Difference between revisions of "Starship Modifications"

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(New page: '''Astromech Droid Socket'''<br> Cost: 3000 | Rarity 5 | HP 2 * Allows your ship to link to an Astromech Droid * Modifications ** 1 Auto-ejection System Mod <br> '''Grav Mine Launcher'''<...)
 
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'''Astromech Droid Socket'''<br>
+
Advanced Targeting Array (EoE Core) | Cost: 4000 | Rarity 4 | HP 1<br>
Cost: 3000 | Rarity 5 | HP 2
+
Astrogation Droid Brain (EoE Fly Casual) | Cost: 7500 | Rarity 6 | HP 0<br>
* Allows your ship to link to an Astromech Droid
+
Astromech Droid Socket (Stay on Target) | Cost: 3000 | Rarity 5 | HP 2<br>
* Modifications
+
Autopilot Droid Brain (EoE Fly Casual) | Cost 6000 | Rarity 5 | HP 0<br>
** 1 Auto-ejection System Mod
+
Cloaked Smuggling Compartments (EoE Fly Casual) | Cost: 2200 | Rarity R4 | HP 1<br>
<br>
+
Electronic Countermeasures (EoE Core) | Cost: 2000 x Silhouette | Rarity 3 | HP 2<br>
 
+
Enhanced Armor (EoE Core) | Cost: 3000 | Rarity 6 | HP 1<br>
'''Grav Mine Launcher'''<br>
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Grav Mine Launcher  (Stay on Target) | Cost: 3500 | Rarity 6 | HP 1<br>
Cost: 3500 | Rarity 6 | HP 1
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Hardened Circuits (Stay on Target) | Cost: 4500 | Rarity 5 | HP 2<br>
* Allows you to launch Gravity Mines. A Mine attaches to the first Ship or Vehicle that moves into Close Range of the Mine. Pilot(Planetary) Vehicals reduce their Speed by 1 for each Mine attached to them. Pilot(Space) Ships reduce their Speed for every 2. The Mines can be removed with an Average Mechanics Check.
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High-Output Ion Turbine (EoE Core) | Cost 5300 | Rarity 5 | HP 1<br>
* Modifications
+
Hull Reinforcements (Stay on Target) | Cost: 2500 | Rarity 4 | HP 2<br>
** Extend the range the Mine can be deployed to Short Range
+
Hydraulic Control Circuits (EoE Core) | Cost 1000 | Rarity 7 | HP 2<br>
<br>
+
Hyperdrive Generator (EoE Core) | Cost: 6400 | Rarity 4 | HP 1<br>
 
+
Interior Broadcast Suite (EoE Fly Casual) | Cost: 800 | Rarity 3 | HP 1<br>
'''Hardened Circuits'''<br>
+
Nightshadow Coating (EoE Fly Casual) | Cost: 3500 | Rarity R8 | HP 1<br>
Cost: 4500 | Rarity 5 | HP 2
+
Onboard Amenities Unit (EoE Fly Casual) | Cost: 750 | Rarity 3 | HP 1<br>
* Increase the System Strain of your vehicle by 2.
+
Physical Countermeasures (Stay on Target) | Cost: 2200 | Rarity 4 | HP 1<br>
* Modifications
+
Ram Attachment (Stay on Target) | Cost: 6500 | Rarity 3 | HP 2<br>
** +1 to System Strain (2 Available)
+
Rapid Cargo Evacuation Chute (EoE Fly Casual) | Cost: 500 | Rarity R3 | HP 1<br>
<br>
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Reinforced Shield Generator (EoE Core) | Cost: 3800 | Rarity 5 | HP 2<br>
 
+
Retrofitted Hanger Bay (EoE Core) | Cost: 5000 x Silhouette | Rarity 3 | HP 2<br>
'''Hull/Keel Reinforcement'''<br>
+
Slave Circuits (Stay on Target) | Cost: 10,000 | Rarity 2 | HP 1<br>
Cost: 2500 | Rarity 4 | HP 2
+
Smuggling Compartments (EoE Core) | Cost: 1200 | Rarity R1 | HP 1<br>
* Increase the Hull Trauma Threshold of your Ship by 2
+
Surface Defense Blaster Cannon (EoE Fly Casual) | Cost: 2000 | Rarity 5 | HP 1<br>
* Modifications
+
Upgraded Comms Array (AoR Core) | Cost: 4800 | Rarity 6 | HP 1<br>
** +1 Hull Trauma (2 Available)
+
Upgraded Weapons (EoE Core) | Varies*<br>
<br>
+
Whisperthrust Engine (EoE Fly Casual) | Cost: 7500 | Rarity R7 | HP 1<br>
 
 
'''Physical Countermeasures''' (Makes you harder to Hit)<br>
 
Cost: 2200 | Rarity 4 | HP 1
 
* Add a Setback Die to all attacks made against you with the Guided Quality. Narrator may spend Triumph or 2 Advantage to cause the Countermeasures to run out of ammo.
 
* Modifications
 
** Add an Additional Setback die to attacks made with weapons using with the Guided Quality (1 Available)
 
** Upgrade the Difficulty of attacks made USING the Guided Quality.
 
'''Ram Attachment'''<br>
 
Cost: 6500 | Rarity 3 | HP 2
 
* Treat the Ship as having a Defense 2 higher when it instigates a Collision.
 
* Modifications
 
** +1 Defense on Collision (2 Available)
 
<br>
 
 
 
'''Slave Circuits'''<br>
 
Cost: 10000 | Rarity 2 | HP 1
 
* allows the ship to be activated to readiness or shutdown and locked by remote control.
 
* Modifications
 
** Allows Ships to move to the Characters Location (1 Available)
 
** Allows the Ship to use its Weapons on remove (1 Available)
 

Revision as of 18:10, 30 August 2015

Advanced Targeting Array (EoE Core) | Cost: 4000 | Rarity 4 | HP 1
Astrogation Droid Brain (EoE Fly Casual) | Cost: 7500 | Rarity 6 | HP 0
Astromech Droid Socket (Stay on Target) | Cost: 3000 | Rarity 5 | HP 2
Autopilot Droid Brain (EoE Fly Casual) | Cost 6000 | Rarity 5 | HP 0
Cloaked Smuggling Compartments (EoE Fly Casual) | Cost: 2200 | Rarity R4 | HP 1
Electronic Countermeasures (EoE Core) | Cost: 2000 x Silhouette | Rarity 3 | HP 2
Enhanced Armor (EoE Core) | Cost: 3000 | Rarity 6 | HP 1
Grav Mine Launcher (Stay on Target) | Cost: 3500 | Rarity 6 | HP 1
Hardened Circuits (Stay on Target) | Cost: 4500 | Rarity 5 | HP 2
High-Output Ion Turbine (EoE Core) | Cost 5300 | Rarity 5 | HP 1
Hull Reinforcements (Stay on Target) | Cost: 2500 | Rarity 4 | HP 2
Hydraulic Control Circuits (EoE Core) | Cost 1000 | Rarity 7 | HP 2
Hyperdrive Generator (EoE Core) | Cost: 6400 | Rarity 4 | HP 1
Interior Broadcast Suite (EoE Fly Casual) | Cost: 800 | Rarity 3 | HP 1
Nightshadow Coating (EoE Fly Casual) | Cost: 3500 | Rarity R8 | HP 1
Onboard Amenities Unit (EoE Fly Casual) | Cost: 750 | Rarity 3 | HP 1
Physical Countermeasures (Stay on Target) | Cost: 2200 | Rarity 4 | HP 1
Ram Attachment (Stay on Target) | Cost: 6500 | Rarity 3 | HP 2
Rapid Cargo Evacuation Chute (EoE Fly Casual) | Cost: 500 | Rarity R3 | HP 1
Reinforced Shield Generator (EoE Core) | Cost: 3800 | Rarity 5 | HP 2
Retrofitted Hanger Bay (EoE Core) | Cost: 5000 x Silhouette | Rarity 3 | HP 2
Slave Circuits (Stay on Target) | Cost: 10,000 | Rarity 2 | HP 1
Smuggling Compartments (EoE Core) | Cost: 1200 | Rarity R1 | HP 1
Surface Defense Blaster Cannon (EoE Fly Casual) | Cost: 2000 | Rarity 5 | HP 1
Upgraded Comms Array (AoR Core) | Cost: 4800 | Rarity 6 | HP 1
Upgraded Weapons (EoE Core) | Varies*
Whisperthrust Engine (EoE Fly Casual) | Cost: 7500 | Rarity R7 | HP 1