauvir’s Counter: Shop (General Goods) (3c). A general store with moderately-priced essentials and sundries in stock at all times.
  • Brian the Swordmaster's Smithy: Smithy (3c). Famed for its well-crafted (though high-priced) swords and armor. There is a tradition of it being held by retired adventuring fighters, who pass it down to their own apprentices in the fighting arts when they retire or die. It retains the name of its first owner out of honor to that worthy.
  • The Old Monster Shop: Shop (Monster Curios) (4c). A place where monsters of all shapes, sizes and most states of being (no undead) can be procured. A favorite spot for those new to Waterdeep to visit, hoping to find a suitably strange keepsake to take home with them.
  • Redbridle Stables: Stables (4c). A fine stables owned by the Redbridle family out of Amphail, these stables not only provide excellent quality of care, but they are also a place from which to purchase Redbridle mounts during certain times of the year.
  • Prestar’s Furniture: Furniture shop (3c). Once the sales floor of a woodworker, Prestars is now a place where a variety of craftsmen consign their works to sell in the shop, run by the Prestars family. As such, a wide variety of offerings can be found here, and all at inexpensive prices. Many of the craftsmen who get noticed here go on to establish their own shops.
  • Hlakken Stables: Stables (2c). A run-of-the-mill stables, mostly intended for the use of caravan horses, without any of the frills or specialty treatment that more expensive animals (or wealthier owners) tend to expect of precious mounts.
  • Orm’s Highbench: Trading Company. The headquarters of the moderately-successful Orms Highbench trading company. They tend to manage short runs between Waterdeep and Neverwinter, and their years of greatest success were under the Open Lord Dagult. Some claim they maintain back-room deals with Dagult to this day.
  • Berendarr's World of Words: Shop (Books) (3c). A bookshop well in excess of a century old, owned by Master Berendarr, a shield dwarf, who is now in his dotage. Its massive shelves are tall, and many are packed with books not out in the public in fifty years or more. It has no system of cataloguing, so shopping here is a little more like treasure-hunting.
  • Sword Coast Traders' Bank: Service (Banking). In addition to serving as a normal bank, providing loans and wealth-keeping services, this holding of House Anteos is also capable of taking in coin in one of its three locations (Waterdeep, Baldur's Gate, and Daggerford), and communicating those numbers to any of its other branches magically, almost instantaneously. Rather than risking transporting coin on caravan or shipping routes, merchants moving between one of these three sites may simply place coin in their keeping in one spot, and come by to withdraw it from another (for a modest fee).
  • Hemmerem's Stables: Stables (3c). A stables run by the fourth Hemmerem to own the place, these stables not only care for horse, but they also rent them out. The owners claim that they have the easy means of finding and retrieving their horses, although they decline to mention what that method might be.
  • The Garrulous Grocer: Shop (Grocer) (4c). Closed due to damage sustained during the Wailing Years, the Garrulous Grocer was a favorite of Open Lord Laeral's from the last time she lived in Waterdeep, and made it a point to help re-open it once she returned. Now everyone knows the Palace sends its cooks to shop here for choice ingredients, and many in the city have started doing likewise. The place can sometimes seem more like a cautious melee, full of shoppers eyeing one another warily, and looking to pounce on coveted spices or goods before their neighbors can. The prices are precious (although the Palace pays a pittance, out of gratitude).
  • Waukeen's Wares: Shop (2c). A Waukeenar general shop run by the Vault of Glory (the local temple to Waukeen),
  • The Daily Trumpet Building: Printer (Broadsheets) (2c). In operation for well over a hundred years, the Daily Trumpet has a large host of writers and investigators, all with a single purpose: to find out the most interesting information, as word-fodder for their many clients.
  • The Medusa's Glare: Sculptor's Shop (3c). This shop has changed hands many times over the years. Today it is a place that provides carved goods on commission, with the sculptors working on projects that interest them between commissions. Their works find their way into that tier of homes who desperately wish to emulate the wealthy and fine, but don't quite have the shine of coin to do it.


  • Krabbellor Silversmiths: Silversmith (xc). xxx
  • Laran's Cartographers: Shop (Maps) (xc). xxx
  • Tehmak's Coaches: Shop (Coach-maker)
  • Nueth’s Fine Nets: Shop (Nets) (4c)
  • Berendar's World of Words: Printer
  • Nelkaush the Weaver: Textiles Shop
  • Althal's Stables: Stables (xc). xxx
  • Flame of Hope: Shop (Candles) (xc). xxx
  • Essimuth's Equipment: Shop (General Equipment) (xc). xxx
  • Amrani's Laundry: Shop (Laundry) (xc). xxx
  • Piatran's Clothiers: Shop (Garments) (xc). xxx
  • Ingerr & Ingerr Warehouse: Warehouse (xc). xxx
  • Bellister’s Hand: Goods Shop (xc). xxx
  • Bellister’s House: Goods Warehouse (xc). xxx

[edit] Dock Ward

  • The Smokehouse: Smokehouse. Used by both the Fishmongers' and Butchers' guilds, this rare one-story brick smokehouse almost always smells of curing meats or fish.
  • Arnagus Shipwrights: Shop (Ships) The longest-existing company of shipwrights in Waterdeep.
  • House of Tarmagus: Warehouse
  • House of Pride Perfumes: Shop (Perfume) (4c). A veritable glass jungle of bottles filled with exotic perfumes and other scents.
  • The Old Xoblob Shop: Shop (Adventuring Curios) (4c). A curio shop famous in the city for battle trophies from places far and near (especially Undermountain). Currently owned by a deep gnome who calls himself Xoblob, though the name certainly predates him.
  • xxx Warehouse: Warehouse (was Red Sails)
  • xxx Warehouse: Warehouse (was Helmstar)
  • xxx Warehouse: Warehouse (was Dhaermos)
  • Whistling Blades: Shop (Blades). A shop that specializes in daggers, blades and knives.
  • The Fishscale Smithy: Shop (Blacksmith)
  • Horizon's Sails: Shop (Maps, Charts & Logbooks)
  • Ralagut's Wheelhouse: Shop (Shipboard Goods)
  • xxx Warehouse: Warehouse (was Maernath Storage)
  • Dawnharbor Storage: Rental Warehouse (was Alex Lenter's Storage)


  • Gelfuril the Trader: Shop (General Goods) (3c)
  • Thomm Warehouse: Warehouse
  • Melgard’s Fine Leathers: Shop (Leatherworks)
  • Telethar Leatherworks: Shop (Leatherworks)
  • Torpus the Tamer: Shop (Tanning)
  • Nestaur the Ropemaker: Shop (Ropemaking)
  • Khostal Hannass, Fine Nuts: Shop (Nuts)
  • Felhaur’s Fish Shop: Shop (Fish)
  • Zorth Ulmaril: Shop (Lanterns)
  • Serpentil Books & Folios: Shop (Books) (4c). An exclusive and expensive shop that traffics in all manner of maps, charts and books, though not magical tomes for sale unless you've one to trade.
  • Turnstone Plumbing: Plumber
  • Lanternmaker Zorth Ulmaril: Shop (Lanterns)
  • Talnu's Ropeworks: Shop (Rope)
  • Merlook Nets & Knotware: Shop (Nets)

[edit] Deepwater Harbor

  • Sea Elf Trading Outpost: Southeast of the South Gate.

[edit] Previous Eras

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