Suri FAD

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Race: Chiss
Career: Consular
Specializations: Niman Disciple
Morality: 52
Emotional Strength: Independence
Emotional Weakness: Cruelty

Characteristics

  • Brawn: 2
  • Agility: 2
  • Intellect: 3
  • Cunning: 2
  • Willpower: 3
  • Presence: 3
  • Force Rating: 3

Skills

  • Career Skills
    • Cool (Pr) - 2
    • Discipline (Wil) - 2
    • Leadership (Pr) - 1
    • Negotiation (Pr) - 2
    • Lightsaber (Br) - 3
  • Non-Career Skills
    • Coercion (Pr) - 1
    • Perception (Cun) - 1
    • Vigilance (Wil) - 1

Talents

  • Infra Vision (Racial) - You remove 1 Setback Dice due to Darkness.
  • Nobody's Fool (Rank 1)- When you are the target of Charm, Coercion or Deception Tests, you may Upgrade the Difficulty by 1.
  • Defensive Training (Rank 1) - Against Engaged opponents, you weapons gain the Defensive 1 Trait.
  • Parry (Rank 2) - You may suffer 3 Strain to Reduce Melee Damage by 4.

Force Talents

  • Niman Technique - You may now substitute your Willpower in place of your Brawn for Lightsaber Checks
  • Reflect (Rank 2) - You may suffer 3 Strain to reduce Wound Damage from a Ranged Source by 4.
  • Center of Being - You may take the Center of Being Maneuver to increase the Critical Rating of any attack against you by 1.
  • Improve Center of Being - The Center of Being Action is now Incidental
  • Draw Closer - You may perform the Draw Closer Action. Make a Combined Force + Lightsaber(Wil) Check against a Silhouette 1 Target at up to Medium Range. You may spend Force Result to move your Target 1 range Band or gain a Success.
  • Force Assault - You may spend a Triumph or Three Advantages on a failed Lightsaber Check to immediately take a Move Force Power Check as a Maneuver.
  • Force Rating - You increase your Force Rating to 2.
  • Classical Strike - You may suffer 2 Strain when making a Lightsaber (Wil) attack to avoid increasing the Difficulty from using 2 Weapons.


Force Powers

  • Bind
    • Make a Force Power Check. You may spend 1 Force Result to immobilize a target at Short Range until the start of your next turn, thus preventing them from voluntarily changing their Range Band. If you use any Dark Force Results, the Target also suffers 1 Wound per result spent on the Check (ignoring Soak).
  • Misdirect
    • Make a Force Power Test. You may spend 1 Force Result to make 1 Target up to Short Range (up to Silhouette 1) undetectable until your next turn.
    • Control - You may now change the appearance of your target instead of hiding it.
    • Control - You may now create a single illusory person or object, instead of altering an existing objects appearance.
    • Range - You may spend 1 Force Result to increase the Range of this power to Medium
    • Duration - You may Commit 2 Force Dice to maintain this power so long as the dice are committed and the target of your illusion remains in range.
    • Magnitude - You may spend 1 Force Result to effect additional targets equal to your Presence.
  • Move
    • Make a Force Power Test. You may spend 1 Force Result to move a Silhouette 0 object anywhere within Short Range.
    • Range (Rank 1) - You may spend 1 Force Result to extend the Range of this power to Medium Range.
    • Control - You may now hurl objects at your opponents. Make a Combined Force Power + Discipline Check to as your attack roll. The base Damage is 10 times the Silhouette of the object hurled.
    • Control - You may pull an object out of secure mountings or another Characters Hands.
    • Strength (Rank 1) - You may spend 1 Force Result to increase the Silhouette limit of this power to 1.

Combat

  • Soak 2(3)
  • Armor Concealing Robes - Gain 1 Boost to conceal an item Silhouette 0. Defense 0, Soak 1
  • Ranged Defense 0
  • Melee Defense 2
  • Wound Threshold 12
  • Strain Threshold 13
  • Weapons
    • Paired Shortsabers - Lightsaber (Wil) | Damage: 6 | Critical: 2 | Accurate 2, Breach 1, Sunder
      • Ilum Crystal
      • Paired Weapons
  • Equipment
  • Jedi Utility Belt
    • Commlink, Rebreather, Climbing Gear, Imager, Glowrod, Toolkit
    • Stimpack x3 - Single Use, Heal 5 Wounds (Subsequent uses reduce Wounds regained by 1)

XP

  • Earned: 480
    • Racial: 100
    • Bonus: 10
    • Knight Level Campaign: 150
    • Previous Games: 220
  • Spent: 480
    • Characteristics: 80
    • Skills 75
    • Talents 200
    • Force Powers 115