Difference between revisions of "Independant Society of Antiquaries Group Loot"

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<big>'''Coinage'''</big><br>
 
<big>'''Coinage'''</big><br>
 
'''PP:''' 48<br>
 
'''PP:''' 48<br>
'''GP:''' 5972<br>
+
'''GP:''' 9934<br>
 
'''SP:''' 2314<br>
 
'''SP:''' 2314<br>
 
'''CP:''' 182<br>
 
'''CP:''' 182<br>
Line 36: Line 36:
 
:Potion of Greater Healing
 
:Potion of Greater Healing
 
:Vial of Antivenom x 2
 
:Vial of Antivenom x 2
:Potion of Water Breathing x 6, 1 hour
+
:Potion of Water Breathing x 5, 1 hour
 
:Burn Ointment
 
:Burn Ointment
:6 Levitation potions
+
:4 Levitation potions
:Potion of Invisibility
 
  
 
;Scrolls
 
;Scrolls
 
:3 Scrolls of Mirror Image
 
:3 Scrolls of Mirror Image
  
;<span style="color:DarkGoldenrod">Grenades *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">3x grenades *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">2x smoke bombs *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">2x sleep-bombs *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">2x PitFiend (illegal) *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">1x stinking-cloud grenade *Claimed by Xenophon</span>
 
  
 
===Tools===
 
===Tools===
 
:Alchemist Kit
 
:Alchemist Kit
:<span style="color:DarkGoldenrod">Masterwork Tinkering Tools (double proficiency bonus if proficient) *Claimed by Xenophon</span>
 
  
 
===Crafting Materials===
 
===Crafting Materials===
:<span style="color:Magenta">Bars of iron, copper, silver, gold, platinum, various alloys, smaller amounts of mithril, arjale, starmetal - worth approximately 2800 gp *Claimed by Hjollman </span>
 
:<span style="color:Magenta">4,205 total value in metals and components from the spiders *Claimed by Hjollman </span>
 
:Lots of weird alchemy odds and ends/reagents
 
  
 
===Crafting Schema===
 
===Crafting Schema===
:<span style="color:Magenta">Ring of Mind Shielding *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Hat of Vermin *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Immovable Rod *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Necklace of Fireballs *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Portable Hole *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Bag of Holding *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Cube of Force *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Cubic Gate *Claimed by Hjollman </span>
 
:<span style="color:Magenta">Incomplete "Isolated Hagen-Coil Mana Inversion Bomb" *Claimed by Hjollman </span>
 
  
 
===Favors, Information, etc.===
 
===Favors, Information, etc.===
Line 76: Line 56:
  
 
===Not Quite Magic Items===
 
===Not Quite Magic Items===
;<span style="color:DarkOrchid">Silver Wands x8 *'''Not Being Sold''' this round.</span>
+
;Silver Wands x5  
;<span style="color:DarkGoldenrod">Grenade Launcher attachment for a firearm *Claimed by Xenophon</span>
+
 
:<span style="color:DarkGoldenrod">Requires tinkering or artificer to attach *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">Doubles range of grenades, bombs and even flasks loaded into the contraption *Claimed by Xenophon</span>
 
;<span style="color:Magenta">Crystal rod housed within a rune etched stone cylinder  x2
 
:<span style="color:Magenta">Spells and Schema are copied into the mind of the user, erasing them from the rod. The spells can then be transcribed to a scroll or spellbook, or just cast outright. The schema can be transcribed into usable schema.
 
:<span style="color:Magenta">Rod 1
 
::<span style="color:Magenta">Spells - Faerie Fire, Fireball
 
::<span style="color:Magenta">Schema - Necklace of Fireballs
 
:<span style="color:Magenta">Rod 2
 
::<span style="color:Magenta">Spells - Sleep, Ray of Sickness
 
::<span style="color:Magenta">Schema - Wand of Sleep *Claimed by Hjollman </span>
 
;<s>Memory Crystals x48</s>
 
;Genie Mind
 
;<span style="color:DarkGoldenrod">Mountain Dew (20 oz.) x5 *Claimed by Xenophon</span>
 
;<span style="color:DarkGoldenrod">Big Bag of Cheetos x2 *Claimed by Xenophon</span>
 
 
|valign="top" width="5%"|
 
|valign="top" width="5%"|
 
|valign="top" width="45%"|
 
|valign="top" width="45%"|
  
 
===Magic Items===
 
===Magic Items===
;Censer of Commanding Smoke Elementals
 
:''Wondrous item, rare''
 
:While incense is burning in this censer, you can use an action to speak the censer’s command word and summon a smoke elemental, as if you had cast the conjure elemental spell. The censer can’t be used this way again until the next dawn.
 
 
;Spell Focus, shaped as a scroll. Doubles abjuration range
 
;Spell Focus, shaped as a scroll. Doubles abjuration range
;<span style="color:Magenta">Living Spellbook (Requires attunement)
+
;Immovable Rods (2 total)
:<span style="color:Magenta">This small spell folio contains a number of cantrips scribed upon its pages.  Anyone attuned to the spellbook gains access to the cantrips within.  The spellbook can hover and will bob and twirl in the air when used and casts the spells for the user per their command.  The spellbook also affects a permanent Unseen Servant spell within 60’ of its location.  The book has the intelligence and mannerisms akin to that of a loyal dog.
+
:''Rod, uncommon''
:<span style="color:Magenta">For spell casting purposes, it has a casting bonus of +6 and a spell DC of 14.
+
:This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
:<span style="color:Magenta">Cantrips: Dancing Lights, Light, Mage Hand, Mending, Message, Prestidigitation, Amanuensis & Create Item. *Claimed by Hjollman </span>
 
;<span style="color:DarkGoldenrod">Peephole Ring *Claimed by Xenophon</span>
 
:<span style="color:DarkGoldenrod">The "Peephole Ring" looks like an ordinary ring with the symbol of an eye engraved in it.  When the ring is placed against any solid surface it acts as a peephole. Peephole can be used to see through up to 3ft of solid matter. Note there is no actual hole in the surface the ring only allows you to see through it as if there was a peephole at the location of the ring. Also note the ring doesn't provide any light, so if it is dark on the other side, all you will see is darkness. *Claimed by Xenophon</span>
 
;<span style="color:DarkOrchid">Immovable Rods (2 total) *'''Not Being Sold''' this round.</span>
 
:<span style="color:DarkOrchid">''Rod, uncommon''
 
:<span style="color:DarkOrchid">This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
 
;<span style="color:Magenta">Wand of Magic Missiles
 
:<span style="color:Magenta">''Wand, uncommon''
 
:<span style="color:Magenta">This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
 
:<span style="color:Magenta">The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.  *Claimed by Hjollman </span>
 
 
;Wand of Magic Missiles
 
;Wand of Magic Missiles
 
:''Wand, uncommon''
 
:''Wand, uncommon''
 
:This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
 
:This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
 
:The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
 
:The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
;Wand of Conjuration
+
;Dean of Roses Rotary Phone - Carried by Tsabar
:This wand has 7 charges. Made of walnut and bears ornate carvings of many different kinds of creatures. It allows use of the following spells:
+
:Allows the use of Sending 3/day
:Stinking cloud (1 charge +1 for each spell level higher cast)
+
:Allows the user to contact any communication device (technological, psionic or magical) in the possession of someone they know.
:Unseen servant (1 charge)
 
:Summon Swarm (Charges pending GM note delving) (you summon a swarm of bats, rats, or spiders (your choice), which attacks all other creatures within its area. (You may summon the swarm so that it shares the area of other creatures.) If no living creatures are within its area, the swarm attacks or pursues the nearest creature as best it can. The caster has no control over its target or direction of travel.)
 
:Creation (3 charges)
 
:Cloudkill (3 charges +1 for each spell level higher cast)
 
:Monster Summoning (3 charges)
 
;<span style="color:DarkOrchid">Dean of Roses Rotary Phone *'''Not Being Sold''' this round.</span>
 
:<span style="color:DarkOrchid">Allows the use of Sending 3/day
 
:<span style="color:DarkOrchid">Allows the user to contact any communication device (technological, psionic or magical) in the possession of someone they know.
 
  
 
|}
 
|}

Revision as of 20:47, 6 November 2019

The Lost & The Found Group Loot

Resources

Coinage
PP: 48
GP: 9934
SP: 2314
CP: 182

Trade Bars¹
PTB: 0
GTB: 0
STB: 0
CTB: 0

Ingots²
PI: 0
GI: 0
SI: 0
CI: 0

¹Trade Bars are worth 10 pieces of their coinage equivalent, i.e. 1 GTB = 10 GP
²Ingots are worth 100 pieces of their coinage equivalent, i.e. 1 GI = 100 GP

Potions and Scrolls

Potions
Potion of Climbing
Potion of Healing x 2
Potion of Greater Healing
Vial of Antivenom x 2
Potion of Water Breathing x 5, 1 hour
Burn Ointment
4 Levitation potions
Scrolls
3 Scrolls of Mirror Image


Tools

Alchemist Kit

Crafting Materials

Crafting Schema

Favors, Information, etc.

As a group Alva will give us early knowledge of missions before posting for adventuring groups
Each member of the group has earned Alva's favor and can get an audience with her at any time.

Not Quite Magic Items

Silver Wands x5

Magic Items

Spell Focus, shaped as a scroll. Doubles abjuration range
Immovable Rods (2 total)
Rod, uncommon
This flat iron rod has a button on one end. You can use an action to press the button, which causes the rod to become magically fixed in place. Until you or another creature uses an action to push the button again, the rod doesn’t move, even if it is defying gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success.
Wand of Magic Missiles
Wand, uncommon
This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.
The wand regains 1d6 + 1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.
Dean of Roses Rotary Phone - Carried by Tsabar
Allows the use of Sending 3/day
Allows the user to contact any communication device (technological, psionic or magical) in the possession of someone they know.