Difference between revisions of "Resourceful Vren"

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===Craft===
 
===Craft===
* '''Mastery of Small Manners:'''  ''1m; Reflexive (Step 1 for attacker, Step 2 for defender); Combo-OK, Social; Until next action.'' Treat all enemy social groups as one Magnitude lower in rating. Increases effective Appearance by +1. Other characters are more apt to do small favors and provide hospitality. Ensures character understands the basic motivations of everyone present in the scene, as though Solar had rolled three successes on a mundane Investigation roll to estimate each person's motives.
+
* '''Object Strengthening Touch'''  ''5m; Simple(speed 5); Combo-OK, Touch; One Scene.'' Increase the number of Successes to damage an object by the characters essence. It increases the (Strength + Athletics) rating necessary to break the object with a feat of strength by the character’s Essence. No combination of Charms that includes Object-Strengthening Touch can increase these totals by more than the character’s Essence.
 
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===Larceny===
 +
===Linguistics===
 +
===Melee===
 
===Resistance===
 
===Resistance===
 
* '''Ox-Body Technique:'''  '' – ; Permanent; Stackable; Permanent.'' May purchase once per dot of Resistance. Each purchase provides one of the following: one -0 health level • two -1 health levels • one -1 and two -2 health levels.  
 
* '''Ox-Body Technique:'''  '' – ; Permanent; Stackable; Permanent.'' May purchase once per dot of Resistance. Each purchase provides one of the following: one -0 health level • two -1 health levels • one -1 and two -2 health levels.  

Revision as of 01:44, 30 November 2019

Resourceful Vren
Concept: Social Engineer, Caste: Night
Experience: Total: 3 XP • Unspent: 3 XP
Attributes
Physical: Strength 3, Dexterity 4, Stamina 2
Social: Charisma 2, Manipulation 3, Appearance 2
Mental: Perception 4, Intelligence 4, Wits 3
Abilities
Dawn: Melee 4
Zenith: Integrity 2, Presence 2, Resistance 1
Twilight: Craft(Earth) 4, Craft(Air) 2, Craft(Fire) 2, Craft(Magitech) 2, Lore 2, Occult
Night: Athletics 1, Awareness 1, Larceny 4, Stealth 1
Eclipse: Linguistics 4
Backgrounds
Artifact 3, Artifact 2, Allies (Other) 1, Contacts 2, Influence 1,
Willpower
10dot-5.jpg
Virtues
Compassion: 3 • Conviction: 3 • Temperance: 2 • Valor: 1
Virtue Flaw: Heart of Tears
Intimacies
The Elevators(Pride): 3
The Lord Protector and his government(Vitriol): 3
The Riverside Riots(Guilt): 3
Essence
10dot-3.jpg
Personal Pool: xxx • Peripheral Pool: xxx
Committed Essence: xxx
Anima
Manifestation: xxx
Anima Abilities: xxx
Combat
Join Battle: xxx • Dodge DV: xxx • Parry DV: xxx • Shield: xxx
Soak: xxx • Stunning Threshold: xxx • Knockdown Threshold: xxx
Health Levels: xxx
Attacks
xxx
Social Combat
Join Debate: xxx • Mental Dodge DV: xxx • Read Motivation: Lies xxx, Mood/Intimacy xxx • Hide Motivation: Mood/Lies xxx, Intimacy xxx
Social Attacks
xxx
Charms
Excellencies: Melee Triumphant, Craft Triumphant, Larceny Triumphant, Linguistics Triumphant

Craft: Object Strengthening Touch
Larceny: Flawlessly Impenetrable Disguise, Flawless Pick-pocketing Technique
Linguistics: Letter Within a Letter
Melee: Hungry Tiger Technique, Dipping Swallow Defense
Resistance: Ox Body Technique


Charms

  • Essence Triumphant: 2m/Success; Reflexive; Combo-OK; Instant. Add one success per 2 motes spent to a dice pool using the Excellency's Ability. May not increase successes by more than half the (Attribute + Ability) of the original pool. May also increase static values (including DV), increasing value by +1 per success purchased.
    • Abilities: Craft, Melee, Larceny, Linguistics

Craft

  • Object Strengthening Touch 5m; Simple(speed 5); Combo-OK, Touch; One Scene. Increase the number of Successes to damage an object by the characters essence. It increases the (Strength + Athletics) rating necessary to break the object with a feat of strength by the character’s Essence. No combination of Charms that includes Object-Strengthening Touch can increase these totals by more than the character’s Essence.

Larceny

Linguistics

Melee

Resistance

  • Ox-Body Technique: – ; Permanent; Stackable; Permanent. May purchase once per dot of Resistance. Each purchase provides one of the following: one -0 health level • two -1 health levels • one -1 and two -2 health levels.
    • Purchases (1): -1 + -2 + -2

Craft

  • Mastery of Small Manners: 1m; Reflexive (Step 1 for attacker, Step 2 for defender); Combo-OK, Social; Until next action. Treat all enemy social groups as one Magnitude lower in rating. Increases effective Appearance by +1. Other characters are more apt to do small favors and provide hospitality. Ensures character understands the basic motivations of everyone present in the scene, as though Solar had rolled three successes on a mundane Investigation roll to estimate each person's motives.

Experience

Earned: 3
Attributes (rating x 4) • Ability (3 for 1st; rating x2 after, -1 for Favored/Caste) • Essence (rating x8) • Virtue (rating x3) • Willpower (rating x2) • Specialty (3) • Charm (10, 8 for Favored/Caste, 16 for non-Solar)

Investments

  • Stamina (3): 0/8
  • Presence (2): 0/2
  • Bureaucracy (3): 0/3
  • Conviction (4): 0/9
  • Bureaucracy Overwhelming: 0/8
  • Taboo Inflicting Diatribe (Socialize): 1/8
  • Peacock Shadow Eyes (spell): 0/8
  • Silent Words of Dreams and Nightmares (spell): 0/8
  • Essence (4): 1/32

Purchased

  • Bureaucracy (2): 1/1