BadMoon Werewolf Lore Research

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Werewolf Lore (Main Topic)

Skill: Occult

Werewolf Lore, Basic

Obscurity: Occult 0 (General Knowledge Test applies)
Progress: Elaine 16 successes, 6 rolls

  • 1 success: Simple awareness of the concept - dudes who turn into wolfy monsters. The province of Halloween costumes and scary movies.
  • 2 successes: Pop culture knowledge of werewolves, covering the contents of movies, fiction and television shows of the last decade or so.
  • 4 successes: Wikipedia-level information, including use of terms like "lycanthrope" and some of its folklore.
  • 7 successes: Rarer anthropology-level information, including some of the legends of specific cultures.
    • Pre-Christian European Werewolf Legends (•, Academics)
    • Post-Christian European Werewolf Legends (•, Academics)
    • Non-European Werewolf Legends (•, Academics)
    • Werewolf Origins (••)
    • Other Shapeshifters (••)

Werewolf Banes, Traditional

Obscurity: Occult •
Progress: Elaine 15 successes, 6 rolls

  • 1 successes: There is a huge body of lore discussing the kinds of things that injure or repel werewolves, most of it very different depending on the culture.
  • 5 successes: Silver seems to be a universally indicated bane for them. Its touch is variously said to sicken, agonize, weaken or injure them.
    • An Intelligence + Academics -2 test reveals that the main areas that don't corroborate that tend to be from areas without large native silver deposits.
    • Werewolf Bane: Silver (•)
  • 7 successes: Rowan, or the mountain ash, seems to be play an important role in folk practices to repel or protect a dwelling from werewolves.
  • 10 successes: Aconite, or wolfsbane or monkshood, is another weakness attributed to werewolves. It is a poison that is said to be even more deadly to wolves and foxes than it is to humans.
    • Werewolf Bane: Aconite (••)
    • Werewolf Banes: Scientific (••, Occult + Medicine)
  • 12 successes: Certain texts seem to indicate that mercury is a useful poison against werewolves as well, as a substance with lunar associations in the occult.
    • Werewolf Bane: Mercury (••)
  • 14 successes: Belladonna, or deadly nightshade, is given as a protection against werewolves in some legends, supposedly operating on them as a soporific.
    • Werewolf Bane: Belladonna (••)

Werewolf Abilities

Obscurity: Occult •
Progress: Elaine 11 successes, 6 rolls

  • 5 successes: Werewolves are first and foremost known for their various forms of shapeshifting. Different legends attribute different degrees and kind of shapeshifting to them.
  • 7 successes: Werewolf legends also seem to attribute strong senses to them, including strong eyesight, hearing and olfactory senses.
    • Werewolf Senses (••)
  • 10 successes: It is said that a werewolf possesses within himself an "inner wolf" from which he draws some of his power, and that those who bear the curse of lycanthropy must fight against.
    • Werewolf Inner Beast (••)


Werewolf Shapeshifting

Obscurity: Occult •
Progress: Elaine 5 successes, 2 rolls

  • No Milestones

Other Shapeshifters

Obscurity: Occult ••
Progress: Elaine 28 successes, 6 rolls

  • 2 successes: Legends across the world discuss the "cousins" of werewolves, from the werecoyotes of the Americas to the north African werehyenas.
    • Werecoyotes (••)
    • Werehyena (•••)
  • 5 successes: Some of the most common non-werewolf therianthropes said to exist are werebears and werecats. There are plenty of legends about Norse bearsarks (warriors who don bear-skins and shapechange thusly), as well as Native American legends of bears who doff their skins and become human. Likewise, European folklore discusses witches who can take cat shape, African, Asian and indigenous American legends discuss giant predatory cats that can take human shape.
    • Werebears (••)
    • Werecats (•••)
  • 9 successes: There are some legends of less predatory therianthropes, such as wererats throughout the world, and werefoxes in Asia and ancient Rome.
    • Wererats (••)
    • Werefoxes (•••)
  • 14 successes: Legends of therianthropes of flying creatures have existed for a while, as well. Valkyries were said to take the form of ravens in Norse myth, and raven-men hid in the mountains of feudal Japan. In contrast, ancient Roman, north African, and Mesoamerican myth talks about the witches who could become owls.
  • 18 successes: Ancient Malaysian and Indian folklore discuss serpents who can take the form of men, and vice versa. They are attributed with divine powers and origins.
    • Wereserpents (•••)