Difference between revisions of "Maple Shade Practical Beats Log"

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<span style="font-size:180%"><b>Current Total:</b> 32</span>
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<span style="font-size:180%"><b>Current Total:</b> 2</span>
 
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{|
 
{|
 
|valign="top" width="30%"|
 
|valign="top" width="30%"|
'''6/22 Game''' <br>
+
'''xx/xx Game''' <br>
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
+
xx
+3 Dramatic Failures (Carol, Lucas, Harry)<br>
 
+1 Exceptional Success (Matthew)<br>
 
+1 Monster power display (Flame Strike on Noelle)<br>
 
+1 Saved Noelle's Life<br>
 
<u>+1 Drove Natalie's Ghost off</u><br>
 
12 Practical beats ending<br>
 
<br>
 
'''6/29 Game'''<br>
 
12 Practical beats starting<br>
 
<u>-10 Practical beats for 2 Practical Experience to purchase Warding Tactic</u><br>
 
2 Practical beats ending<br>
 
<br>
 
'''7/6 Game'''<br>
 
2 Practical beats starting<br>
 
<u>+4 for Warding ritual</u><br>
 
6 Practical beats ending<br>
 
<br>
 
'''7/13 Game'''<br>
 
6 Practical beats starting<br>
 
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)<br>
 
+4 Hunters present (Rose, Lucas, Matthew, and Carol)<br>
 
+1 Exceptional successes (Rose)<br>
 
+2 Dramatic failures (Rose, Lucas)<br>
 
+1 Monster power display (Psychic attack on Sergio)<br>
 
<u>+1 Driving off the monsters</u><br>
 
18 Practical beats ending<br>
 
<br>
 
'''7/20 Game'''<br>
 
18 Practical beats starting<br>
 
<u>+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)</u><br>
 
22 Practical beats ending<br>
 
<br>
 
'''7/27 Game'''<br>
 
22 Practical beats starting<br>
 
-10 Withdrawal (2 practical beats each)<br>
 
+5 Risking Willpower Research (Lucas x2, Matthew x2, Carol)<br>
 
+1 Risking Willpower Fighting (Rose)<br>
 
<u>+2 Risking Willpower Warding (Lucas, Matthew)</u><br>
 
20 Practical beats ending<br>
 
<br>
 
'''8/10 Game'''<br>
 
20 Practical beats starting<br>
 
-15 Withdrawl (3 practical beats each)<br>
 
+3 Risking Willpower Research (Lucas, Rose, Matthew)<br>
 
+1 Risking Willpower Library Craft (Matthew)<br>
 
+1 Risking Willpower access to Special Collections (Carol)<br>
 
+2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)<br>
 
<u>+1 Risking Willpower to enter Carol's Mind (Matthew)</u><br>
 
13 Practical beats ending<br>
 
 
<br>
 
<br>
 
|valign="top" width="5%"|
 
|valign="top" width="5%"|
 
|valign="top" width="30%"|
 
|valign="top" width="30%"|
'''8/17 Game'''<br>
+
'''xx/xx Game'''<br>
13 Practical beats starting<br>
+
xx
+1 Risking Willpower Investigation (Rose)<br>
+
|}
+2 Risking Willpower Crafting Weapons (Rose, Lucas)<br>
 
+1 Risking Willpower Investigation (Lucas)<br>
 
+1 Risking Willpower Athletics (Carol)<br>
 
+1 New Power (Mind Control on Matthew)<br>
 
<u>-1 Influenced by Power (Mind Control on Matthew)</u><br>
 
18 Practical beats ending<br>
 
<br>
 
'''8/24 Game'''<br>
 
18 Practical beats starting<br>
 
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)<br>
 
+1 New Power (Hag removed her skin)<br>
 
+5 Risking Willpower combat (Matthew, Harry, Carol, Lucas, Rose)<br>
 
+1 New Power (Hag sucked Lucas' breath)<br>
 
+3 Exceptional success against hag (Rose, Harry, Carol)<br>
 
+1 New Power (Hag uses ecstasy power against Harry)<br>
 
+1 New Power (Hag created darkness)<br>
 
+3 Hag killed<br>
 
<u>+2 Risking Willpower against cop (Rose, Matthew)</u><br>
 
40 Practical beats ending<br>
 
<br>
 
'''8/31 Game'''<br>
 
40 Practical beats starting<br>
 
<u>-25 withdraw for players</u><br>
 
15 Practical beats ending<br>
 
<br>
 
'''9/21 Game'''<br>
 
15 Practical beats starting<br>
 
+5 Occult check risking willpower<br>
 
+2 Carol shooting Smiladon (Failure)<br>
 
+2 Lucas shooting Smiladon (Failure)<br>
 
+1 Rose stabbing Smiladon (Success)<br>
 
+5 All hunters present<br>
 
+2 Dramatic failures in scene<br>
 
+1 Drove it off<br>
 
<u>+1 Saved an innocent</u><br>
 
34 Practical beats ending<br>
 
 
<br>
 
<br>
'''11/16 Game'''<br>
+
'''[[Maple_Shade_Practical_Beats_Log-S1|Season One Practical Beats Log]]'''
34 Practical beats starting<br>
 
<u>+1 Risking Willpower Persuasion versus Michael (Carol)</u><br>
 
35 Practical beats ending<br>
 
<br>
 
'''11/30 Game'''<br>
 
35 Practical beats starting<br>
 
<u>-25 withdraw for players</u><br>
 
10 Practical beats ending<br>
 
<br>
 
'''12/7 Game'''<br>
 
10 Practical beats starting<br>
 
<u>+2 Risking Willpower Investigation check for Matthew's vision(Carol and Matthew)</u><br>
 
12 Practical beats ending<br>
 
<br>
 
|valign="top" width="5%"|
 
|valign="top" width="30%"|
 
'''1/25 Game'''<br>
 
12 Practical beats starting<br>
 
<u>+4 Risking willpower research rolls (Matthew, Rose, Carol, Harry)</u><br>
 
16 Practical beats ending<br>
 
<br>
 
'''2/1 Game'''<br>
 
16 Practical beats starting<br>
 
-10 Practical Beats (Buy Exorcism)<br>
 
+3 Risking Willpower Combat Success (Matthew, Rose, Vivian)<br>
 
+2 Risking Willpower Combat Failure (Carol)<br>
 
+1 Drove Demon off<br>
 
+1 New ability supernatural speed (Michael/demon)<br>
 
<u>+1 New ability supernatural armor (Michael/demon)</u><br>
 
14 Practical beats ending<br>
 
<br>
 
'''2/8 Game'''<br>
 
14 Practical beats starting<br>
 
<u>+6 Vivian's Party</u><br>
 
20 Practical beats ending<br>
 
'''2/15 Game'''<br>
 
20 Practical beats starting<br>
 
+1 Risking Willpower Warding (Lucas)<br>
 
+2 Risking Willpower Exocism (Rose, Matthew)<br>
 
+2 Risking Willpower failure (Carol)<br>
 
+2 Using a tactic successfully<br>
 
+1 Bune power<br>
 
+1 saved the life of at least one person<br>
 
<u>+3 Permanently rendered Bune harmless</u><br>
 
32 Practical beats ending<br>
 
|}
 

Latest revision as of 07:20, 18 May 2020

Current Total: 2

Practical Beats & Willpower

  • Once per scene, a hunter who is on the Hunt can Risk Willpower.
  • A hunter may also spend a Practical Beat to attempt to recover Willpower.
    • Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
    • The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

xx/xx Game
xx

xx/xx Game
xx


Season One Practical Beats Log