Careless Whisper Character Creation

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  • Your character starts play with either one bonus feat or one uncommon magic item.
  • Take the starting equipment that comes with your character class and background. You may sell items for 100% value in exchange for gold (at character creation only). You also possess 100 gp per level. You may purchase and/or upgrade equipment with this gold.

Playable Races

  • Common Playable Races: Character races that players can choose to play that are common to the Eberron campaign setting. These are races that the majority of NPC's in the campaign will be familiar with and will not suffer bigotry and discrimination on a regular basis.
  • Uncommon Playable Races: Character races that players can choose to play that are less common to the Eberron campaign setting. These are races that NPC's in the campaign will be familiar with to some extent, but may suffer bigotry and discrimination at times.
  • Rare Playable Races: Character races that players can choose to play that are very rare to the Eberron campaign setting. These are races that NPC's in the campaign may not be familiar with or have ever encountered before. These races are likely to face open bigotry and discrimination, and sometimes even hostility.
  • Races that are not available to play: Aarakocra, Firbolg, Genasi, Gith, Kenku, Tabaxi, Tortle, Triton, Verdan, Yuan-ti Pureblood

Classes and Subclasses

Backgrounds

  • Eldeen Aspirant: You adhere to the teachings of a druidic tradition. While all druidic sects of the Eldeen Reaches revere the power of nature above all else, they each come to this belief from different roots.

Though the leaders and teachers of these traditions are usually druids, their way of life is taught to any willing to learn. Rangers are common amongst the Eldeen sects, as well as fighters who develop their skills as scouts. Barbarians who follow the path of the totem warrior are also highly respected, for they are seen to channel the wrath of nature itself through their rages. With one exception, these druidic sects will even welcome arcane spellcasters amongst their number, for the aid and knowledge they bring to a community cannot be discounted.

Though living one's life according to druidic tradition does not preclude worship of a deity, those with profound faith in a religion often come to understand nature through Arawai, Balinor, or the Devourer rather than the teachings of a sect. That said, it is not unheard of the find paladins who've taken the oath of the ancients or clerics who venerate the abstract force of nature itself to be found in a Eldeen sect.

No matter the path by which an aspirant came to their chosen sect, they must be taught the secret druidic language. Only through this ancient tongue can the secrets of nature be revealed. Source: Korranberg Chronicle, page 109

  • House Guild Member:The Dragonmarked families control much of industry and commerce among the Thronehold Nations of Khorvaire. However, they would not be the economic powerhouses that they are if they only allowed blood relations to work for them.

Each house has one or two major guilds that controls much of a certain trade. Some of these guilds rely on the power of Dragonmarks and only those with the appropriate Mark can join the guild—and may in fact be expected to by their family. However, several more employ and train all those interested in learning the trade and working diligently.

  • House Guild Member, KC
  • House Scion, KC
  • Excoriate, KC
  • Vassal, KC
  • Dark Six Cultist, KC
  • Aspirant, MM
  • Auditor, MM
  • Cadet, MM
  • Chronicler, MM
  • Canon Lawyer, FE
  • Eldeen Initiate, FE
  • House Agent, WGE
  • Elemtantl Preist, CB
  • Cryptozoologist, CB
  • Magewright's Apprentice, CB
  • Planar Traveler, CB
  • Traveling Merchant,CB

Feats