Difference between revisions of "Lobelia Hamson"
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|CharacterName=Lobelia "Lola" Hamson | |CharacterName=Lobelia "Lola" Hamson | ||
|Race=Lightfoot Halfling | |Race=Lightfoot Halfling | ||
− | |Class=Rogue (Assassin) | + | |Class=Rogue (Assassin) 7 |
|Background=Spy | |Background=Spy | ||
|Alignment=Neutral Good | |Alignment=Neutral Good | ||
|Patron Deity=Tymora | |Patron Deity=Tymora | ||
− | |Factions=[[Harpers Faction|Harpers]] 6<br>• '''Age''': 52 • '''Height''': 2' 10" • '''Build''': Stout<br>• '''Hair''': Chestnut Brown • '''Eyes''': Dark brown<br>• '''DoB:''' Marpenoth 22nd, 1438 DR, The Year of Silent Waterfalls<br>• '''Notable Features''': | + | |Factions=<br> |
+ | '''[[Harpers Faction|Harpers]] Rank:''' 2 '''Renown:''' 6<br>•''Harpshadow Rank 2''<br>'''[[Most_Excellent_Order_of_Weavers_and_Dyers|Weavers and Dyers]] Rank:''' 0 '''Renown:''' 0<br>• '''Age''': 52 • '''Height''': 2' 10" • '''Build''': Stout<br>• '''Hair''': Chestnut Brown • '''Eyes''': Dark brown<br>• '''DoB:''' Marpenoth 22nd, 1438 DR, The Year of Silent Waterfalls<br>• '''Notable Features''': | ||
|Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0);<br> Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) | |Ability Scores=Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0);<br> Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) | ||
|Bonus=+3 | |Bonus=+3 | ||
|Saving Throws=DEX & INT | |Saving Throws=DEX & INT | ||
− | |Skills=Acrobatics (DEX), Animal Handling (WIS), Deception (CHA), Perception (WIS), Performance (CHA), Persuasion (CHA), Sleight of Hand (DEX), Stealth (DEX) | + | |Skills=Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* |
|Tools=Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools<br>'''Passives:''' Passive Wis(Perception) 14<br>Passive Int(Investigation) 10<br>Passive Wis(Insight) 11 | |Tools=Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools<br>'''Passives:''' Passive Wis(Perception) 14<br>Passive Int(Investigation) 10<br>Passive Wis(Insight) 11 | ||
|Languages=Common, Luiric, Zhentarim Argot, Alzhedo | |Languages=Common, Luiric, Zhentarim Argot, Alzhedo | ||
|Armor=Light Armor | |Armor=Light Armor | ||
|Weapons=Simple, Longsword, Rapier, Shortsword, Hand-Crossbow | |Weapons=Simple, Longsword, Rapier, Shortsword, Hand-Crossbow | ||
− | |Traits=DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge | + | |Traits=DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) |
− | |Attacks=• ''Shortsword:'' +7, 1d6+4, Finesse, Light<br>• ''Dagger:'' +7, 1d4+4, Finesse, Light, Thrown, Range (20/60)<br>•''Hand-Crossbow:'' +7, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) | + | |Attacks=• ''Rapier +1:'' +8, 1d8+5, Finesse<br>• ''Shortsword:'' +7, 1d6+4, Finesse, Light<br>• ''Dagger:'' +7, 1d4+4, Finesse, Light, Thrown, Range (20/60)<br>•''Hand-Crossbow:'' +7, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) |
|Armor Class=16 | |Armor Class=16 | ||
|Initiative=+4/+6 | |Initiative=+4/+6 | ||
|Speed=30 ft | |Speed=30 ft | ||
|Feats=Squat Nimbleness | |Feats=Squat Nimbleness | ||
− | |Hit Points= | + | |Hit Points=47 |
− | |Hit Dice= | + | |Hit Dice=7d8 |
|Personality=<br>I am incredibly slow to trust. Those who seem the fairest often have the most to hide. | |Personality=<br>I am incredibly slow to trust. Those who seem the fairest often have the most to hide. | ||
|Ideals=<br>People. I help people who help me--that's what keeps us alive. | |Ideals=<br>People. I help people who help me--that's what keeps us alive. | ||
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'''Campaign Info:''' [[Dusken Glade House Rules|House Rules]] • [[Dusken Glade Treasury|Group Treasury]] | '''Campaign Info:''' [[Dusken Glade House Rules|House Rules]] • [[Dusken Glade Treasury|Group Treasury]] | ||
</div> | </div> | ||
+ | ==Background== | ||
+ | Lobelia's backstory can be found [[Lobelia_Hamson_Backstory|here]]. | ||
==Traits== | ==Traits== | ||
{| | {| | ||
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**You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. | **You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances; specifically, you know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. | ||
===Faction Traits=== | ===Faction Traits=== | ||
− | + | ====Harper==== | |
− | * ''' | + | Descriptions on the [[Harpers_Faction]] page. |
− | * '''Harper's Pin:''' | + | '''Rank:''' 2<br> |
− | * '''[[Harper Cell]]:''' | + | '''Renown:''' 6<br> |
− | * '''Continuing Training:''' '' | + | * '''Sponsor:''' Zhentarim Argot learned |
+ | * '''Signs at Twilight:''' | ||
+ | * '''Song Training:''' Performance | ||
+ | * '''Harper's Pin:''' | ||
+ | * '''[[Harper Cell]]:''' Deep cover agent. Currently unassigned, on loan to [[Dusken Glade Cell]]. | ||
+ | * '''[[Harper Lore]]:''' | ||
+ | * '''Harper Trainers:''' | ||
+ | * '''Magic Access:''' | ||
+ | * '''Mentor:''' | ||
+ | * '''Continuing Training:''' ''Renown 6+''. Harp and herbalism kit learned. | ||
+ | ====Harpshadow==== | ||
+ | ''Spies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.''<br> | ||
+ | *'''Rank 2:''' You are expected to be cunning and subtle, right out of the gate, as the responsibilities the Harpers need you for are both quick and demanding. Choose one Exploit from among the following 1st rank Exploits: Invigorating Stride or <u>Lurker's Cloak</u> | ||
+ | **''Infiltrator (Downtime):'' Harpshadows often volunteer to use their skills as infiltrators to gather needed information for the Harpers. By spending time taking the Skulduggery downtime action on behalf of the Harpers, they gain both renown and information. Harpers gather intelligence about a wide and vast body of information, and are willing to share that with their fellows who go out of their way to increase that lore. To use this, the harpshadow must be given a specific target. When they "donate" one question from their Skulduggery downtime action against that target, the Harpers will answer one question about known topics in return. Additionally, gain a +1 Harpers renown when you spend a number of tendays equal to your current renown on this downtime activity. | ||
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+ | |||
===Rogue Traits=== | ===Rogue Traits=== | ||
*'''Expertise''' Thieves' Tools & Stealth | *'''Expertise''' Thieves' Tools & Stealth | ||
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*'''Roguish Archetype''' Assassin | *'''Roguish Archetype''' Assassin | ||
*'''Uncanny Dodge''' Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. | *'''Uncanny Dodge''' Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you. | ||
+ | *'''Expertise:''' Persuasion & Sleight of Hand | ||
+ | *'''Evasion:''' Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as a red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. | ||
+ | |||
===Specialty Traits=== | ===Specialty Traits=== | ||
*'''Bonus Proficiencies:''' You gain proficiency with the disguise kit and the poisoner’s kit. | *'''Bonus Proficiencies:''' You gain proficiency with the disguise kit and the poisoner’s kit. | ||
*'''Assassinate:''' You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit. | *'''Assassinate:''' You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet, and any hit you score against a creature that is surprised is a critical hit. | ||
+ | ===Exploits=== | ||
+ | <big>'''Rank 1'''</big> | ||
+ | ;Fleeting Spirit Strike | ||
+ | :''Offensive, Weapon (Short)'' | ||
+ | :When you hit a creature with an attack using a finesse or ranged weapon, you do not provoke opportunity attacks for the rest of your turn, and if you are obscured at the end of your turn, you can make a Dexterity (Stealth) check to become hidden. | ||
+ | :''You dart from shadow to shadow, striking out along the way.'' | ||
+ | ;Lurker’s Cloak | ||
+ | :''Utility (Short)'' | ||
+ | :As a bonus action, you gain a +2 bonus to AC and Dexterity saving throws while you are obscured or have cover, until the end of your next turn. | ||
+ | :''You maximize the benefit of the obstacle or shadows hiding you.'' | ||
+ | ;Shadow Strike | ||
+ | :''Offensive, Weapon (Short)'' | ||
+ | :When you hit a creature that you are hidden from with a finesse or ranged weapon attack, you can choose to remain hidden after the attack. | ||
+ | :''You emerge from the darkness, delivering a quick strike before retreating back into the shadows.'' | ||
+ | |||
+ | <big>'''Rank 2'''</big> | ||
+ | ;Bloodbath | ||
+ | :''Offensive, Weapon (Long)'' | ||
+ | :When you hit a creature with an attack using a finesse or ranged weapon, the target bleeds for 1d6 necrotic damage. | ||
+ | :If you dealt Sneak Attack damage along with this exploit, the target bleeds for 2d6 necrotic damage instead of 1d6. | ||
+ | :''You slice your foes artery, inflicting a gushing wound.'' | ||
|} | |} | ||
− | |||
==Feats== | ==Feats== | ||
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==Resources== | ==Resources== | ||
− | * '''Coins:''' | + | * '''Coins:''' 569 cp • 2544 sp • 0 ep • 518 gp • 19 pp • Other coins: 0 |
* '''Gems:''' 0 | * '''Gems:''' 0 | ||
===Magic Items=== | ===Magic Items=== | ||
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*'''Gloves of Thievery''' | *'''Gloves of Thievery''' | ||
**''These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.'' | **''These gloves are invisible while worn. While wearing them, you gain a +5 bonus to Dexterity (Sleight of Hand) checks and Dexterity checks made to pick locks.'' | ||
− | *'''Lobelia's Elvish Cloak''' - ''Cloak of Elvenkind'' | + | *'''Lobelia's Elvish Cloak''' - ''Cloak of Elvenkind'' Requires attunement |
**''While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.'' | **''While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak's color shifts to camouflage you. Pulling the hood up or down requires an action.'' | ||
**'''<i>Guardian</i>''' The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. (Common Magic Item effect) | **'''<i>Guardian</i>''' The item whispers warnings to its bearer, granting a +2 bonus to initiative if the bearer isn't incapacitated. (Common Magic Item effect) | ||
+ | *'''Slippers of Spider Climbing''' ''Wondrous item, uncommon (requires attunement)'' | ||
+ | **''While you wear these light shoes, you can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free. You have a climbing speed equal to your walking speed. However, the slippers don’t allow you to move this way on a slippery surface, such as one covered by ice or oil.'' | ||
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** '''Lobelia's SOS''' Lobelia's Harper pin can send an SOS message to her handler. This is a one-way sending that only alerts Lobelia's handler that she is in danger and needs extraction. | ** '''Lobelia's SOS''' Lobelia's Harper pin can send an SOS message to her handler. This is a one-way sending that only alerts Lobelia's handler that she is in danger and needs extraction. | ||
|} | |} | ||
+ | |||
==Equipment== | ==Equipment== | ||
{| | {| | ||
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===Carried Equipment=== | ===Carried Equipment=== | ||
− | * '''In Hand:''' Shortsword | + | * '''In Hand:''' Shortsword, Rapier +1 |
* '''Worn:''' Studded Leather | * '''Worn:''' Studded Leather | ||
− | * '''Belt:''' Dagger, Hand Crossbow | + | * '''Belt:''' Dagger, Hand Crossbow, Potion of Healing x2 (2d4+2) |
* '''Backpack:''' Explorer’s Pack | * '''Backpack:''' Explorer’s Pack | ||
**Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. | **Includes a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, and a waterskin. The pack also has 50 feet of hempen rope strapped to the side of it. | ||
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**1 dose Huld (Injury) 250gp. Referred to as “Leap” or “Deathdance” by sages and alchemists in the Realms, this odourless oil causes severe muscle spasms leading to loss of motor control, balance and speech and causing a victim to become helpless as it thrashes and moves about rapidly and wildly. This poison is a favourite of the Fire Knives of Westgate and it is whispered that the wizard Sandar “Silkenvoice” Kathklan of Daerlun provides huld to unscrupulous Sembians for stiff fees. | **1 dose Huld (Injury) 250gp. Referred to as “Leap” or “Deathdance” by sages and alchemists in the Realms, this odourless oil causes severe muscle spasms leading to loss of motor control, balance and speech and causing a victim to become helpless as it thrashes and moves about rapidly and wildly. This poison is a favourite of the Fire Knives of Westgate and it is whispered that the wizard Sandar “Silkenvoice” Kathklan of Daerlun provides huld to unscrupulous Sembians for stiff fees. | ||
***A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become incapacitated and unable to speak for 1d6 minutes. The creature can repeat the saving throw at the end of each if its turns, ending the effect on itself on a success. | ***A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or become incapacitated and unable to speak for 1d6 minutes. The creature can repeat the saving throw at the end of each if its turns, ending the effect on itself on a success. | ||
− | |||
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+ | |||
===Stored Equipment=== | ===Stored Equipment=== | ||
* nothing | * nothing | ||
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===Mount=== | ===Mount=== | ||
{| class="wikitable" width=65%; style="margin-left: auto; margin-right: 0px; border="0" " | {| class="wikitable" width=65%; style="margin-left: auto; margin-right: 0px; border="0" " | ||
− | |[[Image:Sasha-Lobelia.jpg|Sasha|none|300px]]||<b><span style="font-size:180%; color:SlateGray">Sasha - War Mastiff</span></b> | + | |[[Image:Sasha-Lobelia.jpg|Sasha|none|300px]]||<b><span style="font-size:180%; color:SlateGray">Sasha - War Mastiff Fighter 2</span></b> |
:''Medium beast'' | :''Medium beast'' | ||
:'''AC:''' 15 (Chain Shirt Barding 13 + Dex Bonus) | :'''AC:''' 15 (Chain Shirt Barding 13 + Dex Bonus) | ||
− | :'''HP:''' | + | :'''HP:''' 27 (3d8 +3) |
− | :'''Speed:''' | + | :'''Speed:''' 40 ft. |
:<big><b>Abilities and Skills</b></big> | :<big><b>Abilities and Skills</b></big> | ||
:Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2) | :Str 13 (+1), Dex 14 (+2), Con 12 (+1), Int 3 (-4), Wis 12 (+1), Cha 7 (-2) | ||
+ | :'''Saving Throws:''' STR +3, CON +3 | ||
:'''Senses:''' Passive Perception 13 (18 hearing or smell) | :'''Senses:''' Passive Perception 13 (18 hearing or smell) | ||
− | :'''Skills:''' Perception (WIS) +3 | + | :'''Skills:''' Athletics +3 (STR), Intimidation +0 (CHR), Perception (WIS) +3 |
:'''Languages :''' | :'''Languages :''' | ||
:<big><b>Talents</b></big> | :<big><b>Talents</b></big> | ||
:<b><i>Steed: Maul.</i></b> If the mastiff hits two bite attacks against a single creature in two consecutive rouns, it can use its bonus action to grapple the creature. The mastiff has advantage on the grapple attack roll. | :<b><i>Steed: Maul.</i></b> If the mastiff hits two bite attacks against a single creature in two consecutive rouns, it can use its bonus action to grapple the creature. The mastiff has advantage on the grapple attack roll. | ||
:<b><i>Keen Hearing and Smell.</i></b> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. | :<b><i>Keen Hearing and Smell.</i></b> The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. | ||
+ | :<b><i>Action Surge (Recharges after a Short or Long Rest)</i></b> Sasha takes an additional action on her turn. | ||
+ | :<b><i>Fighting Style: Protection </i></b> When a creature Sasha can see attacks a target other than Sasha that is within 5 feet of Sasha, she can use her reaction to impose disadvantage on the attack roll. | ||
+ | :<b><i>Second Wind (Recharges after a Short or Long Rest)</i></b> As a bonus action, Sasha can regain 1d10+1 hit points. | ||
:<big><b>Actions</b></big> | :<big><b>Actions</b></big> | ||
:<i><b>Bite.</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <b><i>Hit:</i></b> 4 (1d6 + 1) piercing damage. <b><i>When not being used as a mount:</i></b> If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. | :<i><b>Bite.</b> Melee Weapon Attack:</i> +3 to hit, reach 5 ft., one target. <b><i>Hit:</i></b> 4 (1d6 + 1) piercing damage. <b><i>When not being used as a mount:</i></b> If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone. | ||
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|} | |} | ||
− | == | + | ==Downtime Actions== |
− | * | + | '''Downtime:''' 40/{{DuskenGladeDowntimeTotal}} |
+ | *'''Exploit Training: Rank 1 - Fleeting Spirit Strike''' 10 days + 25gp. (Pre-spent downtime) | ||
+ | *'''Exploit Training: Rank 1 - Shadow Strike''' 10 days + 25gp. (Pre-spent downtime) | ||
+ | *'''Exploit Training: Rank 2 - Bloodbath''' 20 days + 100gp. (Pre-spent downtime) | ||
+ | |||
+ | ==Wishlist== | ||
+ | *Rank 1 Exploits | ||
+ | **Sneak in the Attack | ||
+ | **Confounding Attack | ||
+ | *Rank 2 Exploits | ||
+ | **Battle Awareness | ||
+ | |||
==Important Individuals== | ==Important Individuals== | ||
* '''Vescaras Ammakyl''' - The Harper whom I work for. | * '''Vescaras Ammakyl''' - The Harper whom I work for. | ||
* '''Vaeser Osznar''' - Lobelia and Vaeser don't actual know each other's names but they have crossed paths on many occasion. They have met at a few meetings and have been involved in the same operations but only know each other by code names. These days they just call each other by "friendly" insulting nicknames. | * '''Vaeser Osznar''' - Lobelia and Vaeser don't actual know each other's names but they have crossed paths on many occasion. They have met at a few meetings and have been involved in the same operations but only know each other by code names. These days they just call each other by "friendly" insulting nicknames. |
Revision as of 08:11, 18 December 2019
Lobelia "Lola" Hamson
|
Race: Lightfoot Halfling, Class: Rogue (Assassin) 7 Background: Spy, Alignment: Neutral Good Patron Deity: Tymora Factions: Harpers Rank: 2 Renown: 6 |
Ability Scores
|
Strength 8 (-1), Dexterity 18 (+4), Constitution 10 (+0); Intelligence 10 (+0), Wisdom 13 (+1), Charisma 16 (+3) |
Proficiencies
|
Bonus: +3 Saving Throws: DEX & INT Skills: Acrobatics (DEX), Animal Handling (WIS), Deception (CHA)*, Perception (WIS), Performance (CHA), Persuasion (CHA)*, Sleight of Hand (DEX)*, Stealth (DEX)* Tools: Dice Set, Disguise Kit, Flute, Harp, Poisoner's Kit, Thieves' Tools Passives: Passive Wis(Perception) 14 Passive Int(Investigation) 10 Passive Wis(Insight) 11 Languages: Common, Luiric, Zhentarim Argot, Alzhedo Armor: Light Armor Weapons: Simple, Longsword, Rapier, Shortsword, Hand-Crossbow |
Traits
|
DEX +2, CHA +1, Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Expertise, Sneak Attack (3D6), Thieves' Cant, Cunning Action, Assassinate, Uncanny Dodge, Expertise (Persuasion, Sleight of Hand) |
Feats
|
Squat Nimbleness |
Combat
|
Attacks: • Rapier +1: +8, 1d8+5, Finesse • Shortsword: +7, 1d6+4, Finesse, Light • Dagger: +7, 1d4+4, Finesse, Light, Thrown, Range (20/60) •Hand-Crossbow: +7, 1d6+4, Ammunition, Light, Loading, Range, Range (30/120) Armor Class: 16, Initiative: +4/+6, Speed: 30 ft Hit Points: 47, Hit Dice: 7d8 |
Social
|
Personality Traits: I am incredibly slow to trust. Those who seem the fairest often have the most to hide. Ideals: People. I help people who help me--that's what keeps us alive. Bonds: I owe a debt I can never repay to the person who took pity on me Flaws: I can't resist poking my nose where it doesn't belong. |
The life of spies is to know, not to be known. - George Herbert
All warfare is based on deception. There is no place where espionage is not used. Offer the enemy bait to lure him. - Sun Tzu
Harpers: Faction Info • Harpers of Waterdeep • Dusken Glade Cell
People & Places: Local Neighborhood • Dusken Glade Inn • Rivals
Campaign Info: House Rules • Group Treasury
Background
Lobelia's backstory can be found here.
Traits
Halfling Traits
Background Traits
Faction TraitsHarperDescriptions on the Harpers_Faction page.
Rank: 2
HarpshadowSpies and sneaks, rogues and shady sorts, harpshadows are well-versed in some aspect of covert operation or criminal enterprise. Harpers often operate outside of the law, and harpshadows are those who facilitate that when necessary. The criminal contacts a Harper develops are often put to the use of the faction as a whole.
|
Rogue Traits
Specialty Traits
ExploitsRank 1
Rank 2
|
Feats
|
Resources
- Coins: 569 cp • 2544 sp • 0 ep • 518 gp • 19 pp • Other coins: 0
- Gems: 0
Magic Items
|
|
Equipment
Carried Equipment
|
Stored Equipment
Lifestyle
|
Mount
Sasha - War Mastiff Fighter 2
|
Poison
Known Poison Formula
|
Natural Poisons
|
Downtime Actions
Downtime: 40/80 days
- Exploit Training: Rank 1 - Fleeting Spirit Strike 10 days + 25gp. (Pre-spent downtime)
- Exploit Training: Rank 1 - Shadow Strike 10 days + 25gp. (Pre-spent downtime)
- Exploit Training: Rank 2 - Bloodbath 20 days + 100gp. (Pre-spent downtime)
Wishlist
- Rank 1 Exploits
- Sneak in the Attack
- Confounding Attack
- Rank 2 Exploits
- Battle Awareness
Important Individuals
- Vescaras Ammakyl - The Harper whom I work for.
- Vaeser Osznar - Lobelia and Vaeser don't actual know each other's names but they have crossed paths on many occasion. They have met at a few meetings and have been involved in the same operations but only know each other by code names. These days they just call each other by "friendly" insulting nicknames.