Werewolf Belladonna Bane
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Also called atropine, belladonna is another of the rare few exceptions to werewolf immunities to poisons, although it doesn't kill.
- When struck by belladonna - which must enter the blood stream - the werewolf takes the Poisoned Tilt (bashing damage only).
- Each such strike is assumed to inflict a certain number of "doses" of the poison. A weapon coated with it inflicts only a single dose, a tranq dart injects about three, and a full syringe injects five.
- When first exposed to belladonna, the werewolf must roll Stamina + Resolve, at a penalty to the werewolf's own Primal Urge. Each success subtracts one effective "dose" from affecting him. If any doses take affect, the werewolf also receives the Lethargic Condition, with each dose that affects him equivalent to six hours without rest.
- Each time the werewolf takes damage from the Poisoned Tilt, he must make the resistance roll to avoid falling asleep. Each time he makes this resistance roll, reduce the effective doses by one, or two with an exceptional success.