Eberron Wizard

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The secrets and means of shaping the forces of creation are embedded within the principles of arcana magic, thought to be a gift from Siberys himself, and a true wizard seeks to master these principles with every waking hour. Even early on, the talents and versatility of a wizard are remarkable. A magewright could spend years mastering a single cantrip, while those who focus their efforts on dissecting a spell down to the repeatable arcane principles simply by studying scrolls and schematics, and who can reliably duplicate the effects, earn the moniker of wizard.

As a wizard, you’re an arcane scientist and, like any scientist, you could be diligent, eccentric, or even stark-raving mad. Among the other magically inclined, you have every reason to be proud of your talents. Bards? Stage magicians obsessed with fame. Sorcerers? Freaks who won the genetic lottery. Warlocks? Cheaters who bought their magic from someone else. You earned your power. You’re a bona fide genius and it’s unlikely that anyone will soon forget how bright your brilliance burned, especially if you go out in a fireball of glory. Morgrave Miscellany, page 84, gives examples of what playing a Wizard in Eberron might look like.

In addition to the subclass options presented on dndbeyond, the following Arcane Traditions are also available:

Generalist

Generalist wizards are those mages that intentionally keep their study of arcane magic as broad as possible. They seek lore and knowledge from all schools and traditions of magic, so as to be prepared for anything.

  • Source: Korranberg Chronicle, page 105