Difference between revisions of "Werewolf Gifts"

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(New page: * Gifts are certain powers gained by tapping into the power of one's shifter spirit. * There are three kinds of Gifts that are natural to werewolves. * '''Trait Alignment:''' Each Categor...)
 
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==Natural Wolf Gifts==
 
==Natural Wolf Gifts==
 
* '''Gifts of Change''', associated with mastery of shapechanging. (Aligned with ''Harmony'')
 
* '''Gifts of Change''', associated with mastery of shapechanging. (Aligned with ''Harmony'')
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** ''Skin Thief:'' The werewolf may skin prey and don it, shapeshifting into the form of that prey.
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** ''The Father's Form:'' Assume Alpha Form, but without the regeneration, and with mounting Rage.
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** ''Gaze of the Moon:'' Inflict madness in humans.
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** ''Luna's Embrace:'' Physically change sex until changed back.
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** ''Quicksilver Flesh:'' Take traits from one form while in another form entirely.
 
* '''Gifts of Hunting''', associated with channeling the power of the Hunt innate to the wolf spirit. (Aligned with ''Primal Urge''.)
 
* '''Gifts of Hunting''', associated with channeling the power of the Hunt innate to the wolf spirit. (Aligned with ''Primal Urge''.)
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** ''Honed Senses:'' Dramatically improve senses, and can inflict the Scented Condition on someone.
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** ''Cow the Prey:'' Terrify someone using Intimidation, and can inflict Cowed Condition.
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** ''Beast Talker:'' Learn to speak with animals.
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** ''Tireless Hunter:'' Declare a goal and may ignore exhaustion, hunger and thirst until accomplished.
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** ''Impossible Spoor:'' Dramatically boost tracking ability, including gaining ability to spend Essence to ignore penalties for weather or age of trail.
 
* '''Gifts of Pack''', associated with the spiritual power that develops within a pack. (Aligned with ''Pack Merit''.)
 
* '''Gifts of Pack''', associated with the spiritual power that develops within a pack. (Aligned with ''Pack Merit''.)
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==Other Gifts==
 
==Other Gifts==
 
* Packs with an Alpha can learn specific Gifts in line with the spiritual lineage of the Alpha's Feral Wolf.
 
* Packs with an Alpha can learn specific Gifts in line with the spiritual lineage of the Alpha's Feral Wolf.

Revision as of 16:24, 28 July 2015

  • Gifts are certain powers gained by tapping into the power of one's shifter spirit.
  • There are three kinds of Gifts that are natural to werewolves.
  • Trait Alignment: Each Category has a Trait it is aligned with. A character must have a minimum of two dots in that Trait to begin purchasing Gifts from that Category, and may never have more dots in that Gift than he has dots in that Trait.

Natural Wolf Gifts

  • Gifts of Change, associated with mastery of shapechanging. (Aligned with Harmony)
    • Skin Thief: The werewolf may skin prey and don it, shapeshifting into the form of that prey.
    • The Father's Form: Assume Alpha Form, but without the regeneration, and with mounting Rage.
    • Gaze of the Moon: Inflict madness in humans.
    • Luna's Embrace: Physically change sex until changed back.
    • Quicksilver Flesh: Take traits from one form while in another form entirely.
  • Gifts of Hunting, associated with channeling the power of the Hunt innate to the wolf spirit. (Aligned with Primal Urge.)
    • Honed Senses: Dramatically improve senses, and can inflict the Scented Condition on someone.
    • Cow the Prey: Terrify someone using Intimidation, and can inflict Cowed Condition.
    • Beast Talker: Learn to speak with animals.
    • Tireless Hunter: Declare a goal and may ignore exhaustion, hunger and thirst until accomplished.
    • Impossible Spoor: Dramatically boost tracking ability, including gaining ability to spend Essence to ignore penalties for weather or age of trail.
  • Gifts of Pack, associated with the spiritual power that develops within a pack. (Aligned with Pack Merit.)

Other Gifts

  • Packs with an Alpha can learn specific Gifts in line with the spiritual lineage of the Alpha's Feral Wolf.
  • The Cults of the Moon and the Spirit Lodges also teach unique Gifts as well.

Gaining Gifts

There are two ways of gaining Gifts: the Sacred Hunt or the Vision Quest.

Vision Quest

This is an ordeal, the exact nature of which depends on the Gifts in question. They are ascetic and damaging in nature, leaving a werewolf weaker and stripped of strength, skill, and sense of self as the sacrifice for learning the Gift.

  • To perform a Vision Quest, the werewolf must sacrifice a dot of an Attribute or Skill, stripping the dot to convert it back into Experiences until he has enough to pay for the Gift.
  • Not only does he lose the dot, but he cannot increase that Trait for the rest of the Arc/Season.
  • Each time this is done, it is a Breaking Point, except these are the Conditions gained:
    • Success or Failure: Disquieted
    • Dramatic Failure: Delusional, Fugue or Madness

Sacred Hunt

The other way to gain Gifts is by enacting a Sacred Hunt, which is a Rite ••, causing a spirit of the appropriate type to manifest and allow the singular werewolf to hunt it. If the werewolf does not have sufficient Experiences to purchase the Gifts he wants, the rite automatically fails.

Cost

Gifts cost 3 Experiences to "unlock" a Gift category, gaining the first Gift in that category for free. Each Gift thereafter costs another 2 Experiences.