Grimdred Lang

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Grimdred Lang
Race: Human (Ostlander) • Career Path: Current: Anointed Priest • Former: Ex-Initiate, Ex-Priest
Experience: Unspent: - • Total: -
Personal Details
Gender: Male • Age: 38 (x) • Star Sign: xxx • Birthplace: xxx • Nationality: xxx • Religion: Morr • Height: 5'10" • Weight: 150lb • Eyes: Disturbing silver-white • Hair: Grey • Distinguishing Marks: Dead eyes
Character Profile
Trait Starting Advance Current Purchases
Weapon Skill 33 +15% 43 2/3
Ballistic Skill 34 +15% 44 2/3
Strength 36 +10% 41 1/2
Toughness 33 +10% 43 2/2
Agility 30 +10% 35 1/2
Intelligence 31 +15% 41 2/3
Willpower 38 +25% 63 5/5
Fellowship 38 +20% 58 4/4
Attacks 1 +1 2 1/1
Wounds 13 +5 17 4/5
Strength Bonus 3 - 4 -
Toughness Bonus 3 - 4 -
Movement x x x x/x
Magic 0 +2 2 2/2
Insanity Points - - 0 -
Fate Points 3 - 3 -
Talents
Aethyric Attunement: +10% bonus to Channelling and Magical Sense skill tests.

Armoured Caster: Reduce Casting Roll penalty by 3 while wearing armor if spell is divine.
Divine Lore (Morr in Darkness): Cast powerful spells aligned with Morr
Lesser Magic (Dispel): Remove active spells
Menacing: +10% to Intimidate and Torture skill tests.
Petty Magic (Divine): Gain Petty Divine Magic and Petty Morr spells
Public Speaking: Affect 10 times normal number of people when using Charm skill
Strike to Injure: +1 to Critical Value of any Critical Hit inflicted.
Suave: Permanent +5% to Fellowship.

  • Unsettling: Enemies must make Willpower test or suffer -10% penalty to Weapons Skill and Ballistic Skill.

Very Strong: Permanent +5% to Strength.

Armour
Armor Type Enc Locations Covered AP
Leather armor 80 Head, body, arms, legs 1
Chain mail 210 Head, body, arms, legs 2
- - - -
- - - -
Armour Points
Roll Location AP
01 - 15 Head 4/7
16 - 35 Right Arm 4/7
36 - 55 Left Arm 4/7
56 - 80 Body 4/7
81 - 90 Right Leg 4/7
91 - 00 Left Leg 4/7
Weapons
Weapon Dam Enc Group Range Reload
Skull mace 4 50 None None None
None
Shortbow 3 75 Ordinary 16/32 Half
None
- - - - - -
-
- - - - - -
-
- - - - - -
-
Basic Skills
Basic Skill Total Purchases Other Bonus
Animal Care (Int) 20 0 0
Charm (Fel) 68 2 0
Command (Fel) 29 0 0
Concealment (Agl) 17 0 0
Consume Alcohol (Tgh) 21 0 0
Disguise (Fel) 29 0 0
Drive (Str) 20 0 0
Evaluate (Int) 20 0 0
Gamble (Int) 20 0 0
Gossip (Fel) 58 1 0
Haggle (Fel) 29 0 0
Intimidate (Str) 78 2 +10%
Outdoor Survival (Int) 51 2 0
Perception (Int) 51 2 0
Ride (Agl) 35 1 0
Row (Str) 41 0 0
Scale Sheer Surface (Str) 41 0 0
Search (Int) 20 0 0
Silent Move (Agl) 17 0 0
Swim (Str) 20 0 0
Advanced Skills
Advanced Skill Total Purchases Other Bonus
Channelling (WP) 73 1 +10%
Heal (Int) 41 1 -
Magical Sense (WP) 73 1 +10%
Navigation (Int) 41 1 -
- - - -
- - - -
- - - -
- - - -
- - - -
- - - -
Knowledge Skills & Languages
Knowledge or Language Skill Total Purchases Other Bonus
AK: History 41 1 0
AK: Necromancy 41 1 0
AK: Theology 41 1 0
CK: Border Princedoms 41 1 0
CK: The Empire 41 1 0
Read/Write 41 1 0
SL: Classical 41 1 0
SL: Magick 41 1 0
SL: Riekspiel 41 1 0
SL: Vysocine 41 1 0
Other Equipment
Saint's bone relic (+10% vs fear and terror), prayer book, writing kit, symbol of Morr, robes, chain mail, skull-mace, shortbow, quiver of arrows
Magic
• Petty Magic: Blessing of Courage, Blessing of Fortitude, Blessing of Healing, Blessing of Might, Blessing of Protection, Blessing of Speed, Blessing of Morr, Blessing of Passage

• Lesser Magic: Dispel
• Lore of Morr Magic: Dooming, Dream Message, Eternal Rest, Glimpse Ahead, Guiding Dream, Speech of Morr, Vision of Morr













Spells

Petty Magics

  • Blessing of Courage: CN 3 • Half action • 24 yards • Tuft of dog hair (+1). Single frightened or terrified character immediately regains his composure and may now act as normal
  • Blessing of Fortitude: CN 5 • Half action • 1 minute • Target touched • Piece of turtle shell (+1). Target gains +5% bonus to Toughness and Will Power
  • Blessing of Healing: CN 5 • Half action • Instant • Touch • Sprig of holly (+1). Heal injured character of 1 Wound; may only receive once per battle or encounter in which Wounds are lost.
  • Blessing of Might: CN 6 • Half action • 1 minute • Touch • Iron nail (+1). Target gains +5% to Strength and Weapon Skill.
  • Blessing of Protection: CN 7 • Full action • 1 minute • Target touched • Small token with deity symbol (+1). Anyone trying to attack target must make Routine (+10%) Will Power test; failure forces to pick another target or take a different action.
  • Blessing of Speed: CN 4 • Half action • 1 minute • Target touched • Snake scale (+1). Target gains +5% to Agility and +1 to Movement.
  • Blessing of Morr: CN 5 • Half action • 1 minute • Target touched • Raven feather (+1). Target is immune to Fear or Terror caused by the Undead.
  • Blessing of Passage: CN 4 • Half action • 1 minute • Target touched • Torn burial cloth (+1). Any weapon wielded by target is considered magical for purposes of harming Undead opponents.

Lesser Magics

  • Dispel: CN 13 • Full action • Instant • Spell within 12 yards • Small silver hammer (+2). Successful Channelling test, with a penalty of -10% per point of Magic possessed by caster, ends a spell prematurely. No effect on summoned demons or animated undead.

Lore of Morr Magics

  • Dooming: CN 12 • 1 minute • Instant • You • A hair, nail paring, and drop of blood from the target (+1). Gain vision of one important fact about a character's future, most often manner of death.
  • Dream Message: Cn 10 • 1 minute • 30 seconds • A piece of wool (+1). Appear in the dreams of one character who is sleeping, and deliver a message no longer than 30 seconds long. Must be someone have met personally, and share a language.
  • Eternal Rest: CN 16 • 10 minutes • Instant • Touch • A stake made of fragrant wood (+2). Make corpse permanently immunte to Necromancy spells. If target is Undead, must make Will Power test or be instantly destroyed; if has no Will Power, it gets not test to avoid. Must touch target throughout casting.
  • Glimpse Ahead: CN 8 • Half action • 24 hours or triggered • You • Small mirror (+2). Gain sudden insight about future; may gain a +10% bonus to any test made within 24 hours, and need not declare use of it beforehand. May only be under effects of one use at a time. Using after the first forces Will Power test or gain 1 Insanity.
  • Guiding Dream: Cn 15 • 1 minute • Instant • You • Stick of incense (+2). Receive a dream concerning a particular course of action Morr wants you to undertake. Dream is always clear but never complete, and focuses on action rather than reason. Failing to follow dream counts as violating strictures of cult.
  • Speech of Morr: CN 20 • 1 minute • Target touched • A large mirror (+2). With body or portion thereof, may call the spirit of a dead Human to appear and answer [Magic] number of questions within [Magic] minutes. Cannot lie and must answer, though limited to what it knew in life. May only be used on target once; after that, automatically invokes Wrath of the Gods.
  • Vision of Morr: CN 15 • 1 minutes • Instant • You • Grave mushroom (+2). Pray to Morr and ask for a vision relating to a problem currently experiencing. GM makes a Fellowship Test for caster; if successful, receive a vision that relates to problem, and may offer clues to help resolve it. If failed, gain bizarre vision without actual meaning.

Current Career & Advancement

Characteristics

  • Weapon Skill +5%
  • Ballistics Skill +5%
  • Strength +5%
  • Agility +5%
  • Intelligence +5%
  • Wounds +1

Skills

  • Channelling
  • Charm
  • Magical Sense

Talents

  • Fast Hands
  • Lesser Magic (x)
  • Strike Mighty Blow

Purchased

Characteristics

  • Willpower +5%
  • Fellowship +5%
  • Attacks +1
  • Magic +1

Skills

  • xxx

Talents

  • Aethyric Attunement
  • Divine Lore (Morr in Darkness)
  • Lesser Magic (Dispel)

Background

xxx

Completed

xxx

Future Possibilities

xxx

Personal tools
Game Calendar
Chillos' Campaigns
Greg's Campaigns
Josh's Campaigns
Ryan's Campaigns