Difference between revisions of "Blackstaff Tower"

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'''A ''Dungeons & Dragons Next'' Campaign in the ''Forgotten Realms'''''<br>
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'''A ''Dungeons & Dragons 5e'' Campaign in the ''Forgotten Realms'''''<br>
  
''Year of the Arch (DR 1353)''
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''Year of the Bow (DR 1354)''
  
The name of Khelben "Blackstaff" Arunsun, the Archmage of Waterdeep, is known far and wide. An ally of the Harpers and suspected Lord of Waterdeep, the Blackstaff is a force for order in the sometimes wild North.
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The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.
  
He is also well-known as a master to a great many wizards of note in the North, including Malchor Harpell and Savengriff. His many apprentices all show a flair for magic that others can only envy, and those who survive training with him inevitably go on to excel at the Art.
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But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?
 
 
Mentorship with him is not easy, of course - he is often away tending to his other responsibilities and agendas. Even when he is in residence in Waterdeep, he is frequently embroiled in one task or another. Not only must his apprentices show willingness to comb through the materials he leaves them to study, but they must also demonstrate the motivation to get out and find their own opportunities to sharpen their mastery of the Art; indeed, it is no wonder that many of his finest apprentices are skilled adventurers in their own right.
 
 
 
But above all, they must demonstrate cunning and resilience, for all too often the enemies that Khelben makes while tending to his interests seek to follow him home - or try to lay waste to what is his in his absence.
 
  
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And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.
 
==Player Characters==  
 
==Player Characters==  
 
* '''[[Ahmadar|Ahmadar Catcatcher]]''', dwarven mage & bounty hunter; played by [[User:Chillos|Chillos]]
 
* '''[[Ahmadar|Ahmadar Catcatcher]]''', dwarven mage & bounty hunter; played by [[User:Chillos|Chillos]]

Revision as of 04:39, 20 July 2016

Blackstaff-tower-B2.jpg
Waterdeep
The Gem of the North
Waterdeep-seal.jpg
• People • 
• Wards • 
• Locations • 
• Calendar • 
• Language & Communication • 
• Other Lore •
• City Map • 
Map-waterdeep-sm-1491DR.jpg
Waterdeep Locations

Castle Ward

Sea Ward

South Ward

Dock Ward


Other Locations

Silverymoon

The Dessarin River Valley

Citadel Adbar


House Rules
Rules Additions

A Dungeons & Dragons 5e Campaign in the Forgotten Realms

Year of the Bow (DR 1354)

The chaos and tumult of the summer months of last year has abated, and many of the Blackstaff's senior apprentices have turned to things other than learning in the tower. Focusing on faction and family, the heroes of Book One have scattered across the North, tending to their various duties and responsibilities in the face of their growing power and influence.

But when the Magister's invitation reaches each of them to attend the Magefaire of 1354, to be held at the Halls of the Hunting Axe, in the merry days of Greengrass, it is too good an invitation to ignore. A gathering of magicians from across Faerûn, come together in a neutral place free of conflict, under the peace of the Magister - who can resist?

And so they come, these apprentices, bringing with them apprentices of their own and others besides, to see new wonders and make new alliances. For the first time, the dwarvenfolk have come as a people to the Magefaire, and it promises to be a magical gathering to remember, indeed.

Player Characters

Alternates & Previous

Campaign Information

Non-Player Characters

Nobility of Waterdeep

Guilds of Waterdeep

Temples of Waterdeep

Other Waterdhavians

Beyond Waterdeep

Realmslore

Language & Writing

Other Lore

Resources