Darshee Aerasume

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Darshee Aerasume
Darshee-aerasume.jpg
Race: Half-Elf, Class: Paladin (Oath of the Ancients)
Background: Knight of the Order (Knights in Silver), Alignment: NG
Patron Deity: Mystra
Factions: ???
Ability Scores
Strength 16 (+3), Dexterity 12 (+1), Constitution 14 (+2);
Intelligence 12 (+1), Wisdom 12 (+1), Charisma 18 (+4)
Proficiencies
Bonus: +3
Saving Throws: Wisdom & Charisma
Skills: Arcana (Int), Athletics (Str), Intimidation (Cha), Perception (Wis), Persuasion (Cha), Religion (Int)
Tools: Gaming Set (Talis deck)
Languages: Common, Espruar, Chondathan, Dethek, Illuskan
Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Traits
Knightly Regard • Darkvision, fey ancestry • Divine sense (1+Cha mod/long rest), Lay on Hands (30 pts), Fighting Style (Protection), Divine Smite, Extra Attack, Aura of Protection, Spellcasting, Channel Divinity (Nature's Wrath, Turn the Faithless)
Feats
Ability Bonus (+1 Str, +1 Cha) • Magic Initiate (Warlock • Eldritch Blast, Mage Hand; Witchbolt)
Combat
Attacks:
Longsword: +x, xdx+x, TRAITS
• Eldritch Blast: +x (2 bolts), 1d10 force damage
Armor Class: AC, Initiative: +1, Speed: 30 ft
Hit Points: 56, Hit Dice: 6d10
Social
Personality Traits: Everyone's kid sister • Seeks her brothers' approval • Compulsively hums (Mystran hymns, usually)
Ideals: Magic is the Light (per Oaths) • Magic should be in the hands of good folk and used for the good of all • Those who pervert magic must be stopped
Bonds: The wonder of magic • Life's simple joys and joyful folk • Family • Mystra • The Knights in Silver • Silverymoon
Flaws: Naively merciful • Generous to a fault

Tenets of the Ancient Oath
  • Kindle the Light: Through your acts of mercy, kindness and forgiveness, kindle the light of hope in the world, beating back despair.
  • Shelter the Light: Where there is good, beauty, love and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren.
  • Preserve Your Own Light: Delight in song and laughter, in beauty and art. If you allow the light to die within your own heart, how can you preserve it in the world?
  • Be the Light: Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.

words -Attribution
Age: x years

Traits

Spellcasting

  • Spell Save DC: 15 (8 + prof + Cha mod) • Spell Attack: +7 (prof + Cha mod)
  • Maximum # of Prepared Spells: 7 paladin • Spells per Day: 1st: 4 • 2nd: 2
  • Magic Ability: Charisma (Paladin)

Half-Elf Traits

  • Darkvision: x
  • Fey Ancestry: Gain advantage on spells that charm you. Immune to spells that force you to sleep.

Paladin Traits

  • Divine Sense: Know location of any celestial, fiend, fey, or undead, and presence of any place or object that has been consecrated or desecrated w/i 60'; may use (Cha bonus +1 per day)
  • Lay on Hands: Gain a pool of [Paladin Level x5] points. Heal by touch, spending 1pt/hit point. Spend 5 pts to cure disease or neutralize poison. Does not affect undead or constructs.
  • Fighting Style: Protection: May use a Reaction to cause an attack against an ally within 5' to be made at disadvantage.
  • Divine Smite: When striking a creature, may expend a spell slot to inflict 2d8 radiant damage + 1d8 radiant damage for each spell level above 1st. Add +1d8 if target is undead or fiendish.
  • Divine Health: Immune to disease.
  • Extra Attack: When taking an Attack action, may attack twice.
  • Aura of Protection: All allies within 10' gain bonus to saving throws equal to Charisma bonus as long as still conscious

Oath of the Ancients Traits

  • Oath Spells: ensnaring strike, speak with animalsmoonbeam, misty step
  • Channel Divinity: May use a Channel Divinity Effect 1/rest
    • Nature's Wrath: An an action, cause spectral vines to spring up and reach for a creature within 10' that you can see. Creature must make a Strength or Dexterity save or be restrained. While restrained, may repeat save each turn; breaks free on a success.
    • Turn the Faithless: Utter ancient words that are painful for fey and fiends to hear. Each fey and fiend within 30' must make a Wisdom save. If it fails, it is turned for 1 minute or until it takes damage. Must spend its turns trying to escape, can't willingly move to a space within 30'. Will use Dash actions to escape, or Dodge actions if it can't go any further. Additionally, if the creature's true form is concealed by illusion, shapeshifting or other effects, its true form is revealed while it is turned.

Knights in Silver Traits

  • Knightly Regard: x

Feats

  • Ability Boost: +1 Str, +1 Cha
  • Magic Initiate (Warlock): Eldritch Blast, Mage Hand • Witchbolt (1/long rest)

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x