Eberron Rogue

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Anyone can learn to use thieves’ tools, to hide in shadows or pick a pocket. The rogue is defined by two things. A rogue is slippery and deals with threats by avoiding them, sometimes even rolling with a hit and then disappearing into the shadows. When that fails, rogues are just as adept at spotting a weak point or unwary foe as they are twisting the knife to inflict devastating damage. While a variety of “specialists” can match a rogue’s expertise at different odds and ends, no one can strike a single blow as devastating and then slip away into the night. Like most things in Eberron, no two rogues are the same, and each talent or feature that one possesses is an opportunity to flush out the story of how each skill was learned and the first time it was employed. Morgrave Miscellany, page 61, gives examples of what playing a Rogue in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Roguish Archetypes are also available:

Roguish Archetype

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  • Source: Eberron Archetypes, page 34