Difference between revisions of "Maple Shade Practical Beats Log-S1"

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(Created page with "<span style="font-size:180%"><b>Current Total:</b> 32</span> <br> <br> <div style="float: right; width: 350px; border: 1px black solid; margin: 1px; padding: 1px;"> ===Practi...")
 
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Latest revision as of 02:18, 18 May 2020

Current Total: 32

Practical Beats & Willpower

  • Once per scene, a hunter who is on the Hunt can Risk Willpower.
  • A hunter may also spend a Practical Beat to attempt to recover Willpower.
    • Once this is spent, the player rolls the character's Resolve + Composure, with no modifiers whatsoever.
    • The hunter regains a number of Willpower points equal to the successes rolled, minimum 1.

6/22 Game
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+3 Dramatic Failures (Carol, Lucas, Harry)
+1 Exceptional Success (Matthew)
+1 Monster power display (Flame Strike on Noelle)
+1 Saved Noelle's Life
+1 Drove Natalie's Ghost off
12 Practical beats ending

6/29 Game
12 Practical beats starting
-10 Practical beats for 2 Practical Experience to purchase Warding Tactic
2 Practical beats ending

7/6 Game
2 Practical beats starting
+4 for Warding ritual
6 Practical beats ending

7/13 Game
6 Practical beats starting
+3 for Risking Willpower (Rose successfully, Lucas unsuccessfully)
+4 Hunters present (Rose, Lucas, Matthew, and Carol)
+1 Exceptional successes (Rose)
+2 Dramatic failures (Rose, Lucas)
+1 Monster power display (Psychic attack on Sergio)
+1 Driving off the monsters
18 Practical beats ending

7/20 Game
18 Practical beats starting
+4 for Risking Willpower (Matthew, Lucas, Rose and Carol sucessfully)
22 Practical beats ending

7/27 Game
22 Practical beats starting
-10 Withdrawal (2 practical beats each)
+5 Risking Willpower Research (Lucas x2, Matthew x2, Carol)
+1 Risking Willpower Fighting (Rose)
+2 Risking Willpower Warding (Lucas, Matthew)
20 Practical beats ending

8/10 Game
20 Practical beats starting
-15 Withdrawl (3 practical beats each)
+3 Risking Willpower Research (Lucas, Rose, Matthew)
+1 Risking Willpower Library Craft (Matthew)
+1 Risking Willpower access to Special Collections (Carol)
+2 Risking Willpower Warding Carol's Apartment (Lucas, Rose)
+1 Risking Willpower to enter Carol's Mind (Matthew)
13 Practical beats ending

8/17 Game
13 Practical beats starting
+1 Risking Willpower Investigation (Rose)
+2 Risking Willpower Crafting Weapons (Rose, Lucas)
+1 Risking Willpower Investigation (Lucas)
+1 Risking Willpower Athletics (Carol)
+1 New Power (Mind Control on Matthew)
-1 Influenced by Power (Mind Control on Matthew)
18 Practical beats ending

8/24 Game
18 Practical beats starting
+5 Hunters present (Rose, Lucas, Matthew, Carol, and Harry)
+1 New Power (Hag removed her skin)
+5 Risking Willpower combat (Matthew, Harry, Carol, Lucas, Rose)
+1 New Power (Hag sucked Lucas' breath)
+3 Exceptional success against hag (Rose, Harry, Carol)
+1 New Power (Hag uses ecstasy power against Harry)
+1 New Power (Hag created darkness)
+3 Hag killed
+2 Risking Willpower against cop (Rose, Matthew)
40 Practical beats ending

8/31 Game
40 Practical beats starting
-25 withdraw for players
15 Practical beats ending

9/21 Game
15 Practical beats starting
+5 Occult check risking willpower
+2 Carol shooting Smiladon (Failure)
+2 Lucas shooting Smiladon (Failure)
+1 Rose stabbing Smiladon (Success)
+5 All hunters present
+2 Dramatic failures in scene
+1 Drove it off
+1 Saved an innocent
34 Practical beats ending

11/16 Game
34 Practical beats starting
+1 Risking Willpower Persuasion versus Michael (Carol)
35 Practical beats ending

11/30 Game
35 Practical beats starting
-25 withdraw for players
10 Practical beats ending

12/7 Game
10 Practical beats starting
+2 Risking Willpower Investigation check for Matthew's vision(Carol and Matthew)
12 Practical beats ending

1/25 Game
12 Practical beats starting
+4 Risking willpower research rolls (Matthew, Rose, Carol, Harry)
16 Practical beats ending

2/1 Game
16 Practical beats starting
-10 Practical Beats (Buy Exorcism)
+3 Risking Willpower Combat Success (Matthew, Rose, Vivian)
+2 Risking Willpower Combat Failure (Carol)
+1 Drove Demon off
+1 New ability supernatural speed (Michael/demon)
+1 New ability supernatural armor (Michael/demon)
14 Practical beats ending

2/8 Game
14 Practical beats starting
+6 Vivian's Party
20 Practical beats ending
2/15 Game
20 Practical beats starting
+1 Risking Willpower Warding (Lucas)
+2 Risking Willpower Exocism (Rose, Matthew)
+2 Risking Willpower failure (Carol)
+2 Using a tactic successfully
+1 Bune power
+1 saved the life of at least one person
+3 Permanently rendered Bune harmless
32 Practical beats ending