Mystra is the goddess of magic, which makes her one of the most powerful deities in the Realms. Known also as the Lady of Mysteries, she is said to have taught the first spellcaster of the Realms, and to have enabled many of the races to use magic. She is aided in her work by Azuth, the god of wizards. Mystras symbol is a blue-white star. Mystra is portrayed only as a prismatic will-o-the-wisp, without human form and capable of using any spell known in the Realms.
Mystra is the goddess of magic, and with that the goddess of possibilities. She is most venerated by wizards and those who use magic or magical items in their daily use. She is claimed to weigh and judge each new spell or magical item to determine whether it should be permitted into the Realms. Choice, decision, and knowledge, leavened with a healthy dose of good for the most individuals, are the hallmarks of Mystras faith.
The hierarchy of Mystra includes all forms of spellcasters, including priests, wizards, bards, rangers, and paladins. Only those who gain their spells directly from a higher power gain their spells from the goddess, but all are welcome within the hierarchy. Wizards, and primarily good wizards, hold her name in special veneration, even if they worship Azuth or some other deity.
- By the grace of Mystra, all clergy of Mystra cast spells for the maximum possible damage, duration or extent of effect. This includes all Mystran temples and shrines, and many private spellcasting chambers.