Difference between revisions of "Eberron Ranger"

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In addition to the subclass options presented on dndbeyond, the following Ranger Archetypes are also available:
 
In addition to the subclass options presented on dndbeyond, the following Ranger Archetypes are also available:
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==Corsair==
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In Eberron, not all ailors travel by sea.  Whether aboard a Wind Whisperer pirate caravel, an elemental airship of House Lyrander, one of the many skycoaches of Sharn, or any other kind of vessel, corsairs are born to the freedom of travel rather than any particular piece of land.  You are the daring merchant-prince or princess, the cunning freebooter, or bold explorer. As a traveler between the great ports, with no single home, you exist on the borders of society.  When your luck or patience runs out in one settlement, you move on, seeking out new adventures.
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*'''Source:''' Eberron Archetypes, page 34
  
 
==Eldeen Hunter==
 
==Eldeen Hunter==

Revision as of 15:52, 17 July 2019

The classic image of the ranger is a warden of the wilds, a cunning skirmisher with a touch of druidic magic, but the ranger can fill many roles. A typical ranger is perceptive and stealthy, familiar with the wilds and a subject matter expert on the habits and tactics of a variety of enemies. Morgrave Miscellany, page 49, gives examples of what playing a Ranger in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Ranger Archetypes are also available:

Corsair

In Eberron, not all ailors travel by sea. Whether aboard a Wind Whisperer pirate caravel, an elemental airship of House Lyrander, one of the many skycoaches of Sharn, or any other kind of vessel, corsairs are born to the freedom of travel rather than any particular piece of land. You are the daring merchant-prince or princess, the cunning freebooter, or bold explorer. As a traveler between the great ports, with no single home, you exist on the borders of society. When your luck or patience runs out in one settlement, you move on, seeking out new adventures.

  • Source: Eberron Archetypes, page 34

Eldeen Hunter

Rangers of the Eldeen Reaches frequently work closely with the prominent druidic sects of the Towering Wood. Many such rangers convert fully to these sects' traditions and beliefs, or were taught their own skills and supernatural abilities by other rangers already belonging to these sects. As one of these Eldeen hunters, you learn specific techniques and gain abilities depending on your chosen druidic sect.

This archetype is a variant of the Hunter archetype found in the Player's Handbook, and shares many of the same features.

Restriction: You must abide by the teachings of one of the following druidic sects: Ashbound, Children of Winter, Gatekeepers, Greensingers, Wardens of the Wood. Your chosen sect determines several of your archetype features.

  • Source: Korranberg Chronicle, page 82

Urban Soul

Rangers with an urban soul are equally at ease in cities and towns as they are in the wilderness. They hone their keen senses and tracking skills to the nuances of urban life. They can read the flow of a crowd, find the best shortcuts, and corner their prey in the darkest of alleys.

  • Source: Korranberg Chronicle, page 83