Hunter Tactics

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Cost: Hunter cells can learn new Tactics by spending 3 Practical Experiences. If a cell learns a Tactic from another source – research, mentorship, an old journal, or by being part of a group – this cost is reduced to 2 Practical Experiences.

Preparation

  • Arson
    • All: Composure ••; Larceny ••, Science •, Survival •
    • The cell arranges, ignites, and feeds a fire to do the most damage, but in a contained and subtle way. (NS)
  • Battle Hardening
    • All: Stamina ••; Athletics ••
    • Secondary (1): Stamina •••; Expression •• or Intimidation ••
    • One member of the cell leads the others in endurance and strength training, preparing them for the Vigil ahead. (NS)
  • Behavioral Science
    • All: Wits •••; Investigation ••
    • Primary (1): Empathy •••
    • The cell examines a crime scene to analyze patterns and deduce the kind of behaviors likely being employed by an unknown killer. (Sl)
  • Corruption
    • All: Manipulation ••; Occult •
    • Primary (1): Expression •••
    • Secondary (1): Empathy ••
    • Secondary (1): Occult •••
    • The cell disrupts the flows of occult power from a site that generates such power, cutting their quarry's resource. (WF)
  • Identification
    • All: Wits ••; Empathy •, Investigation •, Occult •
    • Primary or Secondary (1): Empathy •••
    • Primary or Secondary (1): Occult ••• or Occult •• (Type of Monster)
    • The cell works to identify those people who simply don't register as normal humans in some way.
  • Interrogation
    • All: Manipulation ••; Intimidation •, Subterfuge •
    • Primary (1): Subterfuge ••
    • Secondary (1): Academics •• or Computer ••
    • Secondary (1): Intimidation ••
    • The cell gathers some information on the target and then pumps the (presumably captured) target for information, using knowledge of the target's life to help foster admission. (WF)
  • Lobby
    • All: Manipulation ••; Expression •, Politics •, Socialize ••
    • Primary (1): Politics ••
    • Secondary (2): Persuasion ••
    • The cell enters the arena of local politics to try and leverage it against the structures or infiltration monsters already have in place. (NS)
  • Measurements
    • All: Wits ••; Science ••
    • Primary or Secondary (1): Academics •• or Computer ••
    • Primary or Secondary (1): Science •••
    • A cell observes the activities of a supernatural creature in order to figure the creature's capabilities.
  • Moral Support
    • All: Resolve ••; Empathy •.
    • Primary Actor (1): Manipulation ••• or Presence •••; Empathy ••.
    • One hunter speaks to their cell, reminding them of their Vigil and granting them heightened resolve to resist mental attacks.
  • Pack of Blood Hounds
    • All: Wits •••; Survival ••
    • Primary (1): Survival ••• or Survival •• (Tracking)
    • The pack spreads out and give pursuit to their fleeing quarry, seeking every sign of their passage. (Sl)
  • Profiling
    • All: Intelligence ••; Investigation •, Stealth •
    • Primary (1): Academics •••
    • Secondary (1): Investigation ••
    • Secondary (1): Computer ••
    • The cell works to understand how the monster engages with human society, including discovering its origins as a human (if it has any).
  • Shadowing
    • All: Wits ••; Investigation •, Stealth •
    • Primary (1): Investigation •••
    • Secondary (2): Stealth ••
    • The cell stalks and follows the target in order to gain information about the quarry. (WF)
  • Stalking Horse
    • All: Persuasion •, Socialize ••, Streetwise •
    • Primary (1): Expression •, Subterfuge ••
    • Secondary (2): Investigation ••, Stealth •
    • The cell hunts and stalks vampires in their feeding grounds, pretending to simply be potential victims as a means of getting a closer look. (NS)
  • Stakeout
    • All: Composure •• or Resolve ••, Wits •; Investigation •, Stealth •, Streetwise •
    • Primary (1): Larceny •
    • Secondary (1): Investigation ••
    • The cell stakes out a target area, keeping a subtle eye on the comings and goings in the area in order to figure out its secrets. (NS)
  • Territorial Recon
    • All: Wits ••; Academics ••• or Academics •• (Research)
    • Primary (1): Computer ••
    • Secondary (1): Socialize •• or Streetwise ••
    • The cell splits up in an area and hunts around for signs of the supernatural that may be currently infesting it. (BbBB)
  • Warding:
    • All: Composure ••, Resolve ••
    • Primary (1): Occult ••
    • The cell works together to erect wardings against invasion of an area by the quarry.

Combat

  • Beat-Down, Good Old Fashioned
    • All: Strength ••; Brawl •• or Weaponry ••
    • Primary (1): Brawl ••• or Weaponry •••
    • The cell surrounds a particularly tough foe, punching through defenses over and over to get a (hopefully) finishing blow in. (Sl)
  • Bloody Improv
    • All: Intelligence ••; Crafts ••
    • Primary (1): Strength •• or Dexterity ••; Athletics ••• or Firearms ••• or Weaponry •••
    • The cell improvises a weapon from the things and features in their environment. (Sl)
  • Cauterize
    • All: Dexterity ••; Brawl ••, Medicine •
    • Primary (1): Wits •••; Crafts •, Weaponry ••
    • The cell works together to apply fire or other caustic to a grievous supernatural injury, preventing it from fast-healing the wound. (NS)
  • Controlled Immolation
    • All: Composure ••; Stamina ••, Survival •.
    • Primary Actor (1): Athletics ••• or Athletics •• (Throwing) or Firearms ••• or Firearms •• (Flamethrower)
    • Secondary Actors (3): Weaponry ••.
    • A cell uses long weapons to hold a monster in place while one sets the monster on fire. Then, the cell keeps it in place while it burns.
  • Corral
    • All: Resolve ••; Intimidation ••
    • Any Actor (1): Brawl ••• or Firearms ••• or Intimidation ••• or Weaponry •••.
    • The cell in combat with a monster drives it into a direction they want it to go, toward a trap or away from witnesses.
  • Cover Your Heart
    • All: Composure ••, Dexterity ••
    • Primary (1): Wits •••; Athletics •••, Brawl •••; Brawling Dodge or Weaponry Dodge Merits
    • Secondary (1): Athletics ••, Brawl ••• or Weaponry •••
    • The cell tempts a monster that makes a signature targeting attack, luring it into attacking one of them while the others strike it as it overextends. (SAS4)
  • Cripple Claws
    • All: Composure ••; Athletics ••, Brawl •.
    • Primary Actor (1): Firearms ••• or Weaponry •••.
    • The cell taunt and lure the monster into striking out at them with its claws or touch. Once it does so, one attacks its hand, injuring or crippling it.
  • Dentistry
    • All: Strength ••; Brawl •, Weaponry •.
    • Primary (1): Weaponry ••.
    • Secondary (1+): Brawl •• or Brawl • (Grappling).
    • The cell holds a creature down and knocks its fangs out.
  • Distraction
    • All: Composure ••; Brawl •
    • Primary (1): Brawl •• or Weaponry ••, Stealth •
    • Secondary (1): Expression ••
    • One hunter makes of themselves a big target for a strike, while the rest of the cell disappears to strike from surprise.
  • Eviscerate
    • All: Dexterity ••, Wits ••; Brawl ••
    • Primary (1): Survival •, Weaponry ••
    • The cell deliberatle inflicts blood-clearing injuries, spilling blood that monstrous creatures such as vampires depend on for their power. (NS)
  • Exploit Tell
    • All: Manipulation ••; Empathy ••
    • Primary (1): Manipulation •••
    • Secondary (1): Wits ••
    • The cell pokes and prods to bring psychological tells and derangements to the surface in its quarry. (Sl)
  • Hamstring
    • All: Dexterity ••; Athletics ••, Brawl •
    • Primary (1): Strength •••; Weaponry •••
    • A cell inhibits the ability of a monster to either flee or give chase.
  • Harvest
    • All: Intelligence ••, Composure ••; Occult ••.
    • Primary (1): Medicine ••
    • Secondary (1): Occult •••• or Occult ••• (Type of Monster)
    • The cell holds the monster still, while one of their number acts on the advice of another to extract and store safely some part of the monster's body, as a trophy or material.
  • Headshot
    • All: Strength ••; Brawl ••
    • Primary (1): Dexterity ••
    • Secondary (1): Medicine ••
    • The cell sets up a target for a ringing head-shot, making it difficult or even impossible to concentrate enough to use magic or psychic powers. (WF)
  • Helter Skelter
    • All: Resolve •• or Composure ••; Intimidation •, Stealth •
    • Primary (1): Brawl •• or Weaponry ••
    • While one member of the cell attacks, others create sensory overloading distractions against the target monster. (NS)
  • Impale
    • All: Composure ••; Athletics ••, Brawl •
    • Primary (1): Athletics ••• or Firearms ••• or Weaponry •••
    • The cell works to staple their quarry to a wall with an impaling weapon, trapping them in place. (Sl)
  • Invisible Fence
    • All: Wits ••, Composure ••; Investigation ••
    • Primary (1): Firearms ••• or Weaponry ••
    • When a creature disappears into invisibility, the cell surrounds the area where it was and kicks up disturbances in the environment to help their own spot the stealthy monster. (NS)
  • Lobotomize
    • All: Medicine •• or Medicine • (Surgery)
    • Primary (1): Dexterity •••; Medicine ••• or Medicine •• (Surgery)
    • Secondary (2): Strength ••; Brawl ••
    • The cell holds down and inflicts brain damage to their quarry, disrupting their ability to use mental powers.
  • Net
    • All: Wits ••; Athletics ••, Brawl •
    • Primary (1): Survival ••• or Survival •• (Knots)
    • Secondary (1): Athletics ••• or Athletics •• (Throwing, Roping, or Knots)
    • The cell works together to bind and shackle the monster instead of injuring it.
  • Staking
    • All: Strength ••; Brawl ••
    • Primary (1): Strength •••; Weaponry ••
    • Secondary (1): Medicine •
  • System Shock
    • All: Dexterity ••; Athletics ••, Brawl •
    • Primary (1): Dexterity •••; Firearms ••
    • The cell launches methods of overwhelming the target's senses in a sudden assault, disrupting concentration and preventing them from invoking occult powers. (WF)
  • Tar & Feather
    • All: Composure ••; Dexterity ••
    • Primary (1): Computer •, Crafts •• or Expression ••
    • Secondary (1): Athletics •
    • The cell douses the creature that cannot be caught on film with adherents of some kind and particulate matter, allowing them to film the entity in action. (NS)

Liberation

  • Disappear
    • All: Composure ••; Stealth ••.
    • Secondary Actor (1): Expression ••.
    • One hunter acts as a decoy and distraction to allow the rest of their cell to hide.
  • Deprogramming
    • All: Intelligence ••; Empathy • or the Psychology Specialty (Academics or Medicine).
    • Primary Actor (1): Manipulation ••; Persuasion •.
    • The cell works to free those who have been afflicted by mind- or emotion-controlling powers.
  • Excision
    • All: Wits ••; Medicine ••
    • Primary (1): Dexterity •••; Medicine ••••
    • Secondary (1): Intelligence •••; Medicine ••••• or Medicine •••• (Brain Surgery)
    • The cell performs delicate surgery on a psychic or otherwise normal seeming human with strange powers, to sever those gifts. (WF)
  • Exorcism
    • All: Resolve ••, Composure ••; Occult ••
    • Primary (1): Integrity 7+, Occult ••• or Occult •• (Possession or Religion)
    • The cell works together to perform an exorcism of a spirit.
  • Keep 'Em Awake
    • All: Dexterity ••; Medicine •
    • Primary (1): Intelligence ••; Medicine ••
    • The cell works to keep an unconscious or dying target from losing consciousness. (Sl)