Werewolf Physical Merits

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Feral Resilience (•, ••• or •••••)

Prerequisites: Primal Urge •, Stamina •••
Effect: Your character has one form that’s particularly durable compared to her others. Choose a form: hybrid, wolf or alpha (if applicable) when purchasing this Merit. That form has tougher hide, thicker fur, and stronger bones. At the one dot version, this offers 1/0 armor in that form. The three dot offers 1/1 armor. The five dot offers 2/2 armor.
You can take this Merit multiple times, reflecting armor in different forms.

Great Leap (•• or ••••)

Prerequisites: Primal Urge ••, Athletics ••
Effect: You can draw upon the explosive power of your Feral Wolf when performing a leap. At two dots, add your Primal Urge to all Athletics dice pools intended to perform a jump movement. At four dots, all jumping distances are calculated as though you'd taken a running jump (Size + four feet per success), even if you're leaping straight up from a dead standstill.
Drawback: As this invokes the Feral Wolf, anytime you use this Merit's benefits gain one Rage.

Inhibit Scent (• or •••)

Prerequisites: Harmony •, Resolve •••
Effect: You have learned to completely control your body's scent production. With the one-dot version, you can inhibit your scent by spending a point of Willpower, effectively making you invisible to scent-based Perception, for a single scene. It's not a constant control, however. With three dots, you have permanently inhibited any scent from your body, although you can choose to "turn on" your body's scent production for a scene if you so please.

Living Weapon (•••, •••• or •••••)

Prerequisites: Primal Urge ••, Stamina •••
Effect: Your character has enhanced natural weapons in one form. Maybe her jaws are larger, sharper, or her claws are hard as stone. Choose a form: hybrid, wolf or alpha (if applicable) when purchasing this Merit, and choose either bite or claws. With three dots, the attack gains two levels of armor piercing. With four dots, the attack gains one level of weapon damage atop its normal advantages. With five dots, it ignores any non-magical armor.
You can take this Merit multiple times, reflecting different enhancements in different forms.

Loping (•• or ••••)

Prerequisites: Primal Urge •
Effect: You may drop to all fours and race along the ground, eating up distance in a half-leaping, half-sprawling loping run. You may add your [Strength + Primal Urge] rating to your Speed while doing so. At two dots, you may only do this in hybrid and alpha forms; at four dots, you may even do this in human form.
Drawback: As this invokes the Feral Wolf, anytime you use this Merit's benefits gain one Rage.

Stalking Tread (•• or •••)

Prerequisites: Primal Urge •, Stealth ••
Effect: Like the wolf slips, shadow-like, through the forest, your Feral Wolf aids your quick and sneaky movements. You may add your Primal Urge to all Stealth pool rolls performed in the wilderness. At three dots, you may gain this bonus anywhere, wilderness or otherwise.
Drawback: As this invokes the Feral Wolf, anytime you use this Merit's benefits gain one Rage.