Difference between revisions of "Mage Awakening Spellcasting Steps"

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'''Example:''' Nicodemus, an Acanthus Silver Ladder, is going to work a spell against a trio of enemies that threaten him and his cabal.
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'''Example:'''<br>Nicodemus, an Acanthus Silver Ladder, is going to work a spell against a trio of enemies that threaten him and his cabal.
 
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'''Step One:''' "I cast ''Rotting Flesh'', a Death ••• spell. I have four dots of Death, so that gives me 2 free Reaches. The primary factor for this spell is Potency, and it has no Withstanding. I have a Gnosis of 4, giving me a dice pool of 8. I have open Spell Control slots." (Dice Pool: 8)
 
'''Step One:''' "I cast ''Rotting Flesh'', a Death ••• spell. I have four dots of Death, so that gives me 2 free Reaches. The primary factor for this spell is Potency, and it has no Withstanding. I have a Gnosis of 4, giving me a dice pool of 8. I have open Spell Control slots." (Dice Pool: 8)
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'''Step Two:''' "This costs me ''1 Mana'', because Death isn't an Acanthus arcanum. I spend ''1 Reach'' to use the spell's extra Reach trait, which inflicts a -1 die to the target's Social rolls each rank of Potency inflicted, maximum of -3." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 1)
 
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'''Step Three:''' "I spend 1 Reach to cast it as an Instant spell." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 2)
 
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'''Step Four:''' "I am using only my ritual tool, which gives me a +1 bonus to the dice pool." (Dice Pool: 9 • Mana Spent: 1 • Reaches Spent: 2)
 
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'''Step Five:'''
 
 
 
 
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==Step One: Declare Spell==
 
==Step One: Declare Spell==
 
* '''Spell & Arcanum Rating:''' Declare the spell, by name and arcanum rating.
 
* '''Spell & Arcanum Rating:''' Declare the spell, by name and arcanum rating.
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* '''Spell Control:''' If you have enough Spell Control slots, you can cast the spell. If all your spell control slots are filled, you must spend 1 Reach per spell you currently control in excess of your limit.
 
* '''Spell Control:''' If you have enough Spell Control slots, you can cast the spell. If all your spell control slots are filled, you must spend 1 Reach per spell you currently control in excess of your limit.
 
==Step Two: Declare Cost==
 
==Step Two: Declare Cost==
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'''Step Two:'''<br>"This costs me ''1 Mana'', because Death isn't an Acanthus arcanum. I spend ''1 Reach'' to use the spell's extra Reach trait, which inflicts a -1 die to the target's Social rolls each rank of Potency inflicted, maximum of -3." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 1)
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* '''Spell Mana Cost:''' Declare any Mana Cost listed in the spell description.
 
* '''Spell Mana Cost:''' Declare any Mana Cost listed in the spell description.
 
* '''Non-Path Arcanum (1 Mana):''' If the arcanum used is not one of your Path Arcana, it costs 1 Mana. (Ignore this if the spell is a ''Rote'' or ''Praxis'' spell.)
 
* '''Non-Path Arcanum (1 Mana):''' If the arcanum used is not one of your Path Arcana, it costs 1 Mana. (Ignore this if the spell is a ''Rote'' or ''Praxis'' spell.)
 
* '''Spell Reaches:''' Declare any Reaches spent on spell traits.
 
* '''Spell Reaches:''' Declare any Reaches spent on spell traits.
 
==Step Three: Declare Casting Time==
 
==Step Three: Declare Casting Time==
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'''Step Three:'''<br>"I spend 1 Reach to cast it as an Instant spell." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 2)
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* '''Rituals (Default):''' All spells default to Ritual Casting.
 
* '''Rituals (Default):''' All spells default to Ritual Casting.
 
* '''Instant Casting (1 Reach):''' Spend 1 Reach to cast a spell as an Instant Casting.
 
* '''Instant Casting (1 Reach):''' Spend 1 Reach to cast a spell as an Instant Casting.
 
==Step Four: Declare Yantras==
 
==Step Four: Declare Yantras==
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'''Step Four:'''<br>"I am using only my ritual tool, which gives me a +1 bonus to the dice pool." (Dice Pool: 9 • Mana Spent: 1 • Reaches Spent: 2)
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* '''Determine Yantras:''' Declare which Yantras you will use, and how long it will take.
 
* '''Determine Yantras:''' Declare which Yantras you will use, and how long it will take.
 
** ''Reflexive First Yantra:'' You may use your first Yantra (except for High Speech) as a reflexive action, as part of casting your spell.
 
** ''Reflexive First Yantra:'' You may use your first Yantra (except for High Speech) as a reflexive action, as part of casting your spell.
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** ''Ritual Yantras:'' Yantras other than High Speech add no time to Rituals. Using High Speech adds 30 minutes.
 
** ''Ritual Yantras:'' Yantras other than High Speech add no time to Rituals. Using High Speech adds 30 minutes.
 
==Step Five: Declare Potency==
 
==Step Five: Declare Potency==
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'''Step Five:'''<br>
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* '''Steps:''' If Potency is the ''Primary Factor'' of the spell, you start with a number of Steps down the standard Potency chart equal to the Arcanum used to cast it.
 
* '''Steps:''' If Potency is the ''Primary Factor'' of the spell, you start with a number of Steps down the standard Potency chart equal to the Arcanum used to cast it.
 
** Otherwise, you have one Step down the chart.
 
** Otherwise, you have one Step down the chart.
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* '''Advancing Potency (1 Reach):''' If you wish to use the Advanced Potency chart, spend 1 Reach. You keep the same number of Steps.
 
* '''Advancing Potency (1 Reach):''' If you wish to use the Advanced Potency chart, spend 1 Reach. You keep the same number of Steps.
 
==Step Six: Declare Duration==
 
==Step Six: Declare Duration==
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'''Step Six:'''<br>
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* '''Steps:''' If Duration is the ''Primary Factor'' of the spell, you start with a number of Steps down the standard Duration chart equal to the Arcanum used to cast it.
 
* '''Steps:''' If Duration is the ''Primary Factor'' of the spell, you start with a number of Steps down the standard Duration chart equal to the Arcanum used to cast it.
 
** Otherwise, you have one Step down the chart.
 
** Otherwise, you have one Step down the chart.
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* '''Advancing Duration (1 Reach):''' If you wish to use the Advanced Duration chart, spend 1 Reach. You keep the same number of Steps.
 
* '''Advancing Duration (1 Reach):''' If you wish to use the Advanced Duration chart, spend 1 Reach. You keep the same number of Steps.
 
==Step Seven: Declare Scale==
 
==Step Seven: Declare Scale==
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'''Step Seven:'''<br>
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* '''Steps:''' You have one Step down the chart.
 
* '''Steps:''' You have one Step down the chart.
 
* '''Increasing Scale (-2 dice/step):''' For each additional Step down the Scale chart, subtract 2 dice from your dice pool.
 
* '''Increasing Scale (-2 dice/step):''' For each additional Step down the Scale chart, subtract 2 dice from your dice pool.
 
* '''Advancing Scale (1 Reach):''' If you wish to use the Advanced Scale chart, spend 1 Reach. You keep the same number of Steps.
 
* '''Advancing Scale (1 Reach):''' If you wish to use the Advanced Scale chart, spend 1 Reach. You keep the same number of Steps.
 
==Step Eight: Declare Range==
 
==Step Eight: Declare Range==
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'''Step Eight:'''<br>
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* '''Default:''' You may cast this spell on yourself, or someone that you touch, or as an ''Aimed Spell''.
 
* '''Default:''' You may cast this spell on yourself, or someone that you touch, or as an ''Aimed Spell''.
 
** ''Aimed:'' After casting the spell, make a reflexive Gnosis + (Athletics or Firearms) - Defense of the target. Target benefits from cover. Range is Short (Gnosis x10), Medium (Gnosis x20), Long (Gnosis x40).
 
** ''Aimed:'' After casting the spell, make a reflexive Gnosis + (Athletics or Firearms) - Defense of the target. Target benefits from cover. Range is Short (Gnosis x10), Medium (Gnosis x20), Long (Gnosis x40).
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* '''Sympathetic Range (1 Reach, Space ••):''' If you have ''Space ••'', spend 1 Reach to cast a spell sympathetically. (Sympathetic Withstanding applies.)
 
* '''Sympathetic Range (1 Reach, Space ••):''' If you have ''Space ••'', spend 1 Reach to cast a spell sympathetically. (Sympathetic Withstanding applies.)
 
==Step Nine: Paradox==
 
==Step Nine: Paradox==
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'''Step Nine:'''<br>
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* '''Paradox Pool:''' If you spent more Reaches than you gained for free in Step One, your Narrator will create a Paradox Pool.  
 
* '''Paradox Pool:''' If you spent more Reaches than you gained for free in Step One, your Narrator will create a Paradox Pool.  
 
** This dice pool consists of a number of dice equal to half Gnosis rating (rounded up) for each Reach beyond your Free Reaches spent.
 
** This dice pool consists of a number of dice equal to half Gnosis rating (rounded up) for each Reach beyond your Free Reaches spent.
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** If there are leftover Paradox Pool successes, the mage gains a Paradox Condition.
 
** If there are leftover Paradox Pool successes, the mage gains a Paradox Condition.
 
==Step Ten: Roll Spell Dice Pool==
 
==Step Ten: Roll Spell Dice Pool==
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'''Step Ten:'''<br>
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* Roll remaining dice in spell dice pool, determine whether ''exceptional success'', ''success'', ''failure'', or ''dramatic failure'' result.
 
* Roll remaining dice in spell dice pool, determine whether ''exceptional success'', ''success'', ''failure'', or ''dramatic failure'' result.

Revision as of 18:12, 4 July 2018

Example:
Nicodemus, an Acanthus Silver Ladder, is going to work a spell against a trio of enemies that threaten him and his cabal.


Step One: "I cast Rotting Flesh, a Death ••• spell. I have four dots of Death, so that gives me 2 free Reaches. The primary factor for this spell is Potency, and it has no Withstanding. I have a Gnosis of 4, giving me a dice pool of 8. I have open Spell Control slots." (Dice Pool: 8)

Step One: Declare Spell

  • Spell & Arcanum Rating: Declare the spell, by name and arcanum rating.
  • Free Reaches: Declare how many free Reaches this gives you (you gain 1 Reach for having the dot in the arcanum necessary to cast the spell, plus one additional Reach for each dot above that).
  • Primary Factor: Declare the spell's primary arcanum.
  • Withstanding: Declare what trait the spell is Withstood by, if any. (This is marked with a (W) in the spell header.)
  • Dice Pool: Declare your starting dice pool, which is your Gnosis + Arcanum of the spell being cast.
  • Spell Control: If you have enough Spell Control slots, you can cast the spell. If all your spell control slots are filled, you must spend 1 Reach per spell you currently control in excess of your limit.

Step Two: Declare Cost

Step Two:
"This costs me 1 Mana, because Death isn't an Acanthus arcanum. I spend 1 Reach to use the spell's extra Reach trait, which inflicts a -1 die to the target's Social rolls each rank of Potency inflicted, maximum of -3." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 1)

  • Spell Mana Cost: Declare any Mana Cost listed in the spell description.
  • Non-Path Arcanum (1 Mana): If the arcanum used is not one of your Path Arcana, it costs 1 Mana. (Ignore this if the spell is a Rote or Praxis spell.)
  • Spell Reaches: Declare any Reaches spent on spell traits.

Step Three: Declare Casting Time

Step Three:
"I spend 1 Reach to cast it as an Instant spell." (Dice Pool: 8 • Mana Spent: 1 • Reaches Spent: 2)

  • Rituals (Default): All spells default to Ritual Casting.
  • Instant Casting (1 Reach): Spend 1 Reach to cast a spell as an Instant Casting.

Step Four: Declare Yantras

Step Four:
"I am using only my ritual tool, which gives me a +1 bonus to the dice pool." (Dice Pool: 9 • Mana Spent: 1 • Reaches Spent: 2)

  • Determine Yantras: Declare which Yantras you will use, and how long it will take.
    • Reflexive First Yantra: You may use your first Yantra (except for High Speech) as a reflexive action, as part of casting your spell.
    • Additional Yantras: Each yantra after that takes one action to utilize.
    • Ritual Yantras: Yantras other than High Speech add no time to Rituals. Using High Speech adds 30 minutes.

Step Five: Declare Potency

Step Five:

  • Steps: If Potency is the Primary Factor of the spell, you start with a number of Steps down the standard Potency chart equal to the Arcanum used to cast it.
    • Otherwise, you have one Step down the chart.
  • Increasing Potency (-2 dice/step): For each additional Step down the Potency chart, subtract 2 dice from your dice pool.
  • Advancing Potency (1 Reach): If you wish to use the Advanced Potency chart, spend 1 Reach. You keep the same number of Steps.

Step Six: Declare Duration

Step Six:

  • Steps: If Duration is the Primary Factor of the spell, you start with a number of Steps down the standard Duration chart equal to the Arcanum used to cast it.
    • Otherwise, you have one Step down the chart.
  • Increasing Duration (-2 dice/step): For each additional Step down the Duration chart, subtract 2 dice from your dice pool.
  • Advancing Duration (1 Reach): If you wish to use the Advanced Duration chart, spend 1 Reach. You keep the same number of Steps.

Step Seven: Declare Scale

Step Seven:

  • Steps: You have one Step down the chart.
  • Increasing Scale (-2 dice/step): For each additional Step down the Scale chart, subtract 2 dice from your dice pool.
  • Advancing Scale (1 Reach): If you wish to use the Advanced Scale chart, spend 1 Reach. You keep the same number of Steps.

Step Eight: Declare Range

Step Eight:

  • Default: You may cast this spell on yourself, or someone that you touch, or as an Aimed Spell.
    • Aimed: After casting the spell, make a reflexive Gnosis + (Athletics or Firearms) - Defense of the target. Target benefits from cover. Range is Short (Gnosis x10), Medium (Gnosis x20), Long (Gnosis x40).
  • Sensory Range (1 Reach): Spend 1 Reach to cast it on any target you can pinpoint within range of your senses. (Lose 2 dice from casting pool if you are relying on non-precise human senses, such as hearing or smell.)
  • Sympathetic Range (1 Reach, Space ••): If you have Space ••, spend 1 Reach to cast a spell sympathetically. (Sympathetic Withstanding applies.)

Step Nine: Paradox

Step Nine:

  • Paradox Pool: If you spent more Reaches than you gained for free in Step One, your Narrator will create a Paradox Pool.
    • This dice pool consists of a number of dice equal to half Gnosis rating (rounded up) for each Reach beyond your Free Reaches spent.
    • Reduce this dice pool by 2 if an Order or Path Tool was one of your employed Yantras.
    • Add 1 die to this pool for each additional Paradox Pool you have generated this scene.
    • Tell your Storyteller if you are Releasing Paradox or Containing Paradox.
  • Releasing Paradox: The mage allows the Paradox to flee their control, escaping into the environment.
    • For each success on the Paradox roll, take a -1 penalty to the spellcasting dice pool. If this results in a dramatic failure, gain a Paradox Condition.
    • The Storyteller may change one die of penalties into one Paradox Reach instead. May spend Paradox Reaches to alter how the spell functions or to create Anomalies.
  • Containing Paradox: The mage internalizes the Paradox, preventing it from escaping into the environment.
    • Roll your mage's Wisdom. Each success cancels one success from the Paradox Pool, but inflicts 1 bashing (resistant) damage to the mage.
    • If there are leftover Paradox Pool successes, the mage gains a Paradox Condition.

Step Ten: Roll Spell Dice Pool

Step Ten:

  • Roll remaining dice in spell dice pool, determine whether exceptional success, success, failure, or dramatic failure result.