Difference between revisions of "Stella Jalo"

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==Merit Details==
==Merit Details==
* '''Contacts:''' Astoria natives, city government, Scandinavian community
* '''Contacts:''' Astoria natives, city government, Scandinavian community
Police Allies: Derek Matthews -- husbands former partner
==Friends and Family==
==Friends and Family==

Revision as of 03:09, 21 August 2014

Stella Jalo
Intelligence 2, Wits 2, Resolve 3;
Strength 2, Dexterity 2, Stamina 2;
Presence 2, Manipulation 3, Composure 3
Mental: Investigation 2, Politics 2
Physical: Drive 1, Firearms 1, Stealth 1, Survival 1
Social: Empathy 3, Intimidation 1, Persuasion 2, Socialize 3, Streetwise 2, Subterfuge 1
Mental: None

Physical: None
Social: Allies (Drug Related) 2, Allies (Police) 2, Fixer 2, Contacts 3 (City Government, Finnish Brotherhood, Astoria Underbelly), Resources 2
Fighting: None
Supernatural: None

Health: 7, Willpower: 6, Size: 5, Speed: 9, Defense: 2 (Armor: None), Initiative: 5
Werewolf Traits
Harmony: 0, Primal Urge: 1, Essence: 6 max (max)
Refinements: {{{Enhancements}}}
Pack Tactics: {{{PackTactics}}}
Gifts: {{{Gifts}}}
Rites: {{{Rites}}}
Werewolf Abilities
Essence: 1E to increase Physical stat by +1 for one scene
Regeneration: 1B per turn, 1Ess to heal 1L; Lethal heals at 15min interval; +Primal Urge to all healing rolls
Senses: +Primal Urge to perception; low light, hearing sensitivity (factor of 10), scent, tracking
Feral Wolf
Triggers: Predator, Territorial, Safety, Rage
Current Conditions
You have no anchor, nothing to cling to when the Feral Wolf threatens to overwhelm your humanity and self-control. You are adrift, pulled hither and yon by the emotional tether you have to your Feral Wolf. You must find an Anchor - something that will let you hold your ground against your Feral Wolf. You can only use Willpower or Resistant Stimuli to fight it.
Possible Sources: Having no Anchor, whether through lack or erosion of Harmony.
Resolution: Gain a dot of Harmony, which establishes a new Anchor.
Beats: n/a
Wild about someone; -2 to any roll that adversely affects them; they gain +2 on Social rolls against you, and treat your impression as one level higher.
Possible Sources: Exceptional Success: Persuasion, Subterfuge; mental powers, having another help you fulfill your Vice.
Resolution: Your character does something for his love interest that puts him in danger, or he opts to fail a roll to resist a Social action by the specified character. Alternately, if the target of your interest does something to badly damage that interest, you may resolve this Condition as well.


  • Age 48.
  • Den mother of ATO.
  • Widow of Officer Cliff Jalo.
  • Mother of Jarod, age 24, living in Minneapolis working as a system administrator.



  • Virtue: Nurturing. You recover all your Willpower whenever you tend to someone else's needs in a way that negatively impacts your own life or otherwise causes you difficulty.
  • Vice: Escapist. You regain one point of Willpower when you escape from your problems and responsibilities through your preferred escape.
  • Aspirations:
    • Help the new ATO brothers get settled in.
    • Arrange a charity event.
    • Establish a familial bond with someone new
  • Integrity: 7
  • Breaking Points:
    • Neglecting a loved one
    • Killing in defense of one's home
    • Witnessing senseless acts of violence
    • Being accused of bad parenting
    • Police Shootings


  • Possessions:
    • mid 90s Jeep Grand Cherokee
    • House on 1/4 acre parcel with garden and patio
    • Day planner
  • Weapons:
    • Her husband's handgun and three hunting rifles, stored in the gun safe at her house
  • Other Notes: X

Merit Details

  • Contacts: Astoria natives, city government, Scandinavian community

Police Allies: Derek Matthews -- husbands former partner

Friends and Family



  • Volk Youieve -- date


  • Dane Ryerman


Stella's Home, Exterior
Stella's Home, Floorplan
Stella's Room, ATO Fraternity House

A description of your characters day to day life.

  • Money: Between her spousal death benefits and her job as den mother Stella is financially comfortable. At this point all of the bills are paid off and she's putting a significant amount away for her future.
  • Clothing & Jewelry: Stella typically wears mom jeans and a simple top. If she's feeling fancy she'll accent it with bold jewelry, but most days she only wears her wedding ring
  • Communication: xx
  • Food: Stella enjoys cooking and often helps the kitchen staff when she has free time with meal prep and recipe selection
  • Housing: Stella maintains her family home in town, although that really means paying the utility bills and doing weekly yard work since she lives on campus after taking a job as ATO den mother last year.
  • Days: Each morning she wakes a hour before the boys first class and has a cup of coffee with the newspaper. 45 minutes before class she knocks on the boys bedroom to make sure they are awake. At 30 min till she starts nagging. "I'll be damned if I see you loose your place on the team because you're too lazy to get out of bed," or "Your grades affect this house's reputation -- get to class" for example. Once she is assured everyone's awake she putters around the house, tends to correspondence with other fraternities, makes lists of things to be discussed at the weekly frat meeting
  • Evenings: xx


Character Experiences
Current Beats: 0
Unspent Experiences: 3
Spent Experiences: 0
Experiences Earned
• June 25th: 3 beats
• July 8th: 5 beats
• July 23rd: 3 beats
• August 6th: ? beats