Enlil-Bani

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Enlil-Bani
Enlil-Bani.jpg
Race: Ocaithe, Class: Monk (TYPE)
Background: Entertainer(Gladiator), Alignment: Chaotic Good
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 15 (+2), Dexterity 19 (+4), Constitution 13 (+1);
Intelligence 11 (+0), Wisdom 15 (+2), Charisma 13 (+1)
Proficiencies
Bonus: +2
Saving Throws: Str & Dex
Skills: Acrobatics, Athletics, Perception, Stealth
Tools: Sytar( string instrument), leather craft tools.
Languages: Common, OTHER LANG
Armor: ARMOR PROF
Weapons: Simple & short swords
Traits
TRAITS
Feats
FEATS
Combat
Attacks:Martial Arts: +6, 1d4+4, TRAITS
Armor Class: AC, Initiative: +4, Speed: 35 ft
Hit Points: 9, Hit Dice: 1d8
Social
Personality Traits: PERSONALITY
Ideals: Creatures came out of the dream with a skill for the world to learn, and so I will.
Bonds: My sytar, Balam,
Flaws: FLAWS

The creatures of this world awoke knowing how to protect themselves and their pack, I will learn their secrets. -Enlil-Bani

Traits

Racial Traits

  • Fleet Footed: Speed 35
  • Predator's Senses: You have darkvision allowing you to see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Additionally, you have proficiency in the Perception skill.
  • Born Hunter: Proficiency in short bow and long bow
  • Camouflage: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Class Traits

  • Martial Arts:

• You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. • You can use Dexterity instead of Strength for the Attack and Damage Rolls of your unarmed strikes and monk Weapons. • When you use the Attack action with an unarmed strike or a monk weapon on Your Turn, you can make one unarmed strike as a Bonus Action. For example, if you take the Attack action and Attack with a Quarterstaff, you can also make an unarmed strike as a Bonus Action, assuming you haven't already taken a Bonus Action this turn

  • "'Unarmored defense '"(10+dex bonus+ wis bonus)

Beginning at 1st level, while you are wearing no armor and not wielding a Shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.

Specialty Traits

x

Background Traits

By popular demand

Feats

x

Resources

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x