Stella Jalo

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|FeralTriggers=Predator, Territorial (+1), Safety, Fury |FeralTriggers=Predator, Territorial (+1), Safety, Fury
|Rage=xxx |Rage=xxx
-|Conditions='''Informed:''' Biker Gangs {{Condition-Informed}}{{Condition-Glowing Health}}'''Swooning:''' xxx {{Condition-Swooning}} '''Pack Bound:''' '''Guilty''' '''Glowing Health'''+|Conditions='''Informed:''' Biker Gangs {{Condition-Informed}}{{Condition-Glowing Health}}'''Swooning:''' xxx {{Condition-Swooning}} '''Pack Bound:''' {{Condition-PackBound}}'''Guilty''' {{Condition-Guilty}}'''Glowing Health'''{{Condition-Glowing Health}}
}} }}
==Background== ==Background==

Revision as of 02:16, 16 April 2015

Stella Jalo
Intelligence 3, Wits 2, Resolve 3;
Strength 3, Dexterity 2, Stamina 3;
Presence 3, Manipulation 3, Composure 3
Mental: Investigation 2, Politics 2
Physical: Brawl 2, Drive 1, Firearms 2, Stealth 1, Survival 1
Social: Empathy 3, Intimidation 1, Persuasion 2, Socialize 3, Streetwise 2, Subterfuge 1
Mental: None

Physical: None
Social: Allies (Drug Culture) 2, Allies (Astoria Police) 2, Fixer 2, Contacts 3 (City Government, Finnish Brotherhood, Astoria Underbelly), Resources 2
Fighting: None
Supernatural: Pack 1 (Astoria Pack)

Health: 7, Willpower: 6, Size: 5, Speed: 9, Defense: 2 (Armor: None), Initiative: 5
Werewolf Traits
Harmony: 1, Primal Urge: 1, Essence: 6 max (max)
Refinements: {{{Enhancements}}}
Pack Tactics: {{{PackTactics}}}
Gifts: {{{Gifts}}}
Rites: {{{Rites}}}
Werewolf Abilities
Essence: 1E to increase Physical stat by +1 for one scene
Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Feral Wolf
The Pack Wolf: The pack wolf demands a strict, clear hierarchy in all things. There must be clear leaders, clear subordinates and anything that violates that order or stinks too much of weak democratic/egalitarian decision-making angers him.
Affinity Instinct: Territorial. Nothing is more important than the pack and its territory.
Feeding the Wolf: You regain a point of Essence and a Feral Die when you help affirm and support hierarchy and dominion-roles around you, by putting others in their place if they are subordinates, or reminding leaders of their obligations.
Triggers: Predator, Territorial (+1), Safety, Fury
Current Conditions
Informed: Biker Gangs
Access to a breadth of info on topic; may end condition to upgrade failure to success or success to exceptional.
Possible Sources: Exceptional Success on Academics, Investigation, Occult, Science; find excellent source of info on topic.
Resolution: Your character uses her research to gain information; the Condition is resolved as described above.
Glowing Health
Your recovery has left you not only healthy, but hale and renewed. You may upgrade the results of any single Physical test from a failure to a success, or a success to an exceptional success. Doing so resolves the Condition.
Possible Sources: Exceptional Success on Medicine or healing roll.
Resolution: Utilize the stated upgrade.
Beats: n/a
Swooning: xxx
Wild about someone; -2 to any roll that adversely affects them; they gain +2 on Social rolls against you, and treat your impression as one level higher.
Possible Sources: Exceptional Success: Persuasion, Subterfuge; mental powers, having another help you fulfill your Vice.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character. Alternately, if the target of your interest does something to badly damage that interest, you may resolve this Condition as well.
Pack Bound:
Packbound (Persistent)
You are bonded to another member of your pack (who may or may not be a werewolf). You feel close to them, and gain a number of benefits due to your werewolf nature from interaction with them. Social Maneuvers from your bondmate require one less Door per dot you have in the Pack Merit. Additionally, though, all shapeshifting actions require one less success in general; if you have packmates present when you are shapeshifting, the number of successes required is reduced by the number of those bondmates plus one. This can be reduced to 0, allowing your shapeshifting to be a diceless, automatic action unless you are fighting the Feral Shift.
Possible Sources: The Pack Merit.
Resolution: The death or pack-departure of your packmate.
Beats: Do something in support or protection of your bondmate that puts you in significant danger or risk of some kind.
Deep remorse; -2 to Resolve/Composure rolls to resist Subterfuge, Empathy, Intimidation.
Possible Sources: Encountering a breaking point.
Resolution: The character confesses his crimes and makes restitution for whatever he did.
Glowing Health
Glowing Health
Your recovery has left you not only healthy, but hale and renewed. You may upgrade the results of any single Physical test from a failure to a success, or a success to an exceptional success. Doing so resolves the Condition.
Possible Sources: Exceptional Success on Medicine or healing roll.
Resolution: Utilize the stated upgrade.
Beats: n/a



  • Age 48.
  • Den mother of ATO.
  • Widow of Officer Cliff Jalo.
  • Mother of Jarod, age 24, living in Minneapolis working as a system administrator.

Wolf description: pale green eyes


  • She's a drug dealer and can hook you up with anything
  • She's a narc, talking to her is the same as talking to the police
  • She's a sad depressed widow who's life revolved around her husband and is to be pitied.
  • She's trying to get into Elayne's pants.
  • Hanging with all those young men gives her a perverse thrill


  • Virtue: Nurturing. You recover all your Willpower whenever you tend to someone else's needs in a way that negatively impacts your own life or otherwise causes you difficulty.
  • Vice: Escapist. You regain one point of Willpower when you escape from your problems and responsibilities through your preferred escape.
  • Aspirations:
    • Convince Jared to leave Astoria
    • Find what makes Astoria Soecial
    • Stop Volk from fucking with my town
    • Allow another man to get close to her
  • Integrity: 6
  • Breaking Points:
    • Neglecting a loved one
    • Killing in defense of one's home
    • Witnessing senseless acts of violence
    • Being accused of bad parenting
    • Police Shootings


  • Possessions:
    • mid 90s Jeep Grand Cherokee
    • House on 1/4 acre parcel with garden and patio
    • Day planner
    • Brand new IPhone
  • Weapons:
    • Her husband's handgun and three hunting rifles, stored in the back if her car with silver amunition. Wolfsvbane pepper spray, belladonna syringe

Merit Details

  • Contacts: Astoria natives, city government, Scandinavian community
  • Allies: Devin Matthews (Police Ally), Cliff's (husbands) former partner

Friends and Family


Cliff Jalo
killed in the line of duty in 1999.
Jarod Jalo
former Boy Scout, living in Minneapolis working as a sysadmin.


  • Volk Yuriev: Resse Tavis' uncle, who asked Stella on a date
  • Devin Matthews: Police Ally ••. Cliff's former partner, now part of the Investigations Division of APD.


  • Dane Ryerman: Former classmate from high school, currently a dealer

Potential Romantic Interests

Dane Ryerman
The High School Sweetheart
Dane is a charmer. He's that wonderful combination of laid back best friend, and sexy bad boy enabler. Most the folks we went to school with feel that he's gone downhill since Mary left, but Stella can't see this. She sees a man who lives life on his own terms, and she can respect and sometimes admire that. It's likely she's been smitten with him for years.
Volk Yuriev
The Handsome Stranger
Volk is suave, sophisticated, and knows how to treat a woman. He seems as if he stepped straight out of a Danielle Steel novel, and she has a little trouble believing he's for real. This is complicated by Elayne's theories on him being involved with local warewolves, especially after Stella found evidence that Reese knows more than he's letting on. She's smitten with him, but she doesn't trust him yet.
Desmond Lancaster
The Head of Security
Desmond seems like a good guy. He is attentive to his job and easy on the eyes.


Stella's Home, Exterior
Stella's Home, Exterior
Stella's Home, Floorplan
Stella's Home, Floorplan
Stella's Room, ATO Fraternity House
Stella's Room, ATO Fraternity House

A description of your characters day to day life.

  • Downtime Condition: None.
  • Money: Between her spousal death benefits and her job as den mother Stella is financially comfortable. At this point all of the bills are paid off and she's putting a significant amount away for her future.
  • Clothing & Jewelry: Stella typically wears mom jeans and a simple top. If she's feeling fancy she'll accent it with bold jewelry, but most days she only wears her wedding ring
  • Communication: Stella just acquired a new iPhone.
  • Food: Stella enjoys cooking and often helps the kitchen staff when she has free time with meal prep and recipe selection
  • Housing: Stella maintains her family home in town, although that really means paying the utility bills and doing weekly yard work since she lives on campus after taking a job as ATO den mother last year.
  • Days: Each morning she wakes a hour before the boys first class and has a cup of coffee with the newspaper. 45 minutes before class she knocks on the boys bedroom to make sure they are awake. At 30 min till she starts nagging. "I'll be damned if I see you loose your place on the team because you're too lazy to get out of bed," or "Your grades affect this house's reputation -- get to class" for example. Once she is assured everyone's awake she putters around the house, tends to correspondence with other fraternities, makes lists of things to be discussed at the weekly frat meeting
  • Evenings: After dinner she hangs around the boys until it's clear nobody has nothing left to say to her. Than retires to her room, does a quick email check and usually responds to anything that needs addressing. Than she watches TV. She's fond of reality competition shows like American Idol and typically watches 3 movies a week. She typically watches Romantic comedies and dramas and never watches action movies. Occasionally she reads romance novels. The people at the video store know her well. If the day has been a long one this is accompanied by pot.


Character Experiences
Current Beats: 0
Unspent Experiences: 2
Spent Experiences: 4
Experiences Earned
• June 25th: 3 beats
• July 8th: 5 beats
• July 23rd: 3 beats
• August 6th: 4 beats

4 2

Firearms 2, Brawl 1
Primal Experiences
• Current Primal Beats: 1
• Unspent Primal Experiences: 0
• Spent: None

Stella's Journal

Personal tools
Game Calendar
Chillos' Campaigns
Greg's Campaigns
Josh's Campaigns
Ryan's Campaigns