Difference between revisions of "Blackstaff Tower"

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** Part One: [http://www.wizards.com/default.asp?x=dnd/rl/20030903a News for Sale]
 
** Part One: [http://www.wizards.com/default.asp?x=dnd/rl/20030903a News for Sale]
 
** Part Two: [http://www.wizards.com/default.asp?x=dnd/rl/20030917a Perils and Presses]
 
** Part Two: [http://www.wizards.com/default.asp?x=dnd/rl/20030917a Perils and Presses]
 +
** Part Three: Know Thy Sources, [http://www.wizards.com/default.asp?x=dnd/rl/20031001a Part One]

Revision as of 15:32, 28 December 2013

File:Blackstaff-tower.jpg

A Dungeons & Dragons Next Campaign in the Forgotten Realms

Year of the Arch (DR 1353)

The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.

He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.

Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.

But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or try to lay waste to what is his in his absence.

Player Characters

The People of Waterdeep

Waterdeep Locations of Note

Castle Ward

Sea Ward

House Rules

Interesting Realmslore