Difference between revisions of "Carol Weaver"

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|Attributes=Intelligence 2, Wits 3, Resolve 2;<br> Strength 2, Dexterity 3, Stamina 2;<br> Presence 2, Manipulation 3, Composure 3
 
|Attributes=Intelligence 2, Wits 3, Resolve 2;<br> Strength 2, Dexterity 3, Stamina 2;<br> Presence 2, Manipulation 3, Composure 3
 
|Skills= '''Mental:''' Academics (Research) 1, Investigation (Interviewing) 3, Occult 1, Politics 1<br>
 
|Skills= '''Mental:''' Academics (Research) 1, Investigation (Interviewing) 3, Occult 1, Politics 1<br>
'''Physical:''' Athletics (Throwing) 3, Firearms 2, Stealth 2, Survival 1, Weaponry (Knives) 1<br>
+
'''Physical:''' Athletics 3, Firearms 3, Stealth 2, Survival 1, Weaponry (Knives) 1<br>
 
'''Social:''' Empathy (Lies) 2, Expression (Journalism) 2, Persuasion (Fast Talking) 3, Socialize 1
 
'''Social:''' Empathy (Lies) 2, Expression (Journalism) 2, Persuasion (Fast Talking) 3, Socialize 1
 
|Merits=Allies (Portland City Government) 2, Professional Training (Journalist) 5, Resources 1, Trained Observer 1, Support Network 2, Defender 1
 
|Merits=Allies (Portland City Government) 2, Professional Training (Journalist) 5, Resources 1, Trained Observer 1, Support Network 2, Defender 1

Revision as of 01:45, 19 May 2020

Carol Weaver
Carolweaver.jpg
Attributes
Intelligence 2, Wits 3, Resolve 2;
Strength 2, Dexterity 3, Stamina 2;
Presence 2, Manipulation 3, Composure 3
Skills
Mental: Academics (Research) 1, Investigation (Interviewing) 3, Occult 1, Politics 1

Physical: Athletics 3, Firearms 3, Stealth 2, Survival 1, Weaponry (Knives) 1
Social: Empathy (Lies) 2, Expression (Journalism) 2, Persuasion (Fast Talking) 3, Socialize 1

Merits
Allies (Portland City Government) 2, Professional Training (Journalist) 5, Resources 1, Trained Observer 1, Support Network 2, Defender 1
Advantages
Health: 7, Willpower: 5, Size: 5, Speed: 10, Defense: 6 (Armor: 0), Initiative: 6
Integrity
Rating: 5
Current Conditions
Fugue (Persistent)
Prone to blackouts/lost time, resisted with Resolve + Composure in stressful situations.
Possible Sources: Psychological trauma, encountering a breaking point.
Resolution: Regain or lose a dot of Integrity, or achieve an exceptional success on a breaking point.
Beat: You enter a fugue state.
Connected (Persistent)
You have an in with a certain group. +2 to pertinent rolls, or discard condition for exceptional success
Possible Sources: Exceptional Success: Politics, Socialize (only requires 3 successes with Allies or Contacts).
Resolution: The character loses her membership or otherwise loses her standing with the group.
Beat: The character is asked to perform a favor for the group that inconveniences her.
Connected (Persistent)
You have an in with a certain group. +2 to pertinent rolls, or discard condition for exceptional success
Possible Sources: Exceptional Success: Politics, Socialize (only requires 3 successes with Allies or Contacts).
Resolution: The character loses her membership or otherwise loses her standing with the group.
Beat: The character is asked to perform a favor for the group that inconveniences her.
Day Job (Persistent)
You are employed in some capacity in a job that makes demands on your time.
Possible Sources: Being employed
Resolution: Losing or quitting job
Beats: Work interferes with other important goals.
Informed
Access to a breadth of info on topic; may end condition to upgrade failure to success or success to exceptional.
Possible Sources: Exceptional Success on Academics, Investigation, Occult, Science; find excellent source of info on topic.
Resolution: Your character uses her research to gain information; the Condition is resolved as described above.
Swooning
Wild about someone; -2 to any roll that adversely affects them; they gain +2 on Social rolls against you, and treat your impression as one level higher.
Possible Sources: Exceptional Success: Persuasion, Subterfuge; mental powers, having another help you fulfill your Vice.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character. Alternately, if the target of your interest does something to badly damage that interest, you may resolve this Condition as well.
Disquieted
You have been disturbed on a fundamental level, leaving you unable to concentrate and vaguely disquieted. You must spend 1 additional Willpower the first time you spend Willpower in a scene, and you lose 10-Agains on Perception checks.
Possible Sources: Experiencing something strange, mental powers, spiritual Breaking Points
Resolution: Regaining Willpower from your Virtue.
Beats: n/a


Role Playing Prompts

Reminders for role playing Carol and how to decide what Carol might do or how she will behave in a scene

  • Virtue - Just. Thinks fairness and justice is important. Will set own goals aside to see justice done.
  • Vice - Impatient. Go with first plan presented. Take action quickly.
  • She wants to repair her relationship with Nancy, and will take steps in that direction.
  • She wants to find out what happened to Natalie
  • She is protective of her family, and by extension, those she loves, and is willing to bend the rules in order to protect them (but it is a breaking point for her).
  • She believes mental and social skills are preferable to physical skills, but will use physical skills as needed (physically coercing information is a breaking point)
  • She is reluctant to accept new information without facts or evidence to back it up. This is especially true of the death of loved ones (a breaking point)
  • She is determined to ferret out the truth about the supernatural, no matter the risks involved. After the attack by the creatures in Matthew's shop and Sergio's death, Carol is determined to go hunting for info about the supernatural regardless of danger to herself or others, or else risk a Breaking Point.

Personality

Virtue: Just. Fairness and justice. She wants everyone to get what they deserve, and will stick her neck out to make sure it happens. Regain all spent Willpower when you set your own goals aside in order to make certain that justice is done.

Vice: Impatient. Act first, think later. The time for action is now. Regain one spent Willpower when you press the group to move on the first plan presented or when you force a scene to start by taking decisive action.

Aspirations:

  • Create an archive of the weird and supernatural in Portland
  • Protect her family (blood and otherwise) at all costs
  • Discover dirt on the Gypsy Joker and force them out of the neighborhood
  • Beat someone trying to harm her in a fight
  • Find the secret of the Witch's Cottage in Forest Park

Integrity: 5

Breaking Points:

  • When I am forced or coerced in some way into doing something
  • When those I am trying to protect are angry or resentful because of it
  • Being in the woods alone at night
  • Being followed by something/someone I can't see
  • When one of my loved ones/support network is harmed by the supernatural

Equipment

  • Possessions:
    • Typewriter
1976 Dodge Dart
    • 1973 Brown Dodge Dart
    • Fire extinguisher
  • Weapons:
    • Light Pistol +1 dmg, long range, 0 initiative, 2 strength, 1 size
    • Knives (3) +0 dmg, Thrown (A), 0 initiative, 1 strength, 1 size, silver
  • Other Notes: X

Triggers

  • Ferret out the truth about the supernatural, no matter the risks involved: "Ignorance is the only true danger, and you won't find me helpless again!" Carol is required to go hunting for info about the supernatural regardless of danger to herself or others, or else risk a Breaking Point. After encountering the creatures in Matthew's shop and the resulting death of Sergio after subsequent from fleeing outside and getting hit by a car, Carol is determined to find out the truth about the supernatural things going on, no matter what the consequences. She sees that there is danger around her, and information is how she is going to protect from that danger, even if that means putting herself or others around her at risk.
  • Prepare meticulously anytime I enter the wilderness or forest or face a breaking point: "The wilderness holds ample dangers and I must prepare accordingly." Carol is required to thoroughly prepare before she enters any wilderness or forested area by gathering maps, gear, weapons, etc. If she doesn't prepare and just enters a forest-like or wilderness environment she will have to face a breaking point.

Conditions

  • Fugue State: Potentially enters into a fugue state during times of stress. First experienced during encounter at "witch's castle" in Forest Park in 1971 and has occurred approximately 7-8 times since then.
  • Connected: Portland's paranormal community
  • Day Job: Oregonian

Merit Details

Professional Training (Journalist) 5: I have training as a print journalist, which offers distinct advantages. - Asset Skills: Investigation, Expression

  • Networking: I've built connections within my chosen field.

- Contacts: Journalists, Police

  • Continuing Education: With the repeated efforts in my field, I tend toward greater successes. When making a roll with my Asset Skills, I benefit from the 9-again quality.
  • Breadth of Knowledge: I've picked up a number of particular bits of information and skills unique to my work. Choose a third Asset Skill, and take two Specialties in your character’s Asset Skills.

- Additional Asset Skill: Persuasion

- Additional Specialties: Fast Talking, Interviewing

  • On the Job Training: With the resources at my disposal, I have access to extensive educational tools and mentorship. Take a Skill dot in an Asset Skill (Persuasion). Whenever you purchase a new Asset Skill dot, take a Beat.
  • The Routine: With such extensive experience in my field, my Asset Skills have been honed to a fine edge, and I'm almost guaranteed at least a marginal success. Before rolling, spend a Willpower point to apply the rote action quality to an Asset Skill. This allows me to reroll all the failed dice on the first roll.

Allies (Portland City Government) 2: Allies help your character. Each dot represents a layer of influence in the group. One dot would constitute small favors and passing influence. Three could offer considerable influence, such as the police overlooking a misdemeanor charge. Five dots stretches the limits of the organization’s influence, as its leaders put their own influence on the line for the character. This could include things such as massive insider trading or fouling up a felony investigation. No matter the request, it has to be something that organization could accomplish. A character can ask for favors that add up to her Allies rating without penalty in one chapter. If she extends her influence beyond that, her player must roll Manipulation + Persuasion + Allies, with a penalty equal to the favor’s rating. If the roll is successful, the group does as requested. Failed or successful, the character loses a dot of Allies. This dot may return at the end of the chapter On a dramatic failure, the organization resents her and seeks retribution. On an exceptional success, she doesn’t lose the dot. One additional favor a character can ask of her Allies is to block another character’s Allies, Contacts, Mentor, Retainer, or Status (if she knows the character possesses the relevant Merit). The rating is equal to the Merit dots blocked.

Resources (Wealthy Family) 1: One dot is a little spending money here and there. Two is a comfortable, middle class wage. Three is a nicer, upper middle class life. Four is moderately wealthy. Five is filthy rich. Every item has an Availability rating. Once per chapter, your character can procure an item at her Resources level or lower, without issue. An item one Availability above her Resources reduces her effective Resources by one dot for a full month, since she has to rapidly liquidate funds.

Trained Observer 1: I have spent time in the field, catching details and digging for secrets. I might not have a better chance of finding things, but I have a better chance of finding important things. Any time I make a Perception roll (usually Wits + Composure), I benefit from the 9-again quality.

Defender 1: Your character is filled with a burning fury when her friends or family are threatened. For each dot of this Merit, the character gains a Willpower point to spend on actions related to defending or protecting these loved ones. This also applies to actions taken preemptively to prevent clear threats to her charges, and to acts of retribution against an offender if her loved ones are hurt. These bonus Willpower points do not count towards the character’s normal Willpower dots, and replenish each chapter.

Drawback: The danger of loving so deeply is the pain of loss that comes from failing. If someone the character loves is killed or otherwise permanently taken from her, she cannot regain Willpower unless she strives towards inflicting retribution on the guilty party. If she is prevented in doing so, she grieves and loses a point of Willpower per day until she reaches zero. At this point, she may begin the healing process and recover Willpower as normal again. Your character loses this Merit at that point.

Support Network 2 - Allies in Portland City Government: Your character has friends, family, teammates, or any other person or people who provide emotional support in the face of terrifying circumstances. This Merit must be tied to another Social Merit such as Allies, Mentor, Retainer, or True Friend, but can be tied to any Merit representing a person or group that the Storyteller deems fitting. Alternatively, any character with the Empath Merit (see above) can be the anchor point for this Merit.

Once per chapter, you may prolong an Integrity breaking point by spending a point of Willpower. During the same chapter, your character must have a meaningful interaction with her Support Network, or the breaking point dramatically fails. If she interacts with her Support Network, add her dots in this Merit to the roll to resist the breaking point, and the roll achieves exceptional success on three successes instead of five.

Cohesive Unit 3: Your character is a natural leader who brings out the best from those they work with. At one dot, team members add +2 dice to teamwork actions dedicated to helping the team. At two dots the team gains access to a pool of dice equal to the character’s Presence each scene, which they can draw upon for actions where they work towards their established purpose. At three dots, all team members can reroll a failed result once per scene. The benefits last until depleted, or until the team reaches or deviates from its agreed goal or disbands. The character with this Merit can’t access any of the benefits they encourage in others.

Meditative Mind 2: Your character’s meditation is far more fulfilling than for other characters. With the one-dot version of this Merit, the character does not suffer environmental penalties to meditation, even from wound penalties. With the two-dot version, when the character has successfully meditated, she gains a +3 bonus on any Resolve + Composure rolls during the same day, as she’s steeled herself against the things in the world that would shake her foundation.

Area of Expertise 1: Your character is uncommonly specialized in one area. Choose a Specialty to assign to this Merit. Forgo the +1 bonus afforded by a Specialty, in exchange for a +2.

- Specialty: Fast Talking

Friends and Family

Nancy-olson.jpg
Nancy Olson
Sister
Nancy is two years younger than Carol and married to Harry Olson in Apartment A17. Nancy is big part of the reason Carol lives in the Maple Shade apartments. Their relationship has been strained for several years and when Natalie Garner suggested that she and Carol share an apartment in the same complex as Nancy and her husband, Carol saw it as an opportunity to get closer to her little sister.

Maneuver: Improve Impressions (Goal), Resisted: -2 dice pool, Goal: Improve impressions, Impressions: Good. Doors Opened: 1/2

Harry-olson.jpg
Harry Olson
Brother-in-law
Harry is married to Carol's little sister. Carol knows that he's a good guy if he could just get his life straightened out. He, Carol, Nancy, and Natalie used to hang out a lot in highschool, but Harry seemed to hit a rough patch after graduation, and then got shipped off to the war and things have never been quite the same. But he's family and Nancy loves him, so that means Carol does too. If only he would stop being so damn annoying.
Buck-grayson.jpg
Mark "Buck" Grayson
Father • Portland City Commissioner 1959-1970
When Carol was 8 years old, her father became one of Portland’s City Commissioners, a position he held for 12 years until she was 20. Carol literally grew up in Portland city government. Buck was a baseball, basketball and football star at Jefferson High School, and was an All-American basketball player at Oregon State College in the early 1930s. He coordinated the world softball tournaments held in Portland in 1949, 1950 and 1963, was a leader in the Oregon AAU boxing program and Golden Gloves Amateur Boxing Tournament, and was an avid dart player, holding a local dart championship title for several years in a row when Carol was a teenager. Since Carol's mother passed away from cancer shortly after Nancy was born, Buck, raising 2 girls as a single father, was a huge influence in both Carol and Nancy's lives, from encouraging their participation in girls’ softball, teaching and playing darts with them, taking them out on many camping trips, and just promoting an overall interest in health and athletics. Buck also promoted Carol’s interest in politics, and from there, journalism. He was always supportive that a young woman could apply herself and do well at anything she set her mind to.
Marty-weaver.jpg
Martin Weaver
Husband (deceased)
Carol met Marty Weaver when they were both students at Pacific University in Forest Grove. Marty was there training to be an optometrist. The two fell in love almost immediately. Unfortunately, their time together was short, as Marty was drafted into the Viet Nam war just 2 years after their marriage. Even though by 1969 less and less people were being drafted, Marty Weaver found his name among that number. Neither Marty nor Carol were big supporters of the war, but Marty also believed in duty to country. With Marty gone, Carol busied herself with pursuing a journalism degree. Two years after being drafted, the horrible news was delivered: Marty wasn’t coming home. This wasn’t supposed to be happening. They were already starting to bring troops home, how could Marty have died? Carol was devastated. What’s worse is that the Army told her that due to the “nature of his death”, which they were classifying as confidential, even from families of those killed, they wouldn’t be able to return his body home for several months, even possibly up to a year. After 10 long months, Marty’s casket was finally allowed to return the U.S., but even then Carol was denied her requests to see the body of the man she loved and was married to. To be sure, the Army staff were very sincere and apologetic, but answer remained the same: “Due to sensitive nature of Marty’s death, unfortunately the body cannot be viewed. I’m so sorry that we can’t reveal more details about what happened, but the exact details remain classified.” Thank god her father was there for Carol to rage-cry into his chest.
Natalie-garner.jpg
Natalie Garner
Roommate • Friend from High School • Deceased
Infectiously cheerful, Natalie was the same age as Carol's younger sister, Nancy, and went to high school with herself, Nancy, and Harry. It was Natalie who suggested that she and Carol move into the Maple Shade apartments together and that it might a good opportunity for Carol to work on repairing her relationship with Nancy, something Natalie knew Carol desperately wanted to do. Natalie had an active social life and had several other friends in the apartment complex. Natalie is currently missing and presumed dead, with several of her friends experiencing events they can only describe as hauntings of by Natalie's ghost. After allowing a seance to occur in their apartment and an apparition that appeared to be Natalie, Carol has become obsessed with the apparition and solving the riddle of who or what caused Natalie's death. After Matthew was able to pull the memories of that night from Sergio's mind, and it has been revealed that it might have been a demon that killed Natalie, Carol has turned her attention to learning all she can about how to defend against and defeat those dark creatures.
Benjamin-pardo-1.jpg
Benjamin Pardo
Neighbor
Benjamin is a salesman for an industrial parts company. A single, handsome man, Carol met first met him at the laundrymat and they struck up a casual conversation. Ben was friendly and charming and he and Carol got along well immediately. That same night they hung out and got to know each other over drinks. Ben shared about his failed marriage and Carol shared some of the grief around the death of her husband. Ben was surprisingly compassionate and caring. He walked her home and ended up in his apartment for one last drink. Carol knew better, but it felt so good to receive attention again. A goodbye hug turned into a kiss, which turned into lovemaking. Ben has been gently showing his interest, but Carol is a little embarrassed that she jumped into bed so quickly, and she still has some unresolved grief over her deceased husband. Still, she’s remained friendly to Ben, and truth be told, she likes him, and she likes the attention.
Patrick-meeks.jpg
Patrick Meeks
Friend • Father's former bodyguard
Carol turned to Patrick when it became apparent that she needed to learn how to defend herself, first teaching her how to use a gun, and then training her in some knife fighting skills.

Lifestyle

Apartment B16

A description of your characters day to day life.

  • Money: A little spending money here and there. (1 dot in Resources)
  • Clothing & Jewelry: xxx
  • Communication: xxx
  • Food: xxx
  • Housing: Apartment B16 at the Maple Shade Apartments
  • Days: xxx
  • Evenings: xxx

Background

Age: 26
Carol Weaver is the daughter of Mark “Buck” Grayson and Cassie Grayson, born on March 20th, 1950. In January 1959, when she was 8 years old, her father became one of Portland’s City Commissioners, a position he held for 12 years until she was 20 years old, in 1970. She literally grew up in Portland city government. Her dad was a baseball, basketball and football star at Jefferson High School, and was an All-American basketball player at Oregon State College in the early 1930s. He coordinated the world softball tournaments held in Portland in 1949, 1950 and 1963, was a leader in the Oregon AAU boxing program and Golden Gloves Amateur Boxing Tournament, and was an avid dart player, holding a local dart championship title for several years in a row when Carol was a teenager. Buck was a huge influence in the life of Carol and her younger sister Nancy, from encouraging their participation in girls’ softball, teaching and playing darts with them, taking them out on many camping trips, and just promoting an overall interest in health and athletics. Buck also promoted Carol’s interest in politics, and from there, journalism. He was always supportive that a young woman could apply herself and do well at these endeavors.

After highschool, Carol went to Pacific University where she met Martin Weaver. Marty was there training to be an optometrist. The two fell in love almost immediately. Unfortunately, their time together was short, as Marty was drafted into the Viet Nam war shortly after their marriage. Carol continued her schooling in the meantime, and after graduation, used her contacts in Portland city government to write some articles that got her noticed by the folks who were starting up the Willamette Week, a new alternative weekly newspaper. She’s been happy writing articles for them, and also other articles for various magazines and newspapers on a freelance basis, but she really wants to break through to get hired on as a regular staff writer at the Oregonian.

Carol is protective of her little sister, Nancy. When she was a senior in high school and Nancy was a sophomore, her sister was being bullied by another girl, named Tasha. After it had gone on for several months and Nancy ended up with a black eye, Carol decided to do something about it. It turns out that Tasha's mother was a city employee. Carol used her dad's connections as Portland City Commissioner and got access into city government spaces and sneak in places she wasn’t supposed to be and do some snooping around. While an amateur, her snooping was nevertheless able to uncover that Tasha's mother had been embezzling money from the city. Carol paused as she looked at the family picture on the mother’s desk. In the picture was Tasha's mother, along with Tasha, and two young smiling boys. Carol knew that those boys hadn’t done anything wrong, but if she exposed what their mother had been doing they would be shuffled off into a cold heartless foster system. But her sense of justice demanded that the theft be exposed, and Carol refused to sit by as her sister was bullied by this family. She left the evidence of the embezzlement out in plain sight, knowing that it would be found. Tasha's mother was arrested soon after. Tasha was sent off to live with foster parents, effectively removing THAT problem Nancy’s life. Still, there was always a pang of guilt that the young boys were also caught up in Carol’s decision to do what she felt was the right thing.

Carol is willing to go to great lengths to protect those she loves, but even when she was protecting her little sister from Tasha she chose to use her wits and her skills to fight with, rather than resort to physical violence. It's not that she would never use violence ever. She knows that there are probably times when it's necessary to use physical violence to defend oneself, and she likes to keep her body healthy and physically strong, but Carol believes her wits are superior to physical force and thinks that there are very few situations that her wits and her skills can't get her out of.

Shortly before Marty was drafted, both he and Carol were invited to a party up in the Southwest Hills of Portland, at the home of young lawyer. The crowd was mostly other young married couples also, but all from Portland’s “upper ranks,” so to speak. Rich kids. At some point in the night, after everyone was feeling high with laughter and well lubricated, someone mentioned the spooky “witch’s castle” in Forrest Park. “That old thing? We should go check it out! It would be rad!” 6 of them headed off into the nearby park with their beer and party supplies. But Carol is not quite sure what, exactly, happened that night. There was lots of laughter and drinking, and then couples started wandering off into the woods, and then… yelling? screams? something that sounded more bestial? Carol remembers being shaken and waking up in the nearby stream, Marty’s face in hers. “We need to get out of here.” He had a cut under his eye. There were cuts on her own hands and her legs. It was early morning. She and Marty hiked out of the park with one of the other young women who had joined them. She had a large cut on her temple. Carol wasn’t sure where the woman’s husband was, or where the other couple was. She felt like she was in a fog. She instinctively knew not to talk to Marty about that night, and he never really seemed quite the same before he left for the war. Fucking rich kids and their drugs.

By 1969, troops were actually being reduced in Viet Nam. Marty and Carol had hoped that they would be spared the pain of Marty being drafted. Married life was wonderful for the newlyweds for 2 fabulous years until it finally happened. While less and less people were being drafted, Marty Weaver found his name among that number. Neither Marty nor Carol were big supporters of the war, but Marty also believed in duty to country. With Marty gone, Carol busied herself with pursuing a journalism degree. Two years after being drafted, the horrible news was delivered: Marty wasn’t coming home. This wasn’t supposed to be happening. They were already starting to bring troops home, how could Marty have died? Carol was devastated. What’s worse is that the Army told her that due to the “nature of his death”, which they were classifying as confidential, even from families of those killed, they wouldn’t be able to return his body home for several months, even possibly up to a year. After 10 long months, Marty’s casket was finally allowed to return the U.S., but even then Carol was denied her requests to see the body of the man she loved and was married to. To be sure, the Army staff were very sincere and apologetic, but answer remained the same: “Due to sensitive nature of Marty’s death, unfortunately the body cannot be viewed. I’m so sorry that we can’t reveal more details about what happened, but the exact details remain classified.” Thank god her father was there for Carol to rage-cry into his chest.

A year after Nancy’s bully was sent off into the system to live with foster parents, thereby removing her as a problem in Nancy’s life, Carol accidentally let it slip that she just might have had something to do with the resolution to that issue. Nancy pulled the details out of her. But far from being grateful or appreciative for what Carol had done, Nancy filled with anger that Carol had intervened ONCE AGAIN to work things out, and not only that, this time, young children were hurt in the process. The situation brought out years of resentment that Nancy had been harboring that Carol was always manipulating things, always working things out, always fixing things, and never letting Nancy deal with things on her own. It led to a huge fight, where Carol called Nancy ungrateful, and Nancy stormed out of the room vowing not to talk to Carol anymore. It was the beginning of a really rough patch for the two sisters, where the two hardly saw each other at all, and Nancy started hanging out with a rougher crowd. Nancy eventually got married to Harry Olson, a mechanic associated with the Hell’s Angels who then got arrested and then drafted into the war. But even then Nancy remained distant. It wasn’t until more recently, When Carol agreed to share an apartment with Natalie Garner, that things with Nancy have begun to warm up. Natalie was on the same girls’ softball team with Nancy, and was needing to share an apartment in the same complex that Nancy and her husband are living in. Carol, feeling lonely after the loss of her husband, and seeing the opportunity to reconnect with her sister, agreed.

Experience

  • Practical Experience - 1 spent on Professional Training (Journalist) 5, 1 spent on Support Network 2
  • 8/10 - Lost one point of Integrity and regained 2 experience points
  • 8/29 - purchased 1 dot in weaponry, knives specialization, research specialization
Character Experiences
Current Beats: 1
Unspent Experiences: 1
Spent Experiences: 13
Experiences Earned
• 5/25: 1 beat • 6/1: 4 beats • 6/15: 2 beats • 6/22: 4 beats • 6/29: 5 beats • 7/06: 7 beats • 7/13: 3 beats • 7/20: 4 beats • 7/27: 5 beats • 8/10: 3 beats • 8/17: 4 beats• 8/24: 3 beats• 11/02: 1 beat • 11/09: 5 beats
Purchases
Professional Training (Journalist) 4 • Composure 3 • Integrity 6 • Investigation 3 • Support Network 1 • Defender 1 • Regain 1 Integrity