Difference between revisions of "Tarle Sand"

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* Book 2
 
* Book 2
 
** Chapter 1: 10xp
 
** Chapter 1: 10xp
 +
** Chapter 2: 7 xp
  
 
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| valign = "top" width=3%; <br />|
 
| valign = "top" width=48%; |
 
| valign = "top" width=48%; |
'''Spent: 30xp+0gl; Unspent: 15xp+0gl'''
+
'''Spent: 30xp+0gl; Unspent: 22xp+0gl'''
  
 
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Revision as of 17:15, 25 July 2014

Rumors

Personality

Abilities

Agility: 4
Animal Handling: 3
Athletics: 3
Awareness: 4
Cunning: 3
Deception: 5 (Act: +2B) (Bluff: +2B)
Endurance: 3
Fighting: 3
Healing: 2
Languages

  • Common: 3

Knowledge: 3
Marksmanship: 4 (Thrown: +2B)
Persuasion: 2
Status: 1
Stealth: 3
Survival: 2
Thievery: 3 (Sleight of Hand: +2B)
Warfare: 2
Will: 3

  • Destiny Points: 4

Intrigue

Intrigue Defense: 9 {4(Awareness)+3(Cunning)+1(Status)+1(Lifestyle)}

Composure: 9

Combat

Combat Defense:

  • Base: 11
    • {4(Agility) +3(Athletics) +4(Awareness)}
  • In Armor: 12 (Base + AR: 1)
  • Not Attacking: 14 (In armor + Defensive: 1 + Defensive: 1)
  • Single Strike: 13
  • Duel Strike: 12

Attack:

  • Superior Throwing Knives: 4D(2B)+1
  • Superior Daggers: 3D+1

Damage:

  • Superior Daggers: Damage 2 or 3 if Dual Striking
  • Superior Throwing Knives: Damage 3


Health: 9

Armor: Padded (AR:1, AP:0, Bulk: 0)

Weapons:

  • Superior Throwing Knives (x24): Damage 3 Attack +1, Short Range, Fast
  • Superior Daggers (Matched Pair): Damage 2 Attack +1, Defensive +1, Offhand +1

Benefits and Flaws

Benefits:

None yet

Drawbacks and Flaws:

None yet

Possessions

  • Coin: 60ss + 1gd
  • Notable Items:

Garron w/ Saddle

  • Garb:

Craftsmens Garb
Courtier's Garb
Entertainer's Garb
Godsworn's Vestments
Maester's Garb
Traveler's Garb
Peasant's Garb

Goals

Dispositions


Advancement

Earned: 45xp+0gl
  • Book 2
    • Chapter 1: 10xp
    • Chapter 2: 7 xp

Spent: 30xp+0gl; Unspent: 22xp+0gl