Legacy of the Vermilion Serpent

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Six Solars, all fleeing the trauma and fear of their Exaltations.

Six Solars, brought to the King of Serpents to learn from his wisdom.

Six Solars, inheritors to a legacy they never asked for, never wanted, never sought.

Nontheless, it will seek them out, and they can but pray to be prepared for it. In the small village of Mahanaga, they learn to wield their blazing white-hot Essence, mastering the most potent power in all of Creation.

Will they use this power to uplift Creation to the glories of ages past?

Or will their hands be the hands that finally cast Creation into the darkness forever?

Only they can decide.

Player Characters

Chronicle Resources

Setting

Places maintained by A.J.

Scavenger Lands

Also called the River Lands, the Scavenger Lands is Creation's melting pot, a confluence of all the strange cultures and peoples in the world. The breadbasket of Creation, the Scavenger Lands is known for its Scavenger Lords, adventurer-archaeologists who specialize in raiding the ruins of the First Age and recovering the rare relics and artifacts of that fabled Age, making themselves obscenely wealthy in the process.

  • Mahanaga, the Village of Serpents, is built at the base of the Monastery of the Serpent King, a great edifice of clear First Age construction. Overwatched by the Abbot Uncompromising Viper and his Serpent Monks, Mahanaga is destined to play a role in the fate of the Second Age.
  • Nexus, the great trading city and headquarters of the Guild. Sapphire Veil's original home.
  • Great Forks, the City of Temples, known for its party atmosphere and the large number of small gods that dwell there. Aapo's original home.
  • The Keldin Cliff-Cities, home of the Ivory Star Dynasty of the Mountain Kings. Alabaster Mountain's original home.
  • Sijan, the City of Funerals. Tobias hails from a small rural village across the river from Sijan.
  • The Marukani Alliance, a tribe of horsemen who occupy the lands south of Lookshy. Crimson Slate grew up among the Marukani, and considers herself one of them, though her parents are Delzahn from the South.

House Rules

Specialties

  • You may have an unlimited number of specialties, though none can be higher than 3. No single roll may benefit from more than three dice worth of specialties, either.

Thaumaturgy

  • Gaining Thaumaturgy Specialties costs the normal cost for Specialties.
  • Procedures must be purchased individually, using points derived from the Thaumaturge Background.

War of Ages

A rule set intended to replace the Second Edition Mail & Steel system.

Homework