Wereraven Rook-Craze

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Fighting the Rook-Craze

  • Anytime a wereraven gains a point of Rage, and if the total Rage pool is equal to or greater than the wereraven's Composure + Harmony, the Rookey may spend 1 Rage to inflict the Fighting the Rook-Craze on the wereraven.
  • The wereraven may choose to use an action to make a Feral Test when she has that Tilt.
  • If a number of rounds equal to the wereraven's Resolve + Harmony passes, the wereraven is required to make the Rookery Test, or else surrender control and take the Rook-Crazed Condition immediately.

The Rookery Test

The Rookery Test is an action that determines whether or not the Rookery fights off the wereraven's control.

  • Action: Standard action that prevents movement.
  • Dice Pool: Resolve + Harmony - Primal Urge
  • Bonuses: Bondmate nearby (+1), Hoard nearby (+1), heat (+1 - +3), pain (+1 per -1 penalty)
  • Penalties: Each point of Rage the Rookery spends, maximum of wereraven's Composure (-1 per point)


  • Critical Success: Defeat Rookery, reduce Rage pool to 0.
  • Success: Defeat Rookery, reduce Rage pool by [Harmony] points.
  • Failure: Gain Rook-Crazed Condition, reduce Rage pool by [Primal Urge] points.
  • Dramatic Failure: Rook-Crazed Condition. Do not reduce Rage pool, gain Primal Beat.
Your Rookery has fled the prison of your heart, taking all of your wereraven powers and Traits with it. You lose your supernatural abilities, and do not regain them until you find the person your Rookery has possessed and force it back into yourself. This requires rendering the person so possessed unconscious or totally restrained, causing the "smoke" to flee their body. At that time, you may make a standard Rook-Crazed test against your Primal Urge as an opposed test. If you win, the Rookery returns to the cage of your heart where it belongs; if it wins, it successfully evades your control and flees to possess someone else.

While your Rookery is possessing someone else, it will take actions to harass and harangue you in accordance with its Rookery Archetype. Each such action that is successful grants it a point of Rage. The maximum amount of time the Rookery can stay free is a number of days equal to your (Primal Urge - Harmony), minimum one day.
Possible Sources: Succumbing to the Rook-Craze.
Resolution: Successfully reabsorbing the Rookery. In addition to the beat from this Resolution, also gain a Primal beat, as well as an amount of Essence equal to your Primal Urge.
Beats: n/a