Otto Brody

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Otto Brody
Flokibarb.jpg
Race: Human, Class: Fightbarian
Background: Urchin, Alignment: Chaotic Good
Patron Deity: xxx
Factions: {{{Factions}}}
Ability Scores
Strength 18 (+4) Dexterity 18 (+4), Constitution 18 (+4);
Intelligence 12 (+1), Wisdom 12 (+1), Charisma 14 (+2)
Proficiencies
Bonus: +3
Saving Throws: Strength, Constitution
Skills: Acrobatics, Athletics, Intimidation, Sleight of Hand, Stealth
Tools: Theives Tools, Disguise Kit
Languages: Common, Goblin
Armor: None
Weapons: Simple Weapons, Martial Weapons
Traits
• City Secrets • Fighting Style: Protection, Second Wind, Rage, Frenzy, Unarmored Defense, Reckless Attack, Danger Sense, Extra Attack, Fast Movement
Feats
Sentinel
Combat
Attacks: Silvered Warhammer: +7 to Att, 1d8+4(6); Longbow: +7 to Att, 1d8+4 Damage
Armor Class: 20, Initiative: +4, Speed: 40 ft
Hit Points: 84, Hit Dice: 5d12/1d10
Social
Personality Traits: I hide scraps of food and trinkets in my pocket • I always share when I can with the less fortunate.
Ideals: Change: The low are lifted up, adn the high and mighty are brought down. • Change is the nature of things. •
Bonds: I owe my survival to another goblin urchin who taught me to live on the streets.
Flaws: It's not stealing if my cause needs it more than someone else; I'm convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.

The veneer of civilization is exceedingly thin. -Karin Tansek

Appearance

xxx

Traits

Human Traits

  • Stat Bonuses: +1 STR, +1 CON
  • Gain Feat: Grants one extra feat. (Sentinel)
  • Gain Skill: Grants one extra skill. (Acrobatics)

Urchin Traits

  • City Secrets: Travel through cities twice as fast when not in combat.

Barbarian Traits

  • Rage: Advantage on STR Checks and Saving throws, +2 bonus damage to melee attacks, resistant to bludgeoning, slashing, and piercing damage.
  • Frenzy: Extra attack as bonus action; When rage ends, you suffer one level of exhaustion.
  • Unarmored Defense: AC = 10 + DEX Mod + CON Mod
  • Reckless Attack: Gain advantage on Strength-based Melee attacks for the turn, grant advantage until next turn.
  • Danger Sense: Advantage on DEX saving throws vs. things you can see (traps, spells, etc.)
  • Extra Attack: Attack twice instead of once.
  • Fast Movement: +10 to speed.

Fighter Traits

  • Fighting Style: Dueling: +2 Dam to attacks with one-handed melee weapons.
  • Second Wind: Regain 1d10+1 HP as a bonus action. Must take a short rest to recharge.

Ability Score Increases/Feats

  • Ability Increase (4th Level): +2 Dexterity
  • Feats:
    • Sentinel: Creatures who are hit by your opportunity attacks have their speed reduced to 0 for the rest of the turn, Opponents always grant opportunity attacks, even when taking a disengage action, make a single melee attack as a counter-attack if an enemy within 5ft doesn't attack me, as a reaction.

Resources

  • Moneys: 0 pp • 305 gp • 0 ep • 0 sp • 0 cp
  • Carried Equipment: Ring of Jumping, Disguise Kit, Theives Tools, Potion of Healing (x2), Shield, Silvered Warhammer, Longbow, 20 Silvered Arrows, Quiver, Backpack, bag of 1000 ball bearings, 10 feet of string, a bell, 5 candles, a crowbar, a hammer, 10 pitons, a hooded lantern, 2 flasks of oil, 5 days rations, a tinderbox, a waterskin, 50ft of hempen rope.
  • Stored Equipment: None
  • Lifestyle: xxx

Origin

XXX

Other Important Individuals

  • x

Projects, Goals and/or Downtime

  • x

Experience Points

Total: x

  • 0.0.2015: x