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Game Calendar

January, 2008
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February, 2008

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Game Proposals

Having just moved to the Atlanta area, I've drawn a whole lot of my games to a close, in one form or another. Because I'm not the sort who can go for too long without a game, it's time to start thinking about just that topic. So, for your consideration, these are the games I'm thinking of running!

  • The Gate of Gods: To the east of New York City lies the little town of Babylon. Here, a young cabal has claimed the town as its territory under the auspices of the New York Consilium. Then, in Midsummer 2005, something strange happens: every mage of New York disappears, and they haven't been heard from since. Now, these young mages - having lost their mentors - must figure out what to do on their own, as new forces come into wakefulness in their domain. This is a chronicle for Mage: the Awakening, using the new World of Darkness system.
  • The War of Storms: In the Hundred Kingdoms, ancient heroes return. The player characters are Exalts of neighboring kingdoms who must band together to defend their homes and lives from an outside threat, which comes from the terrifying places of the world. This is an Exalted, Second Edition chronicle for Solar Exalted characters.

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Oakthorne's Games

  • Templars: To the rest of the World, the Naos Group is a small philanthropic and academic organization of little account. But they are more than that, for in truth, they know of the World of Legend, and are dedicated to the retrieval and preservation of the things of the ancient world. Forgotten magics, the relics of heroes and gods, and even the creatures of yore all fall within the Naos Group's aims. Something, however, has changed. In recent days, the powers of Legend have grown stronger in the World once more, and the gods have chosen their Scions. These events have not gone unnoticed by the Naos Group, who have approached those Scions they can find, and made them an offer: If the Scions will help accomplish the goals of the Naos Group, the organization will put its resources at their disposal. This is a chronicle for Scion.
  • Legacy of the Vermilion Serpent: Into the chaos of the Second Age, six Solar Exalted are Chosen. Driven by fear, those around them drove them out, and put them to flight. Some were hunted by their loved ones. Others were pursued by soldiers, mercenaries, bounty hunters or even by the Dragon-Blooded themselves. All have taken flight. Each of them met one of the Serpent Monks, men and women from the remote Monastery of the Serpent King, a peaceful order of itinerant ascetics. These Serpent Monks offered the one thing the young Solar Exalted needed most: Sanctuary. Now, they have come to the Monastery of the Serpent King, and the small town of Mahanaga, which sits at the foot of the monastery. An Exalted chronicle for beginning Solar Exalted characters.

Link's Games