Careless whisper Fatebinder

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Wherever they find themselves fatebenders are united in their magical ability to manipulate causality. Luck is a powerful tool and when harnessed it can be used to curse one’s enemies, bring good fortune to allies, or fulfill the destiny and grand schemes of the universe itself.

Destiny's Chosen

Fatebenders find themselves on the edges of fate, dancing along the far extremes of probability and causality. Luck warps around a fatebender, distorting like a weight pressing down upon a tapestry. Many people blessed or cursed in this way fail to understand the meaning of it all, believing themselves to just be unnaturally lucky or that those around them are horribly misfortunate. Becoming a fatebender means perceiving the threads of fate as they fray and twist, discovering that luck is what one makes of it.

Weavers of Fate

Destiny and fate are a force in the universe—to work for or against that force is a decision every fatebender must make. Once they understand the course of destiny they can often see the complex patterns fate weaves between people throughout their lives, how tugging upon a seemingly infinitesimal bit of fate and causing the smallest change can have dramatic effects in the future. Fatebenders must choose to work for themselves or be destiny’s hands, bringing the will of fate to fruition or working against the weave.

Creating a Fatebender

As you make your fatebender character consider how aware of their fate powers do you want them to be? Is your character a practiced weaver? Trained from birth to utilize their destined gifts to forward the interests of fate? Or are your powers largely a mystery to you? Is this a boon or curse that has puzzled you for years? Perhaps you are aware of your powers and you take the utmost pleasure in rearranging fate to suit your needs.

Then figure out what drew your character to an adventurer’s lifestyle. Are you flowing with the threads that weave around you or are you forging your own path? Are you sure that your luck will protect you and adventuring sounds exciting? Are you fleeing the wake of chaos you’ve lft behind? Perhaps you’ve followed where the tapestry of fate has led you and the adventure at hand will have an even greater effect upon the world than people realize.

Class Features

  • Hit Dice: 1d8 + your Constitution modifier per Fatebender level
  • Proficiencies
    • Armor: Light armor, medium armor, shields
    • Weapons: Simple weapons, martial weapons
    • Saving Throws: Dexterity, Charisma
    • Skills: Choose two from Acrobatics, Deception, Performance, Persuasion, Sleight of Hand, and Stealth
  • More: A Touch of Class Codex, page 114