Difference between revisions of "Zodiac Society"

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|style="background:darkorchid; color:white" | <div style="text-align: center; font-size: 150%"> • Complications • </div>  
 
|style="background:darkorchid; color:white" | <div style="text-align: center; font-size: 150%"> • Complications • </div>  
 
|-
 
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|'''• Responsibility: Zodiac Society:''' xxx
+
|'''• Responsibility: Zodiac Society:''' You have a set of responsibilities to the Zodiac Society, from oaths of secrecy to assignments that are supposed to be foremost in your time to active duties as part of one of the Houses...or even as the Head of one! Anytime your obligation to the Society gets in the way, or you are forced to choose those obligations over other important things going on, gain a Hero Point.
  
 
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To the magical world, they are that as well, save that their research is into the magical history, archaeology, and anthropology of the world. They are known to be a center for sorcerers closely aligned with [[Aion]], and who work to discover and preserve the rich magical past not just of the Telluric realm, but other mystical dimensions as well.
 
To the magical world, they are that as well, save that their research is into the magical history, archaeology, and anthropology of the world. They are known to be a center for sorcerers closely aligned with [[Aion]], and who work to discover and preserve the rich magical past not just of the Telluric realm, but other mystical dimensions as well.
 
==Ranks==
 
==Ranks==
* '''Ground Operative (Rank 1):''' Ground Operatives are the rank and file agents of the Society.  
+
===Ground Operative (Rank 1)===
** Though each usually has a specialty, they are expected to cultivate a wide variety of skills, in order to be of the most use possible to the organization.  
+
Ground Operatives are the rank and file agents of the Society.  
** GroundOps all have '''society cards''' which function as identification and credit cards, which they can use to cover their day-to-day expenses up to an including hotel rooms and rental cars, as long as those expenses are tied to pursuing society operations.  
+
* Though each usually has a specialty, they are expected to cultivate a wide variety of skills, in order to be of the most use possible to the organization.  
** GroundOps are expected to be ready to go in a few hours' notice should a task come up. Ground Operatives are almost never given solo tasks of any sort of danger.  
+
* GroundOps all have '''society cards''' which function as identification and credit cards, which they can use to cover their day-to-day expenses up to an including hotel rooms and rental cars, as long as those expenses are tied to pursuing society operations.  
** They also have '''House access''', giving them barracks quarters in whichever House they are assigned to, as well as resources from that House's armory, though not access to restricted areas.
+
* GroundOps are expected to be ready to go in a few hours' notice should a task come up. Ground Operatives are almost never given solo tasks of any sort of danger.  
* '''Senior Operative (Rank 2):''' Senior Operatives are the tried-and-true of the society's agents.
+
* They also have '''House access''', giving them barracks quarters in whichever House they are assigned to, as well as resources from that House's armory, though not access to restricted areas.
** A SeniorOp always has a specialty of some sort, and their tasks tend to take advantage of those specialties. SeniorOps may also be assigned to assist with tasks outside of their specialty range. Typical specialties include ''arcane support'', ''combat support'', ''research'', ''investigation'', ''networking'', ''infiltration and espionage'', and ''clean-up.''
+
===Senior Operative (Rank 2)===
** SeniorOps are most likely to function as solo agents, always within their area of expertise.
+
Senior Operatives are the tried-and-true of the society's agents.
** SeniorOp '''society cards''' function as a GrounOps card does, but they can also use them to get access to restricted areas of the Houses. SeniorOps are also reasonably permitted to use their cards to make personal purchases.
+
* A SeniorOp always has a specialty of some sort, and their tasks tend to take advantage of those specialties. SeniorOps may also be assigned to assist with tasks outside of their specialty range. Typical specialties include ''arcane support'', ''combat support'', ''research'', ''investigation'', ''networking'', ''infiltration and espionage'', and ''clean-up.''
** SeniorOps share in barracks quarters in one of the Houses as well, although the senior barracks tend to be divided up into pairs of beds for slightly better privacy.
+
* SeniorOps are most likely to function as solo agents, always within their area of expertise.
** SeniorOps also receive personal quarters, in the form of an apartment or small house in one of the cities where the Houses are found. They usually also have a personal vehicle.
+
* SeniorOp '''society cards''' function as a GrounOps card does, but they can also use them to get access to restricted areas of the Houses. SeniorOps are also reasonably permitted to use their cards to make personal purchases.
* '''Team Lead (Rank 3):''' Team Leads act as mission-based leadership and heads of training.
+
* SeniorOps share in barracks quarters in one of the Houses as well, although the senior barracks tend to be divided up into pairs of beds for slightly better privacy.
** Team Leads are given team-based missions as their leaders, and may be permitted to pick their teams for the mission (although the orders of a House Lead or Head of House must still be obeyed).
+
* SeniorOps also receive personal quarters, in the form of an apartment or small house in one of the cities where the Houses are found. They usually also have a personal vehicle.
** When not leading teams, Team Leads take charge of training operatives in a variety of skill sets. They are also given authority over the armories, ensuring the teams have access to what they need to accomplish their goals.
+
===Team Lead (Rank 3)===
** Team Leads have access to full member resources, including the ability to reserve society private jets with 24 hour notice (usually used for team missions), a private room in-House, and either a single large home in any city in the world, or up to three smaller apartments around the world, with a reasonable conveyance at each.
+
Team Leads act as mission-based leadership and heads of training.
* '''House Lead (Rank 4):''' House Leads are the right-hands of the Heads of House.
+
* Team Leads are given team-based missions as their leaders, and may be permitted to pick their teams for the mission (although the orders of a House Lead or Head of House must still be obeyed).
* '''Head of House (Rank 5):''' Heads of House are the leadership of the Society, each given one of the Houses as their domain.
+
* When not leading teams, Team Leads take charge of training operatives in a variety of skill sets. They are also given authority over the armories, ensuring the teams have access to what they need to accomplish their goals.
 +
* Team Leads have access to full member resources, including the ability to reserve society private jets with 24 hour notice (usually used for team missions), a private room in-House, and either a single large home in any city in the world, or up to three smaller apartments around the world, with a reasonable conveyance at each.
 +
===House Lead (Rank 4)===
 +
House Leads are the right-hands of the Heads of House.
 +
===Head of House (Rank 5)===
 +
Heads of House are the leadership of the Society, each given one of the Houses as their domain.
 
==Leadership & the Houses==
 
==Leadership & the Houses==
 
The Society is led by twelve academics, most of whom are also Aionic adepts. Each of these leaders is given governance over one of the Zodiac Houses around the world. Each of these leaders also has a traditional purview of authority within the organization, although they are expected to use that power in support of the Society as a whole.
 
The Society is led by twelve academics, most of whom are also Aionic adepts. Each of these leaders is given governance over one of the Zodiac Houses around the world. Each of these leaders also has a traditional purview of authority within the organization, although they are expected to use that power in support of the Society as a whole.

Revision as of 10:37, 31 July 2020

The Zodiac Society
Zodiac-society-seal.jpg
• Advantages • 
Benefit: Zodiac Society Membership: You are a member of the Zodiac Society, and have access to the society's resources and personnel. Your rank in this Benefit determines the amount of clout you have within the society.
  • Ground Operative (Rank 1): Ground Operatives are the rank and file agents of the Society.
  • Senior Operative (Rank 2): Senior Operatives are the tried-and-true of the society's agents.
  • Team Lead (Rank 3): Team Leads act as mission-based leadership and heads of training.
  • House Lead (Rank 4): House Leads are the right-hands of the Heads of House.
  • Head of House (Rank 5): Heads of House are the leadership of the Society, each given one of the Houses as their domain.
• Complications • 
• Responsibility: Zodiac Society: You have a set of responsibilities to the Zodiac Society, from oaths of secrecy to assignments that are supposed to be foremost in your time to active duties as part of one of the Houses...or even as the Head of one! Anytime your obligation to the Society gets in the way, or you are forced to choose those obligations over other important things going on, gain a Hero Point.

The Zodiac Society is an academic anthropological, archaeological, and historical society. To the mundane world, they are an Ivy League-affiliated research organization, similar to National Geographic and other academic bodies. They routinely give annual awards for outstanding finds and works, help fund important researchers in the fields they cover, and provide scholarships to promising students interested in their fields.

To the magical world, they are that as well, save that their research is into the magical history, archaeology, and anthropology of the world. They are known to be a center for sorcerers closely aligned with Aion, and who work to discover and preserve the rich magical past not just of the Telluric realm, but other mystical dimensions as well.

Ranks

Ground Operative (Rank 1)

Ground Operatives are the rank and file agents of the Society.

  • Though each usually has a specialty, they are expected to cultivate a wide variety of skills, in order to be of the most use possible to the organization.
  • GroundOps all have society cards which function as identification and credit cards, which they can use to cover their day-to-day expenses up to an including hotel rooms and rental cars, as long as those expenses are tied to pursuing society operations.
  • GroundOps are expected to be ready to go in a few hours' notice should a task come up. Ground Operatives are almost never given solo tasks of any sort of danger.
  • They also have House access, giving them barracks quarters in whichever House they are assigned to, as well as resources from that House's armory, though not access to restricted areas.

Senior Operative (Rank 2)

Senior Operatives are the tried-and-true of the society's agents.

  • A SeniorOp always has a specialty of some sort, and their tasks tend to take advantage of those specialties. SeniorOps may also be assigned to assist with tasks outside of their specialty range. Typical specialties include arcane support, combat support, research, investigation, networking, infiltration and espionage, and clean-up.
  • SeniorOps are most likely to function as solo agents, always within their area of expertise.
  • SeniorOp society cards function as a GrounOps card does, but they can also use them to get access to restricted areas of the Houses. SeniorOps are also reasonably permitted to use their cards to make personal purchases.
  • SeniorOps share in barracks quarters in one of the Houses as well, although the senior barracks tend to be divided up into pairs of beds for slightly better privacy.
  • SeniorOps also receive personal quarters, in the form of an apartment or small house in one of the cities where the Houses are found. They usually also have a personal vehicle.

Team Lead (Rank 3)

Team Leads act as mission-based leadership and heads of training.

  • Team Leads are given team-based missions as their leaders, and may be permitted to pick their teams for the mission (although the orders of a House Lead or Head of House must still be obeyed).
  • When not leading teams, Team Leads take charge of training operatives in a variety of skill sets. They are also given authority over the armories, ensuring the teams have access to what they need to accomplish their goals.
  • Team Leads have access to full member resources, including the ability to reserve society private jets with 24 hour notice (usually used for team missions), a private room in-House, and either a single large home in any city in the world, or up to three smaller apartments around the world, with a reasonable conveyance at each.

House Lead (Rank 4)

House Leads are the right-hands of the Heads of House.

Head of House (Rank 5)

Heads of House are the leadership of the Society, each given one of the Houses as their domain.

Leadership & the Houses

The Society is led by twelve academics, most of whom are also Aionic adepts. Each of these leaders is given governance over one of the Zodiac Houses around the world. Each of these leaders also has a traditional purview of authority within the organization, although they are expected to use that power in support of the Society as a whole.

The Society maintains a dozen small chapter-houses, built as offices and private museums, places where the secrets of magical pasts can be collected, archived, and protected. Each House has living quarters for the head of that House, library and research space, living areas, a barracks for defenders, and training space.

Each of the Houses also has a Zodiac Arch, magical artifacts that open into an extra-dimensional space called the House of Aion, or the Thirteenth House, where the heads of House gather to confer with one another and plan the Society's strategy once a month.

Everyone in the Society knows the faces of the twelve Heads of House.

Mbala-olembe.jpg
Mbala Olembe
Head of Aquarius House (Humanitarian Efforts) • Calcutta, India
An agent from Camaroon, Mbala is a pleasant-tempered, compassionate woman with a long career of operations around the world. She is new as a Head of House, and rumors say she has found her new role more demanding than expected.

Aquarius House: A fine multi-story structure in the heart of Calcutta originally owned by a wealthy Brahmin family in the days of British occupation of India.
Dominique-marquand.jpg
Dominique Marquand
Head of Pisces House (Music & Art) • Florence, Italy
Long one of the Society's foremost experts on valued art and similar artifacts, French national Dominique served as Pisces House Lead for only a year before her predecessor retired, leaving her as his heir.

Pisces House: A beautiful Renaissance-era estate outside of Florence, Pisces House is more gallery than residence, and has hosted more than a few famous gallery openings exclusive to the art world.
Romolo-cotter.jpg
Romolo Cotter
Head of Aries House (Security) • Lyons, France
An American from Tennessee, Romolo is known to have served with the French Foreign Legion as a young man.

Aries House: A phenomenally secure compound in the heart of Lyons, Aries House is known to have a vast armory and subterranean training facility.
Regina-seville.jpg
Regina Seville
Head of Taurus House (Politics & High Society) • Manhattan, New York, USA
A socialite from an upper-crust family, Regina Seville is often in the public eye, circling as she does among the rich and powerful of the East Coast elite.

Taurus House: A cunningly-designed compound that appears to simply be a pair of side-by-side brownstones, Taurus House overlooks central park.
Kilasla-thamry.jpg
Kilasla Thamry
Head of Gemini House (Publishing & Academia) • Oxford, United Kingdom
Kilasla has worked as an editor, a publishing agent, and in marketing, all the while continuing to serve as a Zodiac Society operative. She has extensive contacts in the industry, and has served as Head of Gemini House for well over a decade at this point.

Gemini House: Ostensibly an office building, with a suite of publishing-related offices on the ground floor, Gemini House proper takes up the two floors above those.
Levi-dayan.jpg
Levi Dayan
Head of Cancer House (Inter-House Support) • Hong Kong, China
Israeli Levi Dayan is mostly known for his overseeing the logistics of Houses supporting one another, frequently approaching one House on behalf of another.

Cancer House: An old British estate from the years of English occupation of Hong Kong, Cancer House features extensive meeting rooms and is the center of the Zodiac Society's intranet support.
Beverly-dawson.jpg
Beverly Dawson
Head of Leo House (Celebrity, Media) • Hollywood, California, USA
A no-nonsense but charming woman, Beverly has been a background figure in celebrity culture and Hollywood for several decades now. She knows everyone who is anyone, not just among the famous, but among the producers and agents who make their lives possible.

Leo House: The outer edges of Leo House have been featured in more than one feature film, as it is a castle that was brought over to the United States by a wealthy German financier just before World War I and reconstructed in the Hollywood foothills. While the exteriors are scenic enough to warrant their use as backdrops in lush period pieces, the interior of the complex is not only very modern, but also delves into the bedrock on which they stand.
Afato-rokeni.jpg
Afato Rokeni
Head of Virgo House (Infrastructure) • São Paulo, Brasil
A Samoan man of indeterminate years, Afato Rokeni is Head of House for his ease with interacting with both corporate researchers and blue-collar workers alike. He is in charge of maintenance and upgrade to all the Society's Houses, and once a year hosts a conference for upper leadership where he introduces new materials, schematics, and equipment as a proposal for Society use.

Virgo House: Virgo House is known to be on the outskirts of São Paulo, and looks like a huge, swanky house with lots of security.
Tale-khana.jpg
Tale Khana
Head of Libra House (Arbitration & Negotiation) • Istanbul, Turkey
Botswanan by origin, Tale has worked in both private and government facilities as an arbitrator and diplomat's aide. She is best known for stepping in when there are disputes over some facet of operations between two Houses – according to Society bylaws, the moment any conflict rears its head, Libra House has authority in the situation.

Libra House: Easily the oldest of the Zodiac Houses, Libra House has extensive guest facilities and conference rooms, and is frequently used to host resolution discussions both internal and external.
Sammy-greggs.jpg
Samuel "Sammy" Greggs
Head of Scorpio House (Espionage & Intelligence) • Cairo, Egypt
Generally known to have once belonged to one of the alphabet agencies (FBI, CIA, etc), Sammy is a quiet, "aw, shucks" sort of fellow who looks far too large and lumbering to be a deadly spymaster.

Scorpio House: Another quite old Zodiac Society house, Scorpio House is constructed in an old refurbished Coptic Church. Society members know it has extensive tunnel systems in and out of it.
Victor-ryom.jpg
Victor Ryom
Head of Sagittarius House (Travel & Exploration) • Brisbane, Australia
Victor Ryom has traveled extensively, thanks to being born into a wealthy Korean business family, and he spent a good deal of his young adulthood trekking through places few people ever get to see.

Sagittarius House: An old refurbished ranch outside of Brisbane, Sagittarius House is out of the way and rarely visited, save by Society with business in Australia.
Carver-elliot.jpg
Carver Elliot
Head of Capricorn House (Gear & Resources) • Detroit, Michigan, USA
The oldest of the current Heads of House, Carver is a quiet presence on the Society council of leaders. For all his "mountain man" mystique, he's a canny investor and keeps up to date on the best new toys on the markets.

Capricorn House: An old steel baron's manor, everyone in the Society ends up at Capricorn House at least once, for a week-long crash course in using all of the Society's gear and assets.