NPC-WOD

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Mortals

  • Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
  • Attributes
    • Mental: Intelligence X, Wits X, Resolve X
    • Physical: Strength X, Dexterity X, Stamina X
    • Social: Presence X, Manipulation X, Composure X
  • Abilities
    • Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
    • Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
    • Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
  • Merits
    • Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••); Mage: the Awakening: Sleepwalker (••••); WoD: Armory: EOD (••••), Technophile (• — ••); WoD: Second Sight: Anti-Psi (•••••), Doubting Thomas (•), Lucid Dreamer (•), Psychic Resistance (• — •••)
    • Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•); WoD: Armory: Fighting Style: Archery (• — ••••), Fighting Style: Chain Weapons (• — ••••), Fighting Style: Combat Marksmanship (• — •••••), Fighting Style: Fencing (• — •••••), Fighting Style: Filipino Martial Arts (• — •••••), Fighting Style: Sniping (• — •••••), Fighting Style: Spetsnaz Knife Fighting (• — ••••), Fighting Style: Staff Fighting (• — •••); WoD: 13th Precinct: Fighting Style: Police Tactics (• — •••)
    • Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••); WoD: 13th Precinct: Sworn Officer (• — ••••); WoD: Skinchangers: Animal Affinity (• — •••), Predator's Bearing (••), Socially Small (••), Den/Hideout (•••); WoD: Second Sight: Believers (• — •••••), Ghost Ally (••• — •••••), Hypnotic Voice (••••)
    • ESP (Second Sight): Astral Projection (•••), Clairvoyance (•••), Dowsing (•), Dream Travel (• — •••••), Postcognition (• or •••), Precognition (••••), Psychometry (••• or ••••)
    • Mediumist (Second Sight): Automatic Writing (••), Channeling (•••), Death Sight (••••), Ghost-Calling (•••)
    • Psychokinetic (Second Sight): Biokinesis (• — •••••), Cryokinesis (• — •••••), Plant Empathy (•), Psychic Healing (•••• or •••••), Psychic Vampirism (•••• or •••••), Pyrokinesis (•••••), Pyrokinetic Immunity (•• or ••••), Pyrokinetic Shaping (•••••), Telekinesis (• — •••••), Thermokinesis (• — •••••)
    • Telepathic (Second Sight): Animal Empathy (•• or ••••), Animal Possession (••••), Animal Rapport (••• — •••••), Aura Reading (•• or •••••), Mental Blast (•••••), Mind Breaker (•••••), Mind Control (•••••), Mind Reading (••• — •••••), Psychic Empathy (•••• or •••••), Psychic Illusions (•••••), Psychic Invisibility (•••••), Telepathic Communication (••••), Telepathic Rapport (•••), Thought Projection (•••)
    • Thaumaturge (Second Sight): Alchemy: External (•• or ••••), Alchemy: Internal (•• or ••••), Communion (•• or ••••), Countermagic (•• or ••••), Curse of Ill-Fortune (•••), Divination (•••), Dream (• — •••••), Dream Travel (•••), Enchantment (•• or ••••), Evocation (•• or ••••), Familiar (••• or ••••), Favorable Fortune (•••), Geomancy (•••), Healing (••••), Invocation (•• or ••••), Library (• — •••), Longevity (•••••), Luck Magic (•• or ••••), Magical Nexus (• — ••), Psychic Projection (••••), Sacrifice (•), Scrying (•••), Second Sight (•••), See Auras (••), See Spirits (••), Soul Jar (•• or ••••), Visionary Trances (•• or ••••), Warding (•••), Weather Control (••••)
    • Abominable (Second Sight): Cult of Things That Must Not Be (• — •••••), Reality Blasphemy (• — •••••)
  • Health [Size + Stamina], Willpower [Resolve + Composure], [Morality] X ([Derangements])
  • Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
  • Weapons: Weapon (Stats)
  • Armor: X (equipment/source)

Mages

  • Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
  • Path: X; Order: X; Legacy: X; Tradition: X
  • Attributes
    • Mental: Intelligence X, Wits X, Resolve X
    • Physical: Strength X, Dexterity X, Stamina X
    • Social: Presence X, Manipulation X, Composure X
  • Abilities
    • Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
    • Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
    • Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
  • Merits
    • Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••)
    • Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
    • Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••)
    • Awakened: Artifact (•••+), Destiny [Bane] (• — •••••), Dream (• — •••••), Enhanced Item (•+), Familiar (••• or ••••), Hallow (• — •••••), High Speech (•), Imbued Item (••+), Library [Areas] (• — •••••), Occultation (• — •••), Sanctum (• — •••••), Sleepwalker Retainer (• — •••••), Status [Order/Consilium] (• — •••••), Thrall (•••)
  • Gnosis: X (Mana/Turn: X); Arcana: Death X, Fate X, Forces X, Life X, Matter X, Mind X, Prime X, Space X, Spirit X, Time X
  • Rotes
    • [Rote Name]: [Spell], [Arcanum] •••••, [Attribute + Ability + Arcanum]; [Factor Bonuses]; Tradition Rote: [Details, if it is a Tradition Rote]
  • Legacy Attainment: 1st — X, 2nd — X, 3rd — X
  • Health [Size + Stamina], Willpower [Resolve + Composure], Wisdom X ([Derangements])
  • Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
  • Weapons: Weapon (Stats)
  • Armor: X (equipment/source)
  • Flaws: X
  • Nimbus: X
  • Magical Tools: X

Vampires

  • Virtue: Charity Faith Fortitude Hope Justice Prudence Temperance; Vice: Envy Gluttony Greed Lust Pride Sloth Wrath; Concept: X
  • Clan: X; Covenant: X; Bloodline: X
  • Attributes
    • Mental: Intelligence X, Wits X, Resolve X
    • Physical: Strength X, Dexterity X, Stamina X
    • Social: Presence X, Manipulation X, Composure X
  • Abilities
    • Mental: Academics X, Computer X, Crafts X, Investigation X, Medicine X, Occult X, Politics X, Science X
    • Physical: Athletics X, Brawl X, Drive X, Firearms X, Larceny X, Stealth X, Survival X, Weaponry X
    • Social: Animal Ken X, Empathy X, Expression X, Intimidation X, Persuasion X, Socialize X, Streetwise X, Subterfuge X
  • Merits
    • Mental: Common Sense (••••), Danger Sense (••), Eidetic Memory (••), Encyclopedic Knowledge (••••), Holistic Awareness (•••), Language (•), Meditative Mind (•), Unseen Sense (•••); Sleepwalker (••••)
    • Physical: Ambidextrous (••••), Brawling Dodge (•), Direction Sense (•), Disarm (••), Fast Reflexes (• — ••), Fighting Finesse (••), Fighting Style: Boxing (• — •••••), Fighting Style: Kung-Fu (• — •••••), Fighting Style: Two Weapons (• — ••••), Fleet of Foot (• — •••), Fresh Start (•), Giant (••••), Gunslinger (•••), Iron Stamina (• — •••), Iron Stomach (••), Natural Immunity (•), Quick Draw (•), Quick Healer (••••), Strong Back (•), Strong Lungs (•••), Stunt Driver (•••), Toxin Resistance (••), Weaponry Dodge (•)
    • Social: Allies [Area] (• — •••••), Barfly (•), Contacts [Areas] (• — •••••), Fame (• — •••), Inspiring (••••), Mentor (• — •••••), Resources (• — •••••), Retainer (• — •••••), Status [Area] (• — •••••), Striking Looks (•• or ••••)
    • Kindred: Haven (• — •••••), Herd (• — •••••), Status [Covenant] (• — •••••)
  • Blood Potency: X (Vitae/Turn: X); Disciplines: Animalism X, Auspex X, Celerity X, Coils of the Dragon X, Cruac X, Dominate X, Majesty X, Nightmare X, Obfuscate X, Protean X, Resilience X, Theban Sorcery X, Vigor X
  • Rituals: Cruac — X; Theban Sorcery — X
  • Health [Size + Stamina], Willpower [Resolve + Composure], Humanity X ([Derangements])
  • Size [5], Speed [Strength + Dexterity + 5], Defense [Lowest of Dexterity and Wits], Initiative [Dexterity + Composure]
  • Weapons: Weapon (Stats)
  • Armor: X (equipment/source)