Difference between revisions of "Bacon"

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<br><br>
 
<br><br>
  
'''Obrimos; [[Free Council]]; No Legacy; No Cabal (Position)'''<br>
+
'''Moros; [[Free Council]]; No Legacy; No Cabal (Position)'''<br>
 
''Disciple 1º''<br>
 
''Disciple 1º''<br>
''Geoggrey Ian Brandt (aka Bacon); [[Virtues#Temperance|Temperance]]/[[Virtues#Wrath|Wrath]]; "Demolitions Specialist and IT Consultant''<br>
+
''Geoffrey Ian Brandt (aka Darius Bacon or just "Bacon"); [[Virtues#Temperance|Temperance]]/[[Virtues#Wrath|Wrath]]; "Demolitions Specialist and IT Consultant''<br>
  
Bio be going here!
+
Bio be going here! Some notes:
 +
* spent time in military as cavalry scout - awoke during service
 +
* now he is a part-time police officer as an on-call EOD specialist and remote IT support (the EOD robot is his "baby"), he is also a self-employed freelance IT consultant on the side, he even employs a remote secretary named Kimberly who lives in Utah
 +
* hosts a website/blog dedicated to computer case modding, also writes handgun reviews for a firearms website
 +
* relationship with parents & older sister, her useless husband and his niece and nephew
 +
* gay; not very successful in the romance arena; he's not entirely sure if it's the extensive gun collection thing or the bathroom full of rubber duckies that scares them off more
 +
* airsoft, pc-gaming and classic car restoration enthusiast
 +
* collects unique rubber duckies, firearms, Disney comics and Egyptian decor
 +
* he has a pug named Boomerang and a cat named Fuse
 +
* typically has more coffee in his body than blood
 +
* shadow name is from Roger Bacon, an English philosopher and Franciscan friar, who was one of the first Europeans to study gun powder - also he works with the cops & loves bacon
  
  
 
-------
 
-------
* '''Attributes:''' Intelligence 4, Wits 3, Resolve 2; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 1, Composure 3
+
* '''Attributes:''' Intelligence 3, Wits 3, Resolve 2; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 1, Composure 4
 
* '''Abilities:''' Academics 1, Computers 3, Craft 3, Investigation 1, Science 3, Drive 2, Firearms 4, Larceny 1, Streetwise 2, Subterfuge 2
 
* '''Abilities:''' Academics 1, Computers 3, Craft 3, Investigation 1, Science 3, Drive 2, Firearms 4, Larceny 1, Streetwise 2, Subterfuge 2
 
* '''Specialties:''' Craft: Demolitions, Computers: Hacking, Science: Explosives
 
* '''Specialties:''' Craft: Demolitions, Computers: Hacking, Science: Explosives
* '''Merits:''' EOD 4, Eidetic Memory 2, High Speech 1, Fighting Style: Combat Marksmanship 1, Resources 3, Contacts 1 (hackers), Quick Draw 1
+
* '''Merits:''' EOD 4, Eidetic Memory 2, High Speech 1, Fighting Style: Combat Marksmanship 1, Resources 3, Contacts 3 (hackers, police, military), Quick Draw 1, Sworn Officer (NYPD) 2, Encyclopedic Knowledge 4, Language 2 (Japanese), Language 1 (Latin), Allies 1 (police), Status 2 (police)
* '''Flaws:'''  
+
* '''Flaws:''' Wards (family), Job Responsibility,
* '''Advantages:''' Health 7, Willpower 5, Wisdom 5, Size 5, Speed 10, Defense 3 (Armor -), Initiative 6
+
* '''Advantages:''' Health 7, Willpower 5, Wisdom 6, Size 5, Speed 10, Defense 3 (Armor -), Initiative 6
 
-------
 
-------
* '''Magic:''' Gnosis 1; Forces 2, Prime 1, Matter 3
+
* '''Magic:''' Gnosis 3; Matter 3, Death 2, Forces 2, Prime 1
 
'''Combat Marksmanship'''
 
'''Combat Marksmanship'''
 
* ''Shoot First (•):'' Your character’s trained reflexes give her a split-second edge in a gunfight. Whenever she begins a combat with a firearm already in her hand, she gains a bonus to her Initiative roll equal to her Firearms Skill. If she also has the Quick Draw Merit for firearms (see the World of Darkness Rulebook, p. 113) and draws a firearm during the first turn of combat, this bonus is added retroactively, starting at the beginning of the second turn of combat.
 
* ''Shoot First (•):'' Your character’s trained reflexes give her a split-second edge in a gunfight. Whenever she begins a combat with a firearm already in her hand, she gains a bonus to her Initiative roll equal to her Firearms Skill. If she also has the Quick Draw Merit for firearms (see the World of Darkness Rulebook, p. 113) and draws a firearm during the first turn of combat, this bonus is added retroactively, starting at the beginning of the second turn of combat.
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-------
 
-------
* '''Legacy:''' ''Name Goes Here;'' 1st — X, 2nd — X, 3rd — X
+
* '''Legacy:''' ''Forge Master;'' 1st — X, 2nd — X, 3rd — X
 
* ''Attainment Name''
 
* ''Attainment Name''
 
Description
 
Description
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* '''Nimbus:''' X
 
* '''Nimbus:''' X
 
--------
 
--------
* '''Possessions:'''   
+
* '''Possessions:'''  NYPD badge, utility belt, work-phone, personal-phone, handcuffs, leatherman tool, utility knife, hands-free headset, flashlight, backpack, laptop, sunglasses, personal effects
 +
** ''Additional Gear (Home):''  uniform, hook & linekit, tool kit, detonator transport/storage & ready-use case, explosives detection field kit, bomb suit, pc-server banks, dog, cat, small arsenal of firearms (details later)
 
** ''Magical Items:''  
 
** ''Magical Items:''  
** ''Magical Tools:''  
+
** ''Magical Tools:'' bone pentacle necklace (path), palladium Uncle Scrooge belt buckle (matter), scythe (inspired by Grim Fandango w/ folding handle & retractable blade (death)), bracelet made from kite string with a metal key (forces), an amethyst class ring (prime)
** ''Weapons:''  
+
** ''Weapons:'' Glock 22, Glock 27, baton, pepper spray
 
* '''Residence:'''   
 
* '''Residence:'''   
 
* '''Other Notes:''' X
 
* '''Other Notes:''' X
  
==Character Questionnaire==
+
==* '''[[Bacon(Character Questionnaire)|Character Questionnaire]]'''==
These questions must be answered as part of character creation.<br>
 
 
 
#Describe your character’s physical appearance.  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe what it looks like when your character’s Nimbus manifests to those with Mage Sight. What does it look like when it bleeds over into mortal perceptions? (The Nimbus can be quite impressive to Mage Sight, but is always subtle to mortal perceptions.) <span style="color:DarkBlue">'''Words'''</span>
 
#Describe your character’s preferred Magical Tool, either a Path Tool or an Order Tool. If your character uses any Arcana Tools, describe those as well. Is there a background or back story to this item?  <span style="color:DarkBlue">'''Words  '''</span>
 
#When your character’s Unseen Senses trigger, what kind of sensation does your character experience? (This tends to be individual from mage to mage; some examples include a slight headache, a raising of the hairs on the back of the neck, goosebumps, a sudden change in temperature sensation, etc.)  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe how your character most often interacts with her Virtue.  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe how your character most often interacts with his Vice.  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe your character’s Mentor, from her perspective. This is the person (not necessarily of the same Path) who brought you into the Order, and taught you the Order’s magical Praxis.  <span style="color:DarkBlue">'''Words'''</span>
 
#Choose the Mage Sight your character uses most often. Describe to me how your character interprets the occult information granted by that spell; for instance, some mages perceive various Mage Sights as strains of music, strange smells, memory flashbacks from their own lives relevant to the information gained, physical sensations or other similar sensory input. Each form of Mage Sight usually has its own set of sensory symbols, often in line with aspects of the character’s personality, occult praxis or background.  <span style="color:DarkBlue">'''Words '''</span>
 
#Choose a song that you think might serve as your character's "theme song."
 
#Does your character have any family?  <span style="color:DarkBlue">'''Words'''</span>
 
 
 
==Other Questions==
 
The following questions can be answered as part of further development for the character once play begins. No more than two questions may be answered in between game sessions, and for every two questions answered the PC gains +1 point of Development Experience.
 
 
 
===Background===
 
#Where did your character grow up? Briefly describe his childhood and adolescence.  <span style="color:DarkBlue">'''Words'''</span>
 
#What part(s) of the character's childhood most influenced the person he/she is today? Describe an important lesson your character learned as a child.  <span style="color:DarkBlue">'''Words'''</span>
 
#When the character was a child, what did he/she want to be when grown up?  <span style="color:DarkBlue">'''Words'''</span>
 
#What was your character's first, or most memorable, love affair? It can be anything from a pre-teen crush to a memorable love affair. Be sure to describe the object of your character's affection, along with the changes that your character went through in terms of feelings and thoughts about that person. Did it start out as maddening hatred? Instant love? Who fell for whom first? Was love a surprise? Assuming it has, how did it all end? How do all involved (your character, your lover, rivals, observers, etc.) feel about it now?  <span style="color:DarkBlue">'''Words'''</span>
 
#Assume your character is seeking companionship, and has the opportunity to write a detailed personal ad for an internet dating service (and was willing to do so, without fear of security risks or anything like that). Write the ad. Where would be the character's idea of a good place to take a date?  <span style="color:DarkBlue">'''"Words'''</span>
 
#What is your character’s most precious pre-Awakening memory?  <span style="color:DarkBlue">'''Words'''</span>
 
#What is your character’s most traumatic or grief-inducing pre-Awakening memory?  <span style="color:DarkBlue">'''Words'''</span>
 
 
 
===Personality & Habits===
 
#Name five things your character likes to do that have absolutely nothing to do with being a mage.  <span style="color:DarkBlue">'''Words'''</span>
 
#Is the character sentimental about anything? If so,what? If not, why not?  <span style="color:DarkBlue">'''Words'''</span>
 
#What's your idea of getting "dressed up?"  <span style="color:DarkBlue">'''Words'''</span>
 
#Does the character have any catch phrases, nervous tics, or personal habits that would identify him/her?  <span style="color:DarkBlue">'''Words'''</span>
 
#Does your character believe in true love? Elaborate.  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe three public places that your character enjoys spending time at.  <span style="color:DarkBlue">'''Words'''</span>
 
#Describe your personal bedroom space. What might someone poking about find, both in terms of actual things and in terms of what the space says about you?  <span style="color:DarkBlue">'''Words'''</span>
 
#What moves your characters to anger or violence?  <span style="color:DarkBlue">'''Words'''</span>
 
#What moves your character to tears?  <span style="color:DarkBlue">'''Words'''</span>
 
#What makes your character very happy?  <span style="color:DarkBlue">'''Words'''</span>
 
#What makes your character depressed or hopeless?  <span style="color:DarkBlue">'''Words'''</span>
 
#What sorts of situations make the character feel awkward or ill-at-ease?  <span style="color:DarkBlue">'''Words'''</span>
 
#What's the best way to persuade the character to do something?  <span style="color:DarkBlue">'''Words'''</span>
 
#Choose five adjectives to describe the character.  <span style="color:DarkBlue">'''Words'''</span>
 
#Give me some reasons why someone might reasonably dislike your character on first impression. Why might someone come to hate them in the long term?  <span style="color:DarkBlue">'''Words'''</span>
 
#How would your character react if he or she was publicly humiliated by a total stranger? What if it was a private humiliation? What if it was a friend and not a stranger?  <span style="color:DarkBlue">'''Words'''</span>
 
#If your character could have one object for himself or herself (and not to turn around and sell), regardless of price, what would it be?  <span style="color:DarkBlue">'''Words'''</span>
 
#What kind of music does your character like? Does he or she like different kinds of music in different circumstances?  <span style="color:DarkBlue">'''Words'''</span>
 
#What is the character's favorite food?  <span style="color:DarkBlue">'''Words'''</span>
 
#What's your character's favorite color? Any particular reason?  <span style="color:DarkBlue">'''Words'''</span>
 
#What is your character's routine when he or she is not tending to Awakened business/crises?  <span style="color:DarkBlue">'''Words'''</span>
 
#Assuming they could speak, what would each of your character's parents (separately) say about him/her?  <span style="color:DarkBlue">'''Words'''</span>
 
#Who are you important to? Why?  <span style="color:DarkBlue">'''Words'''</span>
 
#Assume your character is plagued with a recurring nightmare that awakens him or her in a cold sweat every time. Describe the dream. (This will not necessarily be the case, though many people do have frightening, recurring dreams.)  <span style="color:DarkBlue">'''Words'''</span>
 
#What aspect of him/herself is the character most uncomfortable with? What aspect of him/herself is the character most satisfied with?  <span style="color:DarkBlue">'''Words'''</span>
 
#Is the character an introvert or an extrovert? How does the character behave in group settings? How does the character behave around someone in whom he/she is interested romantically?  <span style="color:DarkBlue">'''Words'''</span>
 
 
 
===Awakening & Beyond===
 
#Describe your character’s Awakening.  <span style="color:DarkBlue">'''Words'''</span>
 
#How has the Awakening changed your character, other than the obvious kewl powerz?  <span style="color:DarkBlue">'''Words'''</span>
 
#Why did your character choose the Shadow Name s/he did?  <span style="color:DarkBlue">'''Words'''</span>
 
#Name and describe three non-supernatural individuals that your character interacts with on a regular basis (such as a neighbor, best friend, co-worker, and the like). If you have any Contacts or Allies, these can be part of those Merits.  <span style="color:DarkBlue">'''Words'''</span>
 
  
 
-------
 
-------
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| valign="top" width=48% |  
 
| valign="top" width=48% |  
 
;'''Earned: 0+0a (arcane)'''
 
;'''Earned: 0+0a (arcane)'''
* Gained 10xp from loss of 2 wisdom
+
* Gained 5xp from loss of 1 wisdom
  
 
| valign = "top" width=3%; <br />|
 
| valign = "top" width=3%; <br />|
 
| valign = "top" width=48%; |
 
| valign = "top" width=48%; |
'''Spent: 10+0a; Unspent: 0+0a'''
+
'''Spent: 81+0a; Unspent: 0+0a'''
 +
* Purchased: EOD (8xp)
 +
* Purchased: Resources 2&3 (6xp)
 
* Purchased: Eidetic Memory (4xp)
 
* Purchased: Eidetic Memory (4xp)
 
* Purchased: Fighting Style: Combat Marksmanship 1 (2xp)
 
* Purchased: Fighting Style: Combat Marksmanship 1 (2xp)
* Purchased: Contacts (hackers) (2xp)
+
* Purchased: Contacts 1/hackers (2xp)
 
* Purchased: Quick Draw (2xp)
 
* Purchased: Quick Draw (2xp)
 +
* Purchased: Sworn Officer/NYPD (6xp)
 +
* Purchased: Encyclopedic Knowledge (8xp)
 +
* Purchased: Language 2/Japanese (4xp)
 +
* Purchased: Language 1/Latin (2xp)
 +
* Purchased: Allies/police (2xp)
 +
* Purchased: Contacts 2/police (4xp)
 +
* Purchased: Contacts 3/military (6xp)
 +
* Purcahsed: Status 2/police (6xp)
 +
* Purcahsed: Prime 1 (7xp)
 +
* Purchased: Death 2 (12xp)
  
 
|}
 
|}

Latest revision as of 10:21, 30 July 2012

Gbrandt.jpg

"Whatever" - Whoever

Moros; Free Council; No Legacy; No Cabal (Position)
Disciple 1º
Geoffrey Ian Brandt (aka Darius Bacon or just "Bacon"); Temperance/Wrath; "Demolitions Specialist and IT Consultant

Bio be going here! Some notes:

  • spent time in military as cavalry scout - awoke during service
  • now he is a part-time police officer as an on-call EOD specialist and remote IT support (the EOD robot is his "baby"), he is also a self-employed freelance IT consultant on the side, he even employs a remote secretary named Kimberly who lives in Utah
  • hosts a website/blog dedicated to computer case modding, also writes handgun reviews for a firearms website
  • relationship with parents & older sister, her useless husband and his niece and nephew
  • gay; not very successful in the romance arena; he's not entirely sure if it's the extensive gun collection thing or the bathroom full of rubber duckies that scares them off more
  • airsoft, pc-gaming and classic car restoration enthusiast
  • collects unique rubber duckies, firearms, Disney comics and Egyptian decor
  • he has a pug named Boomerang and a cat named Fuse
  • typically has more coffee in his body than blood
  • shadow name is from Roger Bacon, an English philosopher and Franciscan friar, who was one of the first Europeans to study gun powder - also he works with the cops & loves bacon



  • Attributes: Intelligence 3, Wits 3, Resolve 2; Strength 2, Dexterity 3, Stamina 2; Presence 2, Manipulation 1, Composure 4
  • Abilities: Academics 1, Computers 3, Craft 3, Investigation 1, Science 3, Drive 2, Firearms 4, Larceny 1, Streetwise 2, Subterfuge 2
  • Specialties: Craft: Demolitions, Computers: Hacking, Science: Explosives
  • Merits: EOD 4, Eidetic Memory 2, High Speech 1, Fighting Style: Combat Marksmanship 1, Resources 3, Contacts 3 (hackers, police, military), Quick Draw 1, Sworn Officer (NYPD) 2, Encyclopedic Knowledge 4, Language 2 (Japanese), Language 1 (Latin), Allies 1 (police), Status 2 (police)
  • Flaws: Wards (family), Job Responsibility,
  • Advantages: Health 7, Willpower 5, Wisdom 6, Size 5, Speed 10, Defense 3 (Armor -), Initiative 6

  • Magic: Gnosis 3; Matter 3, Death 2, Forces 2, Prime 1

Combat Marksmanship

  • Shoot First (•): Your character’s trained reflexes give her a split-second edge in a gunfight. Whenever she begins a combat with a firearm already in her hand, she gains a bonus to her Initiative roll equal to her Firearms Skill. If she also has the Quick Draw Merit for firearms (see the World of Darkness Rulebook, p. 113) and draws a firearm during the first turn of combat, this bonus is added retroactively, starting at the beginning of the second turn of combat.
  • EOD (••••): Effect: Your character is well versed in handling all types of explosives. She is familiar with all kinds of techniques used in bomb making, from creating her own explosives to identifying and arming manufactured ones. She has also been trained in explosive ordnance disposal (EOD) and is comfortable disarming unfamiliar devices. Your character does not suffer the –2 penalty for disarming an explosive she did not build (see p. 114).

Rotes STILL NEED TO CHOOSE 6 POINTS IN ROTES

  • Rote Name: "Effect(Arcana)", Arcana•, Ability+Skill+Arcana; Nil

  • Legacy: Forge Master; 1st — X, 2nd — X, 3rd — X
  • Attainment Name

Description


  • Nimbus: X

  • Possessions: NYPD badge, utility belt, work-phone, personal-phone, handcuffs, leatherman tool, utility knife, hands-free headset, flashlight, backpack, laptop, sunglasses, personal effects
    • Additional Gear (Home): uniform, hook & linekit, tool kit, detonator transport/storage & ready-use case, explosives detection field kit, bomb suit, pc-server banks, dog, cat, small arsenal of firearms (details later)
    • Magical Items:
    • Magical Tools: bone pentacle necklace (path), palladium Uncle Scrooge belt buckle (matter), scythe (inspired by Grim Fandango w/ folding handle & retractable blade (death)), bracelet made from kite string with a metal key (forces), an amethyst class ring (prime)
    • Weapons: Glock 22, Glock 27, baton, pepper spray
  • Residence:
  • Other Notes: X

* Character Questionnaire


Experience Points

Earned: 0+0a (arcane)
  • Gained 5xp from loss of 1 wisdom

Spent: 81+0a; Unspent: 0+0a

  • Purchased: EOD (8xp)
  • Purchased: Resources 2&3 (6xp)
  • Purchased: Eidetic Memory (4xp)
  • Purchased: Fighting Style: Combat Marksmanship 1 (2xp)
  • Purchased: Contacts 1/hackers (2xp)
  • Purchased: Quick Draw (2xp)
  • Purchased: Sworn Officer/NYPD (6xp)
  • Purchased: Encyclopedic Knowledge (8xp)
  • Purchased: Language 2/Japanese (4xp)
  • Purchased: Language 1/Latin (2xp)
  • Purchased: Allies/police (2xp)
  • Purchased: Contacts 2/police (4xp)
  • Purchased: Contacts 3/military (6xp)
  • Purcahsed: Status 2/police (6xp)
  • Purcahsed: Prime 1 (7xp)
  • Purchased: Death 2 (12xp)