Wardens Rituals

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The contents of this page focus on the ritual magic of the Wardens setting, specifically that which is capable using the Ritualist Advantage.

Using Ritualist

The following is the process for using the Ritualist Advantage.

Choose Formula

  • Decide on the Formula you are using. You may be using a formula you already possess, or designing one.
    • If you are designing one, refer to the Designing Formulae rules above.

Using Already-Existing Formula

If you have access to an already-existing formula, you may skip the Design Formula step and jump right to the Perform Ritual step. The Sorcerous Arcana are more than simply known invocations: they are also the most-commonly known formulae in the world. Most magicians have a notebook with them scribbled in it, or a thumbdrive with scans of pages with them in it. If a character has the Ritualist Advantage, they are assumed to have access to all of the Sorcerous Arcana formulae. See Effects: The Sorcerous Arcana below for details and links.

You may also simply use a ritual you have designed at some other point, as well. Magicians often re-use the same rituals over and over, particularly if they hit upon a particularly useful formula.

Perform Ritual

Once you have a formula in hand, whether one you've used before, a common one from the Sorcerous Arcana, or one that you put together for this specific instance, you are ready to perform the ritual.

  • Calculate Cost: Determine the Power Point cost of the Effect you want to use in this casting. Generally, this means deciding what Rank you want the Effect at, and figuring up that final Power Point Cost.
  • Time: A ritual takes 10 minutes per Point Point of the Effect you want. You may reduce the Time Rank of the ritual by one Rank for every -5 penalty you take to the Check.
  • Check: This is an Expertise: Magic check, made at the end of the Time. If you reduced the Time to perform the ritual, take a -5 per Time Rank you reduced it by.
    • Team Checks: Others with the Expertise: Magic skill can help you perform the ritual, as a Team Check. Assistants make a DC 10 Expertise: Magic check. Any degrees of success grant you a +2 to the check, or a +5 if three or more degrees of success are accrued all together.
  • DC: The DC for this ritual is 10 + Power Point Cost of the ritual. This can be made as a Routine Check, if desired.
    • Success: If successful, you gain use of this magical Effect for a single scene, invoked during this Chapter. If you wish to use it again during the Chapter, you may do so by spending a Hero Point.
    • Failure: On a failure, the magic is not invoked properly, and it dissipates harmlessly. If you gain 3 or more degrees of failure, a magical backlash occurs.

Casting On The Fly (Fast Rituals)

Instead of a lengthy magic working, you can spend a Hero Point to quickly tap into the world's ambient magic and your own arcane talent and quickly throw together a magical Effect.

  • You do not need a formula.
  • Figure out the Effect and its full Power Point Cost.
  • Time: This takes one round per Power Point of the effect you want. You may not reduce this time further.
  • Check: This is an Expertise: Magic check, made at the end of the Time. Team Checks do not apply
  • DC: The DC for this is 15 + Power Point Cost of the Effect, and you cannot make this as a Routine Check. Success grants you use of the ability for one scene during the Chapter. Magical backlashes happen on two or more degrees of failure.