Roman FAD

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Roman Vechtor
Roman-vechtor.jpg
Species: Human • Career: x • Specializations: x
{{{OtherTraits}}}
Characteristics
Brawn x Agility x Intellect x
Cunning x Willpower x Presence x
Skills
General Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Astrogation (Int) {{{Astrogation}}} Spacer2.jpg Athletics (Brn) {{{Athletics}}}
Charm (Prs) {{{Charm}}} Spacer2.jpg Coercion (Will) {{{Coercion}}}
Computers (Int) {{{Computers}}} Spacer2.jpg Cool (Prs) {{{Cool}}}
Coordination (Agl) {{{Coordination}}} Spacer2.jpg Deception (Cun) {{{Deception}}}
Discipline (Will) {{{Discipline}}} Spacer2.jpg Leadership (Prs) {{{Leadership}}}
Mechanics (Int) {{{Mechanics}}} Spacer2.jpg Medicine (Int) {{{Medicine}}}
Negotiation (Prs) {{{Negotiation}}} Spacer2.jpg Perception (Cun) {{{Perception}}}
Pilot:Planetary (Agl) {{{Pilot-Planet}}} Spacer2.jpg Pilot:Space (Agl) {{{Pilot-Space}}}
Resilience (Brn) {{{Resilience}}} Spacer2.jpg Skullduggery (Cun) {{{Skullduggery}}}
Stealth (Agl) {{{Stealth}}} Spacer2.jpg Streetwise (Cun) {{{Streetwise}}}
Survival (Cun) {{{Survival}}} Spacer2.jpg Vigilance (Will) {{{Vigilance}}}
Combat Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Brawl (Brn) {{{Brawl}}} Spacer2.jpg Gunnery (Agl) {{{Gunnery}}}
Lightsaber (Brn) {{{Lightsaber}}} Spacer2.jpg Melee (Brn) {{{Melee}}}
Ranged:Light (Agl) {{{Ranged-Light}}} Spacer2.jpg Ranged:Heavy (Agl) {{{Ranged-Heavy}}}
Knowledge Skills
Skill (Char) Rating Spacer2.jpg Skill (Char) Rating
Core Worlds (Int) {{{Kn-Core-Worlds}}} Spacer2.jpg Education (Int) {{{Kn-Education}}}
Lore (Int) {{{Kn-Lore}}} Spacer2.jpg Outer Rim (Int) {{{Kn-Outer-Rim}}}
Underworld (Int) {{{Kn-Underworld}}} Spacer2.jpg Warfare (Int) {{{Kn-Warfare}}}
Xenology (Int) {{{Kn-Xenology}}} Spacer2.jpg
Talents
x
The Force
Force Rating: x
Force Powers: x
Combat
Soak: x • Armor: x
Ranged Defense: x • Melee Defense: x
Wound Threshold: x • Strain Threshold: x
Weapons
x
Experience Points
Earned: x
Spent Experience
x
Roman-future.jpg


Race: Human
Career: Mystic
Specializations: Advisor | Niman Disciple
Morality: 52
Emotional Strength: Pride
Emotional Weakness: Greed

Characteristics

  • Brawn: 2
  • Agility: 3
  • Intellect: 2
  • Cunning: 2
  • Willpower: 4
  • Presence: 3
  • Force Rating: 2

Skills

  • Career Skills
    • Charm (Pr) - 1
    • Coercion (Wil) - 1
    • Deception (Cun) - 1
    • Leadership (Pr) - 1
    • Negotiation (Pr) - 1
    • Perception (Cun) - 1
    • Streetwise (Cun) - 1
    • Vigilance (Wil) - 2
    • Lightsaber (Wil) - 2
    • Knowledge: Lore (Int) - 1
    • Knowledge: Outer Rim (Int) - 1
  • Non-Career Skills
    • Athletics (Br) - 1
    • Coordination (Agi) - 1

Talents

  • Kill with Kindness - You may remove 1 Setback Die from Charm and Leadership Tests
  • Plausible Deniability - You may remove 1 Setback Die from Deception and Coercion Tests
  • Nobody's Fool (Rank 2) - All Charm, Coercion and Deception tests made against you Upgrade their difficulty by 2.
  • Contingency Plan - Spend 1 Destiny Point to immediately regain Strain equal to your Cunning.
  • Parry - Suffer 3 Strain to reduce Melee Damage done to you by 3.
  • Defensive Training - Your weapons gain the Defensive 1 Quality.
  • Grit - You add 1 to your Strain Threshold
  • Dedication - Gain +1 to (Willpower)

Force Talents

  • Sense Emotion - You gain 1 Boost Die to all Charm, Coercion and Deception Checks.
  • Knowledge is Power - 1/Game you may substitute your Force Rating for a Knowledge Skill.
  • Niman Technique - You may now substitute your Willpower in place of your Brawn for Lightsaber Checks
  • Reflect (Rank 1) - You may suffer 3 Strain to reduce Wound Damage from a Ranged Source by 3.
  • Draw Closer - You may perform the Draw Closer Action. Make a Combined Force + Lightsaber(Wil) Check against a Silhouette 1 Target at up to Medium Range. You may spend Force Result to move your Target 1 range Band or gain a Success.
  • Sum Djem - You may spend 1 Triumph or 3 Advantage Results to immediately disarm your opponent.
  • Force Rating - You increase your Force Rating by 1.

Force Powers

  • Move
    • Make a Force Power Test. You may spend 1 Force Result to move a Silhouette 0 object anywhere within Short Range.
    • Magnitude (Rank 1) - You may spend 1 Force Result to affect 1 additional Target.
    • Strength (Rank 1) - You may spend 1 Force Result to increase the Silhouette limit of this power to 1.
    • Range (Rank 1) - You may spend 1 Force Result to extend the Range of this power to Medium Range.
    • Control - You may now hurl objects at your opponents. Make a Combined Force Power + Discipline Check to as your attack roll. The base Damage is 10 times the Silhouette of the object hurled.
  • Heal/Harm
    • Heal (Light User Only) - Make a Force Power Check. You may spend 1 Force Result to restore a number of Wounds equal to your Intellect on 1 Engaged Ally.
    • Harm - Make a Force Power Check. You may spend 1 Force Result to inflict a number of Wounds (ignores soak) equal to your Intellect on 1 Engaged Enemy. In gain 1 additional Conflict.
    • Control - Heal If no Dark Side Results were used, your target regains Strain equal to Wounds Healed. Harm If any Dark Side Results were used, you regain Strain equal to Wounds inflicted.
  • Influence
    • Make a Force Power Test. You may spend Force Results to inflict 1 Strain on a single target at Engaged Range. Note: More advanced uses of this power, dealing with Emotional States are tired to specific Force Dice results.
    • Control - You may now make an Combined Force Discipline Check (Difficulty is Targets Discipline). If you succeed on the Skill Check, you may spend 1 Force Result to cause your target to adopt an emotional State of your choice or believe something untrue. This effect lasts for 1 Combat Round (or 5 Minutes outside of combat).
    • Magnitude (Rank 1) - You may spend 1 Force result to affect 1 additional Target
    • Control - Whenever you make Charm, Coercion, Deception, Leadership, or Negotiation checks, they are now Combined Force Checks. Force Results may be spent to gain Successes or Advantages.

Combat

  • Soak 2(3)
  • Armor Concealing Robes - Gain 1 Boost to conceal an item Silhouette 0. Defense 0, Soak 1
  • Armor Personal Shield Generator - Defense 2, Soak 0
  • Ranged Defense 2
  • Melee Defense 3
  • Wound Threshold 12
  • Strain Threshold 15
  • Weapons
    • Doublebladed Saber - Damage 7 | Critical 2 | Breach 1, Sunder, Linked 1, Unwieldly 2.
      • Dantari Crystal - When you make Force Power checks as a Combat Action, you may spend 1 Force Result to recover 2 Strain.
  • Equipment
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 480
    • Racial: 100
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 480
    • Characteristics: 80
    • Skills 75
    • Talents 200
    • Force Powers 115