Star Wars Species

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Galactically Ubiquitous Species

Human
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Humans gain one rank in two different non-career skills of their choice. They still may not train these skills above rank 2 in character creation. Humans of some cultures may mandate specifics choices.

Homeworld: Unknown • Language: Galactic Basic; others by culture
Human (Clone)
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Clones begin the game with one rank in Knowledge (Warfare) and one rank in Resilience. They still may not train either skill above rank 2 during character creation.
Kamino Training: Clones start with one rank in the Physical Training talent.

Homeworld: Kamino, Wild Space • Language: Galactic Basic Standard
Droid
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 175 xp
Special Abilities: After selecting a career, a droid may train one rank each in six career skills (instead of the normal four). After selecting a first specialization, a droid may train one rank each in three specialization skills (instead of the normal two). Droids also start the game with one rank in the Enduring talent.
Droid: Droids do not need to eat, sleep, or breathe, and are unaffected by toxins and poisons. Droids have a cybernetic implant cap of 6 instead of their Brawn rating.
Inorganic: Droids do not gain the benefits of recovering with a bacta tank, a stimpack, or Medicine skill checks. Droids do benefit from rest, as their systems self-repair, and a Mechanics check can be used to gain the benefits of Medicine checks.
Mechanical Being: Droids cannot become Force-sensitive nor acquire a Force rating by any means. Droids cannot use Force powers and also cannot be affected by mind-altering Force powers.

Homeworld: None • Language: Binary, Galactic Basic Standard (some)
Ryn
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Ryns begin the game with one rank in Deception or Streetwise. They still may not train either skill above rank 2 during character creation. They also start with one rank in Know Somebody.
Prehensile Tail: Ryn can use their tails to hold and manipulate small items, but cannot use that item to make an attack.

Homeworld: None (nomadic, all throughout galaxy) • Language: Ryn (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard


Deep Core World Species

Besalisk
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Wound Threshold: 12 + Brawn • Strain Threshold: 7 + Willpower • Starting Experience: 85 xp
Special Abilities: Besalisks begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Additional Limbs: Besalisks have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Homeworld: Ojom, Deep Core Worlds • Language: Galactic Basic Standard

Core World Species

Balosar
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Balosars begin the game with one rank in Streetwise. They still may not train Streetwose above rank 2 during character creation.
Antennapalps: Balosars add automatic Advantage-result.pngAdvantage-result.png to Vigilance checks they make.

Homeworld: Balosar, Core Worlds • Language: Balosur (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Caamasi
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Caamasi begin the game with one rank in Charm or Discipline. They still may not train Charm or Discipline above rank 2 during character creation.
Memnii: Caamasi often imprint significant events in their life as unfading memories called memnii. Once per game session, a Caamasi may form a new memnis that encompasses one scene or encounter. At any time, a Caamasi may perfectly recall any memnis that he has formed or witnessed, or share it with another Caamasi or Force-sensitive character.

Homeworld: Caamas, Cirius system, Core Worlds • Language: Camaasi (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Dowutin
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Wound Threshold: 15 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 85 xp
Special Abilities: Dowutins begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Silhouette 1 or 2: Dowtin are larger then normal. Choose a Silhouette 1 or 2 at character creation.
Immovable: Dowtins who suffer the immobilized condition, are knocked prone, or are otherwise moved against their will may, as an out-of-turn incidental, suffer 3 strain to avoid the effect. Dowutins who are Silhouette 2 suffer only 1 strain to use this ability.

Homeworld: Dowut, Core Worlds • Language: Dowuta (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Drall
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Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: xxx begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Problem-Solver: Drall have a mind for problems and their solutions. In addition to using their skill or characteristic, Drall add Boost-die.png to the dice pool when providing skilled assistance.

Homeworld: Drall, Corellian sector, Core Worlds • Language: Dralish (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Duros
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Duros begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.
Intuitive Navigation: Duros may add Advantage-result.png to all Astrogation checks they make.

Homeworld: Duro, Duro sector, Core Worlds • Language: Durese (Difficulty-die.png), Galactic Basic Standard
Farghul
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Farghuls begin the game with one rank in Deception or Skulduggery. They still may not train either skill above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.

Homeworld: Farrfin, Farrfin Sector, Core Worlds • Language: Farghul (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Human (Corellian)
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Corellians begin the game with one rank in Piloting (Planetary) or Piloting (Space).
Natural Pilot: They may train either skill up to rank 3 during character creation.

Homeworld: Corellia, Corellia sector, Core Worlds • Language: Old Corellian (Difficulty-die.png), Galactic Basic Standard
Selonian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Selonians begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Low Light Vision: The structure of a Selonian's eyes allow them to see in near total darkness. They may remove all Setback-die.png added to checks due to darkness, though they still cannot see in absolute darkness.
Tail: A Selonian's tail may be used as a Brawl weapon (Brawl • Dam +1 • Crit 5 • Engaged • Disorient 2, Knockdown). This attack uses Agility as its base characteristic, though still uses Brawn as its base damage. The Selonian may trigger Knockdown with Advantage-result.png but must still spend additional Advantage-result.png to knock down targets with a higher Silhouette (as per the Knockdown quality rules).

Homeworld: Selonia, Corellian system, Corellian sector, Core Worlds • Language: Mandaba (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (mostly those who deal with offworlders)
Skakoan
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Wound Threshold: 10 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 80 xp
Special Abilities: Skakoan begin the game with one rank in Knowledge (Education) and one rank in Mechanics. They still may not train either skill above rank 2 during character creation.
Methane Breather: Skakoans require methane to live and wear special pressure suits to emulate the conditions on Skako. They start the game with a specialized pressure suit with methan respirator, which counts as armor with indefinite supplies of methane. The suit has +2 soak, encumbrance of 3, 3 hard points, cannot be acquired unless on Skako (at a price equivalent to laminate armor), and cannot be worn by other species. Skakoans treat standard planetary air pressure and composition as a Rating 6 corrosive atmosphere.

Homeworld: Skako, Core Worlds • Language: Skakoverbal (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard

Colonies Species

Bardottan
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp
Special Abilities: Bardottans begin the game with one rank in Knowledge (Lore). They still may not train Knowledge (Lore) above rank 2 during character creation.

Homeworld: Bardotta, Shasos sector, Colonies; Phu colony, Colonies • Language: Bardottan (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Devaronian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Devaronians begin the game with one rank in Deception or Survival. They still may not train Deception or Survival above rank 2 during character creation.
Resilient Metabolism: Devaronian physiology is naturally hardy and resistant to toxins. Members of the species add automatic Success-result.png to all Resilience checks they make.

Homeworld: Devaron, Duluur sector, Colonies • Language: Devaronese (rare, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Gossam
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Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Gossam begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.
Silhouette 0: Gossam are smaller than average.

Homeworld: Castell, Colonies • Language: Gossam (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Herglic
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Wound Threshold: 14 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Herglics begin the game with one rank in Charm or Coercion. They still may not train either skill above rank 2 during character creation.

Homeworld: Giju, Herglic Space, Colonies • Language: Herglic (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Neimoidian
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Wound Threshold: 11 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Neimoidian begin the game with one rank in Deception or Negotiation. They still may not train Deception or Negotiation above rank 2 during character creation.

Homeworld: Neimoidia, the Colonies; Cato Neimoidia, Deko Neimoidia, Koru Neimoidia, the Colonies (colonies) • Language: Verbal Pak Pak (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, Difficulty-die.pngDifficulty-die.pngDifficulty-die.png if know Duros), Nonverbal Pak Pak (sign language, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Tholothian
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Tholothians begin the game with one rank in Knowledge (Xenology). They still may not train Knowledge (Xenology) above rank 2 during character creation.
Cultural Adopters: When making a social skill check to interact with non-Tholothians, Tholothians add automatic Advantage-result.png to the results.
Natural Roots: When making a check to heal strain while in a natural or wild setting, Tholothians heal one additional strain.

Homeworld: Tholoth, Colonies • Language: Galactic Basic Standard

Inner Rim Species

Aleena
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Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 95 xp
Special Abilities: Aleena begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Silhouette 0: Aleena are smaller than average.
Sturdy Frame: Aleena begin the game with one rank in the Durable talent.

Homeworld: Aleen, Bright Jewel sector, Inner Rim • Language: Aleena (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (very rare)
Arcona
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Arcona begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Acclimation: When making checks, Arcona may remove Setback-die.png imposed due to arid or hot environmental conditions.
Mood Readers: Arcona add Advantage-result.png to any Charm or Negotiation checks they make.

Homeworld: Cona, Teke Ro system, Inner Cluster sector, Inner Rim • Language: Arconese (rarely learned by Arcona born off Cona, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Chagrian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Chagrians begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Amphibious: Chagrians can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Knowledge Specialization: Chagrians start with one rank in the Knowledge Specialization talent.

Homeworld: Champala, Chagri system, Inner Rim • Language: Chagri (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Givin
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Givin begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation. They also start with one rank in the Researcher talent.
Sealed Exoskeleton: Givin are immune to the effects of vacuum or suffocation.

Homeworld: Yag'Dhul, Inner Rim • Language: Givin (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png, requires Knowledge (Education) for the calculus to read), Galactic Basic Standard
Gotal
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Wound Threshold: 9 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 100 xp
Special Abilities: Gotal begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Energy Sensitivity: The head cones of a Gotal are finely tuned sensory organs used to detect almost the entirety of the electromagnetic spectrum. Once per encounter as a maneuver, a Gotal may sense the presence and current emotional states of all living things within short range of himself.

Homeworld: Antar 4, Prindaar system, Inner Rim; Atzerri, Inner Rim (colony) • Language: Antarian (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Melitto
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Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Melitto begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Sightless Vision: Melittos can perceive their surroundings without needing light, and they never suffer penalties on combat or Perception checks due to darkness or other environmental factors that affect vision.
Reliant on Toxins: Melittos require the toxins of their native atmosphere to live offworld. They gain free special respirators to emulate the conditions of their homeworld. They treat standard planetary air composition as a Rank 6 corrosive atmosphere.

Homeworld: Li-Toran, (sector unknown), Inner Rim • Language: Melitto (cannot be spoken by others, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Selkath
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Selkaths begin the game with one rank in Medicine or Negotation. They still may not train either skill above rank 2 during character creation. They also start with one rank in the Surgeon talent.
Amphibious: Selkaths may breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Manaan, Inner Rim • Language: Selkath (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard

Expansion Region Species

Gran
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Wound Threshold: 10 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 100 xp
Special Abilities: Gran begin the game with one rank in Charm or Negotiation. They still may not train Charm or Negotiation above rank 2 during character creation.
Enhanced Vision: When making ranged combat or Perception checks, Gran remove up to Setback-die.pngSetback-die.png imposed due to environmental conditions or concealment (but not Defense).

Homeworld: Kinyen, Bes Ber Bikade sector, Expansion Region; Malastare, Dustig sector, Mid Rim (colony), Stend IV, Juris sector, Outer Rim • Language: Gran (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Iktotchi
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Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Iktotchi begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Precognition: Iktotchi occasionally see glimpses of the future, letting them predict certain events even before they occur. In addition to seeing flashes of the future at the GM's discretion, an Iktotchi may spend Triumph-result.png on a check to determine initiative to perform a free maneuver before the encounter begins, or to have an ally in short range perform a free maneuver before the encounter begins.

Homeworld: Iktotch, Narvath sector, Expansion Region • Language: Iktotchese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Kel Dor
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Kel Dor begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Dark Vision: Kel Dor remove up to Setback-die.pngSetback-die.png imposed due to darkness from any skill tests.
Atmospheric Requirement: Kel Dors must wear a specialized mask to breathe and see outside of their native environment. A Kel Dor character starts the game with an antitox breath mask and treats oxygen as a Rating 8 dangerous atmosphere. However, Kel Dor may survive in vaccuum for up to five minutes before suffering its effects.

Homeworld: Dorin, Dedalis sector, Expansion Region • Language: Kel Dor (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Mikkian
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Mikkians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Sensory Tendrils: Mikkians add Boost-die.png to all Perception checks they make.

Homeworld: Mikkia, Expansion Region • Language: Mikkian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Thisspiasian
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Wound Threshold: 10 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 100 xp
Special Abilities: Thisspiasians begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Rest and Meditation: Thisspiasians need very little sleep to function. THey only need to sleep for two hours to heal all strain they are suffering from, instead of for a full night (they cannot sleep multiple times in a day, however). In addition, once per session, Thisspiasians may spend ten minutes meditating; if they do so, they heal strain equal to twice their ranks in Discipline.

Homeworld: Thisspias, Farstey sector, Expansion Region • Language: Thisspiasian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Tognath
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Wound Threshold: 9 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 95 xp
Special Abilities: Tognath begin the game with one rank in Coordination and one rank in Perception. They still may not train either skill above rank 2 during character creation. These come from cybernetic implants, which count as 1 implanet against a Tognath's cybernetics limit.
Primitive Nerves: Add Setback-die.pngSetback-die.png to Coercion checks targeting Tograth characters.
Atmospheric Requirement: Tognaths must wear a specialized mask or breathing apparatus to breathe outside their native atmosphere. Tognath characters start the game with a breath mask and treat oxygen like a Rating 5 corrosive atmosphere. However, they can survive in a vacuum for up to five minutes before suffering its effects.

Homeworld: Yar Togna, Expansion Region • Language: Tognath (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Togruta
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Togruta begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Pack Hunters: When performing the Assist maneuver, Togrutas grant Boost-die.pngBoost-die.png instead of Boost-die.png.

Homeworld: Shili, Ehosiq sector, Expansion Region • Language: Togruti (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, includes lekku tremors), Lekku (body language using lekku, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Umbaran
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Umbarans begin the game with one rank in Deception. They still may not train Deception above rank 2 during character creation.
Entrancing Gaze: Umbarans add Boost-die.png to Charm, Deception, and Negotiation checks.
Shadow Dweller: When making skill checks, Umbarans remove up to Setback-die.pngSetback-die.png imposed due to darkness. Umbarans add Setback-die.png to all checks they make while in bright natural light, such as direct sunlight.

Homeworld: Umbara, Ghost Nebula, Expansion Region • Language: Umbaran (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard

Mid Rim Species

Aqualish
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Wound Threshold: 11 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Aqualish begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Amphibious: Aqualish are capable of breathing underwater
Subspecies: Choose one subspecies when creating an aqualish character. No matter the subspecies, no skills may be trained above rank 2 during character creation.
Aquala: Aquala begin the game with one rank in Resilience. Furthermore, Aquala may remove Setback-die.png due to any cold or wet conditions.
Ualaq: Ualaq begin the game with one rank in Survival or Perception. Furthermore, Ualaq may remove Setback-die.png imposed due to dark conditions, but suffer Setback-die.png to Perception in brightly lit environments.
Quara: Quara begin the game with one rank in Athletics or Coercion. Furthermore, Quara may remove Setback-die.png when attempting to track anything through a natural environment.

Homeworld: Ando, Lambda sector, Mid Rim • Language: Aqualish (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png, Difficulty-die.pngDifficulty-die.png if k now Rodian and Huttese), no Galactic Basic Standard
Bothan
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Bothans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. They also start with one rank in the Convincing Demeanor talent.

Homeworld: Bothawui, Bothan sector, Mid Rim • Language: Bothan (Difficulty-die.png), Galactic Basic, Wrendui (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, body-and-fur language)
Cerean
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Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Cereans begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Binary Processing: Cereans treat all Knowledge skills as career skills.

Homeworld: Cerea, Semagi sector, Mid Rim • Language: Galactic Basic Standard
Clawdite
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Wound Threshold: 9 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 95 xp
Special Abilities: Clawdite begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Changelin: As an action, a Clawdite may suffer 3 strain and make a Resilience (Difficulty-die.pngDifficulty-die.png) check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before. As observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add Boost-die.png or Setback-die.png if the Clawdite's garb does not match expectations, or Setback-die.png if the Clawdite has studied the impersonated individual closely.

Homeworld: Zolan, Lambda sector, Mid Rim • Language: Clawdite (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Zolanese (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Dressellian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Dressellians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Primitive (10xp): Dressellians upgrade the difficulty of any checks involving advanced technology. This counts as any technology not available on the Dressellian's home planet, though individual pieces of technology they become familiar with over an extended period of time can become exempt from this at the GM's discretion. This limit can be removed by spending 10 xp.

Homeworld: Dressell, Noolian sector, Mid Rim • Language: Dressellese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png. Difficulty-die.pngDifficulty-die.png if know Bothan, due to many Bothan borrow-words), Galactic Basic Standard
Dug
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Wound Threshold: 9 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Dug begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Born to Ride: Whether aboard vehicles or riding beasts, Dugs are adept riders. They begin the game with one rank of the Defensive Driving talent.

Homeworld: Malastare, Dustig sector, Mid Rim • Language: Dug (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Gran (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Basic (uncommon)
Falleen
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Wound Threshold: 10 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Falleen begin the game with one rank in Charm. They still may not train Charm above rank 2 during character creation.
Beguiling Pheromones: By emitting pheromones and altering their skin color, Falleen can affect emotional states of other sentients. Once per check as an incidental, a Falleen may suffer 2 Strain to upgrade the ability of a Charm, Deception, or Negotiation check against a living sentient being within short range once. This ability has no effect on targets wearing breath masks or without respiratory systems.

Homeworld: Falleen, Doldur sector, Mid Rim • Language: Falleen (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Gungan
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Gungans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious: Gungans may breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Naboo, Chommell sector, Mid Rim • Language: Old Gungan (rarely spoken, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Gungan Basic (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Harch
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 75 xp
Special Abilities: Harch begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Additional Limbs: Harches have multiple sets of arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.
Venemous Fangs: When a Harch makes a Brawl check to deal damage to an opponent, the attack gains the Stun 3 item quality.

Homeworld: Secundus Ando, Ando system, Lambda sector, Mid Rim • Language: Harchic (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Aqualish, Galactic Basic Standard
Ishi Tib
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Ishi Tib begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Amphibious: Ishi Tib can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Water Dependence: If an Ishi Tib has not been doused in salt water in the last twenty four hours, the character's wound threshold is reduced by 2. This condition remains in effect until the Ishi Tib is doused in salt water.

Homeworld: Tibrin, Hedar sector, Mid Rim • Language: Ishi Tibrin (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Ithorian
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Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Ithorian begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Ithorian Bellow: With two mouths and four throats, Ithorians have a unique natural weapon they can call upon when threatened (Resilience • Dam 6 • Crit 4 • Short Range • Blast 3, Concussive 1, Slow-Firing 2, Stun damage). Each time the Ithorian uses this ability, he suffers 3 strain.

Homeworld: Ithor, Ottega system, Ottega sector, Mid Rim • Language: Ithorese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), cannot speak Galactic Basic Standard without technological aid
Lannik
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Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 95 xp
Special Abilities: Lannik begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.
Indomitable: Lannik remove up to Setback-die.png caused by Critical Injuries, fear, or the disoriented condition from all checks.

Homeworld: Lannik, Lannik Space, Mid Rim • Language: Lannik (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Nautolan
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Wound Threshold: 11 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 100 xp
Special Abilities: Nautolans begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious: Nautolans may breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Glee Anselm, Jalor sector, Mid Rim • Language: Nautila (entirely pheromonal, transmitted through water), Galactic Basic Standard
Toydarian
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Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Silhouette 0: Toydarians are smaller than average.
Hoverer: Toydarians have wings that allow them to hover slightly off the ground. When hovering, Toydarians do not have to spend additional maneuvers when navigating difficult terrain. Otherwise, their wings allow them no extra capabilities beyond those of a normal, walking character.

Homeworld: Toydaria, Hutt Space, Mid Rim • Language: Toydarian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Huttese (Difficulty-die.png) or Galactic Basic Standard (occasionally both)
Trandoshan
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Wound Threshold: 12 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Trandoshans begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Regeneration: Whenever a Trandoshan would recover one or more wounds from natural rest or recuperation in a bacta tank, they recover one additional wound. They do not recover one additional wound when receiving first aid or medical treatment from a character, or when using a stimpack. Trandoshans can regrow lost limbs as well, though it usually takes at least a month before the limb is usable.
Claws: When a Trandoshan makes Brawl checks to deal damage to an opponent, they deal +1 damage and has a Critical Rating of 3.

Homeworld: Trandosha (aka Dosha or Hsskor by Trandoshans), Mytaranor sector, Mid Rim • Language: Dosh (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Verpine
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Wound Threshold: 9 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 80 xp
Special Abilities: Verpine begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.
Microvision: The compound eyes of a Verpine are capable of seeing tiny, even microscopic details. When closely examining an object, Verpine add Boost-die.png to their Perception checks.
Radio-wave Communication: Verpine can produce and hear radio waves, which allows them to silently communicate with other Verpine and specially tuned comlinks within a 100-kilometer range.

Homeworld: Unknown; Roche asteroid field, Roche sector, Mid Rim • Language: Verpine (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Wookiee
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Wound Threshold: 14 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Wookiees begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Wookiee Rage: When a Wookiee has suffered any wounds, he deals +1 damage to Brawl and Melee attacks. When a Wookiee is Critically Injured, he instead deals +2 damage to Brawl and Melee attacks.

Homeworld: Kashyyk, Mytaranor sector, Mid Rim • Language: Shyriiwook (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Thykarann (rare dialect, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Xaczik (rare dialect, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (cannot speak)
Zabrak
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Zabrak begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Boosted Awareness: A Zabrak adds Boost-die.png to Perception checks.

Homeworld: Iridonia, Glythe sector, Mid Rim • Language: Zabraki (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard

Outer Rim Species

Anx
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Wound Threshold: 13 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp
Special Abilities: Anx begin the game with one rank in the Kill with Kindness talent.
Anatomical Knowledge: Anx have an innate grasp of how bodies are put together and are able to intuit the anatomical vulnerabilities of almost any species. Anx gain one rank in the Lethal Blows talent.
Mood Indicator: If an Anx's crest is not covered, the character upgrades the difficulty of Deception checks once.

Homeworld: Gravlex Med, Anx space, Raibaillo sector, Outer Rim • Language: Galactic Basic Standard
Barabel
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Wound Threshold: 14 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 80 xp
Special Abilities: Barabels begin the game with one rank in Coercion. They still may not train Coercion above rank 2 during character creation.
Natural Weapons: When a Barabel makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3.
Radiation Resistance: Barabels add Boost-die.png to Resilience checks made to resist the effects of radiation.
Stun Resistance: Barabels reduce the Stun damage suffered from Stun attacks by two.

Homeworld: Barab I, Albanin sector, Outer Rim • Language: Barabel (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png, mostly barks and hisses), Galactic Basic Standard (usually only those who left Barab I)
Bith
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Bith begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Sensitive Hearing: Bith add Boost-die.png whenever they make a hearing-based Perception check. When Bith suffer strain due to loud noises (such as from sonic weapons, or an Ithorian's bellow), they suffer twice the normal amount of strain. Wearing ear protection negates both effects of this ability.

Homeworld: Clak'dor VII, Colu system, Mayagil sector, Outer Rim • Language: Bith (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Cathar
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Cathars begin the game with one rank in Athletics or Stealth. They still may not train either skill above rank 2 during character creation.
Claws: When a Cathar makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3.

Homeworld: Cathar, Quelli sector, Outer Rim • Language: Catharese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Chadra-Fan
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Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 90 xp
Special Abilities: Chadra-Fan begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation.
Silhouette 0: Chadra-Fan are smaller than average.
Acute Senses: Chadra-Fan hearing, vision, and olfactory senses are all far superior to most humanoids. They remove up to Setback-die.pngSetback-die.png from their Perception checks.

Homeworld: Chad (aka Chad III or Chadra), Jospro sector, Outer Rim • Language: Chadra-Fan (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (uncommon)
Chevin
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 80 xp
Special Abilities: Chevin begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Advanced Olfaction: Though originally developed to track prey, a Chevin's keen sense of smell can be valuable in many situations. Add Boost-die.png to Perception checks involving the sense of smell.
Thick Hide: A Chevin's hide is thick and tough enough to absorb some damage, so they start the game with one rank in the Durable talent.

Homeworld: Vinsoth, Quelli sector, Outer Rim • Language: Chevin (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Dathomiri
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Dathomiri begin the game with one rank in Coercion and one rank in Survival. They still may not train these skills above rank 2 during character creation.
Harsh Upbringing: Dathomiri begin the game with one rank of the Outdoorsman talent.

Homeworld: Dathomir, Quelli sector, Outer Rim • Language: Paecian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Defel
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Defels begin the game with one rank in Vigilance. They still may not train Vigilance above rank 2 during character creation.
Silhouette 0: Defels are smaller than average.
Light-Sensitive: Defel are vulnerable to bright lights, which cause them intense pain and temporary blindness if viewed without protection. A Defel exposed to bright light without protective goggles suffers Setback-die.pngSetback-die.png on all skill checks.
Shadowed: Defel possess the ability to absorb certain wavelengths of light, making them all but invisible in darkness. When in darkness or deep shadow, a Defel gains Boost-die.pngBoost-die.png to all Stealth checks.

Homeworld: Af'El, the Periphery, Outer Rim • Language: Defel (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (rare on homeworld)
Drabatan
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Drabatan begin the game with one rank in Charm or Leadership. They still may not train either skill above rank 2 during character creation.
Big Noise: When making a Coercion or Leadership check, Drabatans can spend Advantage-result.pngAdvantage-result.png to affect one additional character not originally targeted by the check or affect targets at one range band further than normal.

Homeworld: Pipada, (sector unknown), Outer Rim • Language: Drabatese (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Elom
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Wound Threshold: 10 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 100 xp
Special Abilities: Eloms begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
Digging Claws: Before using a maneuver to move, an Elom may spend a maneuver to dig, allowing the Elom to use that move maneuver to travel through loose soil or similar terrain. At the GM's discretion, this excavation can result in a low, narrow tunnel that others can use.

Homeworld: Elom, Sertar sector, Outer Rim • Language: Elom (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, impossible for non-Eloms to speak), Galactic Basic Standard (understand only, as their mouths cannot shape the sounds)
Elomin
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp
Special Abilities: Elomin begin the game with one rank in Charm and one rank in Knowledge (Education). They still may not train either skill above rank 2 during character creation.

Homeworld: Elom, Sertar sector, Outer Rim • Language: Elomin (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Ewok
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Wound Threshold: 9 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 120 xp
Special Abilities: Ewoks begin the game with one rank in Stealth or Survival. They still may not train either skill above rank 2 during character creation.
Silhouette 0: Ewoks are smaller than average.
Acute Senses: Ewoks add Boost-die.png to Perception and Vigilance checks.
Low Tech Users: Ewoks upgrade the Difficulty of any checks involving advanced technology not available on their home planet once. If an Ewok uses a particular piece of advanced technology for an extended period of time, they may become familiar with it and may be exempt from this rule when using that piece of technology (at the GM's discretion). In addition, with the GM's approval, a player with an Ewok character may spend 10 XP to remove this disadvantage from their character.

Homeworld: Forest Moon of Endor, Endor system, Moddell sector, Outer Rim • Language: Ewokese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Gamorrean
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Wound Threshold: 12 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 90 xp
Special Abilities: Gamorrean begin the game with one rank in Melee. They still may not train Melee above rank 2 during character creation.
Savage Warrior: When making a Brawl or Melee check, Gamorreans add the Vicious 1 quality to their weapon. If the weapon already has the Vicious quality, increase the listed quality by 1.

Homeworld: Gamorr, Galov sector, Outer Rim • Language: Gamorrean (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Huttese, Galactic Basic Standard
Gand
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Gands begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.
Subspecies: There are two Gand subspecies.
Breathers: Breather Gand have lungs and breathe an ammonia gas mixture. Begin the game with an ammonia respirator, and oxygen is a Rating 8 dangerous atmosphere. Gain +10 xp.
Non-Respiring: Non-respiring Gand do not have lungs, and gather all necessary metabolic substances through food. The character is immune to suffocation (but not wounds associated with exposure to vaccuum).

Homeworld: Gand, Shadola sector, Outer Rim • Language: Gand (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (with difficulty)
Gank
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 110 xp
Special Abilities: Gank begin the game with one rank in Coercion or Vigilance. They still may not train Coercion or Vigilance above rank 2 during character creation.
Cyborg: All Ganks are cyborgs and each one often possesses several cybernetic implants. A Gank begins play with up to two cybernetics that cost a total of up to 5000 credits. If the character takes on additional Obligation for credits at character creation, these funds may be applied to the 5000 credit budget to purchase cybernetics. Ganks have a cybernetic implant cap of 3 + Brawn rating.

Homeworld: Unknown, in Hutt Space, Outer Rim • Language: Huttese (Difficulty-die.png), Galactic Basic Standard
Geonosian
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Wound Threshold: 9 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 140 xp
Special Abilities: Geonosians begin the game with one rank in a skill of their choice. They still may not train this skill above rank 2 during character creation.
Industrious: A Geonosian who provides assistance adds Boost-die.png to the check in addition to the normal benefits of assistance and the Geonosian heals 1 strain.
Winged: Geonosians can fly.

Homeworld: Geonosis, Arkanis sector, Outer Rim • Language: Geonosian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Gigoran
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Gigoran begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation.
Adapted to the Cold: Gigorans remove Setback-die.png imposed due to cold or snow-filled conditions.
Low Tech: Gigorans upgrade the difficulty of Mechanics checks involving advanced technology once.

Homeworld: Gigor, Tynquay sector, Outer Rim • Language: Gigoran (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Human (Mandalorian)
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 105 xp
Special Abilities: Mandalorians begin the game with either one rank in a combat skill of their choice, or one rank each in two knowledge skills of their choice. They still may not train these skills above rank 2 during character creation.

Homeworld: Mandalore, Mandalore sector, Outer Rim • Language: Mando'a (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Hutt
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Wound Threshold: 13 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 70 xp
Special Abilities: Hutts begin the game with one rank in Coercion or Discipline. They still may not train Coercion or Discipline above rank 2 during character creation. Hutts also begin with one rank in the Enduring talent and one rank in the Nobody's Food talent.
Ponderous: A Hutt can never spend more than one maneuver moving per turn.

Homeworld: Nal Hutta, Hutt Space, Outer Rim • Language: Huttese (Difficulty-die.png), Galactic Basic Standard (though many Hutts will not actually deign to speak it)
Iakaru
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Iakaru begin the game with one rank in Piloting (Space). They still may not train Piloting (Space) above rank 2 during character creation.
Brachiation: Iakaru suffer no terrain penalties to move through jungles or similar environments. They also add Boost-die.png to Athletics and Coordination checks related to climbing, swinging, and balancing.

Homeworld: Iakar, (sector unknown), Outer Rim • Language: Iakari (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Jawa
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Wound Threshold: 8 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 120 xp
Special Abilities: Jawa begin the game with one rank in Negotiation or Skulduggery. They still may not train either skill above rank 2 during character creation.
Clever Negotiator: Jawsa may use Cunning instead of Presence when making Negotiation checks.

Homeworld: Tattooine, Tatoo system, Arkanis sector, Outer Rim (native); various desert planets ("Offworld Jawas") • Language: Jawaese (includes scent, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png to understand), Jawa Trade Talk (Difficulty-die.png), Galactic Basic Standard
Kalleran
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Wound Threshold: 8 + Brawn • Strain Threshold: 12 + Willpower • Starting Experience: 90 xp
Special Abilities: Kallerans begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation.
Hypersensitive Antennae: Kallerans begin the game with the Heightened Awareness talent.

Homeworld: Kaller, (sector unknown), Outer Rim • Language: Kall (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Kallidahin
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Wound Threshold: 8 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Kallidahin (also known as Polis Massans) begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation.
No Vocal Chords: The vast majority of Polis Massans are born without vocal chords, though a small subset does possess them. Referred to as "speakers" by their people, these rare individuals can physically speak languages, though their voices are soft and strangely resonant. When creating a Polis Massan character, a player may spend 10 starting XP to specify that their character possesses vocal chords.
Telepathy: Polis Massans can communicate with other beings at short range using a simple form of telepathy. This communication is akin to a broad cast, and anyone within short range "hears" the Polis Massan's speech. Polis Massans can only "whisper" privately to beings they are engaged with.

Homeworld: Kallidah, Subterrel sector, Outer Rim (abandoned); Polis Massa asteroid colony, Polis Massa system, Subterrel sector, Outer Rim • Language: Massan (sign language; Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Karkarodon
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Karkarodons begin the game with one rank in Athletics. They still may not train Athletics above rank 2 during character creation.
Amphibious: Karkarodons may breathe underwater without penalty and never suffer movement penalties for traveling through water.
Jaws: When a Karkarodon makes a Brawl check to deal damage to an opponent, they deal +1 damage and the attack has a Critical rating of 3.

Homeworld: Karkaris, Nilgaard sector, Outer Rim • Language: Galactic Basic Standard
Klatooinian
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Klatooinians begin the game with one rank in Brawl or Ranged (heavy) or Ranged (light). Additionally, a Klatooinian starts the game with one additional rank of a non-career skill of their choice. They still may not train any skills above rank 2 during character creation.

Homeworld: Klatooine, Hutt Space, Outer Rim Territories • Language: Klatooinian (extinct), Huttese (Difficulty-die.png), Galactic Basic Standard
Kubaz
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Kubaz begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Enhanced Vision: When making a ranged combat or Perception check, Kubaz may remove up to Setback-die.pngSetback-die.png imposed due to concealment or applicable environmental factors (but not Defense).

Homeworld: Kubindi, Ku'Bakai system, Calaron sector, Outer Rim • Language: Kubazian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Kyuzo
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 90 xp
Special Abilities: Kyuzo begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Dense Musculature: Kyuzo are adapted for Phatrong's relatively high gravity, and can make impressive bounding leaps on most other worlds. Once per round as a maneuver, a Kyuzo may suffer 3 strain to leap horizontally or vertically to any location within medium range.

Homeworld: Phatrong, Thrasybule sector, Outer Rim • Language: Kyuzo (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (mostly understood; speaking is confusing for many Kyuzo)
Lasat
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Lasat begin the game with one rank in Brawl or Knowledge (Lore). They still may not train either skill above rank 2 during character creation.
Prehensile Feet: Lasats can move along a vertical surface as if the surface was horizontal.

Homeworld: Lasan, (sector unknown), Outer Rim • Language: Lasat (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Mirialan
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Mirialans begin the game with one rank in Discipline. They still may not train Discipline above rank 2 during character creation.

Homeworld: Mirial, Illisurevimurasi sector, Outer Rim • Language: Mirialan (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Mon Calamari
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Mon Calamari begin the game with one rank in Knowledge (Education). They still may not train Knowledge (Education) above rank 2 during character creation.
Amphibious: Mon Calamari can breathe underwater without penalty and never suffer movement penalties for traveling through water.

Homeworld: Dac, Calamari sector, Outer Rim • Language: Mon Calamari (Difficulty-die.pngDifficulty-die.png), Quarrenese, Galactic Basic Standard
Mustafarian
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Subspecies: Mustafarians are one of two subspecies: the Northern or Southern Mustafarians.
Northerns: Tall and spindly, often found working in mining facilities. Though not as sturdy, they have keen eyes. Northern Mustafarians may remove Setback-die.pngSetback-die.png to resist arid or hot environmental conditions. Additionally, they begin the campaign with one rank in the Eye for Detail talent.
Southern: Shorter and bulkier, southern Mustafarians do the majority of the grunt work in their mining facilities, and possess a carapace that protects them from heat and fire. Southern Mustafarians may remove Setback-die.pngSetback-die.png from checks to resist arid or hot environmental conditions. Additionally, they begin play with one rank of the Enduring talent.

Homeworld: Mustafar, Atravis sector, Outer Rim • Language: Mustafarian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (rarely)
Nikto
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 11 xp
Subspecies: Each Niktos subspecies has its own special abilities:
Kajain'sa'Niktos (Red): Evolved for living in wastelands, including surviving without water for up to a week, Kajain'sa'Niktos begin the game with begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation. Red Niktos may remove Setback-die.png imposed due to arid or hot environmental conditions.
Kadasa'sa'Niktos (Green): Originating in forested and coastal areas, including highly sensitive noses and tiny climbing claws, Kadasa'sa'Niktos begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation. They also sport claws, which grant Boost-die.png to Athletics checks made to climb trees and other surfaces their claws can grip, and can be used as a weapon, allowing the Green Niktos to deal Dam +1, with a Critical Rating of 3 when making Brawl attacks.
• Esral'sa'Niktos (Mountain): Evolved for living in mountainous area, including excellent hearing and heat-regulating facial fins, Esral'sa'Niktos begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. They also gain the Natural Outdoorsman talent.

Homeworld: Kintan, Si'Klaata Cluster, Hutt Space, Outer Rim • Language: Nikto (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Huttese (Difficulty-die.png), Galactic Basic Standard
Noghri
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Noghri begin the game with one rank in Brawl. They still may not train Brawl above rank 2 during character creation. They also start with one rank in the Stalker talent.
Scent: Noghri may remove all Setback-die.png imposed due to concealment against targets within Short range.
Claws and Teeth: When a Noghri makes a Brawl check to deal damage to an opponent, their attack deals +1 point of damage and has a Crit Rating of 3.

Homeworld: Honoghr, Kessel sector, Outer Rim • Language: Honoghran (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Ortolan
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Ortolans begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Silhouette 0: Ortolans are smaller than average.
Intestinal Fortitude: Ortolands downgrade the difficulty of Resistance checks made to resist the effects of any poison by one.
Keen Senses: Ortolands receive Boost-die.png on Perception checks.

Homeworld: Orto, Sluis sector, Outer Rim • Language: Galactic Basic Standard
Pau'an
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Pau'ans begin the game with one rank in Coercion or Negotiation. They still may not train either skill above rank 2 during character creation.

Homeworld: Utapau, Trabba sector, Outer Rim • Language: Utapese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, hissing sound, no breaks between words), Galactic Basic Standard
Phydolon
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Phydolons begin the game with one rank in Cool or Discipline. They still may not train either skill above rank 2 during character creation.
Symbiotic Resilience: When recovering wounds naturally, Phydolons heal 1 extra wound per full night's rest. In addition, a Phydolon may attempt to recover naturally from one Critical Injury after a full night's rest, instead of after a full week.
Symbiont Isolation: If no other Phydolons are present when a Phydolon recovers strain at the end of an encounter, they recover 1 less strain to a minimum of 1.

Homeworld: Mydasos, Dalicron sector, Outer Rim • Language: Phydolon (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png, partial empathic projection, so it seems very simple), Galactic Basic Standard
Quarren
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Wound Threshold: 10 + Brawn • Strain Threshold: 8 + Willpower • Starting Experience: 95 xp
Special Abilities: Quarren begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Amphibious: Quarren can breathe underwater without penalty and never suffer movement penalties for traveling through water.
Ink Spray: Quarren can spit ink from a specialized sac within their gills that disperses in water, creating a brief murk used to confuse foes or escape predators. This ability can be used on land as well, though it is considerably less effective because it must be sprayed directly onto the target. Once per encounter, as an out-of-turn incidental, a Quarren may suffer 2 Strain to add Setback-die.png to a combat check made by a character within short range (under water, it adds Setback-die.pngSetback-die.pngSetback-die.png to the combat check instead).

Homeworld: Dac, Calamari system, Calamari sector, Outer Rim • Language: Quarrenese (Difficulty-die.pngDifficulty-die.png), Mon Calamarian (some), Galactic Basic Standard
Quermian
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 85 xp
Special Abilities: Quermian begin the game with one rank in Perception. They still may not train Perception above rank 2 during character creation.
Additional Limbs: Quermians have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, although they still may not perform more than two maneuvers per turn.

Homeworld: Quermia, Nilgaard sector, Outer Rim • Language: Quermian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Rodian
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Rodians begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation. Rodians also start with one rank in the Expert Tracker talent.

Homeworld: Rodia, Tyrius system, Savareen sector, Outer Rim • Language: Rodese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Huttese, Galactic Basic Standard
Sakiyan
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Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Sakiyans begin the game with one rank in Perception or Vigilance. They still may not train Perception or Vigilance above rank 2 during character creation. Sakiyans also start with one rank in the Expert Tracker talent.

Homeworld: Sakiya, Saki system, Bootana Hutta, Hutt Space, Outer Rim • Language: Sakiyan (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Huttese (Difficulty-die.png), Galactic Basic Standard
Sathari
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Wound Threshold: 8 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Sathari begin the game with one rank in Coordination. They still may not train Coordination above rank 2 during character creation.
Glider: A Sathari can fall safely from any height and can glide over small gaps or distances while falling. While conscious, a Sathari character does not sufer damage from falling.

Homeworld: Arbooine, Arboo sector, Outer Rim • Language: Arbori (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Shistavanen
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Shistavanens begin the game with one rank in Brawl or Survival. They still may not train this skill above rank 2 during character creation.
Hunter's Instincts: When making a check for initiative, a Shistavanen may make a Survival check instead of a Discipline or Cool check.

Homeworld: Uvena Prime, Uvena system, Seswenna sector, Outer Rim • Language: Shistavanen (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Sluissi
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 90 xp
Special Abilities: Sluissi begin the game with one rank in Mechanics. They still may not train Mechanics above rank 2 during character creation. They also start with one rank in either Gearhead or Solid Repairs talents.
Practiced Mechanic: A Sluissi can choose to spend a maneuver just prior to making a Mechanics roll, upgrading their dice pool once.

Homeworld: Sluis Van, Sluis sector, Outer Rim • Language: Sluissese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Sullustan
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Sullustans begin the game with one rank in Astrogation. They still may not train Astrogation above rank 2 during character creation. Sullustans also start with one rank in the Skilled Jockey talent.

Homeworld: Sullust, Brema sector, Outer Rim • Language: Sullustese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Tusken Raider
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 105 xp
Special Abilities: Tusken Raiders begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Bantha Riders: When making Athletics or Survival checks to handle a bantha, Tusken Raiders add automatic Success-result.png to the check.
Water Reclamator: Tusken Raiders reduce the difficulty of all Resilience and Survival checks related to enduring extreme heat or going without water once.

Homeworld: Tatooine, Arkanis sector, Outer Rim • Language: Tusken (verbal and gesture, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Twi'lek
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Wound Threshold: 10 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Twi'leks begin the game with one rank in Charm or Deception. They still may not train Charm or Deception above rank 2 during character creation.
Desert People: When making skill checks, Twi'leks may remove Setback-die.png imposed due to hot or arid environmental conditions.

Homeworld: Ryloth, Gaulus sector, Outer Rim • Language: Ryl (aka Twi'leki, Difficulty-die.pngDifficulty-die.png), Lekku (body language using lekku, Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Ugnaught
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Ugnaught begin the game with one rank in Mechanics or Negotitation. They still may not train either skill above rank 2 during character creation.
Silhouette 0: Ugnaughts are smaller than average.
Exceptionally Hardy: Ugnaughts add Advantage-result.png to Resilience checks.

Homeworld: Gentes, Anoat sector, Outer Rim • Language: Ughanese (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Vurk
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Wound Threshold: 11 + Brawn • Strain Threshold: 11 + Willpower • Starting Experience: 100 xp
Special Abilities: Vurks begin the game with one rank in Negotiation. They still may not train Negotiation above rank 2 during character creation.
Amphibious: Vurks can breathe underwater without penalty and never suffer movement penalties when traveling through water.
Cold Blooded: Vurks add Setback-die.png to all checks they make while in cold environments (in addition to any other penalties).

Homeworld: Sembla, Sertar sector, Outer Rim • Language: Semblan (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Weequay
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Wound Threshold: 10 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 90 xp
Special Abilities: Weequay begin the game with one rank in Athletics or Resilience. They still may not train Athletics or Resilience above rank 2 during character creation.
Pheromones: A Weequay can communicate with other Weequays using pheromones. This is completely non-verbal and undetectable to any other species nearby. Weequays can only communicate like this if they are within short range of one another.

Homeworld: Sriluur, Tharin sector, Si'Klaata Cluster, Outer Rim • Language: Sriluurian (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Whiphid
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Wound Threshold: 12 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 80 xp
Special Abilities: Whiphid begin the game with one rank in Survival. They still may not train Survival above rank 2 during character creation.
Hardy Survivalist: A Whiphid adds automatic Success-result.png to Survival checks and can survive for several weeks without food thanks to reserve blubber.
Tusks: When a Whiphid makes a Brawl check to deal damage to an opponent, he deals +2 damage, has a Critical Rating of 4, and the Vicious 1 quality.

Homeworld: Toola, Kaelta system, Nilgaard sector, Outer Rim • Language: Whiphid (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (rare)
Xexto
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Wound Threshold: 9 + Brawn • Strain Threshold: 9 + Willpower • Starting Experience: 85 xp
Special Abilities: Xexto begin the game with one rank in the Confidence talent.
Additional Limbs: Xexto have six limbs: two legs and four arms. As a result, they gain an additional free maneuver per turn, though still may not perform more than two maneuvers per turn.

Homeworld: Troiken, Colundra sector, Outer Rim • Language: Xextese (Difficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard
Zygerrian
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Wound Threshold: 11 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Zygerrians begin the game with one rank in Coercion. They still may not train Coercion above rank 2 during character creation. They also start with one rank in the Frenzied Attackl talent.

Homeworld: Zygerria, Chorlian sector, Outer Rim • Language: Zygerrian (Difficulty-die.pngDifficulty-die.png), Galactic Basic Standard

Extragalactic Species

Chiss
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Wound Threshold: 10 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.
Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to Setback-die.png added to checks by lightning conditions.

Homeworld: Csilla, Unknown Regions • Language: Cheunh (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (rare)
Kaminoan
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Wound Threshold: 9 + Brawn • Strain Threshold: 10 + Willpower • Starting Experience: 100 xp
Special Abilities: Kaminoans begin the game with one rank in Medicine. They still may not train Medicine above rank 2 during character creation. They also start the game with one rank in the Researcher talent.
Expressionless: Kaminoans add Setback-die.png to all Charm checks they make. Other characters add Setback-die.png to all Social skill checks they make when targeting Kaminoans.

Homeworld: Kamino, Wild Space • Language: Kaminoan (Difficulty-die.pngDifficulty-die.pngDifficulty-die.pngDifficulty-die.png), Galactic Basic Standard (only those who deal with off-worlders)

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Wound Threshold: xx + Brawn • Strain Threshold: xx + Willpower • Starting Experience: xx xp
Special Abilities: xxx begin the game with one rank in xxx. They still may not train xxx above rank 2 during character creation.

Homeworld: xx • Language: Galactic Basic Standard

TO ADD

  • Endless Vigil: Muun, Pantoran