Difference between revisions of "Careless Whisper Tavern and Inn"

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===Third Floor===
 
===Third Floor===
 
[[Image:Cwthirdfloor.jpg|right|350 px]]
 
[[Image:Cwthirdfloor.jpg|right|350 px]]
* '''Common Rooms:''' ''Modest Lifestyle''. Smaller and sparser in decor and furnishings, the common rooms are two beds to a room, with a single two-seat table and a bedside table between the beds. As these rooms maybe shared with strangers, there is no guarantee of privacy or security – it's a place to doss down, and little else. Denabria doesn't start doubling up occupancy until these rooms are all filled singly, though, so it isn't uncommon to have a chamber all to oneself. There is no chamber pot or meal service to these rooms.
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* '''Master Suites'''  
* '''Maids' Chamber:''' A chamber for maids to retrieve the materials they use for cleaning, it is lined with storage shelves, and massive wardrobes for bedclothes and the like in the center of them.
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* '''Meeting Room'''
* '''Fine Rooms:''' ''Comfortable Lifestyle''. The fine rooms are more lavish, like those on the second floor.
 
  
 
===Fourth Floor===
 
===Fourth Floor===

Revision as of 00:36, 23 July 2019

General description of the Careless Whisper

Tavern Overview

  • Prices
  • Disposition
  • Security
  • Comfort
  • Services - Private rooms

Layout

First Floor

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  • Serving Room
  • Bar
  • Stage
  • Kitchen

Second Floor

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  • Fine Rooms: Comfortable Lifestyle
  • Common Room
  • Storage Room

Third Floor

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  • Master Suites
  • Meeting Room

Fourth Floor

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  • Denabria & Zavelinda's Home: The eastern portion of this floor is a set of rooms that are the residence for Denabria and Zavelinda. Meals are frequently brought up to them, although Denabria eschews the services of any of the maids in cleaning (even though they're all perfectly willing). She cherishes her privacy over any convenience. The arcane locked entry at the top of the stairs leads to their family room, with social space, Denabria's desk where she does inn business, and Zavelinda's divan where she reclines to read right next to it. A door off of there leads to their master bedchamber, with two hearthside chairs and a large bed, plus a doorway into their wardrobe, jakes, and hearthside bath. The library is through a doorway from the family room, and features wall-shelves positively groaning with books, with a set of setees and tables in the middle of the carpeted room between them. A hallway continues from there, leading to their trophy room and armory, filled with Zavelinda's trophies and keepsakes from her years of adventuring. The hallway continues on around a corner, ending in two guest bedrooms (which are basically personalized versions of the inn's "fine rooms") and a guests jakes.
  • The Attics: Down the hallway away from the stairs, a set of double doors stand arcane locked. Within the attic storage are a bevy of old furniture, crated goods, and various things that inevitably find their way into attic storage. Along the back wall are three closet doors: one full of trunks with linens and clothing, one with shelves full of house wares, and one shallow closet with a cabinet of the house silver within.
  • The War Room: Hidden in the space behind both the attics and the owners' home is the war room, a space set aside for Harper use: specifically, for the Dusken Glade Cell of Harpers. The room itself features a large meeting table, surrounded by shelves and tables with all manner of useful tools and goods. One nook has a trio of smaller cots, used as an infirmary when necessary. The sole door out of this room leads to the portal chamber, which features not merely a teleportation circle burnt into the wooden floor, but also an invisible portal to and from the Ardeep Forest Harper Refuge. A variety of secret doors (S) lead to this part of the fourth floor: two in the silver closet of the attics and the library in Denabria and Zavelinda's home exit into the portal chamber, while another secret door leads from the library into a passage between rooms, ending in another secret door that opens into the war room proper.
    • Secret Doors (S): Perception DC 15. Success results in someone noticing that something is odd about that section of wall, either scuff marks on the floor or a line of discoloration between two parts of the wall. Investigation DC 14. Success results in discovering the limits of the door, as well as the fact that they have no opening mechanisms save the effects of arcane locks on each of them. They open by password alone.
  • Rooftop Garden: Though the rooftop garden promenade here is available for rental, by and large it is used by the owners and the Harpers for their purposes. Denabria is fond of taking meals out here (hauling a table and chair out of the attic down the hall), sometimes with her wife. When Zavelinda is home, she frequently practices her martial arts up here. The Dusken Glade cell also has free access to this space for private socializing or training, and one of their number – the aarakocra named Clarc – occasionally simply uses this as his entryway into the inn.

Basements

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  • The Baths: A small door in the base of the stairs on the first floor opens to a stone landing, and a stone spiral staircase that descends into the basements. It ends in a tiled landing, with steps down into a set of marble baths, and an attendant sits on a stool nearby next to a wardrobe. She points visitors to one of the changing rooms, advising them to use the basins therein to scrub themselves clean before entering the heated baths. These changing rooms are sizeable, and more than one have been used for assignations with someone interesting met in the taproom or baths before (although management officially frowns on it). Once clean and naked, with clothing handed off to the attendant for keeping in the wardrobe next to them, bathers may step into one of the smaller private baths, intended for no more than one or two folk at a time, or may walk all the way down to the end where the very large and deep tub awaits larger numbers of bathers.
    • Secret Door (S): A secret door, identical to those on the fourth floor, leads from one of the changing rooms to the wine cellar, where an entire panel of wall-mounted wine-rack swings open at the use of the proper password on the arcane lock spell.
  • The Cellars: Kitchen stairs lead down into the pantry cellar where many of the goods that see more immediate use or that do not require specialized storage are kept. Doors lead to the wine cellar where jars, barrels, and bottles of wine await use by the establishment (and a secret door leads into the changing rooms in the baths). Next to it is the cold storage space, a room with a modest (but expensive) enchantment that cools it and helps to keep the goods within chilled. Through another door is the low and dark root cellar, with its barrels of root vegetables and other goods that are kept at a steady temperature and humidity.

Personages

Proprietors

The Careless Whisper is owned by Lhara and her wife Adnama.

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Lhara d'Aela
Owner & Proprietress of the Careless Whisper - Member of the Finder's Guild - Member of the Clifftop Adventurer's Guild - Former Adventurer - Adnama's wife
Lhara opened the Careless Whisper a year and a half ago after the Last War. The dragonmarked heir of House Tharashk loves telling the story of how she had used her galifars earned in the Last War serving with the Finder's Guild to purchase the space that is now the Careless Whisper after coming home from a particularly rough mission to a proposal of marriage from her beloved Adnama. Within 2 weeks, they were sweeping out a space they had found in Hareth's Folly and turning it into their business together. Lhara is warm and welcoming, although she doesn't trust easily or immediately. She has deliberately turned her tavern into a safe place for queer folk in Sharn, and adores the folk who come with that. She is very protective of them, as well – those who step out of line are in for a rude shock, as Lhara's clever wit can go from nurture to savagery in the blink of an eye. Lhara is swift and deadly with her rapier.
Adnama.jpg
Adnama Fareous
Owner & Proprietress of the Careless Whisper - Member of the Clifftop Adventurer's Guild - Former Adventurer - Lhara's wife
Though Lhara doesn't really want much to do with running the Careless Whisper, she is the reason that the tavern and inn exist. She convinced Lhara that Eberron had seen enough fighting for now... at least from them, and wouldn't it be nice if they could just open up a place that serves up good food, good ale, and good memories of fighting? Six months ago Adnama gave birth to a baby boy, which take up quite a bit of her time, while Lhara takes care of the day-to-day running of the Careless Whisper. However, she will still stop in from time to time to say hello and let the staff dote on him. Adnama is an accomplished Abjurationist. As a result, The Careless Whisper is heavily warded.

Staff

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Sheila Sulferbeard
Door-ward (and secret hairstylist)
Though Sheila is mostly retired from her days as a hair-stylist (thanks to the ongoing generosity of the Popinjays), she works at the Dusken Glade Inn as a bouncer. Her time with the Popinjays (and particularly with Psalm) has given her a fondness for vaeterann folk, and the atmosphere at the Dusken Glade simply delights her. So, she tends to the door, ready and happy to eject bigots and troublemakers when needful, but equally ready to help rush back and avert disaster should something horrible happen to a saece performer's wig-coiffure.
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Grimmund Uruindrin
Tavernkeep
The burly man who keeps the Dusken Glade's bar has a grim demeanor to him, often listening to his patrons' problems in a half-distracted way that is nonetheless fairly comforting. He is also very good at guessing what people prefer to drink. His silence isn't due to a taciturn nature, however; Grimmund is non-verbal, and uses a finger-language to communicate. Most of the staff at the Dusken Glade know a few bits of the language, and several of them (including both proprietors) are quite fluent in the language. Indeed, they've found it useful even beyond communicating with Grimmund: it has proven a simple way of communicating across a crowded and loud taproom. Grimmund is fond of exhibition fights, and frequents both those at the Field of Triumph and at the Griffin Gathers locally.
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Tawnie Nurwickett
Bath Attendant
Tawnie Nurwickett, the elderly gnomish Bath attendant, also a Watcher. Granny Nurwickett comes across a brusque and all business and is a keen watcher of people and snooper of pockets. She is fascinated with Sylyra's great height and has given her special use of the large bath when no one is around. She is uncharacteristically kind to her "giant blue lassy" (Sylyra), who she brings out the nicer soaps for (the ones that smell of the woods).
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Sky
Wait Staff & Performer
Sky is a waiter at the Dusken Glade and occasional entertainer. He plays a bit of harp and drums, but his greatest love is the art of dancing. He has been a frequent ally to Harpers in need, often helping keep them hidden in the city or smuggling them out. Though he is always happy to help in a pinch, he has repeatedly declined invitation to officially become one of their number. Sky is one of the tabaxi, a race of humanoid jaguars that hail from some unknown, distant jungle. He is 6' 7" tall, slim and athletic, covered with golden-brown fur with black markings and emerald green eyes. Sky is always wearing the cutting edge in Waterdhavian womens high fashion and jewelry. He is particularly fond of dresses and coats befitting a lady of status. He adores gowns with high collars and is especially drawn to fine fur coats - Waterdeep is a chilly place after all. When performing he likes to wear somewhat skimpy garments leaving little to the imagination, often draped with airy lace or else layered skirts that swirl around him as he moves.
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Bralveinyn Ethler
Cook
The walrus-moustachioed Bralveinyn is absolute master of his domain, for which Denabria is thankful. Though he runs his kitchen like a tyrant, the food that comes out of it certainly seems to make it worth it.
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Alonel Ethler
Cook's Assistant
Bralveinyn's daughter Alonel is a hard-working lass who is learning her father's trade. Though she is diligent in her duties, she also frequently peeks out of the kitchen doors at the spectacle and revelry going on out in the taproom, watching longingly until her father calls her back to task.
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Filganos Staleene
Barhelp
Fil's job is to tend to the taproom, lending a hand with whatever is needful. His first job is making sure that the bar has everything it needs, from clean glasses to new casks. He fills in the time between by making his way through the large taproom to round up dishes to take to the kitchens, and lends a hand with dish-washing and serving when he has a moment. The handsome young man is a favorite of many of the inn's patrons, especially given his preference for working shirtless when nights heat up in the taproom.
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Regulars

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Phaumrover
Waterdhavian Watch
Part of the local Watch patrol, Phaumrover is fond of the Dusken Glade. Considering himself a sort of guardian of Twilight Vaeteru (he himself being vaeterann), he is a sweet-natured, quiet fellow and often stops in for dinner and a listen to the music before heading home.
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Lady Lovestriss
Saece Performer & Barfly
The Lady Herself (as many in Twilight Vaeteru call them) is a fixture in the many establishments that cater to vaeterann folk, particularly the Dusken Glade Inn. Frequently intoxicated, and very prone to saece performances that, as Zavelinda once said fondly: "Her performances are to saececraft what the Spellplague was to magic." Still, vaeterann folk are often quite protective of them even while rolling their eyes at what a mess they are. Denabria in particular is well-known for insisting that the Lady Herself eat something solid, and occasionally shuffles them off to bed when the melancholy and cheap alcohol have done them in.
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