Wardens Ritual Library

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The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the Ritualist Advantage.

Using Ritualist

The following is the process for using the Ritualist Advantage.

Deciding Effect

  • You have to first decide the Effect you want, and the details attached to it.
  • You have the option of building this scratch or of using one of the Sorcerous Arcana (see the list below for a list of these spells, organized by Effect).
  • If you are creating the effect from scratch, go to Design Formula.
  • If you are using one of the Sorcerous Arcana, go right to Perform Ritual.

Designing New Formula

  • Once you have decided on the Effect you want, you must spend time recording and preparing the formula for this spell. This requires three things: a magical library, time, and an Expertise (Magic) check.
  • Magical Library: You must have access to a repository of arcane lore of some kind. Membership in many of the setting's organizations (like the Zodiac Society) includes access to such a library.
    • You may also purchase a library as a Rank 1 Benefit Advantage.
  • Time: Look at the Cost Per Rank of the Effect you want to design. For each Power Point of that cost, designing that power takes 20 hours of design time. Add an additional 5 hours per flat point of the Effect's cost. So, a power with a cost of 2 points per rank + 3 flat points takes 55 hours of design time.
    • Rushing: You may rush the research job by taking a penalty to the Expertise (Magic) check below. By taking a +5 to the DC, you may reduce the time involved by 25%. You may do this up to three times, taking a +15 DC, and spending only 25% of the normal time in design.
  • Expertise (Magic) Check: Once you have spent the necessary time, the GM will make an Expertise (Magic) test for you.
    • DC: The base DC is based on the Cost Per Rank of the effect. It is (base point per rank cost x 5) + 5. So, it is a 10 for 1 point per rank, 15 for 2 points per rank, 20 for 3 points per rank, 25 for 4 points per rank, and so on. Then, add an additional +1 to the DC for each 1 flat point of cost on top of that. So a power with 2 points per rank + 3 flat points would be a DC 18 (15 for 2p/r + 3p flat cost).
    • Success: If you succeed at the check, you now have a new formula. This formula can be used to Perform Rituals using that Effect. Magicians often trade formulas and accrue them over lifetimes, filling tomes with their various permutations.
    • Failure: If you fail the check, you can't quite figure out the specifics of the ritual. You will need to start over.
    • Failure (three+ degrees): If you fail the DC by 15 or more, you have not only failed to work out the details, but you have created a work of terrible arcane flaw. You are not aware of this flaw, and if the formula is used to perform a ritual, terrible things will occur. Someone else studying your flawed formula may discern its flaws with an hour of study and an Expertise (Magic) check DC of the original DC + 10.

Using Already-Existing Formula

If you have access to an already-existing formula, you may skip the Design Formula step and jump right to the Perform Ritual step. The Sorcerous Arcana are more than simply known invocations: they are also the most-commonly known formulae in the world. Most magicians have a notebook with them scribbled in it, or a thumbdrive with scans of pages with them in it. If a character has the Ritualist Advantage, they are assumed to have access to all of the Sorcerous Arcana formulae.

The following is a list of the spells of the Sorcerous Arcana, by Effect, with links to the pages that detail them in specific.

Effect Spells
Affliction (Bindings) Baleful Bindings of Bal'Hemoth (Chains) • Bidding of Bal'Hemoth (Mind Control) • Grasp of Ghorummaz (Trapped in Stone) • Chains of Kar'Kradas (Shadow Tentacles)
Affliction (Curses) Bitter Lash of Bal'Hemoth (Hopelessness) • Accursed Fecundity (Tumors; Linked to Damage) • Blessing of the Black Goat (Transformed into Satyr) • Curse of the Howling Madness (Insanity) • Dream Dementia (Hallucinations) • Lamal's Labyrinth (Confusion) • Lamal's Rebuke (Stunning vs Chaos) • Miasma of Malador (Blinding; Linked to Damage) • Light of the Lumenvirate (Blinding; Linked to Damage)
Affliction (Environmental) Garden of the Black Goat (Entangling Vines) • Thunderous Tread of Ghorummaz (Earthquake)
Affliction (Wards) Ghorummaz's Dictum (Ward Against Unnatural Creatures) • Heshem's Holy Hearth (Ward Against Creatures of Evil, Darkness) • Sign of the Modrossus (Magical Creatures)
Affliction (Other) Light of Lamal (Truth-Speaking) • Mists of the Modrossus (Memory-Erasing)
Burrowing xxx
Communication xxx
Comprehend xxx
Concealment Hood of Heshem (All Visual) • Cloak of Concealment (Magic) • Veil of Idolon (Mental Senses, Remote Sensing) • Mists of Malador (Visual Attack) • Obscuring Orb of Obroros (Selective Area Visual, Mental)
Create Labors of the Lumenvirate (Light Constructs)
Damage Accursed Fecundity (Tumors; Linked to Affliction) • Storm of Ghorummaz (Lightning) • Hook of Heshem (Claws) • Miasma of Malador (Acidic; Linked to Affliction) • Might of Malador (Necromantic) • Light of the Lumenvirate (Light; Linked to Affliction)
Deflect xxx
Elongation xxx
Enhanced Trait Auspicious Augury of Ahgrazul (Advantage: Second Chance) • Arms of the Mother (Advantages; Linked to Extra Limbs, Movement, Weaken) • The Enchantment of Ios (Presence + Fascinate Advantage) • The Everwatchful Eye of Ios (Uncanny Dodge, Danger Sense)
Environment Illumination of Abbridon (Daylight) • Great Gale of Ghorummaz (Storm)
Extra Limbs Arms of the Mother (Tentacles; Linked to Enhanced Advantages, Movement, Weaken)
Feature xxx
Flight xxx
Growth xxx
Healing xxx
Illusion Illusions of Idolon (All Senses)
Immortality xxx
Immunity xxx
Insubstantial xxx
Leaping xxx
Luck Control xxx
Mind Reading xxx
Morph xxx
Move Object Hand of Heshem
Movement Airts of Ahgrazul (Dimensional, All Mystical) • Arms of the Mother (Swinging; Linked to Enhanced Advantages, Extra Limbs, Weaken) • Heshem's Way (Dimensional, All Mystical) • The Crying Road (Dimensional, Dream)
Nullify Abjurations of Abbridon (Binding, Darkness, Evil Summons) • All-Revealing Light of Abbridon (Concealing, Illusions) • Holy Hosts of Heshem (Magic) • Temperance of the Triluminary (Magic) • Occult Exorcism of Obroros (Mind Effects, Possession)
Protection Aegis of Abbridon
Quickness xxx
Regeneration xxx
Remote Sensing All-Seeing Eyes of Abbridon (Vision) • Ahgrazul's CompassOmens of Obroros (Obroros Itself)
Senses Auspicious Augury of Ahgrazul (Precognition) • The Eight Eyes of Ios (Radius Vision, Counter Illusion and Concealment)
Shrinking xxx
Speed xxx
Summon Beast of Bal'Hemoth (Demon or Giant Spider) • [[Black Goat of the Wood|Summon Dark Young] • Dream Denizens (Nightmare Creatures) • Call of Kar'Kradas (Unique Horrors) • Hounds of Kar'Kradas (Darkhounds) • Umbral Kraken of Kar'KradasMalevolent Minion of Malador (Undead)
Swimming xxx
Teleport Crooked Path of Kar'Kradas (Shadows)
Transform xxx
Weaken Arms of the Mother (Strength; Linked to Enhanced Advantages, Extra Limbs, Movement)

Effects: The Sorcerous Arcana

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