Difference between revisions of "Rona Bellavina"

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Revision as of 20:04, 14 August 2017

Rona Bellavina
RonaBellavina.jpg
Race: Rhy-wolf, Class: Expert 3
Background: N/A, Social Class: N/A
Calling: The Hanged Man (Inner peace)
Destiny: Queen of Chalices (Devoted)
Fate: Eight of Chalices (Stubborn)
Conviction: 4 • Corruption: 0
Abilities
Accuracy
*
3
Focuses: Bite
Communication
*
-1
Focuses:
Constitution
3
Focuses:
Dexterity
*
3
Focuses: Stealth
Fighting
2
Focuses:
Intelligence
2
Focuses:
Perception
*
3
Focuses: Smelling
Strength
4
Focuses:
Willpower
1
Focuses:
Combat Traits
Health Speed Defense Armor Penalty
45 12 None 0
Move: 12 • Charge: 6 • Run: 24
Attacks
Attack Roll Damage Range Other
Bite Accuracy+2 1d6+7 Melee
Brawling Accuracy+2 1d3+4 Melee
Handy object Accuracy+2 1d6+4 Melee
{{{Attack4}}} {{{Roll4}}} {{{Damage4}}} {{{Range4}}} {{{Other4}}}
Class Powers
Bite Weapons Group • Nightvision
Talents
Psychic (N), Scouting (N), Tooth and Claw (J)
Specializations
None
Arcana
Psychic: Psychic Contact, Psychic Shield, Second Sight
Possessions
4 baby fangs on a necklace. One from each of her pups
Companions
{{{Companions}}}

Gryphon Peak

History

Rona was being raised as the patriarch of her pack when she started becoming awakened. She tried to hide it but it was soon discovered. Emotional distance, fear, and mistrust grew between her and her pack mates until she was forced to leave for the sake of her people. The loss of her pack hit her harder than she realized and has hardened her heart because of it.

Goals

  • Long term: Find a way to help her former pack, gain their respect, or find closure.

Racial & Adept Class Powers

  • Nightvision
  • Weapons Groups: Bite, Brawling
  • Pinpoint Attack: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack
  • Expert's Armor: You are at home in Light Armor and considered trained in is use with out the need of the Armor Training talent
  • Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2

Talents

  • Psychic: Novice
  • Scouting: Novice
  • Tooth and Claw: Journeyman

Specializations

None (Future Assassin)

Arcana

  • Psychic Contact
  • Psychic Shield
  • Second Sight

Possessions

  • 4 baby fangs on a necklace. One from each of her pups

Relationships

Advancement

2nd Level

  • Increased Accuracy from 2 to 3.
  • Gained Stunt Bonus (Pierce Armor or Taunt combat stunts for 1 SP instead of the usual 2)
  • Gained focus

3rd Level

  • Increased Strength from 3 to 4.
  • Upgraded Tooth and Claw talent from Novice to Journeyman
  • Gained focus