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Race: Tiefling, Class: Celestial Warlock (Level 2)
Background: Entertainer, Alignment: Neutral Good
Patron Deity: DEITY
Factions: FACTIONS
Ability Scores
Strength 13 (+1), Dexterity 15 (+2), Constitution 13 (+1);
Intelligence 10 (+0), Wisdom 8 (-1), Charisma 18 (+4)
Bonus: 2
Saving Throws: Wisdom & Charisma
Skills: Acrobatics, Arcana, History, Performance
Tools: Disguise Kit, Harp
Languages: Common, Infernal, Celestial
Armor: Light
Weapons: Simple
By Popular Demand
Attacks:xxx: +x, xdx+x, TRAITS
Armor Class: 12, Initiative: +2, Speed: 30 ft
Hit Points: 17, Hit Dice: 4d8
Personality Traits: I am careful of my appearance.
Ideals: The sins of the Parent are not the sins of their child.
Bonds: Aron, the kindly inn-keeper, A Locket with pictures of my adopted family, I hate the family that abandoned me.
Flaws: Intemperate - I may not always wait to hear all the facts

words -Attribution


Racial Traits

  • +1 intelligence, + 2 Charisma
  • Darkvision - See in dim light within 60 feet as if it were bright light. See in darkness as if it were dim light. Cannot discern colors in darkness.
  • Hellish Resistance - Resistance to Fire Damage
  • Infernal Legacy - Know one Thaumaturgy cantrip. At 3rd level, cast hellish rebuke once per day as a 2nd level spell. At 5th level, cast darkness once per day. Use Charisma as the spellcasting ability.
  • Languages - Speak, read, and write Common and Infernal

Class Traits


  • Light Armor
  • Simple Weapons
  • Saving Throws: Wisdom, Charisma
  • Skills: Arcana, History


  • Spell Level - 1
  • Number of Spells Known
    • Cantrips - 2
    • Level 1 - 2
    • Level 2 - 3

Otherworldly Patron

  • Bonus Cantrips - Learn Light and Sacred Flame Cantrips. They count as warlock cantrips but do not count against the number of cantrips known.
  • Healing Light - Channel celestial energy to heal wounds. You have a number of d6s equal to 1 + warlock level. As a bonus action, you may use up to your charisma modifier in dice from this pool. Roll the dice and add them together to restore that number of hitpoints to a creature in sight within 60 feet. The pool is replenished with a long rest.

Specialty Traits


Background Traits


  • Skills - Acrobatics, Performance
  • Tools - Disguise kit, Harp


  • Back by Popular Demand - You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.




  • Coins: x cp • x sp • x ep • x gp • x pp • Other coins: x
  • Gems: x

Magic Items

  • x


Carried Equipment

  • In Hand: x
  • Worn: x
  • Belt: x
  • Backpack: x

Stored Equipment

  • x


  • xxx: (x gp/day). x


  • x

Important Individuals

  • x