Difference between revisions of "Pelaios"

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{{DND5CharacterSheet
 
{{DND5CharacterSheet
 
|Image=[[Image:xxx.jpg|center|350 px]]
 
|Image=[[Image:xxx.jpg|center|350 px]]
|CharacterName=NAME
+
|CharacterName=Pelaios
|Race=RACE
+
|Race=Tiefling
|Class=CLASS (TYPE)
+
|Class=Celestial Warlock (Level 2)
|Background=BACKGROUND
+
|Background=Entertainer
|Alignment=ALIGNMENT
+
|Alignment=Neutral Good
 
|Patron Deity=DEITY
 
|Patron Deity=DEITY
 
|Factions=FACTIONS
 
|Factions=FACTIONS
|Ability Scores=Strength x (+x), Dexterity x (+x), Constitution x (+x);<br> Intelligence x (+x), Wisdom x (+x), Charisma x (+x)
+
|Ability Scores=Strength 13 (+1), Dexterity 15 (+2), Constitution 13 (+1);<br> Intelligence 10 (+0), Wisdom 8 (-1), Charisma 18 (+4)
|Bonus=x
+
|Bonus=2
|Saving Throws=XXX & XXX
+
|Saving Throws=Wisdom & Charisma
|Skills=SKILLS
+
|Skills= Acrobatics, Arcana, History, Performance
|Tools=TOOLS
+
|Tools= Disguise Kit, Harp
|Languages=Common, OTHER LANG
+
|Languages=Common, Infernal, Celestial
|Armor=ARMOR PROF
+
|Armor= Light
|Weapons=WEAPON PROF
+
|Weapons= Simple
|Traits=TRAITS
+
|Traits= By Popular Demand
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
 
|Attacks=• ''xxx:'' +x, xdx+x, TRAITS
|Armor Class=AC
+
|Armor Class=12
|Initiative=+INIT
+
|Initiative=+2
|Speed=XX ft
+
|Speed=30 ft
 
|Feats=FEATS
 
|Feats=FEATS
|Hit Points=XXX
+
|Hit Points=17
|Hit Dice=xdx
+
|Hit Dice=2d8
|Personality=PERSONALITY
+
|Personality= I am careful of my appearance.
|Ideals=IDEALS
+
|Ideals=The sins of the Parent are not the sins of their child.
|Bonds=BONDS
+
|Bonds= Aron, the kindly inn-keeper, A Locket with pictures of my adopted family, I hate the family that abandoned me.
|Flaws=FLAWS
+
|Flaws= Intemperate - I may not always wait to hear all the facts
 
}}
 
}}
 
__NOTOC__
 
__NOTOC__

Revision as of 01:52, 14 July 2018

Pelaios
Race: Tiefling, Class: Celestial Warlock (Level 2)
Background: Entertainer, Alignment: Neutral Good
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 13 (+1), Dexterity 15 (+2), Constitution 13 (+1);
Intelligence 10 (+0), Wisdom 8 (-1), Charisma 18 (+4)
Proficiencies
Bonus: 2
Saving Throws: Wisdom & Charisma
Skills: Acrobatics, Arcana, History, Performance
Tools: Disguise Kit, Harp
Languages: Common, Infernal, Celestial
Armor: Light
Weapons: Simple
Traits
By Popular Demand
Feats
FEATS
Combat
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: 12, Initiative: +2, Speed: 30 ft
Hit Points: 17, Hit Dice: 2d8
Social
Personality Traits: I am careful of my appearance.
Ideals: The sins of the Parent are not the sins of their child.
Bonds: Aron, the kindly inn-keeper, A Locket with pictures of my adopted family, I hate the family that abandoned me.
Flaws: Intemperate - I may not always wait to hear all the facts

words -Attribution

Traits

Racial Traits

  • +1 intelligence, + 2 Charisma
  • Darkvision - See in dim light within 60 feet as if it were bright light. See in darkness as if it were dim light. Cannot discern colors in darkness.
  • Hellish Resistance - Resistance to Fire Damage
  • Infernal Legacy - Know one Thaumaturgy cantrip. At 3rd level, cast hellish rebuke once per day as a 2nd level spell. At 5th level, cast darkness once per day. Use Charisma as the spellcasting ability.
  • Languages - Speak, read, and write Common and Infernal

Class Traits

Proficiencies

  • Light Armor
  • Simple Weapons
  • Saving Throws: Wisdom, Charisma
  • Skills: Arcana, History


Spells

  • Spell Level - 1
  • Number of Spells Known
    • Cantrips - 2
    • Level 1 - 3


Otherworldly Patron

  • Bonus Cantrips - Learn Light and Sacred Flame Cantrips. They count as warlock cantrips but do not count against the number of cantrips known.
  • Healing Light - Channel celestial energy to heal wounds. You have a number of d6s equal to 1 + warlock level. As a bonus action, you may use up to your charisma modifier in dice from this pool. Roll the dice and add them together to restore that number of hitpoints to a creature in sight within 60 feet. The pool is replenished with a long rest.

Specialty Traits

x

Background Traits

Entertainer
Proficiencies

  • Skills - Acrobatics, Performance
  • Tools - Disguise kit, Harp


Feature

  • Back by Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Feats

x

Resources

  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x

Equipment

Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x

Lifestyle

  • xxx: (x gp/day). x

Origin

  • x

Important Individuals

  • x