House Manderly

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House Manderly
manderly.png
Born of the Sea
Status: Major (Status 6)
Seat: White Harbor
Current Lord: Wyman Manderly, Lord of White Harbor, Warden of the White Knife, Shield of the Faith, Defender of the Dispossessed, Lord Marshal of the Mander, Knight of the Order of the Green Hand
Current Lady: None
Realm: The North
Heir: Ser Wylis Manderly
Liege: Eddard Stark
Cadet Branch: Oldcastle Manderlys, Sumnervale Manderlys
Vassals: House Waterman, House Locke, House Volent; House Carver, House Tarkin
Founder: Unknown
Founded: Andal Invasion
House Traits
Defense: 62
Influence: 53
Lands: 58
Law: 29
Population: 35
Power: 101
Wealth: 73

Domains

  • House Fortunes Roll: +3 (Sept), +3 (Maester), +2 (Fishing Fleet), +1 (Artisan), +3 (Port); plus increase Wealth by 1d3+2 when House Fortunes result in a Wealth increase (Marketplace, Port, Fishing Fleet, Artisan).

White Harbor

The only city in the North, White Harbor sits at the mouth of the White Knife River. White Harbor has much more contact with the south due to its position as the North's primary trade port, and there are more knights and followers of the Faith of the Seven in White Harbor than anywhere else in the North. (Lands: Wetlands; Coast, Small City, River; 51 pts)

  • Wolf's Den: Small Castle An ancient castle originally built by Jon Snow after driving the pirates from White Harbor, House Manderly uses the structure as a prison. (Defense: 30)
  • New Castle: Small Castle A newly constructed castle, home to the Merman Court of House Manderly. (Defense: 30)
  • Sept of the Snows: Sept Wealth Holding A tall domed white building with statues of the Seven. (Wealth: 15)
  • Maester Theomore: Maester Wealth Holding With the recent near-paralysis of Maester Borus from a fit, the Citadel has sent Maester Theomore to serve at White Harbor. He is a plump man with rosy cheeks and blonde curls. (Wealth: 10)
  • White Harbor: Port Wealth Holding The port of White Harbor sees extensive trade and visitors from all over the known world. (Wealth: 10)
  • The Harbor Market: Marketplace Wealth Holding The Harbor Market is a massive market, and one of the few entry points into the North for the goods from the rest of Westeros and the Free Cities. (Wealth: 10)
  • The Netsmen of White Harbor: Fishing Fleet Wealth Holding About half the fishing ships of White Harbor work directly for House Manderly. (Wealth: 10)
  • Silversmiths of White Harbor: Artisan Wealth Holding White Harbor is well-known for the quality of its silversmiths. (Wealth: 10)
  • The Merman Fleet: Trained Warships Fleet (x2) House Manderly's impressive warfleets are a force to be reckoned with. He normally maintains one fleet on patrol for pirates at sea, and another in defense of White Harbor. He usually keeps them crewed with Marines. (Defense: 20)
  • The Manderly Marines: Trained Sailor-Infantry (x2) The Marines of House Manderly are justifiably feared by their enemies. Skilled sailors and potent hand-to-hand combatants, they usually crew the warships of the Merman Fleet. (Defense: 24)
  • House Manderly Knights: Veteran Cavalry-Garrison With its many knightly houses, House Manderly maintains only a single unit of knights for the defense of White Harbor - but they are incredibly well-trained and equipped. (Defense: 12)

The Whitemouth

A long stretch of marshy lands on both sides of the rivermouth south of White Harbor, the Whitemouth is mostly undeveloped, with a few small fishing crofters and other coastal wetlands-dwelling smallfolk. (Lands: Wetlands; Coast; 6 pts)

Members of the House

  • Lord Wyman Manderly: Lord of White Harbor A widower of three years, Lord Manderly is quite rotund, earning him the nicknames of "Lord Lamprey" (for his favorite kind of meat pie), "Ser Too-Fat-to-Sit-a-Horse" and "Lord Walrus" (for his size and impressive white moustachios). He has a loud, booming laugh, and is considered something of a joke by his own people. (Age 55)
    • Ser Wylis Manderly: Heir of House Manderly Quiet and formal, Wylis is a large bald man like his father, and with equally-impressive moustachios of a dark color. (Age 32)
      • Leona Manderly: A plump pink woman with yellow hair, and a round, fleshy face, Leona loves her husband and daughters dearly. She is also a favorite of the people of White Harbor for her compassion and charitable work. (Age 31)
      • Wynafryd Manderly: A sweet young girl with long brown hair bound in braids, Wynafryd is clever and quick. (Age 14)
      • Wylla Manderly: Quick-tempered and quite loud about it, Wylla is the younger sister of Wynafryd. Her hair is worn in braids, as well. (Age 10)
    • Ser Wendel Manderly: Though not quite as large as his father and brother, Ser Wendel is still considered quite large. He is a great deal more boisterous than Wylis, with a round moon-like face. He has a prickly sense of honor. (Age 27)
  • Ser Marlon Manderly: Commander of the White Harbor Garrison A younger cousin of Lord Manderly, Ser Marlon has been a trusted aide for decades. (Age 45)
  • Donella Hornwood: Lady of House Hornwood Another cousin of Lord Manderly's, Donella is the wife of Lord Hornwood, and mother of its heir. (Age 40)

Retainers of the House

House Manderly is known to have quite a few Minor Houses and Households of Landed Knights sworn to their service. (Defense: 45 pts)

  • House Waterman (Minor House)
  • House Locke (Minor House)
  • House Volent (Minor House)
  • House Tarkin (Knightly Household)
  • House Carver (Knightly Household)

History

  • A thousand years ago the Manderlys lived at the banks of the mighty river Mander, but they were driven away by House Gardener. They fled north and were welcomed by the Starks of Winterfell as their own bannermen.
  • Due to those origins, they are the only noble house from the North of Andal origins and customs, and thus they follow the Faith instead of the Old Gods.
  • Eventually, they became the lords of White Harbor, previously inhabited by pirates that were driven out by Jon Stark. White Harbor is the only city in the North, and a main port for commerce and naval transport.
  • Treachery: -6 Influence, -1 Law, +2 Power
  • Villain: +5 Influence, -3 Law, -3 Population, +6 Power
  • Treachery: -5 Influence, -6 Law, +5 Power
  • Decline: -2 Influence, -4 Lands, -4 Power, -4 Wealth

Note: Though this is for a canonical setting element in the Song of Ice and Fire, some of the information here is totally created for my game, and should not be taken as an authoritative commentary on that setting element.