Difference between revisions of "Tales from the Careless Whisper"

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* '''[[Careless Whisper House Rules|House Rules]]:''' Alternate mechanics for the campaign
 
* '''[[Careless Whisper House Rules|House Rules]]:''' Alternate mechanics for the campaign
 
* '''[[D&D5e Downtime|Downtime Actions]]:''' Different kinds of Downtime Actions
 
* '''[[D&D5e Downtime|Downtime Actions]]:''' Different kinds of Downtime Actions
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===Goods & Magic===
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* '''[[Dusken Glade Treasury|Treasury]]:''' Group Treasure
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* '''[[DnD5e Common Quirks|Common Magic Item Quirks]]:''' Common magic item traits
  
 
==Non-Player Characters==
 
==Non-Player Characters==

Revision as of 21:28, 18 August 2019

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A Dungeons & Dragons 5e campaign set in Eberron
Eberron is a place of magic and monsters, where arcane energy infuses the landscape and greatly influences society and industry. Thanks to a mastery of the arcane arts, the great cities of the continent of Khorvaire contain skyscraping castles, elemental-powered coaches and carriages, and all manner of enchanted conveniences. Magic is industry across the face of Eberron, the innovative spark that propels society forward. Something resembling a magical telegraph provides communication between two locations. An arcane analog of the railroad connects defined routes among the more civilized regions of the world. Magic exists to accomplish tasks otherwise impossible — if you can find the right spell wielder and you have enough gold to pay for the privilege.

As the campaign begins, the world of Eberron is emerging from a long and devastating war. The nations of the continent of Khorvaire were once part of a great kingdom of legend, the mighty kingdom of Galifar. When King Jarot died, his five heirs, each in command of one of the Five Nations that comprised the kingdom, refused to bow to tradition. Instead of allowing the eldest scion to take the crown, the siblings rallied their vassals and individually vied to take control of the kingdom. Over time, this decades long conflict became known as the Last War, for everyone imagined that when it finally ended, the taste for bloodshed and battle would be wiped from the face of Khorvaire.

The Last War continued for more than a century, with each of the Five Nations alternately fighting against or alongside one or more of the others as animosities and alliances shifted like the wind. In time, other nations formed as deals were made and opportunities presented themselves. After 102 years of fighting, the leaders of the recognized nations of Khorvaire (which now numbered twelve) met at the ancient capital of Galifar to draft a peace. With the signing of the Treaty of Thronehold, the Last War came to an end. Today, the nations of Khorvaire seek to rebuild and prosper as the new peace spreads across the land. While technically at peace, the nations continue to vie for economic and political supremacy. Minor skirmishes break out every so often, especially in the more remote sections of the continent and on the most hotly contested borders. Espionage and sabotage are the preferred method of diplomacy, since the nations engage in trade and discussion in public while working intrigues and double-crosses in the shadows.



Player Characters




Group Milestones

Current: 4 Milestones


3rd Level: 8 Milestones

Campaign Information

Goods & Magic

Non-Player Characters

Careless Whisper Tavern and Inn

Morgrave University

  • Proctor Nigel Fareous

Dragonmarked Houses

  • House Cannith: House Cannith is the dragonmarked house of humans who carry the Mark of Making in their bloodlines. It is among the leaders of the dragonmarked houses, and the greatest artifice of modern Khorvaire is of Cannith design.
  • House Deneith: House Deneith is the dragonmarked house of humans whose members are highly-acclaimed mercenaries and bodyguards known for their efficiency and martial skill.
  • House Ghallanda: House Ghallanda is a dragonmarked house of halflings found throughout Khorvaire. Ghallanda is one of the few dragonmarked houses that are not involved with some form of arms dealing or soldiering. Instead members of House Ghallanda are Khorvaire's best hosts dealing in food and shelter.
  • House Jorasco: House Jorasco is a dragonmarked house of halflings found throughout Khorvaire. Their house enclave is located in Karrnath, though the mark originated among the nomadic tribes on the Talenta Plains.
  • House Kundarak: House Kundarak is the dragonmarked house of dwarves with services focused in security and banking. Their primary customers are those who have enough coin to buy something worth protecting, including the wealthy, the powerful, other dragonmarked houses and even state governments. They are the wealthiest dragonmarked house by far and their banking establishments can be found all over Khorvaire.
  • House Lyrandar: House Lyrandar is a dragonmarked house of half-elves in Khorvaire with its enclave located on Stormhome, an island city-state just north of Aundair. House Lyrandar possesses the Mark of Storm. This mark grants various magical benefits that allow its bearers to control winds and waves.
  • House Medani: House Medani is a dragonmarked house of half-elves and is known as the smallest and one of the youngest houses. However, despite its size and age, its members are seemingly everywhere, working as operatives in various fields such as guards, researchers, advisers, inquisitives and spy-catchers. Unlike most dragonmarked houses, Medani has a strong geographical location as the majority of its members are Brelish nationals and live in Breland.
  • House Orien: House Orien is a dragonmarked house of humans in Khorvaire, with its major enclave located in Passage, Aundair. The house specialises in courier services and land based transport. Though House Cannith invented the lightning rail, House Orien are the ones who operate and manage it.
  • House Phiarlan: House Phiarlan is an dragonmarked house of elves in Khorvaire, although they are now based in Sharn, their former base of operation in Cyre having been destroyed in the Day of Mourning. To the public, Phiarlan is a house of entertainment comprised of bards, actors, artists and acrobats, though it is secretly a house of spies.
  • House Thuranni: House Thuranni is the youngest of the dragonmarked houses. They were once a part of House Phiarlan and have become their direct rivals competing in entertainment and espionage. House Phiarlan is still larger and stronger than House Thuranni, leading the way in information gathering and spying however, House Thuranni surpasses Phiarlan in assassinations.
  • House Sivis: House Sivis is the dragonmarked house of gnomes strongly based out of Zilargo. while most people are suspicious of the devious and conniving nature of gnomes, House Sivis has remained firmlu neutral in all conflicts and their services are now considered indispensible. The House is currently governed by a High Council composed of representatives from each of the nations in which the House operates; this council is currently led by Lysse Lyrriman d'Sivis. Lady d'Sivis has led the House for nearly 90 years, since nearly the beginning of the Last War.
  • House Tharashk: House Tharashk is a dragonmarked house of half-orcs and humans that has just recently begun spreading throughout Khorvaire, though it is still heavily based in The Shadow Marches. The house is the second youngest of the dragonmarked houses. Its members are renowned prospectors, bounty hunters, and inquisitives. Tharashk is the only house to hire monstrous laborers and mercenaries from Droaam, with whom they have an alliance. Lhara d'Aela is a dragonmarked heir of House Tharashk, a member of the Finder's Guild and Clifftop Adventurer's Guild, and the owner of the Careless Whisper Tavern and Inn.
  • House Vadalis: House Vadalis is a dragonmarked house of humans in Khorvaire. Their main operation is centered in the Eldeen Reaches, having migrated there almost 2,000 years ago. The house's most significant trade is in the breeding and training of animals.

Eberron Background

Resources