Difference between revisions of "Tales from the Careless Whisper"

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{{SharnGuide}}
 
 
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<div style="text-align: center; font-size: 150%">Waterdeep Locations</div>
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===[[Castle Ward of Waterdeep|Castle Ward]]===
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* '''[[Castle Waterdeep]]'''
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'''A ''Dungeons & Dragons 5e'' campaign set in ''Eberron'''''<br>
* '''[[Old Temple]]'''
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Eberron is a place of magic and monsters, where arcane energy infuses the landscape and greatly influences society and industry. Thanks to a mastery of the arcane arts, the great cities of the continent of Khorvaire contain skyscraping castles, elemental-powered coaches and carriages, and all manner of enchanted conveniences. Magic is industry across the face of Eberron, the innovative spark that propels society forward. Something resembling a magical telegraph provides communication between two locations. An arcane analog of the railroad connects defined routes among the more civilized regions of the world. Magic exists to accomplish tasks otherwise impossible — if you can find the right spell wielder and you have enough gold to pay for the privilege.
** ''The [[Lazy Dragon]]'', an inn
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** ''[[Kreis' Fine Wine and Spirits]]'', an import/export business.
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As the campaign begins, the world of Eberron is emerging from a long and devastating war. The nations of the continent of Khorvaire were once part of a great kingdom of legend, the mighty kingdom of Galifar. When King Jarot died, his five heirs, each in command of one of the Five Nations that comprised the kingdom, refused to bow to tradition. Instead of allowing the eldest scion to take the crown, the siblings rallied their vassals and individually vied to take control of the kingdom. Over time, this decades long conflict became known as the Last War, for everyone imagined that when it finally ended, the taste for bloodshed and battle would be wiped from the face of Khorvaire.
* '''[[Northern Street of Silver]]'''
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** ''The [[Smiling Siren]],'' a festhall and theater
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The Last War continued for more than a century, with each of the Five Nations alternately fighting against or alongside one or more of the others as animosities and alliances shifted like the wind. In time, other nations formed as deals were made and opportunities presented themselves. After 102 years of fighting, the leaders of the recognized nations of Khorvaire (which now numbered twelve) met at the ancient capital of Galifar to draft a peace. With the signing of the Treaty of Thronehold, the Last War came to an end. Today, the nations of Khorvaire seek to rebuild and prosper as the new peace spreads across the land. While technically at peace, the nations continue to vie for economic and political supremacy. Minor skirmishes break out every so often, especially in the more remote sections of the continent and on the most hotly contested borders. Espionage and sabotage are the preferred method of diplomacy, since the nations engage in trade and discussion in public while working intrigues and double-crosses in the shadows.
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==Player Characters==  
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* '''[[Tevynder Hellekanus]]''', Half-Elf Necromancer; played by Eric
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* '''[[Silver]]''', Warforged Paladin; played by Dan
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* '''[[Dalavash Ishara]]''', Kalashtar Monk; played by Ted
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* '''[[Garon Valmar]]''', Dragonmarked Human Ranger; played by Donna
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* '''[[Corvon Firebrand]]''', Tiefling Warlock; played by Sharin'
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* '''[[Myx Prattler]]''', Changeling Bard; played by Inda
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==Campaign Information==
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* '''[[Careless Whisper Character Creation|Character Creation]]'''  
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* '''[[Careless Whisper House Rules|House Rules]]:''' Alternate mechanics for the campaign
  
===[[North Ward of Waterdeep|North Ward]]===
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===Downtime===
* '''[[South Copper Street]]'''
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* '''[[Careless Whisper Downtime Rules|Downtime Actions]]:''' Summary of available downtime actions.
** ''[[House Adarbrent]] Villa''
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* '''[[Careless Whisper Downtime Record|Downtime Record]]:''' Accumulated and spent Downtime for the campaign
<hr />
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* '''[[Careless Whisper Exploit Mentors|Exploit Trainers]]:'''Characters who know exploits and are willing to train PCs in them.
<div style="text-align: center; font-size: 150%">Other Locations</div>
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===[[Yartar]]===
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===Goods & Magic===
<hr />
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* '''[[Careless Whisper Treasury|Treasury]]:''' Group Treasure
{{DnDNextRules}}
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* '''[[Careless Whisper Magic Item Costs|Magic Item Costs]]:''' Flat costs of Common and Uncommon magic items.
</div>
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* '''[[DnD5e Common Quirks|Common Magic Item Quirks]]:''' Common magic item traits
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==NPC People and Places==
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===[[Careless Whisper Tavern and Inn]]===
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===[[Morgrave University]]===
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===[[The Unbroken Warforged Betterment Society]]===
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==Eberron Background==
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===[[Dragonmarked Houses]]===
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===[[Planes of Eberron]]===
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===[[Religions of Eberron|Religions and Spirituality of Eberron]]===
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==Resources==
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* [[Careless Whisper Character Template|PC Character Template]]
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* [[FR Layout Templates]]
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* [[FR Layout Noble Houses|Noble Houses Template]]

Revision as of 14:19, 30 December 2019

Barscene.JPG

Sharn sideview.jpg

A Dungeons & Dragons 5e campaign set in Eberron
Eberron is a place of magic and monsters, where arcane energy infuses the landscape and greatly influences society and industry. Thanks to a mastery of the arcane arts, the great cities of the continent of Khorvaire contain skyscraping castles, elemental-powered coaches and carriages, and all manner of enchanted conveniences. Magic is industry across the face of Eberron, the innovative spark that propels society forward. Something resembling a magical telegraph provides communication between two locations. An arcane analog of the railroad connects defined routes among the more civilized regions of the world. Magic exists to accomplish tasks otherwise impossible — if you can find the right spell wielder and you have enough gold to pay for the privilege.

As the campaign begins, the world of Eberron is emerging from a long and devastating war. The nations of the continent of Khorvaire were once part of a great kingdom of legend, the mighty kingdom of Galifar. When King Jarot died, his five heirs, each in command of one of the Five Nations that comprised the kingdom, refused to bow to tradition. Instead of allowing the eldest scion to take the crown, the siblings rallied their vassals and individually vied to take control of the kingdom. Over time, this decades long conflict became known as the Last War, for everyone imagined that when it finally ended, the taste for bloodshed and battle would be wiped from the face of Khorvaire.

The Last War continued for more than a century, with each of the Five Nations alternately fighting against or alongside one or more of the others as animosities and alliances shifted like the wind. In time, other nations formed as deals were made and opportunities presented themselves. After 102 years of fighting, the leaders of the recognized nations of Khorvaire (which now numbered twelve) met at the ancient capital of Galifar to draft a peace. With the signing of the Treaty of Thronehold, the Last War came to an end. Today, the nations of Khorvaire seek to rebuild and prosper as the new peace spreads across the land. While technically at peace, the nations continue to vie for economic and political supremacy. Minor skirmishes break out every so often, especially in the more remote sections of the continent and on the most hotly contested borders. Espionage and sabotage are the preferred method of diplomacy, since the nations engage in trade and discussion in public while working intrigues and double-crosses in the shadows.



Player Characters

Campaign Information

Downtime

Goods & Magic

NPC People and Places

Careless Whisper Tavern and Inn

Morgrave University

The Unbroken Warforged Betterment Society

Eberron Background

Dragonmarked Houses

Planes of Eberron

Religions and Spirituality of Eberron

Resources