https://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&feed=atom&action=historyShattered Covenant House Rules - Revision history2024-03-28T10:49:00ZRevision history for this page on the wikiMediaWiki 1.33.1https://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=59939&oldid=prevOakthorne: /* Downtime Actions */2020-09-13T03:30:12Z<p><span dir="auto"><span class="autocomment">Downtime Actions</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 03:30, 13 September 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Defeating Key Adversaries:''' ''.5 to 1 Milestones''. Defeating key adversaries results in the accrual of milestones as well. This defeat doesn't necessarily always have to be in combat; outmaneuvering them so they have no choice but to abandon plans, tricking or threatening them, and even allying with them can all result in the reward of these milestones.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Defeating Key Adversaries:''' ''.5 to 1 Milestones''. Defeating key adversaries results in the accrual of milestones as well. This defeat doesn't necessarily always have to be in combat; outmaneuvering them so they have no choice but to abandon plans, tricking or threatening them, and even allying with them can all result in the reward of these milestones.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Downtime Actions==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Downtime Actions==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise indicated, this campaign uses the Downtime Activities from ''Xanathar's Guide to Everything''. This campaign explicitly uses Rivals, who will be created as part of character creation. See [[<del class="diffchange diffchange-inline">Dusken Glade </del>Downtime Rules]] for more information.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise indicated, this campaign uses the Downtime Activities from ''Xanathar's Guide to Everything''. This campaign explicitly uses Rivals, who will be created as part of character creation. See [[<ins class="diffchange diffchange-inline">Shattered Covenant </ins>Downtime Rules]] for more information.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Lingering Injuries==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Lingering Injuries==</div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=58045&oldid=prevOakthorne: /* Actions */2020-04-18T13:02:23Z<p><span dir="auto"><span class="autocomment">Actions</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 13:02, 18 April 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l57" >Line 57:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can perform a Sneak Attack (Rogue ability) with a Finesse, Light, or ranged weapon.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* You can perform a Sneak Attack (Rogue ability) with a Finesse, Light, or ranged weapon.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Normal:''' Sneak Attacks can normally only be performed with Finesse or ranged weapons.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* '''Normal:''' Sneak Attacks can normally only be performed with Finesse or ranged weapons.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Falling Tumble===</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* When a character falls 30 ft or less, they may make a Dexterity (Acrobatics) check, DC of (total feet fallen - 10).</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* If successful, reduce the total distance fallen by 10 feet for the purpose of calculating falling damage.</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Exploits==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Exploits==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This campaign will be using Exploits, from the "Martial Exploits" PDF available from the DM's Guild.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* This campaign will be using Exploits, from the "Martial Exploits" PDF available from the DM's Guild.</div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=57202&oldid=prevOakthorne: /* Exploits */2020-01-30T14:43:30Z<p><span dir="auto"><span class="autocomment">Exploits</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:43, 30 January 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l66" >Line 66:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Rank || Prof Req || Time to Learn || Cost to Learn</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Rank || Prof Req || Time to Learn || Cost to Learn</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- style="background:gainsboro;"</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- style="background:gainsboro;"</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 1 || +2 || 1 tenday || <del class="diffchange diffchange-inline">200 </del>gp </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 1 || +2 || 1 tenday || <ins class="diffchange diffchange-inline">100 </ins>gp </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 2 || +3 || 2 tendays || 500 gp </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 2 || +3 || 2 tendays || 500 gp </div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=57201&oldid=prevOakthorne: /* Exploits */2020-01-30T14:43:19Z<p><span dir="auto"><span class="autocomment">Exploits</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 14:43, 30 January 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Rank || Prof Req || Time to Learn || Cost to Learn</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>! Rank || Prof Req || Time to Learn || Cost to Learn</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- style="background:gainsboro;"</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|- style="background:gainsboro;"</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 1 || +2 || 1 tenday || <del class="diffchange diffchange-inline">50 </del>gp </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 1 || +2 || 1 tenday || <ins class="diffchange diffchange-inline">200 </ins>gp </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|-</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>| 2 || +3 || 2 tendays || <del class="diffchange diffchange-inline">200 </del>gp </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>| 2 || +3 || 2 tendays || <ins class="diffchange diffchange-inline">500 </ins>gp </div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3 || +4 || 10 tendays || 2000 gp </div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>| 3 || +4 || 10 tendays || 2000 gp </div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=56991&oldid=prevOakthorne: /* Inspiration */2020-01-19T17:22:46Z<p><span dir="auto"><span class="autocomment">Inspiration</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:22, 19 January 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** A noteworthy moment of game play. This award can come from the DM or from another player who transfers their own Inspiration to the player.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** A noteworthy moment of game play. This award can come from the DM or from another player who transfers their own Inspiration to the player.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Inspiration can be used to:</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Inspiration can be used to:</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Gain Advantage:''' A player can spend <del class="diffchange diffchange-inline">a hero point </del>whenever he or she makes an attack roll, an ability check, or a saving throw to make that check at advantage.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Gain Advantage:''' A player can spend <ins class="diffchange diffchange-inline">an Inspiration </ins>whenever he or she makes an attack roll, an ability check, or a saving throw to make that check at advantage.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** '''Gain a Reroll:''' On a failed roll, the player may spend <del class="diffchange diffchange-inline">a hero point </del>to re-roll.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** '''Gain a Reroll:''' On a failed <ins class="diffchange diffchange-inline">attack </ins>roll<ins class="diffchange diffchange-inline">, ability check, or saving throw</ins>, the player may spend <ins class="diffchange diffchange-inline">an Inspiration </ins>to re-roll.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Know an NPC:''' A player can spend an Inspiration to declare that they know an NPC in a given situation or location, if there are NPCs around. This does not coopt established NPCs, but establishes a new one in the area the PC has as a Contact.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** '''Know an NPC:''' A player can spend an Inspiration to declare that they know an NPC in a given situation or location, if there are NPCs around. This does not coopt established NPCs, but establishes a new one in the area the PC has as a Contact.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=56990&oldid=prevOakthorne: /* Healing Rules */2020-01-19T17:21:39Z<p><span dir="auto"><span class="autocomment">Healing Rules</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:21, 19 January 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l131" >Line 131:</td>
<td colspan="2" class="diff-lineno">Line 131:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Downtime Actions==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Downtime Actions==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise indicated, this campaign uses the Downtime Activities from ''Xanathar's Guide to Everything''. This campaign explicitly uses Rivals, who will be created as part of character creation. See [[Dusken Glade Downtime Rules]] for more information.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Unless otherwise indicated, this campaign uses the Downtime Activities from ''Xanathar's Guide to Everything''. This campaign explicitly uses Rivals, who will be created as part of character creation. See [[Dusken Glade Downtime Rules]] for more information.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">==Healing Rules==</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">There are multiple ways for characters to gain the benefit of non-magical healing.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===During Encounters===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Healing Surge:''' As an action, you may spend a Hero point to roll a number of your Hit Dice (maximum equal to your Proficiency bonus), and add your Constitution bonus to each die result. You recover that many hit points.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Short Rest===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Tending Wounds:''' There are two ways to end wounds by characters during a short rest.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">** ''Healer's Kit:'' You may use one use of a healer's kit to allow you to spend as many of your Hit Dice as you like to recover hit points. You may use this on yourself or on someone else. This constitutes both of your actions during the short rest.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">** ''Medicine Check:'' Alternately, another character may make a Wisdom (Medicine) check while working on you during the short rest. This is a DC 12 check, and constitutes both of your actions during the short rest. You may make a check for yourself, but this check is made at disadvantage.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Long Rest===</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Recuperating Strength:''' During a long rest, characters recover up to half of their Hit Dice.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* '''Healing Rest:''' During a long rest, you may spend as many Hit Dice as you like in order to recover hit points. This comes about as a natural part of the long rest.</del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Lingering Injuries==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Lingering Injuries==</div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=56989&oldid=prevOakthorne: /* Hero Points */2020-01-19T17:21:12Z<p><span dir="auto"><span class="autocomment">Hero Points</span></span></p>
<table class="diff diff-contentalign-left" data-mw="interface">
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<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #222; text-align: center;">Revision as of 17:21, 19 January 2020</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l152" >Line 152:</td>
<td colspan="2" class="diff-lineno">Line 152:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Make a save based on the potential Lingering Injury; this is a Constitution save, DC 10 + the proficiency bonus of the attacker. Falls are at DC 10 + 1 per 10' beyond 40' fallen.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Make a save based on the potential Lingering Injury; this is a Constitution save, DC 10 + the proficiency bonus of the attacker. Falls are at DC 10 + 1 per 10' beyond 40' fallen.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>==<del class="diffchange diffchange-inline">Hero Points</del>==</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>==<ins class="diffchange diffchange-inline">Inspiration</ins>==</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* A character <del class="diffchange diffchange-inline">starts with 5 hero points </del>at <del class="diffchange diffchange-inline">1st level</del>. <del class="diffchange diffchange-inline">Each time </del>the <del class="diffchange diffchange-inline">character gains </del>a <del class="diffchange diffchange-inline">level</del>, <del class="diffchange diffchange-inline">he or she loses any unspent hero points </del>and <del class="diffchange diffchange-inline">gains </del>a <del class="diffchange diffchange-inline">new total equal </del>to <del class="diffchange diffchange-inline">5 + half </del>the <del class="diffchange diffchange-inline">character’s level</del>. </div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins class="diffchange diffchange-inline">Characters occasionally gain access to ''Inspiration''. </ins>A character <ins class="diffchange diffchange-inline">can only have a single point of Inspiration </ins>at <ins class="diffchange diffchange-inline">a time</ins>.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Gain Advantage:''' A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw to make that check at advantage.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Inspiration is awarded for:</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''Gain a Reroll:''' On a failed roll, the player may spend a hero point to re-roll.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Having tended to Player Role tasks the previous session, including posting those notes to the wiki. (This allows </ins>the <ins class="diffchange diffchange-inline">player to start with a game session with </ins>a <ins class="diffchange diffchange-inline">point).</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* '''<del class="diffchange diffchange-inline">Healing Surge</del>:''' <del class="diffchange diffchange-inline">As </del>an <del class="diffchange diffchange-inline">action, you may spend a Hero point </del>to <del class="diffchange diffchange-inline">roll </del>a <del class="diffchange diffchange-inline">number of your Hit Dice (maximum equal to your Proficiency bonus)</del>, <del class="diffchange diffchange-inline">and add your Constitution bonus to each die result</del>. <del class="diffchange diffchange-inline">You recover that many hit points.</del></div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** Roleplaying Ideals, Bonds</ins>, and <ins class="diffchange diffchange-inline">Flaws in such </ins>a <ins class="diffchange diffchange-inline">way that causes difficulties for the character.</ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">* Heroes can gain additional Hero Points through Social Traits</del>.</div></td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">** A noteworthy moment of game play. This award can come from the DM or from another player who transfers their own Inspiration </ins>to the <ins class="diffchange diffchange-inline">player</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">* Inspiration can be used to:</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>* '''Gain Advantage:''' A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw to make that check at advantage.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>* '''Gain a Reroll:''' On a failed roll, the player may spend a hero point to re-roll.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">*</ins>* '''<ins class="diffchange diffchange-inline">Know an NPC</ins>:''' <ins class="diffchange diffchange-inline">A player can spend </ins>an <ins class="diffchange diffchange-inline">Inspiration </ins>to <ins class="diffchange diffchange-inline">declare that they know an NPC in </ins>a <ins class="diffchange diffchange-inline">given situation or location</ins>, <ins class="diffchange diffchange-inline">if there are NPCs around</ins>. <ins class="diffchange diffchange-inline">This does not coopt established NPCs, but establishes a new one in the area the PC has as a Contact</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Social Traits==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Social Traits==</div></td></tr>
</table>Oakthornehttps://oakthorne.net/wiki/index.php?title=Shattered_Covenant_House_Rules&diff=56886&oldid=prevOakthorne: Created page with "__NOTOC__ ==Unearthed Arcana: Class Features== This campaign uses the following suggested variant rules for class abilities from the Unearthed Arcana: Class Features PDF. * ''..."2020-01-08T02:43:52Z<p>Created page with "__NOTOC__ ==Unearthed Arcana: Class Features== This campaign uses the following suggested variant rules for class abilities from the Unearthed Arcana: Class Features PDF. * ''..."</p>
<p><b>New page</b></p><div>__NOTOC__<br />
==Unearthed Arcana: Class Features==<br />
This campaign uses the following suggested variant rules for class abilities from the Unearthed Arcana: Class Features PDF.<br />
* '''Proficiency Versatility:''' ''All Characters.'' When a character gains an Ability Score Improvement, they may switch out one skill proficiency for another skill proficiency offered by the class at 1st level.<br />
* '''Barbarian:''' <br />
** At 2nd level, may use ''Survival Instincts'' in place of Danger Sense. <br />
** At 5th level, may use ''Instinctive Pounce'' instead of Fast Movement. <br />
* '''Bard:''' <br />
** Add ''Bard Spells'' to spell list. <br />
** Add ''Magical Inspiration'' to Bardic Inspiration. <br />
** Add ''Spell Versatility'' to Spellcasting.<br />
* '''Cleric:''' <br />
** Add ''Cleric Spells'' to spell list. <br />
** At 2nd level, add ''Channel Divinity: Harness Divine Power'' to Channel Divinity. <br />
** At 8th level, replace Divine Strike or Potent Spellcasting with ''Blessed Strikes''.<br />
* '''Druid:''' <br />
** Add ''Druid Spells'' to spell list. <br />
** At 2nd level, may use ''Wild Companion'' instead of Wild Shape.<br />
* '''Fighter:''' <br />
** May select Fighting Styles from new styles, including "Superior Technique." <br />
** Add ''Maneuver Versatility'' and ''Maneuver Options'' to Maneuvers.<br />
* '''Monk:''' <br />
** May use ''Monk Weapons'' instead of weapons in Martial Arts. <br />
** At 2nd level, add ''Ki-Fueled Strike'' and ''Ki Features'' to Ki.<br />
* '''Paladin:''' <br />
** At 2nd level, may select Fighting Styles from new styles, including "Blessed Warrior." <br />
** At 2nd level, add ''Paladin Spells'' to spell list. <br />
** At 3rd level, add ''Channel Divinity: Harness Divine Power'' to Channel Divinity.<br />
* '''Ranger:''' <br />
** May use ''Deft Explorer'' instead of Natural Explorer. <br />
** May use ''Favored Foe'' instead of Favored Enemy. <br />
** At 2nd level, may select Fighting Styles from new styles, including ''Druidic Warrior." <br />
** At 2nd level, add ''Ranger Spells" to spell list. <br />
** At 2nd level, add ''Spell Versatility'' and ''Spellcasting Focus'' to Spellcasting. <br />
** At 3rd level, may use ''Primal Awareness'' instead of Primeval Awareness.<br />
** At 10th level, may use ''Fade Away'' instead of Hide in Plain Sight.<br />
** ''Beast Master:'' At 3rd level, add ''Ranger Companion Options'' to Ranger's Companion.<br />
* '''Rogue'''<br />
** At 2nd level, add ''Cunning Action: Aim'' to Cunning Action.<br />
* '''Sorcerer'''<br />
** Add ''Sorcerer Spells'' to spell list.<br />
** Add ''Spell Versatility'' to Spellcasting<br />
** At 2nd level, add ''Font of Magic Options'' to Font of Magic.<br />
** At 3rd level, may select metamagic from ''Metamagic Options''.<br />
** '''Warlock'''<br />
** Add ''Warlock Spells'' to spell list.<br />
** Add ''Spell Versatility'' to Pact Magic.<br />
** At 2nd level, may select eldritch invocations from ''Eldritch Invocation Options''.<br />
** At 3rd level, may select ''Pact Boon Option: Pact of the Talisman''.<br />
* '''Wizard'''<br />
** Add ''Wizard Spells'' to spell list.<br />
==Actions==<br />
===Ready (Action)===<br />
* When you Ready an action, in addition to declaring a specific action and what triggers it, you may also declare how much movement you are allocating to accomplishing that Action.<br />
* '''Normal:''' When you Ready an action, you declare only that action, but no movement as part of it.<br />
===Sneak Attack===<br />
* You can perform a Sneak Attack (Rogue ability) with a Finesse, Light, or ranged weapon.<br />
* '''Normal:''' Sneak Attacks can normally only be performed with Finesse or ranged weapons.<br />
==Exploits==<br />
* This campaign will be using Exploits, from the "Martial Exploits" PDF available from the DM's Guild.<br />
* Exploits are taught by mentors, who know a handful of Exploits.<br />
* Each rank of Exploit has a minimum proficiency bonus required for a character to learn them.<br />
* A character must have more Exploits of a lower rank than they have of higher ranks.<br />
<div style="float: center; width: 350px; border: 0px black solid; margin: 1px; padding: 1px;"><br />
{| class="wikitable" style="margin: 1em auto 1em auto;"<br />
! Rank || Prof Req || Time to Learn || Cost to Learn<br />
|- style="background:gainsboro;"<br />
| 1 || +2 || 1 tenday || 50 gp <br />
|-<br />
| 2 || +3 || 2 tendays || 200 gp <br />
|- style="background:gainsboro;"<br />
| 3 || +4 || 10 tendays || 2000 gp <br />
|-<br />
| 4 || +5 || 25 tendays || 20,000 gp <br />
|- style="background:gainsboro;"<br />
| 5 || +6 || 50 tendays || 100,000 gp <br />
|}<br />
</div><br />
<br />
==Milestone Experience==<br />
<div style="float: right; width: 150px; border: 0px black solid; margin: 1px; padding: 1px;"><br />
{| class="wikitable" style="margin: 1em auto 1em auto;"<br />
! width="50" | Milestones || width="50" | Level<br />
|- <br />
| 0 || 1st<br />
|- style="background:gainsboro;"<br />
| 1 || 2nd<br />
|- <br />
| 3 || 3rd<br />
|- style="background:gainsboro;"<br />
| 6 || 4th<br />
|- <br />
| 10 || 5th<br />
|- style="background:gainsboro;"<br />
| 15 || 6th<br />
|- <br />
| 21 || 7th<br />
|- style="background:gainsboro;"<br />
| 28 || 8th<br />
|- <br />
| 36 || 9th<br />
|- style="background:gainsboro;"<br />
| 45 || 10th<br />
|- <br />
| 55 || 11th<br />
|- style="background:gainsboro;"<br />
| 66 || 12th<br />
|- <br />
| 78 || 13th<br />
|- style="background:gainsboro;"<br />
| 101 || 14th<br />
|- <br />
| 115 || 15th<br />
|- style="background:gainsboro;"<br />
| 130 || 16th<br />
|- <br />
| 146 || 17th<br />
|- style="background:gainsboro;"<br />
| 163 || 18th<br />
|- <br />
| 181 || 19th<br />
|- style="background:gainsboro;"<br />
| 200 || 20th<br />
|}<br />
</div><br />
Because this campaign will have the possibility of player characters going out of their way to seek out additional tasks, rather than depend on the old stand by of "level every couple of game sessions", I am implementing this Milestone Experience system. Milestones are earned as a group.<br />
===Milestone Rewards===<br />
* '''Discoveries:''' ''.5 Milestone''. Unlocking and discovering key pieces of information pertinent to the campaign can reward milestones. These pieces of information are never simple to find, and may be the result of chasing down a chain of clues or trail of other discoveries. Those who pay attention to the revelations in the game will have an easier time of accomplishing this.<br />
* '''Accomplishing Goals:''' ''1 to 2 Milestones''. Accomplishing specific goals rewards the heroes with milestones toward level advancement as well. Standard missions and tasks usually have one of these, and complex ones may have several.<br />
* '''Defeating Key Adversaries:''' ''.5 to 1 Milestones''. Defeating key adversaries results in the accrual of milestones as well. This defeat doesn't necessarily always have to be in combat; outmaneuvering them so they have no choice but to abandon plans, tricking or threatening them, and even allying with them can all result in the reward of these milestones.<br />
==Downtime Actions==<br />
Unless otherwise indicated, this campaign uses the Downtime Activities from ''Xanathar's Guide to Everything''. This campaign explicitly uses Rivals, who will be created as part of character creation. See [[Dusken Glade Downtime Rules]] for more information.<br />
<br />
==Healing Rules==<br />
There are multiple ways for characters to gain the benefit of non-magical healing.<br />
===During Encounters===<br />
* '''Healing Surge:''' As an action, you may spend a Hero point to roll a number of your Hit Dice (maximum equal to your Proficiency bonus), and add your Constitution bonus to each die result. You recover that many hit points.<br />
===Short Rest===<br />
* '''Tending Wounds:''' There are two ways to end wounds by characters during a short rest.<br />
** ''Healer's Kit:'' You may use one use of a healer's kit to allow you to spend as many of your Hit Dice as you like to recover hit points. You may use this on yourself or on someone else. This constitutes both of your actions during the short rest.<br />
** ''Medicine Check:'' Alternately, another character may make a Wisdom (Medicine) check while working on you during the short rest. This is a DC 12 check, and constitutes both of your actions during the short rest. You may make a check for yourself, but this check is made at disadvantage.<br />
===Long Rest===<br />
* '''Recuperating Strength:''' During a long rest, characters recover up to half of their Hit Dice.<br />
* '''Healing Rest:''' During a long rest, you may spend as many Hit Dice as you like in order to recover hit points. This comes about as a natural part of the long rest.<br />
<br />
==Lingering Injuries==<br />
[[Image:Lingering-injuries-expanded.jpg|right|300px]]<br />
* Anytime one of the following occurs, check for Lingering Injury, using this chart.<br />
** When a character takes a critical hit.<br />
** When a character drops to 0 hit points, but isn't killed outright.<br />
** When a character suffers a fall of 40' or more without any kind of mitigation.<br />
* Make a save based on the potential Lingering Injury; this is a Constitution save, DC 10 + the proficiency bonus of the attacker. Falls are at DC 10 + 1 per 10' beyond 40' fallen.<br />
<br />
==Hero Points==<br />
* A character starts with 5 hero points at 1st level. Each time the character gains a level, he or she loses any unspent hero points and gains a new total equal to 5 + half the character’s level. <br />
* '''Gain Advantage:''' A player can spend a hero point whenever he or she makes an attack roll, an ability check, or a saving throw to make that check at advantage.<br />
* '''Gain a Reroll:''' On a failed roll, the player may spend a hero point to re-roll.<br />
* '''Healing Surge:''' As an action, you may spend a Hero point to roll a number of your Hit Dice (maximum equal to your Proficiency bonus), and add your Constitution bonus to each die result. You recover that many hit points.<br />
* Heroes can gain additional Hero Points through Social Traits.<br />
<br />
==Social Traits==<br />
* '''Personality Traits:''' These are simply quirks and habits of the character. ''They do not gain Hero Points.''<br />
* '''Bonds:''' These are the entities, places, and things that that character holds dear.<br />
* '''Ideals:''' These are the personal beliefs and philosophies that drive the character's decision making.<br />
* '''Flaws:''' These are the limitations, weaknesses, vices, and phobias that inhibit the character in some way.<br />
===Player-Generated Difficulties===<br />
* When you roleplay your character's decision making with these in mind, you can gain additional Hero Points.<br />
* You must make a decision that is unwise, tactically unsound, or otherwise causes difficulties for you or the other PCs.<br />
* If this decision is motivated by one of your Social Traits, the DM may grant you an extra Hero Point.<br />
** '''Bonds''' can motivate decisions in order to preserve or assist your Bonds.<br />
** '''Ideals''' can motivate decisions as part of upholding that belief or philosophy.<br />
** '''Flaws''' can motivate decisions because of the character's limitations or weaknesses.<br />
* If you make such a choice, inform the DM of your doing so, and indicate which Social Trait you are motivated by.<br />
* If the DM agrees, they will award you 1 Hero Point. You may only gain 1 Hero Point in this way per encounter.<br />
===DM-Generated Difficulties===<br />
* The DM may also choose to take advantage of your Social Traits in order to make the scene more difficult.<br />
* The effects of this may vary, but can include the triggering of traps, arrival of additional enemies, the infliction of disadvantage on a PC's roll or the addition of advantage to an NPC's roll.<br />
* When the DM does this, they will award you 1 Hero Point. You can only gain 1 Hero Point this way per encounter.<br />
<br />
==Magic Item Attunement==<br />
* Characters can attune a number of magic items equal to their Proficiency Bonus +1.<br />
<br />
==Equipment==<br />
Add the following equipment and rules to characters.<br />
* '''Alchemy:''' This campaign uses the ''Solve et Coagula'' alchemy rules.<br />
* '''[[Forgotten Realms Firearms]]:''' The rules for firearms in the Realms.<br />
* '''[[D&D5e Additional Armor|Additional Armor]]:''' Add these pieces of armor to standard equipment.<br />
* '''[[D&D5e Additional Weapons|Additional Weapons]]:''' Add these weapons to standard equipment.<br />
* '''[[D&D5e Additional Equipment|Additional Equipment]]:''' Add these items to standard equipment.<br />
===Resting in Armor===<br />
Resting in medium or heavy armor is possible, but not comfortable. If you take a long rest in medium or heavy armor, the following rules apply:<br />
* You may only recover half the normal hit dice.<br />
* You may not roll any hit dice to recover hit points.<br />
* You do not recover any exhaustion levels.<br />
* Any Constitution saves made the next day are at +1 DC. This increases by +1 per subsequent night of sleep in armor.</div>Oakthorne